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[Dev] Matsui: R/M/E/C Follow-up
サーバ: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-22 21:28:53
make us Earn it but this is Stupid
they need to Fix Empyrean trials then because atm everyone is doing relics to 99 for a reason (ITS NOT POSSIBLE TO 99 AN EMPYREAN)
no VW shouts
1500 plates
And people charging 150k
THANKS FOR THROWING AWAY MY MONTHLY MONEY
MY EFFORT
AND MY GAME
サーバ: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-22 21:29:29
Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
サーバ: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-22 21:31:33
"But seriously, Relics and Mythics can cost hundreds of millions of gil to make and can take months if not YEARS to finsh. Why should Empy owners get a free pass?"
Last I checked, taking an Empy from 90->99 cost hundreds of millions of gil. It also requires a fair amount of time (I wouldn't say years, but then again, I wouldn't say relics take years these days either, if you've already got the cash to buy the currency).
OK BUT U CAN 2 MAN CURRENCY(Dyna) OR ALEXANDRITES(salvage)
You won't 2 man voidwatch tier3 zilart
no wher near the same
[+]
サーバ: Siren
Game: FFXI
Posts: 344
By Siren.Knivesz 2013-05-22 21:34:56
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
Proth already debunked your HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE argument like two posts back so I'm not sure what you are still ranting on about here lol. Gonna have to forgive me if I cant take the word of a 99 scholar who didnt even know what embrava was (back when you were on this server) and ask for proof of your ridiculous claim.
サーバ: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-22 21:36:08
Ragnarok.Presidentobama said: »Bs comes from your mouth. Abby itself is four years old.
Where you get that Abyssea is 4 years old lol you need to look at when visions etc... where released
Ragnarok.Presidentobama said: »VW is two years old if that
Ummm again i think your a little off here XD
Ragnarok.Presidentobama said: » Hence 99 empys are not old like ten year old relics.
OH MY GOD i thought this game had only been out for 10 years in the US
サーバ: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-22 21:38:39
Bottom Line
YOU CAN SOLO/DUO FARM Currency or Alex
---------------------------------
you wont SOLO/DUO Farm Tier3 Zilart
OR Morta lol
[+]
サーバ: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-22 21:44:42
EVERONE IS DOING RELICS CAUSE THEY ARE EASIER TO 99
not because they are stronger or nicer than some of the 99 Empyreans
DONT ACT LIKE THESE A.D.L. SPAMMS ARE HARD EITHER I'VE DONE EM
honestly i think its just a way for people to use people like back in the old dyanmis days
GET 99 DROP PEARL
GET RDM HAT DROP PEARL
EVERYONE WHO HELPED GOT NOTHING
stupid pourely designed endgame
By Enuyasha 2013-05-22 21:46:28
And the only thing stopping me personally from getting past 90 is time/money/people being idiots and abandoning the sinking ship that is non-adoulin content...
Take. The. Hint. You missed the part at the bottom where i said my personal problems are NOT the reason for my concern. Its an actual game design problem that conflicts with the original intended design for these weapons.
I even said the grande "I could give less ***" type comments.
So.You.Take.Whatever.Hint.That.Sposed.To.Be.
And yes, people are being idiots in many MANY ways going about this situation.
サーバ: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-22 21:47:51
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
Proth already debunked your HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE argument like two posts back so I'm not sure what you are still ranting on about here lol. Gonna have to forgive me if I cant take the word of a 99 scholar who didnt even know what embrava was (back when you were on this server) and ask for proof of your ridiculous claim.
More slander. Embrava was always known. Don't compare me with your lack of knowledge. The fact ou need embrava to do any event other than NNI, means your a sucky player and need that crutch to get you through.
サーバ: Sylph
Game: FFXI
Posts: 694
By Sylph.Decimus 2013-05-22 21:51:02
I see an Uther's grip. I think that means you lose every argument.
[+]
サーバ: Siren
Game: FFXI
Posts: 344
By Siren.Knivesz 2013-05-22 21:55:05
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
Proth already debunked your HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE argument like two posts back so I'm not sure what you are still ranting on about here lol. Gonna have to forgive me if I cant take the word of a 99 scholar who didnt even know what embrava was (back when you were on this server) and ask for proof of your ridiculous claim.
