Rest In Piss Mobile XI

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Rest in Piss Mobile XI
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 Asura.Eiryl
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By Asura.Eiryl 2021-03-23 08:42:23  
Idiot Boy said: »
Generally speaking I would agree with the "quality" excuse being BS, but not in this case. Yoshida runs that division now, and he knows firsthand what a bad entry in the series does to the brand. He's also spent the last decade-ish of his life FIXING that brand. He was never going to let them Nexon it up.

The second he got veto power over this thing, it was DOA. I called it two years ago!

If it were that simple they would just put some fall guy in place and scoop up the free cash
 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-03-23 08:53:46  
Asura.Eiryl said: »
If it were that simple they would just put some fall guy in place and scoop up the free cash
I don't know if it would be free cash though. FFXI doesn't have a big enough playerbase to fuel the game on its own, and if it's garbage then it wouldn't exactly draw a new crowd.

To even do a poor job of porting the Final Fantasy XI experience to mobile would probably cost more money than they'd see returned. And they can't have another Marvel's Avengers on their hands.
 Asura.Eiryl
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By Asura.Eiryl 2021-03-23 08:57:27  
With freemium all it takes is a couple whales, XI has that in spades.

An XI that UAE can flex on with cash and not get banned? Profits go brrrrrrrrr.

Imagine: "New FFXI" Progression server but you can buy relics and pl with no fear. Do some kind of tie in with regular XI, That's text book "free cash". Quality is of zero concern.

What actually happened, giving the bare minimum effort was taking too long. Their entire new plan of the barest minimum isn't sustainable so they bailed citing "quality" instead of "lack of effort".
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By RadialArcana 2021-03-23 09:31:54  
Idiot Boy said: »
Generally speaking I would agree with the "quality" excuse being BS, but not in this case. Yoshida runs that division now, and he knows firsthand what a bad entry in the series does to the brand. He's also spent the last decade-ish of his life FIXING that brand. He was never going to let them Nexon it up.

The second he got veto power over this thing, it was DOA. I called it two years ago!

I know people like to put Yoshida on a golden pedestal like he is some visionary game development genius but he really isn't, he isn't a game developer as much as he is a very smart businessman. He heavily pandered to the WoW audience with ARR in many ways because he saw that appealing to ffxi players was a bust. I still remember him going to Blizzcon to get a signed copy of WoW, getting a selfie with the lead game dev of wow and posting it on twitter. Then saying how he thought it was the way forward and all 14 devs needed to study it because he was a life long fan of wow etc. He didn't do this because he loved wow, he did it to try attract wow players.

Ff14 ARR and Yoshi were successful due to misleading marketing (muh 14 million), OTT monetization that I have not seen in any other mmo on the market at this level, appealing to a large popular audiences players in the most cynical way possible to try syphon some of them away and turning a large number of the playerbase into a near cult that are afraid to criticize anything the developers do. FF14 is more a success due to these things rather than being an amazing innovative MMORPG.

He didn't kill the mobile game because he was never in charge of it, Nexon killed it because they just saw there was no desire for the game to warrant spending more money developing it. The only input Square Enix staff had was as advisors and giving some assets.

When Nexon bought the rights to make this game, there was the very real indication it was going to shut down soon. When that didn't happen, they waited and delayed. As time went on it became obvious it wasn't going to happen so they canned it, because the business model was to try cash in on a large group of players that had their game taken away. They delayed till it was coming time to have to pay to renew the license, and they jumped out.
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-03-23 09:50:05  
RadialArcana said: »
He heavily pandered to the WoW audience with ARR in many ways because he saw that appealing to ffxi players was a bust.
lol I had a conversation about this with my FFXIV-playing friends and they denied it hard. I guess coming from people whose only experiences with MMORPG's are WoW and/or its many clones, something like FFXIV might come across as some kind of polar opposite.

"Most people like XIV because it's not WoW. There are a lot of videos comparing XIV to WoW and how the design philosophy is so incredibly different"
(Direct quote from my friend)
 Bahamut.Negan
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By Bahamut.Negan 2021-03-23 09:53:00  
RadialArcana said: »
He heavily pandered to the WoW audience with ARR in many ways because he saw that appealing to ffxi players was a bust.

<3 you.
 Odin.Creaucent
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By Odin.Creaucent 2021-03-23 11:00:59  
RadialArcana said: »
Idiot Boy said: »
Generally speaking I would agree with the "quality" excuse being BS, but not in this case. Yoshida runs that division now, and he knows firsthand what a bad entry in the series does to the brand. He's also spent the last decade-ish of his life FIXING that brand. He was never going to let them Nexon it up.

