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Rest in Piss Mobile XI
サーバ: Bahamut
Game: FFXI
Posts: 18
By Bahamut.Wizardstick 2021-03-24 11:52:18
Your parenthesis comments are assumptions.
Why not email them and ask some specifics if it bothers you so much to discredit them.
It's funny how you refuse to take responsibility to explain why mmo-population is a valid resource.
How would you feel if I published a website right now that said in bold letters "The population of ffxi is 1,000,000" and someone sourced that? Would you believe that or would you be asking for proof of validity?
VIP
サーバ: Fenrir
Game: FFXI
Posts: 455
By Fenrir.Niflheim 2021-03-24 11:53:12
Interesting take, so if I say you kick 12 puppies every day, I am not making any claims? feels like I claimed you kick 12 puppies a day with no evidence other than say...
There is a difference between claims and statistics. Surely you know that...
Statistics are not infallible facts, You have to have traceability to justify the value. Trusting an opaque number handed to you that it is an "estimations based on subscriber numbers and online sentiment" when subscriber numbers are not readily available seems a bit to trusting.
Where as I provided a number that has clear traceability and a transparent methodology that you yourself could go independently validate if you so desired... not the 12 puppies number the one form the ffxiah database
By RadialArcana 2021-03-24 12:01:39
I mean, the dude took an absolutely failed main-entry Final Fantasy game and turned it into Square-Enix's second-most profitable game ever. And he has been smart at looking at the ways Blizzard has failed with World of Warcraft and not doing those same things, while appealing to jaded or burnt-out WoW players. And for what it's worth something like 100m people have played WoW... why wouldn't another MMO dev target those people, versus FFXI which probably has at-most 5-10% of that number of players all-time?
I don't fall into the "FFXIV is the end-all" MMO crowd but you are greatly diminishing what Yoshi-P did with FFXIV. Did you play 1.0? It *** sucked. And XIV now at 5.45 is widely considered the best game in the genre.
I already said, he is a good businessman. He is, but lets not get carried away is all. Let's see what he does next, which I believe is going to be FF16?
I could go on about 14 and why it's what it is today but nobody really cares, so lets leave it at "it's a good game if you like that kind of MMORPG and the guy in charge is a good businessman"
edit for quote fail
By Mattelot 2021-03-24 12:18:48
Bahamut.Wizardstick said: »It's funny how you refuse to take responsibility to explain why mmo-population is a valid resource.
How would you feel if I published a website right now that said in bold letters "The population of ffxi is 1,000,000" and someone sourced that? Would you believe that or would you be asking for proof of validity?
Because I have no responsibility lol
You, like the other guy, are confusing claims with references. You don't have to prove a reference, you may have to prove a claim.
Statistics are not infallible facts, You have to have traceability to justify the value. Trusting an opaque number handed to you that it is an "estimations based on subscriber numbers and online sentiment" when subscriber numbers are not readily available seems a bit to trusting.
Where as I provided a number that has clear traceability and a transparent methodology that you yourself could go independently validate if you so desired... not the 12 puppies number the one form the ffxiah database
You're right, they not infallible. Even raw data can be skewed with outliers and all that.
And the number you provided is known to only be a small percentage due to how the data is acquired. I never said it wasn't a true statistic, because it is but it's just not the for what you're trying to represent.
My business prints 2000 papers a day. That does not mean we have only 2000 papers in our company at once each day.
サーバ: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-03-24 12:48:26
Interesting take, so if I say you kick 12 puppies every day, I am not making any claims? feels like I claimed you kick 12 puppies a day with no evidence other than say... mmo-population said: The Player and Daily login numbers are estimations based on subscriber numbers and online sentiment I leaned heavily in the "online sentiment" from my data pool to reach 12 puppies.
[+]
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2021-03-24 12:50:54
Why exactly are we arguing again?
It's not like these numbers are affecting anyone here anyway. It's SE that's making all the money, not any of us.
Unless....you really like kicking puppies. You do you then.
By Mattelot 2021-03-24 13:01:16
We're just talking about references, etc. I've had many interesting back and forths about references in the past. My favorite was fending off 5 people and a moderator who all insisted that Xbox was better than PS4 because Microsoft said so and Microsoft is a credible source.
I don't think we're arguing. Just having a conversation. We may not agree on the content but that's about it. I've agreed with RadialArcana on several other topics.
[+]
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2021-03-24 13:05:26
Phoenix.Dabackpack said: »
The game wasn't even that bad by mobage standards...
I played it for months randomly and found it quite enjoyable, I think I even spent some money on it but the game was VERY generous towards F2P. The game was really simple while being really fun, it made me happy to play a game related to FFXI while commuting.
SE has had issues with mobile games the past few years, they *** up so many times, I think their mobile division took a hit when it comes to credibility.
I like mobile games and am perfectly fine with whaling but Nexon is indeed bad news.
I wish they could market FFXI beyond the occasional Shantotto being thrown as a guest in various games. FFXI's lore and Vanadiel in general are pretty deep and have some really cool characters/places, it's a real shame to see it slowly rot.
By RadialArcana 2021-03-24 13:29:52
It's fun to have disagreements sometimes, having a "brisk conversation" on a forum is kind of like PVP in a video game. After it's over you carry on as you were before, or at least that's how it should be!
[+]
By Mattelot 2021-03-24 15:26:24
A guy on the WoW forum a couple years ago used to berate and insult people, calling it “forum pvp”.
Ragnarok.Zeig
サーバ: Ragnarok
Game: FFXI
Posts: 1498
By Ragnarok.Zeig 2021-03-24 16:09:59
Valefor.Prothescar said: »World of Warcraft staples.
Quest based leveling with rewards of gear. Your screen is full of quests to complete, and you don't care about any of them because they are all meaningless drivel.
The gear you get is dogshit and I have to hard, hard, hard disagree on not caring about any of the quests. It may be the case in WoW where side quests are poorly written nonsense (I haven't played it) but many if not most of the side quest lines (especially in SB and ShB) are well made and complete storylines, some of which with continuity that lasts for years through expansions. The main quest, particularly Heavensward and beyond, is a single player RPG level of story and writing depth and I'd argue it goes beyond many single player RPGs, especially ones made now.
Quote: An action bar with all your skills on that you need to spam, instead of having 1-2 skills that do 100 dmg you'll have 10 different ones that do 10 just to keep you busy and make you feel like you're doing stuff.
I vastly prefer this as opposed to sitting in one spot mashing ALT+1 until things fall over. The best evolution in MMO combat came from Black Desert Online, and to a lesser degree Blade & Soul and Guild Wars 2, but I can hear the arthritic wrists of the average XI only player creaking now in order to formulate a no doubt well thought out reply just by mentioning the words "action" and "combat" in the same sentence.
