Hey guys and gals,
So I recently got my Kenkoken (YAY!) and started to test out some sets here and there to maximize the damage I can get with Stringing Pummel. With that side though I am not all the big on the math calculations that FFXI has >_> so bare with me.
As of right now this is the TP/ACC set I have. Of course you would need an High End ACC for higher content places like Woh Gate where the mobs there are lv.125. But I like testing on high areas to see how the gear is holding up. I never understood with people test crap in aby.
Node 180
No Buffs and No Food
Acc: 888
Atk: 924
Qaaxo Hands <rank15 Path B>(Acc:25 + Dex:30(Acc:15)= ACC:40
Qaaxo Feet <rank15 Path B>(Acc:20 + Dex:21(Acc:10)= Acc:31
Manibozho Legs <rank15 Path A>(Acc:15 + Dex:12(Acc:6) = Acc:21
ItemSet 327552
No Buffs No Food
Acc: 884
Atk: 883
MoonShade Earring Augs= ACC:4 TPB +250
Uk'uxkaj Cap Augs= STR:8
Why Pitre Body +1 Over Qaaxo or Manibozho
Qaaxo Body If on path A though youll get your DA/TA you wont have no ACC what so ever except from the dex which will give you Acc:11
Qaxxo Body If on path B would give you access to an extra Acc:15 plus the normal Acc:11 which youll end up with Acc:26
Manibozho If Rank15 on path A
Acc:27 + Dex:15(7) = Acc:34
Atk:32 + Str:13(6) = Atk:38
Def:93
Haste:4
Pirte Body +1
Acc:21 + Dex:25(12)= Acc:33
ATK:21 + Str:13(6) = Atk:34
Def:133
Haste:4
They arent that far apart in stats. Now think about how much it would cost +1 your relic to buying how many airlixers to rank 15. The Qaaxo body would be good for lower end of the new content but not so much on the higher end. We already have lower h2h than Mnks and not a lot of pieces we can use that mnks have access to for acc or da. So all depends.
I dont see much stringing pummel testing especially on Kenkoken though Ive seen SP testing but why the hell would you test it in aby ><
Testing my TP return with a friend, Umaroo, and came up with these in Marjami Ravine on Tulfaire lv.106 with shoulder tackle with no STP.
1hit:100 Return <ST>
2hit:114 Return <ST>
5hit:144 Return <SP>
6Hit:154 Return <SP>
7~8Hit:??? Return <SP>
So with Kenkoken
Lower end on New Content mobs lv.106 WS is around 3k+~8k+
Med end on New Content mobs lv.116 WS is around 3k+~6k+
Higher end on New Content mobs lv.125 is around 1k+3k+ (super eva and def)
Now I did this without food or buffs and depending on the level of aftermath that is activated. The other question is whether or not to have a second TP/WC sets when aftermath is activated.
Well let me know your thoughts or ideas to maximize SP. I am going to try other sets for both tp, acc, and ws, but either way let me know.
On the "Too High ACC END" would look like this:
ItemSet 327587
ACC:948
Atk:901
But You already know the issues here. No real ST/Da/TA here. With food you can break into the 1k ACC
So this is the route I think is best for high acc
ItemSet 327591
ACC:903
Atk:922
And you get to keep some of your DA and ST