The second he got veto power over this thing, it was DOA. I called it two years ago!

I know people like to put Yoshida on a golden pedestal like he is some visionary game development genius but he really isn't, he isn't a game developer as much as he is a very smart businessman. He heavily pandered to the WoW audience with ARR in many ways because he saw that appealing to ffxi players was a bust. I still remember him going to Blizzcon to get a signed copy of WoW, getting a selfie with the lead game dev of wow and posting it on twitter. Then saying how he thought it was the way forward and all 14 devs needed to study it because he was a life long fan of wow etc. He didn't do this because he loved wow, he did it to try attract wow players.

Ff14 ARR and Yoshi were successful due to misleading marketing (muh 14 million), OTT monetization that I have not seen in any other mmo on the market at this level, appealing to a large popular audiences players in the most cynical way possible to try syphon some of them away and turning a large number of the playerbase into a near cult that are afraid to criticize anything the developers do. FF14 is more a success due to these things rather than being an amazing innovative MMORPG.

He didn't kill the mobile game because he was never in charge of it, Nexon killed it because they just saw there was no desire for the game to warrant spending more money developing it. The only input Square Enix staff had was as advisors and giving some assets.

When Nexon bought the rights to make this game, there was the very real indication it was going to shut down soon. When that didn't happen, they waited and delayed. As time went on it became obvious it wasn't going to happen so they canned it, because the business model was to try cash in on a large group of players that had their game taken away. They delayed till it was coming time to have to pay to renew the license, and they jumped out.

Ive played both and the only thing that is actually similar is the GCD system, in that actions go off a GCD rather than the way XI does it. I am quite glad XIV doesnt fully copy the WoW battle system as in WoW you spam a few buttons and at one point I could put my entire stuff on 5 buttons. I know that most people on here think that its not like XI it must be a WoW clone.

Questing system is the same in pretty much any MMO or RPG for that matter you pick up from the NPC you do the quest and you collect your reward from the NPC.

As far as the cash shop I assume you havent even bothered looking at the WoW cash shop then? Few examples Race change in XIV is £5 and in WoW its £19, faction change £27 and Token which you can sell in game is £17-20. Need that alt character ready for the Mythic Raiding ASAP but you havent got time to level it in game? well thats £49.
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 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-03-23 11:14:04  
Odin.Creaucent said: »
Questing system is the same in pretty much any MMO or RPG for that matter you pick up from the NPC you do the quest and you collect your reward from the NPC.
Questing in the WoW/clone scene is the means for everything. It's your main source of experience points, your main source of income, and your main source of gear up until you get close to the level cap.

That was always one of the things that I really liked about olden-days FFXI was that experience points, income, and equipment all came from different sources as you leveled up. When you'd get bored of one beating monsters to death, you could spend some time earning money, hunting NM's for better gear, questing for fame, leveling up a craft, making progress in missions, etc. And it all kinda added up along the way. Spending time doing any one thing would make everything else easier. And it makes it so each subsequent job you level is a smoother journey than the last.

Contrary to when I tried both WoW and FFXIV, where I just found myself getting so bored running seemingly endless chores for glowing exclamation points by following markers on a map. And if I tried to shake things up in FFXIV, I'd already completed all of the MSQ on one job so the leveling process for any subsequent jobs was throttled down to painstaking lengths.
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 Odin.Creaucent
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By Odin.Creaucent 2021-03-23 11:40:01  
Ragnarok.Jessikah said: »
Odin.Creaucent said: »
Questing system is the same in pretty much any MMO or RPG for that matter you pick up from the NPC you do the quest and you collect your reward from the NPC.
Questing in the WoW/clone scene is the means for everything. It's your main source of experience points, your main source of income, and your main source of gear up until you get close to the level cap.

That was always one of the things that I really liked about olden-days FFXI was that experience points, income, and equipment all came from different sources as you leveled up. When you'd get bored of one beating monsters to death, you could spend some time earning money, hunting NM's for better gear, questing for fame, leveling up a craft, making progress in missions, etc. And it all kinda added up along the way. Spending time doing any one thing would make everything else easier. And it makes it so each subsequent job you level is a smoother journey than the last.