Quote: Specific rotations done in order, constant meaningless busy work that wear your 1-5 buttons out.
There's more to XIV's combat than this but I'll just address this particular point with "I still prefer it over mashing my ALT+1 button until something falls over". Mastering a job's rotation is done on a sight by fight basis and a simple base rotation will not win you any awards at endgame.
Quote: Ugly telegraphed red attack zones on the ground you have to move out of when a monster does a major attack.
Over the years this has become more and more incorrect. In high level content many attacks require you to look for context clues and visual telegraphs that are not just "ugly" attack zones that you need to step into/out of, and besides that the number of different telegraphs and the way you have to react to them has expanded to dozens of different types. Overall this argument is rudimentary and displays a lack of understanding for modern day XIV.
Quote: Path based easy leveling, near same path and quests over and over each time.
If this is how it is in WoW then it is nothing like XIV at all. You have at least half a dozen different ways at any given time to level a job from 1 to 80, quests being merely one of them and frankly the worst and least efficient one at that. There's also FATEs, dungeons, palace of the dead/heaven on high, Eureka, and the Bozjan Resistance, I'm not really sure what else you want here, either. XI's leveling formula has had one of two different paths for its entire life: exp chains and being aoe burned to max level by a higher level player. You can argue that exp chains aren't "path based" but you'd be bullshitting yourself and me. The average XI player would have followed the same path for every job from 1 to 75: Starting zone, crag zone, Dunes, Qufim, Jungle, CN, Garlaige, Bhaflau, etc etc.; the eccentricities of adding in a rare and almost unused camp like Buburimu or Sauromugue is window dressing, a majority of English speaking players will have used the path that was engrained into public memory.
There has never and will never be a game that doesn't have so called "path based leveling".
Quote: Dailies at max level.
Completely optional and largely irrelevant. As with everything else you are given choices. Don't want to do your daily expert roulette? Spend some time doing Bozja or treasure maps. Don't want to do daily beast tribe quests? Then you evidently don't want the largely cosmetic rewards from doing those.
The main time gating in XIV is weekly, and I actually agree that it is very annoying but I can understand its necessity. Capping weekly rewards from the apex content is a way to extend the content's life without relying on transparent game mechanics like low drop rates and attunement cycles.
LOL.
I guess the ten people who play The Feast might be very enthusiastic about you including them in your post.
Quote: Complete handholding in every aspect of the game, due to trying to appeal to a more casual audience.
This is to an extent true. That said there's some nuance here as with everything else. The handholding extends to the most basic level. You can make your character look pretty and get basic endgame gear by doing the bare minimum, but that's where it ends. To complete savage raids, ultimate raids, and sometimes extreme trials, you will have to lose the training wheels. These types of content demand that you know the ins and outs of your job, and in the early weeks of a content cycle, you will need to have a level of mastery over your job that allows you to make adjustments to your positioning and rotation to optimize uptime and damage, and that goes for every role, not just DDs.
Quote: Endgame being mainly just dungeons and raids that are completely replaced with new dungeons and raids in an endless cycle. Content is only relevant till the next major patch and at that point it's meaningless outside of cosmetic runs.
This does annoy me and it is my chief complaint with XIV and most other MMOs on the market. Content that has a timer makes it feel less rewarding and less meaningful outside of the personal and social satisfaction of achieving something when it's current. There are examples of content that doesn't "age" such as Ultimate tier raids, but those only offer cosmetic rewards as well. That said, cosmetics are a big reason to play XIV to begin with and I don't see that as a problem.
Quote: Incredibly over the top gaudy flashy graphics effects and SFX with every single ability akin to pulling a lever in a casino slot machine, to make you feel like you're doing something impressive. If RL was like a WoW clone, making a cup of coffee would be accompanied by blinding fireworks and impressive SFX.
Now this is a ridiculous complaint and you should feel silly for it. Outside of this being completely subjective, the idea or having something like a Wizard or a magic martial artist NOT making big explosions and having impressive looking spells is daft at worst and hilarious to think about at best. Final Fantasy has always been about over the top, ludicrous fantasy visuals, and if for some reason that doesn't appeal to you, the game offers you several options to lessen or remove effects.
Quote: Dungeon finder: Most of your time is spent sitting in town waiting to be matched for a dungeon that you smash through in 20 mins, and then instantly hitting match again and repeating it with another bunch of random people (after waiting 10-30 mins to get a full group) who never say anything and you'll never see again.
Works for me. Saves me time and I don't care to be friends with everyone I've ever interacted with. I don't recall speaking to 90% of the people I did xp parties with in XI either, because the people I cared to have meaningful relationships with did harder content with me. Same thing different age.
Quote: Recurring and complete gear resets with each major patch, as such gear is fairly easy to obtain cause it only has value til the next major patch. At which point you literally throw it away and get a far better starter set from an NPC till you get your new dungeon/raid stuff.
Tying in with content cycles (as they're the same exact point) this does annoy me and I largely farm content in XIV for fashion at this point, albeit making BiS sets for top tier content is still valuable.
Don't be ridiculous, what a dumb thing to complain about. When the zones are made with verticality in mind and you can't fly until you've completed the area in its entirety this isn't even a relevant example of "well you might have a point if..."
Annoying and in some cases insulting. Subscription based games do not need cash shops.
Quote: Ff14 mainly just copied everything popular from wow and gw2 and lowered the bar in many cases (slower combat and lack of job customization) to appeal to a more casual audience that liked the aesthetic 14 offers.
Based on your perceptions (and the ideas I've seen thrown around by prominent WoW turned FFXIV player/streamer personalities) I'd argue that XIV took the parts that made WoW successful, expanded upon some of them, refined others, and introduced its own ideas and systems to make it indubitably unique into itself.
It's two dimensional and ignorant to suggest that XIV merely carbon copied and dumbed down WoW. WoW has even borrowed things from XIV over the last 6 years, and there's nothing wrong with that either. If something works, is enjoyable, and I'm the case of a corporation makes loads of dosh, then there is no reason not to adapt it to your own use case.
This post ultimately suggests to me that you've either got only a cursory understanding of how XIV works (especially current XIV and endgame) or you've chosen to put on the chocobo blinders and let your preconceptions dictate how you've judged the sum for the variables. Your opinions aren't wrong, though some of your fact checking could do with some work. In general I do not agree whatsoever that Yoshida took the easy way out and carbon copied WoW the way that it is often suggested.
