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[Dev] Matsui: R/M/E/C Follow-up
Lakshmi.Greggles
サーバ: Lakshmi
Game: FFXI
Posts: 728
By Lakshmi.Greggles 2013-05-22 23:00:54
Odin.Kingdinguhling said: »JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER
...why?
サーバ: Ragnarok
Game: FFXI
Posts: 2
By Ragnarok.Unleashedz 2013-05-22 23:11:10
The effort to get a Delve weapon(s) is somewhat of a joke. Join shout, sit around on a job like cor that takes no knowledge of the job other than roll close to 11, get weapon that destroys a person who put in hundreds of millions of gil to acquire, and equip with with a gear set that makes no sense. Seeing a H2H mnk with a twilight belt and 100+ dmg H2Hs is a case of point. People who make R/E/M weapons make them because they love the job and tend to make more than one weapon for the job. This is the main reason why holders of these weapons are annoyed. Why spend 150-200m on a weapon just to get trumped by some idiot who doesn't have a clue? This is the reason why REM weapons need upgrading and soon, it will drive the good players away if it isn't changed
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By Enuyasha 2013-05-22 23:12:23
They should be buffed to support the system that increases the damage the way it has been since 80-85 was introduced.
Im not clinging to anything. Not even the perfectly fine mast that apparently is dead in the water.
But no, its apparent when you add 4 damage then 10 damage that theres a pattern that apparently is making the weapon better. Its not "dubious", its "coincidental" at the least if you wanted to be condescending.
So yes, continue to do that while i explain for the sixth or so time what i clearly said which would be the easiest if not true to what you were already doing way of "fixing" this situation.
Ragnarok.Harpunnik
サーバ: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-22 23:48:53
You know...so many empy people complaining about no plates, you'd imagine putting shouts together would be no issue. We actually have someone on Raganarok that seems to be spamming Qilin daily now.
How many more pages of I want my 85-90 empy to be updated cuz gil is hard versus man up and make 6 mythics instead conversation can we have?
Lets all be happy the SE crew was wise enough to not go with their original route.
By Alkaseltzer 2013-05-22 23:52:19
Otherwise you're looking at people having to go back and KEEP pounding old content to keep their NEW content up to date. Which...even for XI is asking for an awful lot of grind, especially when you consider they want us to be moving forward with new content, not rehashing old stuff over and over. It would actually be a smart thing to do. If you keep people playing old content, you don't have to worry as much about the next update making or breaking the game. Not to mention, it gives players a semi-consistent way to make money on their own or in small groups. (i.e. Dyna currency, Alexandrite, Plates and Riftcinder/dross). The fact is, they are the ultimate weapons and require the most work, so they deserve to stay on top. BUT that does not mean that other weapons cannot be somewhat comparable, I think that is a good idea.
I kinda wonder how making people do old content to death is really a way of enticing players to play this game.
Ragnarok.Harpunnik
サーバ: Ragnarok
Game: FFXI
Posts: 867
By Ragnarok.Harpunnik 2013-05-23 00:01:11
Otherwise you're looking at people having to go back and KEEP pounding old content to keep their NEW content up to date. Which...even for XI is asking for an awful lot of grind, especially when you consider they want us to be moving forward with new content, not rehashing old stuff over and over. It would actually be a smart thing to do. If you keep people playing old content, you don't have to worry as much about the next update making or breaking the game. Not to mention, it gives players a semi-consistent way to make money on their own or in small groups. (i.e. Dyna currency, Alexandrite, Plates and Riftcinder/dross). The fact is, they are the ultimate weapons and require the most work, so they deserve to stay on top. BUT that does not mean that other weapons cannot be somewhat comparable, I think that is a good idea.
I kinda wonder how making people do old content to death is really a way of enticing players to play this game.
Why would new players or existing players want to do the same event over and over again? As of now the game has boiled down to fracture. Years ago our linkshell struggled to fit in every single event in a week. The fun of ffxi has always been the variety of things to do. ATM that is gone.
