SE Announced "Avatarssssss" Which Top 3 Do You Predict?

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2010-06-21
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SE announced "Avatarssssss" which top 3 do you predict?
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 Pandemonium.Kield
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By Pandemonium.Kield 2009-03-27 09:25:03  
If they don't add it with this coming update... I don't see it happening for a while, WoTG nation quests are being expanded and the first Crystalline Prophecy so if they actually want to introduce it they have the perfect settings. It's funny how noones thought of the idea that they could bring out a new one. Make their own one up XD.
 Phoenix.Miemo
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By Phoenix.Miemo 2009-03-27 09:38:42  
Rowland said:
Kield said:
It's funny how noones thought of the idea that they could bring out a new one. Make their own one up XD.

They tried that in FFXII, which just so happened to fail.


The Avatars from FFXII isn't new. They can be found in the Tactics series~
 Pandemonium.Kield
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By Pandemonium.Kield 2009-03-27 09:58:32  
---Battle 4: Dorter Slums-------------------------------------------------------
YOUR FORCES: Ramza, Delita [guest], Argath [guest], 3 others
ENEMY FORCES: Knight (male) x1, Archer (male) x3, Black Mage (male) x 2

VICTORY CONDITION: KO, petrify, or recruit all enemies
LOSS CONDITION: Ramza dies or all allies are KOed/Stone

WEATHER: Clear day (no special effects)

MAP SIZE: TERRAIN TYPES GEOMANCY MAP AREA
16 x 10 Roof Wind Blast 39%
Soil Sinkhole 36%
Ocean Torrent 11%
Grassland Tanglevine 9%
Coffer Will-o'-the-Wisp 3%
Flagstone Contortion 3%

--STRATEGY--
The enemy has Archers and Black Mages, who both have ranged attacks and can
hit you from a distance. This means that you'll need to be more aggressive; if
you hang back at a distance, the enemy can keep hitting you from afar!

Since you start on the street and the enemy has the high ground, Archers are
not particularly useful here; they won't have a clear shot with their bows.
On the other hand, Move +1 is a great ability to have as it helps you quickly
close the distance between you and the enemy's ranged attackers.

When one of your characters gets hit with a Black Magick spell, the characters
in adjacent tiles also take damage. There are two ways to avoid this. While
the spell is still charging, you can move the other characters out of the way,
or you can kill the Black Mage charging the spell and stop the attack entirely!
Since the spells do quite a bit of damage, it's great to take out the Black
Mages as soon as you have the chance. They don't have much HP so you can finish
them off easily. (Note that spells can also have a "friendly fire" effect -- if
another enemy is in range of the spell when it goes off, they get hurt too! You
can sometimes use this to your advantage by positioning targeted characters next
to enemy units.) To check when the spell is going to be fired, press the Circle
button when it's your turn, then use the Triangle button to bring up the menu
and choose Turn List.

If you have Black Mages of your own, you can also use these area damage effects
to extend the effective range of your magicks. If the range of your magick is
one tile too short to hit an enemy, you can target the tile directly in front
of the enemy and the magick will still hit the enemy thanks to the area effect.
This is a good tactic for hitting more distant enemies, like you see in this
battle. Just make sure the enemy won't be able to move out of the way before
the magick activates!

Two of the enemy Archers are on the tall building beside where you start. At
the beginning of the battle, Delita and Argath will begin climbing up the
building to attack them. Let Delita and Argath handle those two Archers, and
send at most one other character up the building. The rest of your team
should advance down the street. Take out the Black Mages first since they can
do so much damage.

It's likely that one or more of your characters will get KOed during the
battle. Remember that if the counter over their head goes below 0, you lose
the character permanently. To avoid this, when a character's counter gets low
(0 or 1), use a Phoenix Down on him or her. Even if another attack KOs the
character again right away, the counter will be reset and you've bought yourself
a few more turns to finish the battle.

This is a pretty tough battle. If you don't win at first, try again, or build
up your levels first.