Not something that is uncommon in this community, or indeed any mmo community. It's pretty interesting.
Now bring on the hate mail, this is, after all, eff eff exx eye ayy aych dot com. Gold. Some FFXI players just can't accept that FFXIV is *gasp* good fun for a lot of people, and will try so hard to point out the "flaws" it has (most of which are subjective notions or just outright wrong), usually ending up with a conspicuously
biased post like that.
By RadialArcana 2021-03-24 16:10:50
A guy on the WoW forum a couple years ago used to berate and insult people, calling it “forum pvp”.
Well that's a bit too far xD
By RadialArcana 2021-03-24 16:32:12
Valefor.Prothescar said: »World of Warcraft staples.
Quest based leveling with rewards of gear. Your screen is full of quests to complete, and you don't care about any of them because they are all meaningless drivel.
The gear you get is dogshit and I have to hard, hard, hard disagree on not caring about any of the quests. It may be the case in WoW where side quests are poorly written nonsense (I haven't played it) but many if not most of the side quest lines (especially in SB and ShB) are well made and complete storylines, some of which with continuity that lasts for years through expansions. The main quest, particularly Heavensward and beyond, is a single player RPG level of story and writing depth and I'd argue it goes beyond many single player RPGs, especially ones made now.
Quote: An action bar with all your skills on that you need to spam, instead of having 1-2 skills that do 100 dmg you'll have 10 different ones that do 10 just to keep you busy and make you feel like you're doing stuff.
I vastly prefer this as opposed to sitting in one spot mashing ALT+1 until things fall over. The best evolution in MMO combat came from Black Desert Online, and to a lesser degree Blade & Soul and Guild Wars 2, but I can hear the arthritic wrists of the average XI only player creaking now in order to formulate a no doubt well thought out reply just by mentioning the words "action" and "combat" in the same sentence.
Quote: Specific rotations done in order, constant meaningless busy work that wear your 1-5 buttons out.
There's more to XIV's combat than this but I'll just address this particular point with "I still prefer it over mashing my ALT+1 button until something falls over". Mastering a job's rotation is done on a sight by fight basis and a simple base rotation will not win you any awards at endgame.
Quote: Ugly telegraphed red attack zones on the ground you have to move out of when a monster does a major attack.
Over the years this has become more and more incorrect. In high level content many attacks require you to look for context clues and visual telegraphs that are not just "ugly" attack zones that you need to step into/out of, and besides that the number of different telegraphs and the way you have to react to them has expanded to dozens of different types. Overall this argument is rudimentary and displays a lack of understanding for modern day XIV.
Quote: Path based easy leveling, near same path and quests over and over each time.
If this is how it is in WoW then it is nothing like XIV at all. You have at least half a dozen different ways at any given time to level a job from 1 to 80, quests being merely one of them and frankly the worst and least efficient one at that. There's also FATEs, dungeons, palace of the dead/heaven on high, Eureka, and the Bozjan Resistance, I'm not really sure what else you want here, either. XI's leveling formula has had one of two different paths for its entire life: exp chains and being aoe burned to max level by a higher level player. You can argue that exp chains aren't "path based" but you'd be bullshitting yourself and me. The average XI player would have followed the same path for every job from 1 to 75: Starting zone, crag zone, Dunes, Qufim, Jungle, CN, Garlaige, Bhaflau, etc etc.; the eccentricities of adding in a rare and almost unused camp like Buburimu or Sauromugue is window dressing, a majority of English speaking players will have used the path that was engrained into public memory.
There has never and will never be a game that doesn't have so called "path based leveling".
Quote: Dailies at max level.
Completely optional and largely irrelevant. As with everything else you are given choices. Don't want to do your daily expert roulette? Spend some time doing Bozja or treasure maps. Don't want to do daily beast tribe quests? Then you evidently don't want the largely cosmetic rewards from doing those.
The main time gating in XIV is weekly, and I actually agree that it is very annoying but I can understand its necessity. Capping weekly rewards from the apex content is a way to extend the content's life without relying on transparent game mechanics like low drop rates and attunement cycles.
LOL.
I guess the ten people who play The Feast might be very enthusiastic about you including them in your post.
Quote: Complete handholding in every aspect of the game, due to trying to appeal to a more casual audience.
This is to an extent true. That said there's some nuance here as with everything else. The handholding extends to the most basic level. You can make your character look pretty and get basic endgame gear by doing the bare minimum, but that's where it ends. To complete savage raids, ultimate raids, and sometimes extreme trials, you will have to lose the training wheels. These types of content demand that you know the ins and outs of your job, and in the early weeks of a content cycle, you will need to have a level of mastery over your job that allows you to make adjustments to your positioning and rotation to optimize uptime and damage, and that goes for every role, not just DDs.
Quote: Endgame being mainly just dungeons and raids that are completely replaced with new dungeons and raids in an endless cycle. Content is only relevant till the next major patch and at that point it's meaningless outside of cosmetic runs.
This does annoy me and it is my chief complaint with XIV and most other MMOs on the market. Content that has a timer makes it feel less rewarding and less meaningful outside of the personal and social satisfaction of achieving something when it's current. There are examples of content that doesn't "age" such as Ultimate tier raids, but those only offer cosmetic rewards as well. That said, cosmetics are a big reason to play XIV to begin with and I don't see that as a problem.
Quote: Incredibly over the top gaudy flashy graphics effects and SFX with every single ability akin to pulling a lever in a casino slot machine, to make you feel like you're doing something impressive. If RL was like a WoW clone, making a cup of coffee would be accompanied by blinding fireworks and impressive SFX.
Now this is a ridiculous complaint and you should feel silly for it. Outside of this being completely subjective, the idea or having something like a Wizard or a magic martial artist NOT making big explosions and having impressive looking spells is daft at worst and hilarious to think about at best. Final Fantasy has always been about over the top, ludicrous fantasy visuals, and if for some reason that doesn't appeal to you, the game offers you several options to lessen or remove effects.
Quote: Dungeon finder: Most of your time is spent sitting in town waiting to be matched for a dungeon that you smash through in 20 mins, and then instantly hitting match again and repeating it with another bunch of random people (after waiting 10-30 mins to get a full group) who never say anything and you'll never see again.
Works for me. Saves me time and I don't care to be friends with everyone I've ever interacted with. I don't recall speaking to 90% of the people I did xp parties with in XI either, because the people I cared to have meaningful relationships with did harder content with me. Same thing different age.
Quote: Recurring and complete gear resets with each major patch, as such gear is fairly easy to obtain cause it only has value til the next major patch. At which point you literally throw it away and get a far better starter set from an NPC till you get your new dungeon/raid stuff.