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By Santi 2013-05-23 00:07:03
Just got 99 Kannagi today. I know, could have been an Ukon etc.
Anyway, I finished the HMP part a couple weeks after the introduction of Skirmish/Delve weapons by making my own Qilin shouts and offering to buy metals.
It took me several months farming gil and spamming Qilin for all the HMP. I could have completed 99 sooner if I had committed to upgrading once I got 85 Kannagi, but like most of the people who haven't even tried to progress, I was content.
Today I just finished the Riftdross part, covered this by shouting for Ig-Alima. Some come for the XP since they are sac'ing for days in Delve, some for the gils.
Whatever it is, it is still possible, and as always, requires a bit of effort.
Phoenix.Zumi
サーバ: Phoenix
Game: FFXI
Posts: 29
By Phoenix.Zumi 2013-05-23 00:11:23
I don't get all the 90 empyrean complaining. Its more or less a gil farm just like relics. They will probably be a lot of people spamming Zilart T3 VW when the weapon update is actually live.
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Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-23 00:13:01
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
06/21/2010 - Visions release (3 years old)
09/08/2010 - Scars release
12/06/2010 - Heroes Release
05/09/2011 - Dyanamis changes rolled out (2 years old)
12/14/2011 - Umbral Marrow/Mulcibar Scoria/Riftcinder/Riftdross made available
Summer/2012 - 11th Vanadiel Census -
1960 lvl 99 Relics
329 lvl 99 Mythics
696 lvl 99 Empyreans
The number of 99 Relics and Empyreans have most assuredly gone up signifigantly. Can't say the same for Mythics. We'll see in a few weeks with the next census.
FFXI Version Updates via BG-Wiki
REM Census Data Source
By Mesic 2013-05-23 00:22:09
Where's the TH knife upgrade
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-23 00:31:30
Siren.Barber
サーバ: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-05-23 00:36:11
Ragnarok.Unleashedz said: »The effort to get a Delve weapon(s) is somewhat of a joke. Join shout, sit around on a job like cor that takes no knowledge of the job other than roll close to 11, get weapon that destroys a person who put in hundreds of millions of gil to acquire, and equip with with a gear set that makes no sense. Seeing a H2H mnk with a twilight belt and 100+ dmg H2Hs is a case of point. People who make R/E/M weapons make them because they love the job and tend to make more than one weapon for the job. This is the main reason why holders of these weapons are annoyed. Why spend 150-200m on a weapon just to get trumped by some idiot who doesn't have a clue? This is the reason why REM weapons need upgrading and soon, it will drive the good players away if it isn't changed
You do realize that twilight beats black belt now for tp in every situation now right? Sounds like the other people aren't the ignorant ones....
サーバ: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-23 00:53:10
Bismarck.Snprphnx said: »Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
So empys came out in september 2010. Maybe dec 2010. Empys did not apear in first aby pack. As bri helms fell to the ground or in peoples invatory and they had no use for mot yet. I dont think the 85 trial for ws came out until decber 2010.
Compare that to relics that are 10 plus years old and mythics i think 2006. So seven years old.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
06/21/2010 - Visions release (3 years old)
09/08/2010 - Scars release
12/06/2010 - Heroes Release
05/09/2011 - Dyanamis changes rolled out (2 years old)
12/14/2011 - Umbral Marrow/Mulcibar Scoria/Riftcinder/Riftdross made available
Summer/2012 - 11th Vanadiel Census -
1960 lvl 99 Relics
329 lvl 99 Mythics
696 lvl 99 Empyreans
The number of 99 Relics and Empyreans have most assuredly gone up signifigantly. Can't say the same for Mythics. We'll see in a few weeks with the next census.