BATTLE TROPHIES: 500 gil, Iron Sword, Hempen Robe, Ether

___________________________________________________________________

Taken right out of a GameFAQs rofl
 Asura.Hatheron
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By Asura.Hatheron 2009-03-27 10:05:09  
Doomtrain casts Blood Pact: Derail Forum

O.O
 Odin.Blazza
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By Odin.Blazza 2009-03-27 12:15:21  
There's no reason that they can't make up new avatars, it's not like every single avatar that has been in a FF game ever was in FF1, so obviously some games have had new avatars, why not FFXI? Having said that, I think any new avatars will be on this list:

00 Bahamut - Highly unlikely
01 Shiva - Already exists
02 Titan - Already exists
03 Ramuh - Already exists
04 Phoenix - Quite possible/high probability
05 Carbuncle - Already exists
06 Fenrir - Already exists
07 Sylph
08 Valefor
09 Alexander - Possible, I personally doubt it
10 Leviathan - Already exists
11 Odin - Pretty unlikely imo
12 Ifrit - Already exists
13 Diabolos - Already exists
14 Caitsith - Possible, but he'd be a *** pussy (lol)
15 Quetzalcoatl
16 Siren
17 Unicorn - Auroral Alicorn?
18 Gilgamesh - Already a character
19 Ragnarok - Already a sword
20 Pandemonium - Already a HHNM (it deserves two H's!)
21 Garuda - Already exists
22 Cerberus - HNM
23 Kujata - I liked this guy!
24 Bismarck
25 Seraph
26 Lakshmi
27 Midgardsormr
28 Fairy - WotG has fairies without much story related, it's possible
29 Asura
30 Remora
31 Hades - Personification of Hell? Doubtful, but could be cool.
-- Atomos - Already in the game with not much story related, possible

That's a fair list to choose from, ~17 of those could be a new avatar in my opinion.

It'd also be cool if it was something like Atomos, that you can only summon when you're outside (since it's so big) and/or Hades which would be the opposite since he's probably not a big fan of sunlight and would only come to you in dungeons. Probably won't be, but could be cool.
 Sylph.Hitetsu
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By Sylph.Hitetsu 2009-03-27 12:19:03  
I've not gone through the entire Server list, but aren't at least 75% of them named after old Avatars/Summons/GF's from previous Final Fantasy games?

Something like Hades from FF7 would be pretty hot, inflicting a mob with every bad status in the game for a short period would be kinda cool >.>
 Odin.Blazza
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By Odin.Blazza 2009-03-27 12:33:24  
Hitetsu said:
I've not gone through the entire Server list, but aren't at least 75% of them named after old Avatars/Summons/GF's from previous Final Fantasy games?

Something like Hades from FF7 would be pretty hot, inflicting a mob with every bad status in the game for a short period would be kinda cool >.>
Yes they are, and yes it would.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2009-03-27 12:40:03  
Hatheron said:
Doomtrain casts Blood Pact: Derail Forum

O.O

lol
I can see Doomtrain as a "new" summon type, a la FFVIII. You summon, they do their thing, they go away. Doomtrain would be an enfeebling summon. Also, he's big... >.> I dunno, I liked Dommtrain in FFVIII XD
Also, another bit for Auroral Alicorn/Alexander/Atomos: need another Light-based summon. Phoenix could theoretically fill this position also.
 Shiva.Artemicion
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By Shiva.Artemicion 2009-03-27 12:43:04
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We got two dark based avatars, we really should have a more badass light based one since we have a vicious wolf and a gigantic demon vs. a blue radioactive squirrel. Phoenix and Alexander and maybe Fairy look like the only ones to really fit that category.
 Gilgamesh.Alyria
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By Gilgamesh.Alyria 2009-03-27 12:48:19  
Siren could be a avatar :)

Think its like a bard avy not sure, i forget.
 Ifrit.Haseyo
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By Ifrit.Haseyo 2009-03-27 12:50:56
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Give 'em those one-cast-damage summons. Like Chocobo Rush o.o
 Ramuh.Kiriyu
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By Ramuh.Kiriyu 2009-03-27 12:54:12  
Artemicion said:
Kiriyu said:
Magus Sisters wut
o.o


I rather not be called: sugar, honey, muffin, sweetie, etc. every time I summon these >.>

I am of course referring to Shikaree X Y & Z. Kinda creepy when professional killers use that kind of sweet-talk to you.