More slander. Embrava was always known. Don't compare me with your lack of knowledge. The fact ou need embrava to do any event other than NNI, means your a sucky player and need that crutch to get you through. That's rich claiming you're knowledgeable when just a few posts back you were trying to pass off baseless claims as facts only to be exposed literally like two posts later. I also like how you make another baseless assumption that I used embrava on anything other than NNI. Still preaching how your sch is better than relic/emp dd's in xp parties cause you one shot worms?
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-22 21:58:02
this thread is going places
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-22 21:58:26
[+]
サーバ: Siren
Game: FFXI
Posts: 344
By Siren.Knivesz 2013-05-22 22:04:10
Only took until the second page for this thread to circle back to people crying about 85/90/95s needing to be upgraded anyway.
Bismarck.Greezy
サーバ: Bismarck
Game: FFXI
Posts: 96
By Bismarck.Greezy 2013-05-22 22:07:03
thank gosh its not only for the relic weapons with afterglows phew!
By Enuyasha 2013-05-22 22:12:42
Only took until the second page for this thread to circle back to people crying about 85/90/95s needing to be upgraded anyway. im not whining about the weapon lol. Im highly concerned about the actual design intended for these weapons to be that strong. Its not like delve weapons where you killed this one NM and BAM you have the power of god in your hands, the trials are to slightly increase them as you go. Making the 99 weapons only 300 damage or whatever VASTLY *** that system over and you might aswell not even have the trials at all.
Just to say it like the fourth time in the same post: I dont care about my weapon or the 80-95 or having one etc, i care about the actual game mechanic behind GETTING the 80-99 and how that damage was based as to how it got there.
サーバ: Cerberus
Game: FFXI
Posts: 209
By Cerberus.Neojuggernaut 2013-05-22 22:23:32
My suggestion:
If they do this unlock ws path, the requirement should be to have the ws period i.e.: 75 relic, 85 empy, 90 coin (mythic irrelevant). Just give no aftermath (coin already there) and gimp the damage in some way perhaps. In addition to this, 85-95 empy's shouldn't get a boost seeing that it's not part of the weapon progression (imo: rage at me idc). I have 3 90s and it sucks that 99 is an arduous process but it's the progress I have to make if I want them to be better. Just what I think :P
サーバ: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-05-22 22:27:27
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »Just let them die. Building a weapon once should not be a ticket to having the best weapon in the game 10 years down the line.
New content happens, new gear happens, get over it. If you want your old gear to stay relevant forever, why even continue playing?
99 Empys at most four years old, maybe two. Where do you get ten years? So its not bad to say they should be best. My proof their are even less 99 Empys than mythics in game.
Calling BS on this lol. Should at least post some source to back up this claim.
Nope now i one shot mandies outside town butterflies in caves and lizards in mountains. How about you.
I dont think you can stack up to my level.
Bs comes from your mouth. Abby itself is four years old. 99 Empys couldn't be 99 as VW was the path to take them to 99. How old do you think T6 VW is? VW is two years old if that. End stage not the beginning. Hence 99 empys are not old like ten year old relics.
Proth already debunked your HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE argument like two posts back so I'm not sure what you are still ranting on about here lol. Gonna have to forgive me if I cant take the word of a 99 scholar who didnt even know what embrava was (back when you were on this server) and ask for proof of your ridiculous claim.
More slander. Embrava was always known. Don't compare me with your lack of knowledge. The fact ou need embrava to do any event other than NNI, means your a sucky player and need that crutch to get you through. That's rich claiming you're knowledgeable when just a few posts back you were trying to pass off baseless claims as facts only to be exposed literally like two posts later. I also like how you make another baseless assumption that I used embrava on anything other than NNI. Still preaching how your sch is better than relic/emp dd's in xp parties cause you one shot worms?
サーバ: Odin
Game: FFXI
Posts: 106
By Odin.Kingdinguhling 2013-05-22 22:31:32
JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER
[+]
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-22 22:31:48
CAPS LOCK IS CRUISE CONTROL FOR COOL
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-22 22:34:18
Odin.Kingdinguhling said: »JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER ok bye
[+]
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-22 22:36:21
Leviathan.Comeatmebro said: »Odin.Kingdinguhling said: »JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER OK BYE
FTFY
By macsdf1 2013-05-22 22:38:39
Odin.Kingdinguhling said: »JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER
if you don't have the means to 99 an empy, you likely won't have the means to get hte upgraded rems either.