FFXI Version Updates via BG-Wiki
REM Census Data Source
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-23 01:18:42
You do realize that twilight beats black belt now for tp in every situation now right? Sounds like the other people aren't the ignorant ones.... you do realize you only use mnk if survivability is relevant, it's not a top shelf dd
pretty sure black belt is amazing for hybrid builds
Siren.Barber
サーバ: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-05-23 01:26:06
Leviathan.Comeatmebro said: »You do realize that twilight beats black belt now for tp in every situation now right? Sounds like the other people aren't the ignorant ones.... you do realize you only use mnk if survivability is relevant, it's not a top shelf dd
pretty sure black belt is amazing for hybrid builds You obviously haven't run mnk through the spreadsheet with soa gear/rigors. It handles its business just fine.
But even if it is the worst DD job in the game don't try to take up for someone who is trying to make other people look foolish when he himself doesn't know what he is talking about. There is absolutely a place for twilight belt on monk and anyone who is talking about one like they are TPing in heca doesn't deserve a white knight.
Here is the bottom line. SE doesn't read this site. They barely read their EN official site. The plan is in place. If you don't like it then vote with your wallet.
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Ragnarok.Zohnax
サーバ: Ragnarok
Game: FFXI
Posts: 545
By Ragnarok.Zohnax 2013-05-23 01:32:55
Leviathan.Comeatmebro said: »You do realize that twilight beats black belt now for tp in every situation now right? Sounds like the other people aren't the ignorant ones.... you do realize you only use mnk if survivability is relevant, it's not a top shelf dd
pretty sure black belt is amazing for hybrid builds You obviously haven't run mnk through the spreadsheet with soa gear/rigors. It handles its business just fine.
But even if it is the worst DD job in the game don't try to take up for someone who is trying to make other people look foolish when he himself doesn't know what he is talking about. There is absolutely a place for twilight belt on monk and anyone who is talking about one like they are TPing in heca doesn't deserve a white knight.
Here is the bottom line. SE doesn't read this site. They barely read their EN official site. The plan is in place. If you don't like it then vote with your wallet. I think the point was the amount of effort shown from a player into a job.
And I would like to emphasize what you said yourself, "with SoA gear." That doesn't make everyone who half-assed the job until now suddenly good just because they bought a pair of Rigor. More than half the time, they're still terrible at the job and/or terribly geared period, so they still perform terribly.
EDIT: Also, lemme see this set.
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サーバ: Fenrir
Game: FFXI
Posts: 3351
By Fenrir.Terminus 2013-05-23 01:40:46
Rigor + Twilight isn't close to enough information to know whether their gear is "right" or appropriate. Anyway, actual first class monk TP gear is neither twilight nor black belt.
Premier DD or not, herp, people like jobs, and like working on the jobs they like. Just the fact that someone has Rigor Bagnakhs shows that it's used not "only when survivability is relevant," but, you know, sometimes when people want to play it. (By the way, survivability's "relevance" has done nothing but gone up since people started leaving abyssea.)
And like Zohnax said, just change the words "Twilight Belt" to "Tantra Tathlum" or "Heed Ring" or "Chivalrous Chain" or even "Brutal Earring" or what about "Toreador's Ring" or maybe "Brown Belt" unless you really meant "Merman's Earring," but really could have just said "silly gear" in the first place, so that everyone could understand the point, even ones that absolutely have to take everything at face value, or else risk having to argue about how smart they are.
Siren.Barber
サーバ: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-05-23 01:51:46
This is a huge tangent.
But I have usu +1 gears. I have all the important dynamis augments. Blah blah I have a really old black belt. But depending on buffs/mobs I'm either in windbuffet or twillight for TP unless I'm turtling up. Wearing a twilight belt on monk doesn't mean you haven't invested time into it and the insinuation was that people who wore it are HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE and don't deserve to outdamage relic holders.