Contrary to when I tried both WoW and FFXIV, where I just found myself getting so bored running seemingly endless chores for glowing exclamation points by following markers on a map. And if I tried to shake things up in FFXIV, I'd already completed all of the MSQ on one job so the leveling process for any subsequent jobs was throttled down to painstaking lengths.

MSQ and Quests are 100% not your source of income on either game and on XIV its the quickest EXP for one of the jobs but not the rest. WoW since you can only level 1 class per character then yes their quest are your main source of EXP.
 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-03-23 11:49:32  
Odin.Creaucent said: »
on XIV its the quickest EXP for one of the jobs but not the rest.
Exactly. That means every job aside from the one(s) used to complete the MSQ is going to be slower.

Odin.Creaucent said: »
MSQ and Quests are 100% not your source of income on either game
You obviously need supplementary income for when you reach endgame, but from my experience I had no difficulty in doing an endless line of quests as I leveled up, since they rewarded me with medicines, food, armor, weapons, and money without any need to stop. Doing anything else would have accomplished the same thing but slower.

And none of this is particularly a "bad" thing. It's just kind of my subjective reasoning for not liking it. The point I'm trying to make is that both games have very similar design philosophies.
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By RadialArcana 2021-03-23 13:30:12  
World of Warcraft staples.

Quest based leveling with rewards of gear. Your screen is full of quests to complete, and you don't care about any of them because they are all meaningless drivel.

An action bar with all your skills on that you need to spam, instead of having 1-2 skills that do 100 dmg you'll have 10 different ones that do 10 just to keep you busy and make you feel like you're doing stuff.

Specific rotations done in order, constant meaningless busy work that wear your 1-5 buttons out.

Ugly telegraphed red attack zones on the ground you have to move out of when a monster does a major attack.

Path based easy leveling, near same path and quests over and over each time.

Dailies at max level.

PVP arenas.

Complete handholding in every aspect of the game, due to trying to appeal to a more casual audience.

Endgame being mainly just dungeons and raids that are completely replaced with new dungeons and raids in an endless cycle. Content is only relevant till the next major patch and at that point it's meaningless outside of cosmetic runs.

Incredibly over the top gaudy flashy graphics effects and SFX with every single ability akin to pulling a lever in a casino slot machine, to make you feel like you're doing something impressive. If RL was like a WoW clone, making a cup of coffee would be accompanied by blinding fireworks and impressive SFX.

Dungeon finder: Most of your time is spent sitting in town waiting to be matched for a dungeon that you smash through in 20 mins, and then instantly hitting match again and repeating it with another bunch of random people (after waiting 10-30 mins to get a full group) who never say anything and you'll never see again.

Recurring and complete gear resets with each major patch, as such gear is fairly easy to obtain cause it only has value til the next major patch. At which point you literally throw it away and get a far better starter set from an NPC till you get your new dungeon/raid stuff.

Flying mounts.

A cash shop.

Job customization via skill trees and trainers that make a huge difference in how you play (14 doesn't have these though)

Probably a lot more, but those are staples for a a game like wow.

Ff14 mainly just copied everything popular from wow and gw2 and lowered the bar in many cases (slower combat and lack of job customization) to appeal to a more casual audience that liked the aesthetic 14 offers.


---

The thing about the cash shop in wow is players always complain when they add new things, so they very rarely do and when they do it's very often with a 25% for "charity" to try lessen the outrage (which is still not ok imo).

The vast majority of FF14 players have fully accepted a cash shop being there and treat the game like a mall, where they buy their new outfits to show off to their friends. Due to this incredible acceptance they add new stuff constantly, video patch notes show new cosmetics off often like they are features.

Having said all that I still benefit from what ff14 does indirectly and I'm aware a lot of people like it in a similar way that I like FFXI so I'll leave it at that. It's off topic anyway.
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 Asura.Cordyfox
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By Asura.Cordyfox 2021-03-23 15:03:06  
RadialArcana said: »
Ff14 ARR and Yoshi were successful due to misleading marketing (muh 14 million), OTT monetization that I have not seen in any other mmo on the market at this level, appealing to a large popular audiences players in the most cynical way possible to try syphon some of them away and turning a large number of the playerbase into a near cult that are afraid to criticize anything the developers do. FF14 is more a success due to these things rather than being an amazing innovative MMORPG.

I do not understand how FFXI receives a constant stream of criticism for still having a subscription when XIV has a sub AND a cash shop, yet seemingly evades that same criticism. Like, cash shops are to "justify" F2P models.