Just upgrade your delve and be happy about it.
Why aren't you happy enough to have the new non 99 bandwagon weapons. If you think everyone with a 99 will get an upgraded one you're in for a surprise.
Leviathan.Kincard
サーバ: Leviathan
Game: FFXI
Posts: 1442
By Leviathan.Kincard 2013-05-22 22:44:48
Just upgrade your delve and be happy about it.
What the malarkey did you just smurfing say about me, you little taru? I’ll have you know I graduated top of my class in the Aurastery, and I’ve been involved in numerous secret raids on The Beastmen Confederate, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire Cobra Unit. You are nothing to me but just another target. I will wipe you the nomnom out with precision the likes of which has never been seen before on this Earth, mark my glomping words. You think you can get away with saying that scoobydoo to me over the Linkshell Network? Think again, fine gentleman. As we speak I am contacting my secret network of ninjas across Quon and your signal is being traced right now so you better prepare for the maelstrom, land worm. The maelstrom that wipes out the pathetic little thing you call your life. You’re canoodling dead, taru. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively merited in hand-to-hand combat, but I have access to the entire arsenal of the Allied Forces of Altana and I will use it to its full extent to wipe your miserable wenis off the face of the continent, you little wabbit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your bumfuzzling tongue. But you couldn’t, you didn’t, and now you’re paying the price, you fatuous floozy. I will ejaculate ukko's fury all over you and you will drown in it. You’re *** dead, football.
Fenrir.Jinjo
VIP
サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-05-22 22:44:52
Valefor.Prothescar said: »Leviathan.Comeatmebro said: »Odin.Kingdinguhling said: »JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER OK BYE
FTFY
FTFY
[+]
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-05-22 22:48:12
Valefor.Prothescar said: »Leviathan.Comeatmebro said: »Odin.Kingdinguhling said: »JUST CANCELED BOTH MY ACCOUNTS
HOPEFULLY SQUARE ENIX GETS THERE CRAP TOGETHER OK BYE
FTFY
FTFY
I'M GIVIN IT ALL I GOT CAPTAIN
By Enuyasha 2013-05-22 22:55:59
Cerberus.Neojuggernaut said: »My suggestion:
If they do this unlock ws path, the requirement should be to have the ws period i.e.: 75 relic, 85 empy, 90 coin (mythic irrelevant). Just give no aftermath (coin already there) and gimp the damage in some way perhaps. In addition to this, 85-95 empy's shouldn't get a boost seeing that it's not part of the weapon progression (imo: rage at me idc). I have 3 90s and it sucks that 99 is an arduous process but it's the progress I have to make if I want them to be better. Just what I think :P Thats fine, you are only trolling me and i dont really care THAT much lol.
But they ARE part of the progression because you progress through the trials to incrementally increase the base damage. It wouldnt even be hard to do lol. And honestly, instead of increasing the damage gap and making only 5~7% (random numbers but the people that actually care that the only weapon that exists is the one they made in 2007 is ALOT smaller than you think) want to be the bestest. Its just REALLY damaging to the actual behind the scenes ***that kinda matters and is part of the experien-blahwhatever.
Point: they are going to throw away whatever cool "make me feel all tingly and good" aspect and just throw it away to keep some 12.95's happy.
Ragnarok.Eriina
サーバ: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2013-05-22 23:00:42
And the only thing stopping me personally from getting past 90 is time/money/people being idiots and abandoning the sinking ship that is non-adoulin content...
Take. The. Hint. You missed the part at the bottom where i said my personal problems are NOT the reason for my concern. Its an actual game design problem that conflicts with the original intended design for these weapons.
I even said the grande "I could give less ***" type comments.
So.You.Take.Whatever.Hint.That.Sposed.To.Be.
And yes, people are being idiots in many MANY ways going about this situation.