Tying in with content cycles (as they're the same exact point) this does annoy me and I largely farm content in XIV for fashion at this point, albeit making BiS sets for top tier content is still valuable.
Don't be ridiculous, what a dumb thing to complain about. When the zones are made with verticality in mind and you can't fly until you've completed the area in its entirety this isn't even a relevant example of "well you might have a point if..."
Annoying and in some cases insulting. Subscription based games do not need cash shops.
Quote: Ff14 mainly just copied everything popular from wow and gw2 and lowered the bar in many cases (slower combat and lack of job customization) to appeal to a more casual audience that liked the aesthetic 14 offers.
Based on your perceptions (and the ideas I've seen thrown around by prominent WoW turned FFXIV player/streamer personalities) I'd argue that XIV took the parts that made WoW successful, expanded upon some of them, refined others, and introduced its own ideas and systems to make it indubitably unique into itself.
It's two dimensional and ignorant to suggest that XIV merely carbon copied and dumbed down WoW. WoW has even borrowed things from XIV over the last 6 years, and there's nothing wrong with that either. If something works, is enjoyable, and I'm the case of a corporation makes loads of dosh, then there is no reason not to adapt it to your own use case.
This post ultimately suggests to me that you've either got only a cursory understanding of how XIV works (especially current XIV and endgame) or you've chosen to put on the chocobo blinders and let your preconceptions dictate how you've judged the sum for the variables. Your opinions aren't wrong, though some of your fact checking could do with some work. In general I do not agree whatsoever that Yoshida took the easy way out and carbon copied WoW the way that it is often suggested.
Not something that is uncommon in this community, or indeed any mmo community. It's pretty interesting.
Now bring on the hate mail, this is, after all, eff eff exx eye ayy aych dot com. Gold. Some FFXI players just can't accept that FFXIV is *gasp* good fun for a lot of people, and will try so hard to point out the "flaws" it has (most of which are subjective notions or just outright wrong), usually ending up with a conspicuously
biased post like that.
The funny part is, I made a point to list things from World of Warcraft and called it "WoW staples", which are all true because they are all in WoW. Then leave it upto everyone else to see any similarities from wow and similar games.
All those things are in FFXIV, for better or worse. They may have modified some a bit but they are all there, because a WOW players expected them to be there and that was the business model to save the game. The majority of the 14 audience is wow people, the EX FFXI players are a small minority on that game.
The argument was never that the game isn't good for some people (every game is good to some people), it was that it is a clone of wow and was made that way in a short amount of time to appeal to the mass wow audience of the genre(which it did). It's no different than CoD changing masses of the game to appeal to Fortnite players or something.
The only reason people refuse to accept that is because they hate WoW, but the developers disagree with you and have said so many times. When you say it's a wow clone, it does not mean it's IDENTICAL in every way. It means there is enough the same that you feel like you're playing the same game.
FFXI is an Everquest clone, the difference is FFXI players don't get annoyed when anyone says it.
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By Mattelot 2021-03-24 16:48:52
Wow isn’t a bad game, it’s just a mixed bag. It’s good for people who love instant gratification which isn’t a bad thing.
I played it a lot, got legendaries and rare mounts but no matter what I did, I never felt the sense of satisfaction and accomplishment that I get here.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3762
By Ragnarok.Jessikah 2021-03-24 17:36:27
FFXI is an Everquest clone, the difference is FFXI players don't get annoyed when anyone says it. How dare you! I am so annoyed right now!!
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2021-03-25 06:56:45
FFXI is an Everquest clone, the difference is FFXI players don't get annoyed when anyone says it. And I wonder why.
サーバ: Asura
Game: FFXI
Posts: 3113
By Asura.Aeonova 2021-03-25 09:14:23
This thread title every time I see it:
Bonus modifier: Google algorithms now have me looking up "golden shower" in my image search history. That's gonna make my NSA, CIA, and FBI agents all wonder what I've been into this morning.
It's okay, ya'll.
Ragnarok.Jessikah
サーバ: Ragnarok
Game: FFXI
Posts: 3762
By Ragnarok.Jessikah 2021-03-25 09:47:30
Bonus modifier: Google algorithms now have me looking up "golden shower" in my image search history. That's gonna make my NSA, CIA, and FBI agents all wonder what I've been into this morning. I tried coming up with a realistic RPG mechanic for calculating damage inflicted the other day and I found myself looking up some pretty sketchy definitions, synonyms, antonyms, and pictures, among other things. My CSIS agent is probably on standby right now XD
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By RadialArcana 2021-03-25 11:20:59
Incoming wall of text about the "history of FFXIV" as I see it.
FFXIV ARR player numbers are similar to games like ESO. The company (and many players) desperately try to inflate the player numbers in PR to silly extremes to be seen as "mega popular" and a "WoW beater" because they think that has a psychological impact on potential "normie" players. Even if it does (because this tactic has been played to death now because of mobile game advertising), it only really has an impact on bandwagon people and those kind of people have a high churn rate anyway (they quit pretty quick and move to something else). This can be seen on the player (in reality this is characters created, of which one person can make multiple) scrape numbers, they have lots of people try the game but they have an incredibly high churn rate so they never really grow the ongoing playerbase year to year. aka, just as many people quit the game in a few months as start it because they are aiming at that kind of easily bored player.
Ultimately people overplay what ARR did because of the circumstances around it, and hype up Yoshi as some kind of developer god akin to Kojima or something. All he really did, was play popular MMORPG titles (he also does this with FFXI lately too because of the long legs it has, he added trusts and other things where it makes no sense) and try to advise the skilled developers to emulate specific things from popular games. His claim to fame has never been to innovate, it was to emulate popular features from games with big/dedicated playerbases. His other claim to fame is high levels of monetization which turns a decent sized playerbase into a much bigger mountain of cash than normally would be the case, which are only possibly due to the mass emotional investment the 14 community has with the game and will not be there on future titles he makes.
So that's what ARR was, emulation of WoW, GW2 and many other games with a FF art style. Over time they absolutely did evolve ARR to be more it's own thing but at it's core it's still what made it successful, a copy of popular. The only reason they actually copied so much from WoW was purely because it had a lot of players and they didn't have much time to gamble, not because they really thought wow was great. If ESO was around when they did ARR and had far more players, 14 would be more like ESO.
Games like ESO, FFXI, SWTOR, Everquest, GW2, Black Desert all succeeded purely based of the game itself in the MMORPG community, there was no other reason. ARR succeeded where XIV failed mainly due to the real world story around the game and due to the relaunch being competent. Some don't want to accept this, but imo it is true and does need to be accepted as Yoshi creates new games in the future. His future games will have to succeed on quality alone, and won't have this kind of emotional backup.