I see XIV advertisement everywhere, usually in the form of a Viera banner ad that is just ready to scream "we are *** under attack!!"

SE itself doesn't give a rat's *** about this game. The SE Twitter account has mentioned it just once (for the 18th anniversary). Why are they so afraid to advertise their own game?

Leviathan.Draugo said: »
Idiot Boy said: »
Asura.Aeonova said: »
Pony Friends 3 MMO
You don't think a Pony Friends MMO would make an absolutely absurd amount of money? They should put some devs on that.
Seems like predator mode ultra, but who knows, furries are people too!
:(
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 Valefor.Prothescar
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By Valefor.Prothescar 2021-03-23 16:15:52  
RadialArcana said: »
World of Warcraft staples.

Quest based leveling with rewards of gear. Your screen is full of quests to complete, and you don't care about any of them because they are all meaningless drivel.


The gear you get is dogshit and I have to hard, hard, hard disagree on not caring about any of the quests. It may be the case in WoW where side quests are poorly written nonsense (I haven't played it) but many if not most of the side quest lines (especially in SB and ShB) are well made and complete storylines, some of which with continuity that lasts for years through expansions. The main quest, particularly Heavensward and beyond, is a single player RPG level of story and writing depth and I'd argue it goes beyond many single player RPGs, especially ones made now.

Quote:
An action bar with all your skills on that you need to spam, instead of having 1-2 skills that do 100 dmg you'll have 10 different ones that do 10 just to keep you busy and make you feel like you're doing stuff.


I vastly prefer this as opposed to sitting in one spot mashing ALT+1 until things fall over. The best evolution in MMO combat came from Black Desert Online, and to a lesser degree Blade & Soul and Guild Wars 2, but I can hear the arthritic wrists of the average XI only player creaking now in order to formulate a no doubt well thought out reply just by mentioning the words "action" and "combat" in the same sentence.

Quote:
Specific rotations done in order, constant meaningless busy work that wear your 1-5 buttons out.


There's more to XIV's combat than this but I'll just address this particular point with "I still prefer it over mashing my ALT+1 button until something falls over". Mastering a job's rotation is done on a sight by fight basis and a simple base rotation will not win you any awards at endgame.

Quote:
Ugly telegraphed red attack zones on the ground you have to move out of when a monster does a major attack.


Over the years this has become more and more incorrect. In high level content many attacks require you to look for context clues and visual telegraphs that are not just "ugly" attack zones that you need to step into/out of, and besides that the number of different telegraphs and the way you have to react to them has expanded to dozens of different types. Overall this argument is rudimentary and displays a lack of understanding for modern day XIV.

Quote:
Path based easy leveling, near same path and quests over and over each time.

If this is how it is in WoW then it is nothing like XIV at all. You have at least half a dozen different ways at any given time to level a job from 1 to 80, quests being merely one of them and frankly the worst and least efficient one at that. There's also FATEs, dungeons, palace of the dead/heaven on high, Eureka, and the Bozjan Resistance, I'm not really sure what else you want here, either. XI's leveling formula has had one of two different paths for its entire life: exp chains and being aoe burned to max level by a higher level player. You can argue that exp chains aren't "path based" but you'd be bullshitting yourself and me. The average XI player would have followed the same path for every job from 1 to 75: Starting zone, crag zone, Dunes, Qufim, Jungle, CN, Garlaige, Bhaflau, etc etc.; the eccentricities of adding in a rare and almost unused camp like Buburimu or Sauromugue is window dressing, a majority of English speaking players will have used the path that was engrained into public memory.

There has never and will never be a game that doesn't have so called "path based leveling".

Quote:
Dailies at max level.


Completely optional and largely irrelevant. As with everything else you are given choices. Don't want to do your daily expert roulette? Spend some time doing Bozja or treasure maps. Don't want to do daily beast tribe quests? Then you evidently don't want the largely cosmetic rewards from doing those.

The main time gating in XIV is weekly, and I actually agree that it is very annoying but I can understand its necessity. Capping weekly rewards from the apex content is a way to extend the content's life without relying on transparent game mechanics like low drop rates and attunement cycles.

Quote:
PVP arenas.


LOL.

I guess the ten people who play The Feast might be very enthusiastic about you including them in your post.

Quote:
Complete handholding in every aspect of the game, due to trying to appeal to a more casual audience.