Sorry, I should have been more clear by underlining the hint I wish for you to take. I was referring to the notion that you are on a sinking ship(voidwatch) with people abandoning the ship all around you, and perhaps you should follow suit rather than cling to the mizzen mast(85-90 empy weapons) as the ship goes down.
Now, you might say you don't care, but then you also say non-99 empies should be buffed. Those two positions are inconsistent so please forgive me if I misunderstood your position.
Also I ignored the rest of your post because it was based on assumptions of developer intent that are dubious at best. So I just focussed in on the idea that "anyone who hasn't quit VW and moved to delve already should probably do so if they care about having a competitive weapon any time soon".
| 04-26-2013 12:52 PM | | Akihiko Matsui | | Dev Team |  |
| | I'd like to deeply apologize for mentioning "Don’t throw away your relic, mythic, and empyrean weapons" during an interview. Relic, mythic, and empyrean (below R/M/E weapons) take a great deal of time and difficulty to obtain, and this expression was extremely lacking in consideration for all of the players who tried so hard to complete them.
What I wished to convey was that we will be implementing a system to build on R/M/E weapons, so please have them in your possession, and there was no other meaning intended.
In regards to this system, the outline has been finished; however, we have yet to test if what we have planned can be realized and if we can secure the proper amount of manpower to continue it. We are at a point in time right now where it's difficult to explain the details, so please allow us to discuss this another day.
For the Adoulin end-game content aimed at the top players, where they can obtain high level equipment as well, we will gradually make adjustments to difficulty so that once new end-game content is released you'll be able to obtain these items if you put in a bit of effort.
Also, we will similarly be adjusting content in existing areas, though it may take some time and be a limited time event. | |
| 05-09-2013 10:15 AM | | Slycer | | BG Translator |  |
| | Matsui: Follow up on Level 99 Relic, Mythic, Empyrean, and Coin Weapons
Hello, it's Matsui. Thank you for all of your opinions about Relic, Mythic, Empyrean, and Coin weapons (hereafter, RMEC). They were very helpful.
After reading all of the varied opinions, we have decided that rather than unlocking the weapon skills specific to each weapon, a reworking of RME weapons would be more effective (for coin weapons, more information will be provided later, but we plan to allow these to unlock the dedicated weapon skills).
I have written and reorganized this in various ways and it has become quite lengthy with examples. After you have gotten a chance to look over it, please let us know if you have any further opinions.
Content Level
We received many questions about the parameters of Adoulin equipment. Because this is an important part in order to be able to understand the reworking of RME so you can provide your opinion, please allow me to repeat the explanation for content level and growth in Seekers of Adoulin.
In Adoulin, the basic design is a repeated play cycle where players become stronger and stronger as they align themselves with equipment obtained from challenging content which, in turn, allows them to take on even more challenging content.
By aligning themselves with this equipment, players will continue to grow even without leveling up.
The content level of Adoulin content is set as follows:
[[Info below is much better formatted in a table on the original post.]]
20: Delve (Boss Monsters) (Current)
17: Wildskeeper Reive (New Additions) (Next Version Update)
14: Delve NMs (Tier 2) (Current)
13: Skirmish (New Additions) (Next Version Update)
11: Delve NMs (Tier 1) (Current)
6-9: Colonization / Lair Reives (New Additions) (Next Version Update)
7: Wildskeeper Reive (Current)
6: Skirmish (Current)
1-5: Colonization/Lair Reives (Current)
The strength of the equipment that can be obtained, rather than the level of the equipment, will be dependent on the content level. The equipment to be added later in Adoulin will of course be equippable at level 99, but the level of the equipment parameters would be even higher to match the content level (for example, similar to what level 110 or 120 equipment might look like).
While the strength of the monsters which appear is determined to match the content level, in order to fill out the hierarchy between content to some extent, we have designed monsters of variable strength. The parameters of the equipment that can be obtained in Adoulin is set by determining the parameters that would be necessary to compete with those monsters.
The level of current and planned content is set to minimize the gaps between content level, but we may also insert additional intermediate content if the jump between levels remains too high.
In some cases, content variations will cause content to cover multiple levels. We also plan to enhance the amount of content available horizontally at individual levels, rather than just vertically over the content level range.