User submitted image

=/=

User submitted image

D:
 Ifrit.Haseyo
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By Ifrit.Haseyo 2009-03-27 12:57:02
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You know...kitties...bees...
How can you not see the difference? It all makes sense.
 Bahamut.Amidamaro
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By Bahamut.Amidamaro 2009-03-27 14:02:36  
1- Alexander
2- Asura
3- Phoenix
 Bahamut.Amidamaro
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By Bahamut.Amidamaro 2009-03-27 14:07:33  
i suggest someone try to make a character with all the avatar names

if one of the summons name cannot be chosen.. its probably whats SE hiding..
 Sylph.Evy
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By Sylph.Evy 2009-03-27 14:22:31  
i think SE will do siren cus they could just do like a garuda reskin kinda deal with some tweaks, bet the lazy gits do that :p
 Shiva.Phioness
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By Shiva.Phioness 2009-03-27 14:41:58  
If its gonna be buffs based/different from other avatars it would probably be:

1.Phoenix: 2 Hr AoE Raise 3 or Big AoE
Benediction for those not dead. Fire damage of course.

Sylph/Faries: Buff/cure/light element based damage.

Siren: Strong AoE Enfeebles such as Silence, Sleep, and Slow. Water or Wind Damage.

Moogle: Summon Mog from FFVI woohoo. Watch him do some stupid dance, fall on his ***, and cure your party for a measly 50-100 hp.
 Seraph.Majique
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By Seraph.Majique 2009-03-27 15:06:45  
if one of the new avatars were to be phoenix, wouldn't SE have added it back in CoP like Diabolos? Don't get me wrong, it would be badass to summon up a fully party reraise, regen, or even refresh with Phoenix, but imo we would have it by now... then again i'm talking about a professional company at procrastinating, of which can never keep to a release date on their normal games, so why keep to promises made to it's signature job every year for 5 years running lol.
one cast summons would be cool, like KOTR. for that matter you could easily have the already in game mithra magus sisters as a run and kill stuff summon, along with Odin and Alexander and a few others (including the never in a wishlist forum named FFXII espers)that just wouldn't perpetuate, but would cost MP out the ***.
 
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By 2009-03-27 15:21:16
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By Fairy.Xxnumbertwoxx 2009-03-27 15:23:02  
Bartimaeus said:
psst..

User submitted image

edit: no, really. i'm hoping for this so summoners can go "OMGYAYFINALL-...what?"


I just wanna see a SMN ***a whale lol.
 Sylph.Hitetsu
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By Sylph.Hitetsu 2009-03-27 15:24:34  
Xxnumbertwoxx said:
I just wanna see a SMN ***a whale lol.


Elvaan SMN already ***.. everything >_>

Look at their face, it's like "PUUUUUUUUUUUSH.."
 
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By 2009-03-27 15:25:06
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By Fairy.Xxnumbertwoxx 2009-03-27 15:25:30  
Hitetsu said:
Xxnumbertwoxx said:
I just wanna see a SMN ***a whale lol.


Elvaan SMN already ***.. everything >_>

Look at their face, it's like "PUUUUUUUUUUUSH.."


L O L

Bartimaeus said:
What about Doomtrain?

I'd love to see some random trains rolling around in parties...


FK YES!!
 
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By 2009-03-27 15:29:40
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 Seraph.Majique
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By Seraph.Majique 2009-03-27 15:38:43  
Bartimaeus said:
Didn't they mention there would be multiple, and one would be large?

I know it sounds random, AND useless..but what if it were "Brothers". >.>

Gogo..um..trollthings.


lol the minotaurs
if they have brothers, than why not have jumbo cactuar or king tonberry... or have summoners crap whales lmao
brothers could be interesting though, but they were the earth based. already have an ogre in a dirty loincloth for that XD
 
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By 2009-03-27 15:42:18
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 Asura.Reublucian
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By Asura.Reublucian 2009-03-27 15:42:53
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I think they should make Smn more useful in xp pts >.> Everyone keeps telling me If I wanna lvl it to 75 I need to solo most of the way.
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