Arguments aside, eventually the wheat will be separated from the chaff. If the R/M/E update puts them 5% behind delve nakuul weapons then they will still be useful. They will also be be best weapon 99% of the playerbase will get because the bosses take skill, teamwork, and a dedicated linkshell. Moving forward those things may be rewarded more than killing EP dyna mobs for 100 hours. It's my opinion that they should be. Others don't agree. But the only way to move forward and to have progress is to offer better gear from challenging mobs or nobody will want to do them.
MMO players are selfish and that drives the economy. How many Modrun or Mimic King shouts do you see? NONE! Because they drop crap. If nothing is ever allowed to outpace what we already have there is no incentive. Again it's an opinion but I'm tired of putting in 100 hours to gain 2% double attack. It's just more fun to put 100 hours into something that makes you significantly better.
The counterargument is "But then you have put 100 hours into something that will be obsolete". Not if done correctly. If done correctly you will NEED the item in order to get the item that obsoletes it. This is the way items become valuable for reasons other than just being a town gear trophy.
I personally thing they missed a chance to pull off the band aid and caved. Now we will never ever get better weapons. People will never NEED new weapons to clear content. Everything goes back to being a town gear trophy that shaves 40 seconds off your clear time over the next best option instead of a neccesary peice.
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Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2013-05-23 02:01:58
Ragnarok.Presidentobama said: »Bismarck.Snprphnx said: »Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
So empys came out in september 2010. Maybe dec 2010. Empys did not apear in first aby pack. As bri helms fell to the ground or in peoples invatory and they had no use for mot yet. I dont think the 85 trial for ws came out until decber 2010.
Compare that to relics that are 10 plus years old and mythics i think 2006. So seven years old.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
06/21/2010 - Visions release (3 years old)
09/08/2010 - Scars release
12/06/2010 - Heroes Release
05/09/2011 - Dyanamis changes rolled out (2 years old)
12/14/2011 - Umbral Marrow/Mulcibar Scoria/Riftcinder/Riftdross made available
Summer/2012 - 11th Vanadiel Census -
1960 lvl 99 Relics
329 lvl 99 Mythics
696 lvl 99 Empyreans
The number of 99 Relics and Empyreans have most assuredly gone up signifigantly. Can't say the same for Mythics. We'll see in a few weeks with the next census.
FFXI Version Updates via BG-Wiki
REM Census Data Source
the first 80 Emp was completed mid-August, 2010. I would assume the same guy did the 85 trial quickly after. Each trial was available when the Abyssea xpac was released, not after. And, at the time, due to most everyone being obsessed with Abyssea, most of the emp weapons ***all over the Relic counterparts.
Just like the Delve weapons now, the original magian trials were a ***-slap in the face to all the relic holders, who, at the time, had either invested a ton of gil, or had a full LS assisting them for months. 1500 killshots, for +2 dmg, then 2000 killshots.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-23 02:44:48
You obviously haven't run mnk through the spreadsheet with soa gear/rigors. It handles its business just fine. post-adoulin mnk is behind pre-adoulin drg(ryuno ofc) on both spreadsheet and parser
rigors are great, but they're far from making mnk top shelf dps
this isn't to say it's a bad job, but it's major selling point is not leet damage
Quote: But even if it is the worst DD job in the game don't try to take up for someone who is trying to make other people look foolish when he himself doesn't know what he is talking about. There is absolutely a place for twilight belt on monk and anyone who is talking about one like they are TPing in heca doesn't deserve a white knight. i don't think he really deserved to be jumped on, nor so matter-of-factly.. i responded because i didn't like your post, not because i give a ***about generic relic whiner #15242 that'll be off the forums again in a month when SE fixes his weapons
windbuffet is nice if you have the gear to support it, but any case for tping in twilight is pretty weak since the damage gain over BB's str is negligible and you lose out on a nice defensive boost
Cerberus.Anjisnu
サーバ: Cerberus
Game: FFXI
Posts: 2803
By Cerberus.Anjisnu 2013-05-23 03:07:20
Revenge of the "Matsui don't throw away your r/e/m/c weapon" thread is proceeding as I thought it would I am pleased
Ragnarok.Dankiller
サーバ: Ragnarok
Game: FFXI
Posts: 79
By Ragnarok.Dankiller 2013-05-23 04:12:35
And the only thing stopping me personally from getting past 90 is time/money/people being idiots and abandoning the sinking ship that is non-adoulin content...