The content in the next version update will be added with this in mind.
Referencing the "next version update" items above, it will be possible to add new colonization and lair reive equipment purchasable for Bayld in the level 6~9 range (which currently includes Skirmish and Wildskeeper Reives). In addition, we will be inserting new content at levels 13 and 17.
Also, one part of smoothing out the content level will be adjusted in a maintenance to be carried out of the end of this week: we will be adding a fixed probability to obtain the items needed to enter Skirmishes (Simulacrum Segments) from Lair and Colonization Reives. (This adjustment is unrelated to the current rules associated with coalition assignments, gathering, and Soul Pyres.)
By making this adjustment, the assumed progression will be:
1. First, take on lair and colonization reives.
2. As a result of those battles, obtain Simulacrum Segments.
3. Combine the segments in order to enter Skirmishes.
Reworking RMEC
Please excuse my lengthy explanation above. I'll now return to the topic at hand.
First off, since it is necessary for the development staff to further consider the implementation, we cannot guarantee the timeframe as far as whether it will be included in the next version update.
Regarding the types of parameters that would be reworked, special abilities such as Aftermath and Afterglow will remain, while parameters such as the DMG rating, attack, and accuracy will be set to match the content level post-rework.
Since the parameters will be reworked to become aligned with high content difficulty, we do not intend to rework it in small intervals such as with the previous method of Trial of the Magians.
Prior to now, RME were considered the strongest weapons, so I think there will need to be some change to this viewpoint. For those who have RME, you may not require the other weapons, but there now be a choice among other comparable weapons.
If you are worried about how these weapons will be able to be used, for example, against Delve boss monsters, here are some parameters which we are looking at for the reworking. This is just for RME one-handed swords as an example:
Excalibur
DMG:73 Delay:233 Attack+40
"Knights of Round"
Additional effect: Damage varies with HP
to
DMG:121 Delay:233 Attack+60 Accuracy+20
"Knights of Round"
Additional effect: Damage varies with HP
Burtgang
DMG:73 Delay:264 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
to
DMG:131 Delay:264 Attack+20 Accuracy+20 Enmity+18
Physical damage taken-18% Reduces Enmity decrease when taking damage
"Atonement"
Aftermath: Increases Acc./Atk./Occ. attacks twice or thrice
Almace
DMG:70 Delay:224 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
to
DMG:114 Delay:224 Attack+20 Accuracy+20 DEX+20
"Chant du Cygne"
Aftermath: Occ. deals double damage
Since coin weapons were originally just intended to be used for Empyrean weapon skills, based on the concept, I believe that instead of reworking them, they can be used to open the dedicated weapon skills (with certain level and job restrictions). We are currently considering the adjustment procedures necessary for this..
In conclusion
I've gone on for a while, so considering the reworking for level 99 Relic, Mythic, and Empyrean weapons as well as the unlocking of dedicated weapon skills via Coin weapons, please let us know your opinions. We will read through your thoughts one by one to make sure we understand your point of view.
Note that this is a large departure from the original plan. Considering the feasibility of scheduling this change, the development may take some time.
I apologize for keeping you waiting on my response.
Thanks in advance!
Translated by: Slycer | |
| 05-09-2013 2:19 PM | | Akihiko Matsui | | Dev Team |  |
| | Follow-up: Level 99 Relic, Mythic, Empyrean, and Walk of Echoes Weapons
Matsui here.
Thank you all so much for the feedback on relic, mythic, empyrean, and Walk of Echoes weapons. It has helped out tremendously.
After reading over all of your feedback, instead of continuing the growth of these weapons by unlocking the weapon skills that are tied to each of the weapons, I feel it would be better to perform a revamp on RME weapons. (Regarding Walk of Echoes weapons, I will talk about this below, but they will be involved with unlocking the specialized weapon skills.)
I've been reworking a lot, and writing it all up, but it seems the post turned out rather lengthy, so once you have been able to read through it all and digest it we'd love to hear your feedback.
Content Level
We've received a lot of questions about the stats on Adoulin equipment, and I'd like to once again explain about growth and content levels in Seekers of Adoulin as this is a critical aspect in order to receive feedback on the revamps for RME weapons.