FFXIV launched and was a very public failure (although imo it would still be running today if they had not redone it, just making far less money), and because Square Enix were a renowned company this got mass media attention. This introduced the game to a massive amount of normies and also got many FF fans aware of this online game they would normally ignore, from here they decided to " fix the game!" and so began the redemption arc and lots of people who were following with the story cheered them on and wanted them to succeed (and felt like they were part of too, by just playing (when it's bad), testing, supporting or going to xiv festivals etc). Very much like a "Marathon runner, breaking his leg and then training hard and competing again next year!" it's an inspirational story people can get behind and a lot of people did and wanted it to be a bigger success story than it actually was.
ARR launched well, attracted a decent number of players again and was "good", it wasn't earth shattering (SWTOR had a better launch) and it wasn't some kind of incredible innovation in the market. It was just good in the same way ESO, GW2, Black Desert or whatever is good, however due to the emotional investment many people put into this whole redemption story arc they saw this "good" game as some kind of insane glowing ball of perfect light and it was going to rule them all, it would overtake WoW and rule supreme! Basically, emotional investment in the real world redemption arc of the game colors these peoples reality of what the game actually is (as proven by acceptance of massively over inflated numbers and talk of the wow beater).
The developers (mainly Yoshi) to their credit, saw this happening and played heavily into it. They would go up on stage in front of thousands of people and pray with their hands around the mic, and publicly cry on the stage and other people in the audience would feel empathy and do it too and they had praying in the ARR cut scene and all things like this, they were very much playing into this redemption arc and hyping up the emotions of the people wanting them to succeed. It worked better than anyone could of imagined, among those specific people and allows them free reign with monetization no other game could get away with without high resistance.
There is a base of people now (some who don't even play the game anymore, but still pay their sub) who are insanely emotionally invested in the game due to this redemption arc that played out, these people don't see the game how it really is at all and only see it with through the eyes of heavy emotional baggage. As such, when you say anything about the reality of the game, judge it coldly purely as a game or complain about any bad business practices they will get insanely defensive and angry at you. They will also not understand why you don't feel about this game as they do, especially if they are your friend. They will keep trying to get you to play it again and again (had so many arguments with friends over this), because "once you do you'll finally understand!" they will think you must have played it wrong if you didn't like it, or not played it long enough because they simply can't understand how you can't like it when they think it's so amazing (even if they don't play it anymore very often). Where you could say "yeah I played Dark souls and didn't like it" and they will accept it, they will never accept "yeah I played ffxiv and didn't like it", they will just think you did something wrong and need to try again.
This is why it's seen as crass in the 14 community to complain about any "bad" monetization (they could literally add loot boxes and most would defend it), this is why they are so incredibly defensive about the game, this is why they try to "educate" people from other mmo communities to play FFXIV. It's simply more than a game to them, I have friends that keep telling me 14 has beaten wow and is the biggest MMO in the market now and I know it's not, and they get mad when I poke holes in their day dreams. They want this to be the case though, because it's the apex of their redemption arc. The game can't just be popular, have enough players to carry on etc it has to be king of the world and beat the WoW king! This is also fairly unique in the genre.
FFXIV is a good MMORPG with flaws (this applies to every mmorpg), it's not world breaking anymore than any other MMORPG is and many people are not going to like it because it does not appeal to their tastes. It's not ever going to "beat" WoW anymore than ESO is, you're never going to get people that don't like it to like it, and people who don't like it are not just haters or bad people. They just don't like the game you are emotionally invested in.
Not to say everyone that plays XIV is like this, some people just like it and it really gels with them (as some people like near everything out there, there are still people playing everquest) but there is a very vocal group of people that were there from the start that are way too emotionally invested in the game due to how it all played out. Most of them are on the official forums..
A recent example of what ARR did to a group of people that were heavily invested in its relaunch, is the Snyder Justice League Cut. The original movie was poor, the Snyder cut was pretty good but not much more than that. However the people who put many years into it demanding it come out and are heavily invested in it and its redemption arc, think it's amazing and get really defensive over anyone saying otherwise.
I'm not saying 14 is a bad MMO, I think nearly all the main MMO titles are good in their own way but it's just not as many in the fanbase think it is (nothing is) and there is a very specific reason mentioned above as to why so many get defensive and "GOTTA BE BIG!" fixated as they are.
Also it's important to keep in mind that the Square Enix online dept is a unified faction of the company, when FFXIV succeeds so does FFXI and vice versa. They are pretty much akin to WoW main and WoW classic in terms of importance to each other, they both feed into the success of the online dept. Doesn't mean we can't point out facts or pretend its bigger than it is either though.
TLDR: FFXIV is a success as much because of the relaunch and the emotional investment that instilled in players as the way they changed the game itself, it's ok to point out that ARR is based on the wow model. It's not the biggest or best game on the market and it's not anymore fantastic than any other MMORPG. None of this actually really matters, FF14 is successful and will still be online 20 years from now (as will ESO, Gw2 and lots of other games), because being successful isn't as hard as we pretend it is.
サーバ: Asura
Game: FFXI
Posts: 34187
By Asura.Kingnobody 2021-03-25 11:48:49
Incoming wall of text about the "history of FFXIV" as I see it.
FFXIV ARR player numbers are similar to games like ESO. The company (and many players) desperately try to inflate the player numbers in PR to silly extremes to be seen as "mega popular" and a "WoW beater" because they think that has a psychological impact on potential "normie" players. Even if it does (because this tactic has been played to death now because of mobile game advertising), it only really has an impact on bandwagon people and those kind of people have a high churn rate anyway (they quit pretty quick and move to something else). This can be seen on the player (in reality this is characters created, of which one person can make multiple) scrape numbers, they have lots of people try the game but they have an incredibly high churn rate so they never really grow the ongoing playerbase year to year. aka, just as many people quit the game in a few months as start it because they are aiming at that kind of easily bored player.
Ultimately people overplay what ARR did because of the circumstances around it, and hype up Yoshi as some kind of developer god akin to Kojima or something. All he really did, was play popular MMORPG titles (he also does this with FFXI lately too because of the long legs it has, he added trusts and other things where it makes no sense) and try to advise the skilled developers to emulate specific things from popular games. His claim to fame has never been to innovate, it was to emulate popular features from games with big/dedicated playerbases. His other claim to fame is high levels of monetization which turns a decent sized playerbase into a much bigger mountain of cash than normally would be the case, which are only possibly due to the mass emotional investment the 14 community has with the game and will not be there on future titles he makes.