This is to an extent true. That said there's some nuance here as with everything else. The handholding extends to the most basic level. You can make your character look pretty and get basic endgame gear by doing the bare minimum, but that's where it ends. To complete savage raids, ultimate raids, and sometimes extreme trials, you will have to lose the training wheels. These types of content demand that you know the ins and outs of your job, and in the early weeks of a content cycle, you will need to have a level of mastery over your job that allows you to make adjustments to your positioning and rotation to optimize uptime and damage, and that goes for every role, not just DDs.

Quote:
Endgame being mainly just dungeons and raids that are completely replaced with new dungeons and raids in an endless cycle. Content is only relevant till the next major patch and at that point it's meaningless outside of cosmetic runs.


This does annoy me and it is my chief complaint with XIV and most other MMOs on the market. Content that has a timer makes it feel less rewarding and less meaningful outside of the personal and social satisfaction of achieving something when it's current. There are examples of content that doesn't "age" such as Ultimate tier raids, but those only offer cosmetic rewards as well. That said, cosmetics are a big reason to play XIV to begin with and I don't see that as a problem.


Quote:
Incredibly over the top gaudy flashy graphics effects and SFX with every single ability akin to pulling a lever in a casino slot machine, to make you feel like you're doing something impressive. If RL was like a WoW clone, making a cup of coffee would be accompanied by blinding fireworks and impressive SFX.


Now this is a ridiculous complaint and you should feel silly for it. Outside of this being completely subjective, the idea or having something like a Wizard or a magic martial artist NOT making big explosions and having impressive looking spells is daft at worst and hilarious to think about at best. Final Fantasy has always been about over the top, ludicrous fantasy visuals, and if for some reason that doesn't appeal to you, the game offers you several options to lessen or remove effects.

Quote:
Dungeon finder: Most of your time is spent sitting in town waiting to be matched for a dungeon that you smash through in 20 mins, and then instantly hitting match again and repeating it with another bunch of random people (after waiting 10-30 mins to get a full group) who never say anything and you'll never see again.


Works for me. Saves me time and I don't care to be friends with everyone I've ever interacted with. I don't recall speaking to 90% of the people I did xp parties with in XI either, because the people I cared to have meaningful relationships with did harder content with me. Same thing different age.

Quote:
Recurring and complete gear resets with each major patch, as such gear is fairly easy to obtain cause it only has value til the next major patch. At which point you literally throw it away and get a far better starter set from an NPC till you get your new dungeon/raid stuff.


Tying in with content cycles (as they're the same exact point) this does annoy me and I largely farm content in XIV for fashion at this point, albeit making BiS sets for top tier content is still valuable.

Quote:
Flying mounts.


Don't be ridiculous, what a dumb thing to complain about. When the zones are made with verticality in mind and you can't fly until you've completed the area in its entirety this isn't even a relevant example of "well you might have a point if..."

Quote:
A cash shop.


Annoying and in some cases insulting. Subscription based games do not need cash shops.

Quote:
Ff14 mainly just copied everything popular from wow and gw2 and lowered the bar in many cases (slower combat and lack of job customization) to appeal to a more casual audience that liked the aesthetic 14 offers.


Based on your perceptions (and the ideas I've seen thrown around by prominent WoW turned FFXIV player/streamer personalities) I'd argue that XIV took the parts that made WoW successful, expanded upon some of them, refined others, and introduced its own ideas and systems to make it indubitably unique into itself.

It's two dimensional and ignorant to suggest that XIV merely carbon copied and dumbed down WoW. WoW has even borrowed things from XIV over the last 6 years, and there's nothing wrong with that either. If something works, is enjoyable, and I'm the case of a corporation makes loads of dosh, then there is no reason not to adapt it to your own use case.

This post ultimately suggests to me that you've either got only a cursory understanding of how XIV works (especially current XIV and endgame) or you've chosen to put on the chocobo blinders and let your preconceptions dictate how you've judged the sum for the variables. Your opinions aren't wrong, though some of your fact checking could do with some work. In general I do not agree whatsoever that Yoshida took the easy way out and carbon copied WoW the way that it is often suggested.

Not something that is uncommon in this community, or indeed any mmo community. It's pretty interesting.

Now bring on the hate mail, this is, after all, eff eff exx eye ayy aych dot com.
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By RadialArcana 2021-03-23 17:20:24  
The thing with me I think is that when I quit FFXI (before going back to it a few years later), I literally went and played a mass of MMORPG titles one after the other and I kept seeing the same basic formula in a different skin every single time. I got really sick and tired of it in a way people that maybe didn't play a lot of other titles would notice. To them it was all new and cool, and to ex wow players it was just comfortable.