The content in Adoulin has been designed with a repeating play-cycle where you challenge content that you are able to at that moment in time, gather equipment, become stronger, and then take on higher tier content which will allow you to gather even stronger equipment.
It's through the procurement of equipment that will allow players to grow and level up.
We've established content levels for Adoulin content as a means to objectively display difficulty benchmarks. The below is a concrete illustration of these content levels.
| 20 |
|
Delve (Boss monsters) |
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| 19 |
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| 18 |
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| 17 |
|
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|
New Additions to Wildskeeper Reives |
| 16 |
|
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| 15 |
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| 14 |
|
Delve (NM group 2) |
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| 13 |
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New additions to Skirmish |
| 12 |
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|
|
|
| 11 |
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Delve (NM group 1) |
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|
| 10 |
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|
| 9 |
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New additions to Colonization/Lair Reives |
| 8 |
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|
|
| 7 |
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Wildskeeper Reives |
|
| 6 |
|
Skirmish |
|
| 5 |
|
Colonization/Lair Reives |
|
|
| 4 |
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|
|
| 3 |
|
|
|
| 2 |
|
|
|
| 1 |
|
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| Content Level |
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Up to April 2013 |
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Next version update (currently adjusting) |
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Equipment strength is dependent on the level of the content you need to challenge in order to obtain the equipment, not the level in which it can be equipped. With the gear that is released in Adoulin from here on out, they can be equipped at level 99; however, instead of considering these to be level 99 pieces of equipment, it would be better for you to think of their level in terms of the content level (for example, level 110 or level 120).
The strength of the monsters that will be introduced are matched to that of the content level, but since there is somewhat of a solidified hierarchy between content, it's been setup so that the strength can be felt with even one level difference in content level. Oppositely, the parameters on Adoulin equipment have been calculated and set in order to deal with these monsters.
Fundamentally we will be making it so that the content level for content to come in the future continues to become higher, but there may be cases where we fill in areas where there is a large jump in content level as needed.
Also, in order to make it so there are various types of content sprawled across a single content level, we are supplementing it with content variations. We've also designed plans to enable resting periods where we will expand laterally instead of vertically, because players may get burnt out going full steam ahead.
In the next version update we will be adding content focusing on filling in the gaps as well as supplementing with content variation.
In the above chart, please look at the “Next version update (currently adjusting)” column. For content levels 6-9 (Skirmish/Wildskeeper Reives), we will be adding equipment appropriate for these content levels that can be exchanged for Bayld along with new Colonization and Lair Reives. Additionally, we will be filling in content for levels 13 and 17.
For those players who are already able to take on Skirmish, Wildskeeper Reives, and Delve at this point in time, it will not be absolutely necessary to challenge this content, but we will be making the above adjustments in case you want to increase your success rate, or are feeling that the current situation is still a bit tough.
Also, as a plan to resolve the issue where Skirmish is not really connecting the content as was planned, we will be undergoing maintenance at the end of this week and making it so statue segments can be obtained from Colonization and Lair Reives at a set rate. (These adjustments are separate from the rules associated with obtaining these items via Coalition Assignments, HELM, and Soul Pyres.)
By performing these adjustments we envision the below flow:
Challenge Colonization and Lair Reives
Obtain statue segments by participating in these reives
Challenge Skirmish with the parts you have obtained
Weapon Revamps
Sorry, I got off track for a bit, but now I'd like to return to the topic at hand.
To start off, I still need to discuss the implementation period with the rest of the development team, so it will be a bit difficult to address this immediately in the next version update, and we cannot make any promises as to when this will take place.
In regards to the kind of stats that will be added when we revamp these weapons, fundamentally the afterglow and aftermath effects as well as the other special stats will carry over and we'll be setting damage values, attack, and accuracy stats to coincide with the content level.
While the stats will be quite strong, we do not plan on making it possible to continuously enhance them in short intervals like the original method of enhancing via Trial of the Magians.
However, RME weapons have been considered the ultimate weapons up until this point in time, but I feel that this needs to change a bit.
I would like to make a shift so that instead of having it so that other weapons aren't necessary if you have RME weapons, you have a choice. If you are happy with RME, then you can use RME, and for those who want other weapons you can use other weapons.