So that's what ARR was, emulation of WoW, GW2 and many other games with a FF art style. Over time they absolutely did evolve ARR to be more it's own thing but at it's core it's still what made it successful, a copy of popular. The only reason they actually copied so much from WoW was purely because it had a lot of players and they didn't have much time to gamble, not because they really thought wow was great. If ESO was around when they did ARR and had far more players, 14 would be more like ESO.
Games like ESO, FFXI, SWTOR, Everquest, GW2, Black Desert all succeeded purely based of the game itself in the MMORPG community, there was no other reason. ARR succeeded where XIV failed mainly due to the real world story around the game and due to the relaunch being competent. Some don't want to accept this, but imo it is true and does need to be accepted as Yoshi creates new games in the future. His future games will have to succeed on quality alone, and won't have this kind of emotional backup.
FFXIV launched and was a very public failure (although imo it would still be running today if they had not redone it, just making far less money), and because Square Enix were a renowned company this got mass media attention. This introduced the game to a massive amount of normies and also got many FF fans aware of this online game they would normally ignore, from here they decided to "fix the game!" and so began the redemption arc and lots of people who were following with the story cheered them on and wanted them to succeed (and felt like they were part of too, by just playing (when it's bad), testing, supporting or going to xiv festivals etc). Very much like a "Marathon runner, breaking his leg and then training hard and competing again next year!" it's an inspirational story people can get behind and a lot of people did and wanted it to be a bigger success story than it actually was.
ARR launched well, attracted a decent number of players again and was "good", it wasn't earth shattering (SWTOR had a better launch) and it wasn't some kind of incredible innovation in the market. It was just good in the same way ESO, GW2, Black Desert or whatever is good, however due to the emotional investment many people put into this whole redemption story arc they saw this "good" game as some kind of insane glowing ball of perfect light and it was going to rule them all, it would overtake WoW and rule supreme! Basically, emotional investment in the real world redemption arc of the game colors these peoples reality of what the game actually is (as proven by acceptance of massively over inflated numbers and talk of the wow beater).
The developers (mainly Yoshi) to their credit, saw this happening and played heavily into it. They would go up on stage in front of thousands of people and pray with their hands around the mic, and publicly cry on the stage and other people in the audience would feel empathy and do it too and they had praying in the ARR cut scene and all things like this, they were very much playing into this redemption arc and hyping up the emotions of the people wanting them to succeed. It worked better than anyone could of imagined, among those specific people and allows them free reign with monetization no other game could get away with without high resistance.
There is a base of people now (some who don't even play the game anymore, but still pay their sub) who are insanely emotionally invested in the game due to this redemption arc that played out, these people don't see the game how it really is at all and only see it with through the eyes of heavy emotional baggage. As such, when you say anything about the reality of the game, judge it coldly purely as a game or complain about any bad business practices they will get insanely defensive and angry at you. They will also not understand why you don't feel about this game as they do, especially if they are your friend. They will keep trying to get you to play it again and again (had so many arguments with friends over this), because "once you do you'll finally understand!" they will think you must have played it wrong if you didn't like it, or not played it long enough because they simply can't understand how you can't like it when they think it's so amazing (even if they don't play it anymore very often). Where you could say "yeah I played Dark souls and didn't like it" and they will accept it, they will never accept "yeah I played ffxiv and didn't like it", they will just think you did something wrong and need to try again.
This is why it's seen as crass in the 14 community to complain about any "bad" monetization (they could literally add loot boxes and most would defend it), this is why they are so incredibly defensive about the game, this is why they try to "educate" people from other mmo communities to play FFXIV. It's simply more than a game to them, I have friends that keep telling me 14 has beaten wow and is the biggest MMO in the market now and I know it's not, and they get mad when I poke holes in their day dreams. They want this to be the case though, because it's the apex of their redemption arc. The game can't just be popular, have enough players to carry on etc it has to be king of the world and beat the WoW king! This is also fairly unique in the genre.
FFXIV is a good MMORPG with flaws (this applies to every mmorpg), it's not world breaking anymore than any other MMORPG is and many people are not going to like it because it does not appeal to their tastes. It's not ever going to "beat" WoW anymore than ESO is, you're never going to get people that don't like it to like it, and people who don't like it are not just haters or bad people. They just don't like the game you are emotionally invested in.
Not to say everyone that plays XIV is like this, some people just like it and it really gels with them (as some people like near everything out there, there are still people playing everquest) but there is a very vocal group of people that were there from the start that are way too emotionally invested in the game due to how it all played out. Most of them are on the official forums..
A recent example of what ARR did to a group of people that were heavily invested in its relaunch, is the Snyder Justice League Cut. The original movie was poor, the Snyder cut was pretty good but not much more than that. However the people who put many years into it demanding it come out and are heavily invested in it and its redemption arc, think it's amazing and get really defensive over anyone saying otherwise.
I'm not saying 14 is a bad MMO, I think nearly all the main MMO titles are good in their own way but it's just not as many in the fanbase think it is (nothing is) and there is a very specific reason mentioned above as to why so many get defensive and "GOTTA BE BIG!" fixated as they are.
Also it's important to keep in mind that the Square Enix online dept is a unified faction of the company, when FFXIV succeeds so does FFXI and vice versa. They are pretty much akin to WoW main and WoW classic in terms of importance to each other, they both feed into the success of the online dept. Doesn't mean we can't point out facts or pretend its bigger than it is either though.
TLDR: FFXIV is a success as much because of the relaunch and the emotional investment that instilled in players as the way they changed the game itself, it's ok to point out that ARR is based on the wow model. It's not the biggest or best game on the market and it's not anymore fantastic than any other MMORPG. None of this actually really matters, FF14 is successful and will still be online 20 years from now (as will ESO, Gw2 and lots of other games), because being successful isn't as hard as we pretend it is.
"FFXIV sucks". Fixed it for those that don't want to read the wall of text. That's not what he said. That is not remotely close to what he said.
At least be honest.
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サーバ: Phoenix
Game: FFXI
Posts: 2007
By Phoenix.Dabackpack 2021-03-25 16:10:53
While this place is cool and has good uses, it’s population data is probably the least reliable of any site. If you're going to sockpuppet, don't do it for something that'll make me notice, Mattelot.
Our data is pulled directly from auction house transactions - the actual game. The math blurb on the database page is there to paint a picture of the absolute minimum population, to convey the fact that the game is still financially viable. I've never claimed it to be representative of overall population. That said, it's at least an objective measure, so until I see some methodology for anyone else's methods, suggesting it's not the best we have is just flat out stupid.