Blade and Soul, Gw2, Star trek, Tera, Eso, ff14..same stuff over and over.

When you say something is a wow clone it's that it -feels- like the same game you played last time and that many foundational systems are there and very similar, and that is kind of what you get from 14 in the first few months at least. When you get right into it you'll get more depth and difference as is the case with every mmorpg based on wow but you have to like the game enough to get to that point.

As for the gaudy graphics effects, you have to play really zoomed out or it's kind of obscene how flashy and annoying it is to look at. Tastes vary ofc, it bothered me a lot how ott every skill effect was though. It's to the max I've seen from near any mmo.
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 Valefor.Prothescar
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By Valefor.Prothescar 2021-03-23 17:41:03  
RadialArcana said: »

Blade and Soul, Gw2, Star trek, Tera, Eso, ff14..same stuff over and over.

When you say something is a wow clone it's that it -feels- like the same game you played last time and that many foundational systems are there and very similar, and that is kind of what you get from 14 in the first few months at least.

Por que?

GW2, BnS and Tera couldn't be further removed from WoW, and ESO is barely even the same genre. GW2 was fundamentally designed from the ground up to NOT be like wow, the game doesn't even have quests.

I've got really bad news, but if you are thinking that quests and quest hubs make a game a WoW clone, then I'm afraid every MMO ever made is either an Everquest or Ragnarok clone.

Quote:
When you say something is a wow clone it's that it -feels- like the same game you played last time and that many foundational systems are there and very similar, and that is kind of what you get from 14 in the first few months at least. When you get right into it you'll get more depth and difference as is the case with every mmorpg based on wow but you have to like the game enough to get to that point.

This can be true and XIV is a slow burn to get started, but if you get through to Heavensward you will begin getting rewarded in spades for your time especially if you're a plot/lore driven player. What gets me the most about xiv's story is the continuity. Little details and offhanded remarks made by NPCs 7 years ago still carry weight and manifest today in big ways which is always really fun to notice.
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 Odin.Creaucent
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By Odin.Creaucent 2021-03-23 17:49:07  
RadialArcana said: »
World of Warcraft staples.

Quest based leveling with rewards of gear. Your screen is full of quests to complete, and you don't care about any of them because they are all meaningless drivel.

An action bar with all your skills on that you need to spam, instead of having 1-2 skills that do 100 dmg you'll have 10 different ones that do 10 just to keep you busy and make you feel like you're doing stuff.

Specific rotations done in order, constant meaningless busy work that wear your 1-5 buttons out.

Ugly telegraphed red attack zones on the ground you have to move out of when a monster does a major attack.

Path based easy leveling, near same path and quests over and over each time.

Dailies at max level.

PVP arenas.

Complete handholding in every aspect of the game, due to trying to appeal to a more casual audience.

Endgame being mainly just dungeons and raids that are completely replaced with new dungeons and raids in an endless cycle. Content is only relevant till the next major patch and at that point it's meaningless outside of cosmetic runs.

Incredibly over the top gaudy flashy graphics effects and SFX with every single ability akin to pulling a lever in a casino slot machine, to make you feel like you're doing something impressive. If RL was like a WoW clone, making a cup of coffee would be accompanied by blinding fireworks and impressive SFX.

Dungeon finder: Most of your time is spent sitting in town waiting to be matched for a dungeon that you smash through in 20 mins, and then instantly hitting match again and repeating it with another bunch of random people (after waiting 10-30 mins to get a full group) who never say anything and you'll never see again.

Recurring and complete gear resets with each major patch, as such gear is fairly easy to obtain cause it only has value til the next major patch. At which point you literally throw it away and get a far better starter set from an NPC till you get your new dungeon/raid stuff.

Flying mounts.

A cash shop.

Job customization via skill trees and trainers that make a huge difference in how you play (14 doesn't have these though)

Probably a lot more, but those are staples for a a game like wow.

Ff14 mainly just copied everything popular from wow and gw2 and lowered the bar in many cases (slower combat and lack of job customization) to appeal to a more casual audience that liked the aesthetic 14 offers.


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The thing about the cash shop in wow is players always complain when they add new things, so they very rarely do and when they do it's very often with a 25% for "charity" to try lessen the outrage (which is still not ok imo).