Take. The. Hint. You missed the part at the bottom where i said my personal problems are NOT the reason for my concern. Its an actual game design problem that conflicts with the original intended design for these weapons.
I even said the grande "I could give less ***" type comments.
So.You.Take.Whatever.Hint.That.Sposed.To.Be.
And yes, people are being idiots in many MANY ways going about this situation.
Sorry, I should have been more clear by underlining the hint I wish for you to take. I was referring to the notion that you are on a sinking ship(voidwatch) with people abandoning the ship all around you, and perhaps you should follow suit rather than cling to the mizzen mast(85-90 empy weapons) as the ship goes down.
Now, you might say you don't care, but then you also say non-99 empies should be buffed. Those two positions are inconsistent so please forgive me if I misunderstood your position.
Also I ignored the rest of your post because it was based on assumptions of developer intent that are dubious at best. So I just focussed in on the idea that "anyone who hasn't quit VW and moved to delve already should probably do so if they care about having a competitive weapon any time soon".
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Ragnarok.Dankiller
サーバ: Ragnarok
Game: FFXI
Posts: 79
By Ragnarok.Dankiller 2013-05-23 04:16:56
Revenge of the "Matsui don't throw away your r/e/m/c weapon" thread is proceeding as I thought it would I am pleased
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Ragnarok.Godsmack
サーバ: Ragnarok
Game: FFXI
Posts: 86
By Ragnarok.Godsmack 2013-05-23 06:42:44
Ragnarok.Dankiller said: »Revenge of the "Matsui don't throw away your r/e/m/c weapon" thread is proceeding as I thought it would I am pleased
 we can close this tread now..LOL
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Leviathan.Torvin
サーバ: Leviathan
Game: FFXI
Posts: 58
By Leviathan.Torvin 2013-05-23 07:19:54
Well... Was waiting for an answer and it was the wrong one. Wish you the best SE. Will now be turning off 3 accounts and 15 mules. Maybe I'll pick up WoW. Why go for a cheap knockoff when I can play the real thing.
Ragnarok.Godsmack
サーバ: Ragnarok
Game: FFXI
Posts: 86
By Ragnarok.Godsmack 2013-05-23 09:11:16
Well... Was waiting for an answer and it was the wrong one. Wish you the best SE. Will now be turning off 3 accounts and 15 mules. Maybe I'll pick up WoW. Why go for a cheap knockoff when I can play the real thing. Nah.. dont quit please..Matsui ego is wonderful..New weapons are so damn nice to see,especially his aftermath and odd, and so easy to get..
Gilgamesh.Alyria
VIP
サーバ: Gilgamesh
Game: FFXI
Posts: 13080
By Gilgamesh.Alyria 2013-05-23 09:15:57
Just FYI. Our VIPs make threads here as news and important information for the community. Their threads should be treated respectfully and not torn to bits to have closed or deleted. Thank you.
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1998
By Asura.Ccl 2013-05-23 09:50:06
Ragnarok.Unleashedz said: »The effort to get a Delve weapon(s) is somewhat of a joke. Join shout, sit around on a job like cor that takes no knowledge of the job other than roll close to 11, get weapon that destroys a person who put in hundreds of millions of gil to acquire, and equip with with a gear set that makes no sense. Seeing a H2H mnk with a twilight belt and 100+ dmg H2Hs is a case of point. People who make R/E/M weapons make them because they love the job and tend to make more than one weapon for the job. This is the main reason why holders of these weapons are annoyed. Why spend 150-200m on a weapon just to get trumped by some idiot who doesn't have a clue? This is the reason why REM weapons need upgrading and soon, it will drive the good players away if it isn't changed Lot of idiot have 99 r/e/m and use bad gear set.