It's infinitely triggering to me to see people loudly and confidently be bad at math, haha
Rooks and Niflheim's observations are completely valid and grounded. The calculations in Niflheim's post come from a "worst-case scenario" mindset, which is to say: this is the absolute MINIMUM amount of revenue SE is raking in from this game, so long as the data is accurate.
And as Rooks says, the data itself is coming literally from in-game AH records, which is the closest thing we have to to "Word of God" as it pertains to actual population activity.
As long as the game is profitable, SE will support it. We don't know the precise costs and expenses associated with keeping the game running, but given what little we DO know about the staffing across different teams (as well as the fact that many staff ALSO work on FF14), I would still anticipate a good hunk of profit specifically from FF11.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-03-25 17:09:53
Incoming wall of text about the "history of FFXIV" as I see it.
FFXIV ARR player numbers are similar to games like ESO. The company (and many players) desperately try to inflate the player numbers in PR to silly extremes to be seen as "mega popular" and a "WoW beater" because they think that has a psychological impact on potential "normie" players. Even if it does (because this tactic has been played to death now because of mobile game advertising), it only really has an impact on bandwagon people and those kind of people have a high churn rate anyway (they quit pretty quick and move to something else). This can be seen on the player (in reality this is characters created, of which one person can make multiple) scrape numbers, they have lots of people try the game but they have an incredibly high churn rate so they never really grow the ongoing playerbase year to year. aka, just as many people quit the game in a few months as start it because they are aiming at that kind of easily bored player.
Ultimately people overplay what ARR did because of the circumstances around it, and hype up Yoshi as some kind of developer god akin to Kojima or something. All he really did, was play popular MMORPG titles (he also does this with FFXI lately too because of the long legs it has, he added trusts and other things where it makes no sense) and try to advise the skilled developers to emulate specific things from popular games. His claim to fame has never been to innovate, it was to emulate popular features from games with big/dedicated playerbases. His other claim to fame is high levels of monetization which turns a decent sized playerbase into a much bigger mountain of cash than normally would be the case, which are only possibly due to the mass emotional investment the 14 community has with the game and will not be there on future titles he makes.
So that's what ARR was, emulation of WoW, GW2 and many other games with a FF art style. Over time they absolutely did evolve ARR to be more it's own thing but at it's core it's still what made it successful, a copy of popular. The only reason they actually copied so much from WoW was purely because it had a lot of players and they didn't have much time to gamble, not because they really thought wow was great. If ESO was around when they did ARR and had far more players, 14 would be more like ESO.
Games like ESO, FFXI, SWTOR, Everquest, GW2, Black Desert all succeeded purely based of the game itself in the MMORPG community, there was no other reason. ARR succeeded where XIV failed mainly due to the real world story around the game and due to the relaunch being competent. Some don't want to accept this, but imo it is true and does need to be accepted as Yoshi creates new games in the future. His future games will have to succeed on quality alone, and won't have this kind of emotional backup.
FFXIV launched and was a very public failure (although imo it would still be running today if they had not redone it, just making far less money), and because Square Enix were a renowned company this got mass media attention. This introduced the game to a massive amount of normies and also got many FF fans aware of this online game they would normally ignore, from here they decided to "fix the game!" and so began the redemption arc and lots of people who were following with the story cheered them on and wanted them to succeed (and felt like they were part of too, by just playing (when it's bad), testing, supporting or going to xiv festivals etc). Very much like a "Marathon runner, breaking his leg and then training hard and competing again next year!" it's an inspirational story people can get behind and a lot of people did and wanted it to be a bigger success story than it actually was.
ARR launched well, attracted a decent number of players again and was "good", it wasn't earth shattering (SWTOR had a better launch) and it wasn't some kind of incredible innovation in the market. It was just good in the same way ESO, GW2, Black Desert or whatever is good, however due to the emotional investment many people put into this whole redemption story arc they saw this "good" game as some kind of insane glowing ball of perfect light and it was going to rule them all, it would overtake WoW and rule supreme! Basically, emotional investment in the real world redemption arc of the game colors these peoples reality of what the game actually is (as proven by acceptance of massively over inflated numbers and talk of the wow beater).
The developers (mainly Yoshi) to their credit, saw this happening and played heavily into it. They would go up on stage in front of thousands of people and pray with their hands around the mic, and publicly cry on the stage and other people in the audience would feel empathy and do it too and they had praying in the ARR cut scene and all things like this, they were very much playing into this redemption arc and hyping up the emotions of the people wanting them to succeed. It worked better than anyone could of imagined, among those specific people and allows them free reign with monetization no other game could get away with without high resistance.
There is a base of people now (some who don't even play the game anymore, but still pay their sub) who are insanely emotionally invested in the game due to this redemption arc that played out, these people don't see the game how it really is at all and only see it with through the eyes of heavy emotional baggage. As such, when you say anything about the reality of the game, judge it coldly purely as a game or complain about any bad business practices they will get insanely defensive and angry at you. They will also not understand why you don't feel about this game as they do, especially if they are your friend. They will keep trying to get you to play it again and again (had so many arguments with friends over this), because "once you do you'll finally understand!" they will think you must have played it wrong if you didn't like it, or not played it long enough because they simply can't understand how you can't like it when they think it's so amazing (even if they don't play it anymore very often). Where you could say "yeah I played Dark souls and didn't like it" and they will accept it, they will never accept "yeah I played ffxiv and didn't like it", they will just think you did something wrong and need to try again.
This is why it's seen as crass in the 14 community to complain about any "bad" monetization (they could literally add loot boxes and most would defend it), this is why they are so incredibly defensive about the game, this is why they try to "educate" people from other mmo communities to play FFXIV. It's simply more than a game to them, I have friends that keep telling me 14 has beaten wow and is the biggest MMO in the market now and I know it's not, and they get mad when I poke holes in their day dreams. They want this to be the case though, because it's the apex of their redemption arc. The game can't just be popular, have enough players to carry on etc it has to be king of the world and beat the WoW king! This is also fairly unique in the genre.
FFXIV is a good MMORPG with flaws (this applies to every mmorpg), it's not world breaking anymore than any other MMORPG is and many people are not going to like it because it does not appeal to their tastes. It's not ever going to "beat" WoW anymore than ESO is, you're never going to get people that don't like it to like it, and people who don't like it are not just haters or bad people. They just don't like the game you are emotionally invested in.