With that said, there may be players who are worried if these weapons will eventually become unusable, but to give an example we had the lead make some calculations for the stats needed to combat the Delve boss monsters, and the below is what the RME swords would look like:
Excalibur
DMG: 73 Delay: 233 Attack+40 "Knights of Round" Additional effect: Damage varies with HP |
↓
DMG: 121 Delay: 233 Attack+60 Accuracy+20 "Knights of Round" Additional effect: Damage varies with HP |
Burtgang
DMG: 73 Delay: 264 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
↓
DMG: 131 Delay: 264 Attack+20 Accuracy+20 Enmity+18 Physical damage taken -18% Reduces Enmity decrease when taking damage. "Atonement" Aftermath: Increases Acc./Atk./Occ. Attacks twice or thrice |
Almace
DMG: 70 Delay: 224 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
↓
DMG: 114 Delay: 224 Attack+20 Accuracy+20 DEX+20 "Chant du Cygne" Aftermath: Occ. deals double damage |
In regards to Walk of Echoes weapons, these were implemented with the concept of allowing players to use the specialized empyrean weapon skills, so instead of revamping them we felt it more appropriate to have them serve to unlock the weapons skills (planning to have restrictions based on jobs and level). Also, we are looking into adjustments for the method to create Walk of Echoes weapons.
In conclusion…
Apologies that this post is so long, but based on all of the above we would love to hear your feedback on the revamps to level 99 RME weapons and unlocking weapon skills with Walk of Echoes weapons.
I will be sure to read over each and every comment you all post.
My thoughts and ideas have completely turned around the plans that were originally drawn up, and I had to sit and really discuss the idea with the rest of the development team, including the possibilities of making this happen.
I apologize that this response was late and that I made you all wait.
Thank you all very much. | |
I did not revive this thread for people to argue or cause trouble.
Please behave, or you will be removed from discussion.
| 05-22-2013 09:46 AM | | Slycer | | BG Translator |  |
| | Matsui: RMEC Follow-up
Hello, it's Matsui.
I'd like to thank you again for your feedback on Relic, Mythic, Empyrean, and Coin weapons (RMEC). The posts both in favor and opposed to the suggested changes were very helpful.
Since I have thoroughly read through your opinions, at this point we will close this thread and begin development work based on the following policies (even though this is almost the #1 thread).
Perform the adjustments for Relic, Mythic, and Empyrean weapons.
All weapons that have been upgraded to level 99 will be subject to this adjustment (with or without Afterglow).
Instruments and shields will be outside the scope of these adjustments.
The upgrade will not happen in multiple small intervals, like with Trial of the Magians.
The performance of the weapons will be adjusted to allow them to fall into the category of the strongest available options.
We will continue to look into unlocking the exclusive weapon skills from Coin weapons.
For coin weapons, although I think the general idea and direction is good, there is a need for some further analysis, so we will continue to consider these upgrades.
Once we have some more solidified information on upgrades to the RME weapon groups and further studies on the Coin weapons, I will get back to you with more detail.
Thank you very much!
Translated by: Slycer | |
| 05-22-2013 01:15 PM | | Akihiko Matsui | | Dev Team |  |
| | Matsui here.
I’d like to once again thank you all for the feedback on relic, mythic, empyrean, and coin weapons.
I’ve read over all of the feedback, both for and against, and have taken it into consideration.
As it would appear that pretty much all your feedback has been posted, I will be closing this thread and working on the below plans: (Most of it is from my original post)
Perform revamps on relic, mythic, and empyrean weapons.
The weapons to be revamped are the level 99 versions of the above mentioned weapons including the non-afterglow ones.
Shield and instruments will not be included in these revamps.
Revamps will not be performed multiple times in short intervals like Trials of the Magians.
The stats after the revamp will make it so they can be an option amongst the other powerful weapons.
We will continue to look into unlocking the weapon skills from coin weapons further.
In regards to coin weapons, as we are only at the stage where we are considering the basic direction to do this, we will continue to look into this due to the fact that it needs additional scrutiny.
Once we’ve solidified all the plans for the weapon revamps and the result of our discussions for coin weapons, I will be sure to let you all know.
Thank you very much. | |
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