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Ragnarok.Afania
By Ragnarok.Afania 2013-05-23 10:01:30
Ragnarok.Unleashedz said: » Join shout, sit around on a job like cor that takes no knowledge of the job other than roll close to 11,
What's up with all that recent "COR doesn't need gear/skill to be good and you can just roll and afk" trend :(
| 04-26-2013 12:52 PM | | Akihiko Matsui | | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
| 05-09-2013 10:15 AM | | Slycer | | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
| 05-09-2013 2:19 PM | | Akihiko Matsui | | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
| 20 |
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Delve (Boss monsters) |
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| 19 |
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| 18 |
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| 17 |
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New Additions to Wildskeeper Reives |
| 16 |
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| 15 |
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| 14 |
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Delve (NM group 2) |
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| 13 |
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New additions to Skirmish |
| 12 |
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| 11 |
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Delve (NM group 1) |
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| 10 |
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| 9 |
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New additions to Colonization/Lair Reives |
| 8 |
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| 7 |
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Wildskeeper Reives |
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| 6 |
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Skirmish |
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| 5 |
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Colonization/Lair Reives |
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| 4 |
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| 3 |
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| 2 |
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| 1 |
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| Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
I did not revive this thread for people to argue or cause trouble.
Please behave, or you will be removed from discussion.
| 05-22-2013 09:46 AM | | Slycer | | BG Translator |  |
| | Matsui: RMEC Follow-up
Hello, it's Matsui.
I'd like to thank you again for your feedback on Relic, Mythic, Empyrean, and Coin weapons (RMEC). The posts both in favor and opposed to the suggested changes were very helpful.
Since I have thoroughly read through your opinions, at this point we will close this thread and begin development work based on the following policies (even though this is almost the #1 thread).
Perform the adjustments for Relic, Mythic, and Empyrean weapons.
All weapons that have been upgraded to level 99 will be subject to this adjustment (with or without Afterglow).
Instruments and shields will be outside the scope of these adjustments.
The upgrade will not happen in multiple small intervals, like with Trial of the Magians.
The performance of the weapons will be adjusted to allow them to fall into the category of the strongest available options.
We will continue to look into unlocking the exclusive weapon skills from Coin weapons.
For coin weapons, although I think the general idea and direction is good, there is a need for some further analysis, so we will continue to consider these upgrades.
Once we have some more solidified information on upgrades to the RME weapon groups and further studies on the Coin weapons, I will get back to you with more detail.
Thank you very much!
Translated by: Slycer | |
| 05-22-2013 01:15 PM | | Akihiko Matsui | | Dev Team |  |
| | Matsui here.
I’d like to once again thank you all for the feedback on relic, mythic, empyrean, and coin weapons.
I’ve read over all of the feedback, both for and against, and have taken it into consideration.
As it would appear that pretty much all your feedback has been posted, I will be closing this thread and working on the below plans: (Most of it is from my original post)
Perform revamps on relic, mythic, and empyrean weapons.
The weapons to be revamped are the level 99 versions of the above mentioned weapons including the non-afterglow ones.
Shield and instruments will not be included in these revamps.
Revamps will not be performed multiple times in short intervals like Trials of the Magians.
The stats after the revamp will make it so they can be an option amongst the other powerful weapons.
We will continue to look into unlocking the weapon skills from coin weapons further.
In regards to coin weapons, as we are only at the stage where we are considering the basic direction to do this, we will continue to look into this due to the fact that it needs additional scrutiny.
Once we’ve solidified all the plans for the weapon revamps and the result of our discussions for coin weapons, I will be sure to let you all know.
Thank you very much. | |
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