The vast majority of FF14 players have fully accepted a cash shop being there and treat the game like a mall, where they buy their new outfits to show off to their friends. Due to this incredible acceptance they add new stuff constantly, video patch notes show new cosmetics off often like they are features.

Having said all that I still benefit from what ff14 does indirectly and I'm aware a lot of people like it in a similar way that I like FFXI so I'll leave it at that. It's off topic anyway.

All this tells me that you have barely played XIV at all as some stuff in here is either just wrong, stupid or out of date stuff or all 3.

Since the start of XIV the harder content like Savage and more recenlty Ultimate doesnt have any AoE markers or the animations go out as the attack is going off. Any of the lower end more casual friendly content does have the marker still.

As for the XIV cash shop you dont need to speed a single bit of rl money in there. The game gives you a free race change and if you you do the holiday events you will have all that stuff already. Glamours and mounts on the other hand are mostly cash shop exclusives but you really dont have to buy them the game gives you hundreds of free mounts and glamours.

A lot of these "WoW staples" are you mixing up with "MMO staples" like PVP which XI does have. Flying mounts? its a stupid thing to bring up but when a map is built for vertical exploration you most likely need flying mounts.

I do understand that the general FFXIAH population has a deep hatred for both WoW and XIV without actually ever playing either of them. XIV has things I like and so does XI so i play both of them regularly. I log into XIV to do my dailies and when my static raids and i play XI to do the dailies on there and when its time for endgame content.
 Ragnarok.Jessikah
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By Ragnarok.Jessikah 2021-03-23 18:03:05  
They almost feel like altogether different genres to me. Like Command & Conquer vs. the Total War franchise, even though both are technically "real-time strategy" games.

That's why when coming from the perspective of Final Fantasy XI, all other MMORPG's tend to feel the same. Any game that shares FFXI's formula has long since ended service, but WoW and the games that share its formula are still alive and kicking. So even though they probably have very clear differences from the perspective of a veteran player, they look uncannily similar from an outside perspective. It's like how a person learning a new language can't readily discern or replicate various accents.

What I always appreciated about Final Fantasy XI was its dedication to being a massively-multiplayer online experience. The entire theme of the game is folks from all walks of life coming together for a common goal. This was present in the international servers and auto-translate system, the cross-platform play, the combat system (skillchains and bursts), the rigid balance of the job system, the overall story of the game, and both the lyrics and language of the game's theme song.

You just don't get that same level of camaraderie outside of Vana'diel. Every job/class in other games has the ability to solo, the games match you to fill in gaps, much of the content is instanced, and in cases like WoW it deliberately divides the playerbase. And that's fine. That's clearly what people like more because it offers a much, much more casual experience. That's the formula that won. But I won't pretend for even a second that I think it's "better", which is something that a lot of folks tend to argue.
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By Leviathan.Isiolia 2021-03-23 18:17:04  
Ragnarok.Jessikah said: »
Any game that shares FFXI's formula has long since ended service, but WoW and the games that share its formula are still alive and kicking.

Not all. Everquest is still going. Still getting expansions even. Some even older ones too, though I think they skew more freeform. An argument I'd see a Youtube video make recently was that earlier MMOs banked more heavily on social aspects because at the time that was the novel thing. Newer ones shift to be more gameplay focused because we're already inundated with ways to connect with people.
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 Odin.Creaucent
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By Odin.Creaucent 2021-03-23 18:42:27  
Ragnarok.Jessikah said: »
They almost feel like altogether different genres to me. Like Command & Conquer vs. the Total War franchise, even though both are technically "real-time strategy" games.

That's why when coming from the perspective of Final Fantasy XI, all other MMORPG's tend to feel the same. Any game that shares FFXI's formula has long since ended service, but WoW and the games that share its formula are still alive and kicking. So even though they probably have very clear differences from the perspective of a veteran player, they look uncannily similar from an outside perspective. It's like how a person learning a new language can't readily discern or replicate various accents.

What I always appreciated about Final Fantasy XI was its dedication to being a massively-multiplayer online experience. The entire theme of the game is folks from all walks of life coming together for a common goal. This was present in the international servers and auto-translate system, the cross-platform play, the combat system (skillchains and bursts), the rigid balance of the job system, the overall story of the game, and both the lyrics and language of the game's theme song.

You just don't get that same level of camaraderie outside of Vana'diel. Every job/class in other games has the ability to solo, the games match you to fill in gaps, much of the content is instanced, and in cases like WoW it deliberately divides the playerbase. And that's fine. That's clearly what people like more because it offers a much, much more casual experience. That's the formula that won. But I won't pretend for even a second that I think it's "better", which is something that a lot of folks tend to argue.