Not to say everyone that plays XIV is like this, some people just like it and it really gels with them (as some people like near everything out there, there are still people playing everquest) but there is a very vocal group of people that were there from the start that are way too emotionally invested in the game due to how it all played out. Most of them are on the official forums..
A recent example of what ARR did to a group of people that were heavily invested in its relaunch, is the Snyder Justice League Cut. The original movie was poor, the Snyder cut was pretty good but not much more than that. However the people who put many years into it demanding it come out and are heavily invested in it and its redemption arc, think it's amazing and get really defensive over anyone saying otherwise.
I'm not saying 14 is a bad MMO, I think nearly all the main MMO titles are good in their own way but it's just not as many in the fanbase think it is (nothing is) and there is a very specific reason mentioned above as to why so many get defensive and "GOTTA BE BIG!" fixated as they are.
Also it's important to keep in mind that the Square Enix online dept is a unified faction of the company, when FFXIV succeeds so does FFXI and vice versa. They are pretty much akin to WoW main and WoW classic in terms of importance to each other, they both feed into the success of the online dept. Doesn't mean we can't point out facts or pretend its bigger than it is either though.
TLDR: FFXIV is a success as much because of the relaunch and the emotional investment that instilled in players as the way they changed the game itself, it's ok to point out that ARR is based on the wow model. It's not the biggest or best game on the market and it's not anymore fantastic than any other MMORPG. None of this actually really matters, FF14 is successful and will still be online 20 years from now (as will ESO, Gw2 and lots of other games), because being successful isn't as hard as we pretend it is.
Honestly I think you are trying to project your experience of XIV to be that of the general populace and you are saying anyone that is defending it is "insane". God forbid someone likes XIV for what it is. Most of the games you listed as being a good MMO based purely on the game also have big name brands to back them up like Elder Scrolls, Final Fantasy and Star Wars.
As far as the cash shop goes there are a lot of people that are vocal about their anger towards it every time something is added.
I will admit XIV does have its flaws but they are easy to get past and i like the game play, story and endgame aspects. You do keep going on about how XIV has copied a lot from WoW though after playing both games theres not much that is actually similar other than it runs a GCD which feels completely different in both games.
I tried getting some friends into XI since i still play and they absolutely hated how slow and boring the combat system is in XI. They also hate how convoluted most of the game is that you need to do X thing to do Y that has nothing to do with X and the game waits, JP midnight waits and coalition waits. I think one played for like a hours and the other a couple of weeks before they quit.
サーバ: Cerberus
Game: FFXI
Posts: 4415
By Cerberus.Senkyuutai 2021-03-25 19:30:24
The only problem I see with FFXIV's cashshop is the average price of cosmetic. They'd sell most of their garbage easily if it was half price. Instead, they only have sales from people who are really deep into the Izanami. And while it may bring them a decent amount of money every month, it's easily lower than what they could make.
Then again, Yoshida didn't listen to suggestions for the cash shop until more than a year into ARR dev. If anyone remember, Fantasia could only be sold in specific bulks and only once each. They really didn't think the cash shop through, really and they still aren't milking it properly a decade later.
They'd benefit from someone with experience from other MMOs and using cash shops, even better if it's a whale. But unfortunately the people in charge are people who are clueless about online games, much less cash shops. For them it's unreal to spend money on those items, yet they try to sell them. It's that stupid.
By Draylo 2021-03-25 19:37:21
I dont like XIVs combat system, I find it boring and despise having to memorize videos before even attempting content. I do like the visuals, and the story is just ok not as spectacular as people try to make it seem. FFXI def had a better storyline with its expansions.
By RadialArcana 2021-03-26 04:43:35
Honestly I think you are trying to project your experience of XIV to be that of the general populace and you are saying anyone that is defending it is "insane".
Never said that, where did you quote me saying anyone is "insane"?
I said they (not all!) have emotions locked up in the game due to how the relaunch played out and so treat is differently to any other game, which is true.
By Mattelot 2021-03-26 05:45:43
I dont like XIVs combat system, I find it boring and despise having to memorize videos before even attempting content. I do like the visuals, and the story is just ok not as spectacular as people try to make it seem. FFXI def had a better storyline with its expansions.
I don't mind it's combat as it's fast and engaging however, there is only 1 way to play each job. I can play my RUN in relevant group content as a DD or a Tank. In FFXIV, if I join a group as a tank job, you're a tank... period. There is no diversity in the jobs as many who played FFXI were used to.
But to be fair, yes, it's not FFXI but you'd think that some things outside of aethetics and a character named Cid would carry over.
Honestly I think you are trying to project your experience of XIV to be that of the general populace and you are saying anyone that is defending it is "insane". God forbid someone likes XIV for what it is. Most of the games you listed as being a good MMO based purely on the game also have big name brands to back them up like Elder Scrolls, Final Fantasy and Star Wars.
As far as the cash shop goes there are a lot of people that are vocal about their anger towards it every time something is added.
I will admit XIV does have its flaws but they are easy to get past and i like the game play, story and endgame aspects. You do keep going on about how XIV has copied a lot from WoW though after playing both games theres not much that is actually similar other than it runs a GCD which feels completely different in both games.
I tried getting some friends into XI since i still play and they absolutely hated how slow and boring the combat system is in XI. They also hate how convoluted most of the game is that you need to do X thing to do Y that has nothing to do with X and the game waits, JP midnight waits and coalition waits. I think one played for like a hours and the other a couple of weeks before they quit.
That isn't at all what he said.
Yes, there are people who are, for a lack of a better term "not all there" in regards to their dedication and to be fair, that isn't limited to FFXIV.
ARR was broadcasted as a "WoW killer" more than any game I've personally seen. I've seen all the "guaranteed will..." comments and yet, it did not do so.
He wasn't generally hating on the game because he even said:
I'm not saying 14 is a bad MMO
[+]
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-03-26 06:10:17
Honestly I think you are trying to project your experience of XIV to be that of the general populace and you are saying anyone that is defending it is "insane".
Never said that, where did you quote me saying anyone is "insane"?
I said they (not all!) have emotions locked up in the game due to how the relaunch played out and so treat is differently to any other game, which is true.
who are insanely emotionally invested
By Mattelot 2021-03-26 06:12:05
Honestly I think you are trying to project your experience of XIV to be that of the general populace and you are saying anyone that is defending it is "insane".
Never said that, where did you quote me saying anyone is "insane"?
I said they (not all!) have emotions locked up in the game due to how the relaunch played out and so treat is differently to any other game, which is true.
who are insanely emotionally invested
Being "insanely emotionally invested" is not the same as being insane. Insanely means "to an extreme degree." To BE insane is mentally ill.
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