* Herculean Helm should state 45 mab not 50, at one point we thought it capped at 40 like merlinic that didn't get changed when the others did.
* Carmine Should be 42 you're right
* Yah the WS pages are very hard to decipher, I'm still working on aracadian head working right for it. Thanks for catching the First cell needing to be 201.
* Flooring is a good idea but I don't know of any order ever sorted out either. The if statement is a bit complicated, and ya part of that is determining if the ws is physical or magical then only using mab stuff on magical and only using trueshot on physical.
I fixed that stuff try this out, I turned on indi-acumen and indi-agi and mab vorseals for fun :P It also gives more real world impression of what your TF numbers look like in a full party.
Once I fix Arcadian head I will also lower the STP roll from 70 to 60. I lowered the rest to not be the 50% chance you got the job bonus from COR relic hat. With double shot on tho and SAM Roll and Arcadian head, Shots/WS should but 1.something, even with a SAM roll of 9.
http://www.mediafire.com/file/24ht98e9g49e66c/DPS_Calculator_-_Rng-custom6.67.xlsx
Thanks for the feedback always makes me happy to improve the spreadsheet.
Edit, I also want to talk about this a bit:
As noted in the post I released my work on the ranger spreadsheet, there's things that the spreadsheet doesn't model (or any other spreadsheet for that matter), the biggest of which is the 3s delay for using a weaponskill. The factors that no spreadsheet models that I can tell are:
1) Delay of 3s where no tping or other damage can take place after a WS
2) for ranged, a delay after every shot, added in. this ends up being anywhere from .1 to .4 seconds on most connections. This delay is also added to the time after ws. And all of it has to do with network delay/sending-receiving packets.
3) JA usage pauses DPS/prevents a shot for 1 second.
My guess is this will lower dps about 60%, on any spreadsheet and that'd make sense compared to most the scoreboard parses I see.
Edit: just went out and tested fodder in reisenjima with only koru trust and no other buffs and was able to get over 3k dps easy so maybe it's not as far off as I think. Spamming at 1k is way better than saving till 3k but I think is very worth it if you're closing chains for an alliance of mages.
All these factors add up, and I've been thinking of making a scoreboard simulator toggle that will add this stuff in but it's pending more testing. The reason I didn't model it by default is no other spreadsheet I know does and people will use the spreadsheets to compare one jobs dps to another (though I'm not sure that's so great an idea). So I didn't want everyone to think RNG's dps sucks because I modeled things the other sheets don't. Because RNG's dps is pretty fantastic, I've had over 3.4k dps with trueflight chaining off of fusion skillchains from the sch and another 3.4k dps from the light skillchains that follow, and that's not even in a setup where the ranged attacks are doing much damage b/c no frailty/chaos rolls etc. My order of priority is to get arcadian head and shots/ws more accurate, but that will increase dps. Then I want to add a real world scoreboard toggle to model those things left out, after some more testing to confirm my theory on how each shot has some static average delay added in to explain the shifting divisor of ranged delay that seems to linearly change based on the delay of the weapon (higher delay, higher divisor, lower delay lower divisor).