That theme is also the theme of every other MMO out there. My static in XIV over the years has had people from all over Europe, North America and Canada. What made XI special was that the combat system at 75 was that slow and *** boring that you had time to type out a full conversation and not let your DPS suffer. Now if you do that in todays haste heavy XI environment you are going to be dropping DPS. In fact ive had Ambuscade parties that have said less than what his said in dungeons in XIV.

You dont really get that camaraderie in Vana'diel anymore either as most are multiboxing and can do the hardest content with only 1 or 2 actual players. With the 2 linkshells on XI i see vastly more people talking in my 8 linkshells, 8 cross world linkshells and FC though people think that we are all silent all the time in XIV.
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By Asura.Aeonova 2021-03-23 20:24:28  

Sweet Altana's mercy! I hadn't been paying much of any attention to 14 since it failed to launch originally. Good lawd. Okay. Now I know where all the SE art staff is spending all of their time while we get only pallet-swapped gear.
 Valefor.Prothescar
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By Valefor.Prothescar 2021-03-23 20:56:24  
Sad part is a lot of the stuff in the cash shop isn't even made by SE. The KR and CN companies that run Xiv in those countries PAY SE FOR THE PRIVILEGE of designing new mog station stuff, and then SE sells it in NA EU JP as well.
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By Ragnarok.Jessikah 2021-03-23 20:58:50  
Odin.Creaucent said: »
That theme is also the theme of every other MMO out there.
It has been an extremely long time since I gave WoW a shot, but I remember I couldn't even send messages to friends in the opposing faction.

The lyrics to Memoro de la S^tono (which are sung in a language explicitly designed to bring together all other languages) translate into lines such as "Hand in hand together across the limitless eternity. We will no longer be put asunder. We will no longer be separated."

...I don't even know what you're trying to argue here. I'm not saying "FFXIV and WoW are bad because they aren't as lovey-dovey as FFXI", so why are you trying to get defensive over something I'm not even being critical of. And I don't want to get critical, because we're already vastly off topic as it is. In fact, that last post of mine was intended to be a "OK everybody, let's just agree to disagree and move on" sort of spiel.

"The aim of argument or discussion should not be victory, but progress."
-Joseph Joubert
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By Thunderjet 2021-03-23 22:19:16  
Ragnarok.Jessikah said: »
Odin.Creaucent said: »
That theme is also the theme of every other MMO out there.
It has been an extremely long time since I gave WoW a shot, but I remember I couldn't even send messages to friends in the opposing faction.

But that was the point of the game until they messes it up with world pvp, each faction had 1 special different class and different leveling route except only in 3 areas at level 20, afterwards at 40 both factions would end up in the same maps its fun
 Bahamut.Unagihito
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By Bahamut.Unagihito 2021-03-23 22:34:26  

Just to add some context to this for people who don’t / haven’t played XIV, like more than half of the stuff in these pictures and on the shop in general are free items/cosmetics/mounts from the seasonal events they do every year. If you miss the event or whatever, those items which aren’t going to be attainable after the event go up on the mogstation a few months later.
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By Jetackuu 2021-03-23 22:45:54  
endxen said: »
Issue with FFXI is they didn't optimize the code when they ended console support. So now you have a coding mess that is probably an nightmare and expensive to figure out how to make work. Also ffxi has a very small player base compared to those other games so there isn't a potential profit return vs. expense. WoW still has a player base over 5.1M, FFXI probably has less than 20k.
lol, go home
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By Thunderjet 2021-03-24 00:28:36  
Wow lost 50 percent subs last week
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By Mattelot 2021-03-24 06:59:46  
endxen said: »
Issue with FFXI is they didn't optimize the code when they ended console support. So now you have a coding mess that is probably an nightmare and expensive to figure out how to make work. Also ffxi has a very small player base compared to those other games so there isn't a potential profit return vs. expense. WoW still has a player base over 5.1M, FFXI probably has less than 20k.

https://mmo-population.com/top/2021

According to this, there are 78k players.
 Bahamut.Dannyl
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By Bahamut.Dannyl 2021-03-24 08:22:50  
Oh wow, this website still exists
 Valefor.Godsblackarm
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By Valefor.Godsblackarm 2021-03-24 08:27:51  
Of course it does
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