May 8th, 2022 Livestream Thread

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » General » May 8th, 2022 Livestream Thread
May 8th, 2022 Livestream Thread
First Page 2 3 ... 6 7 8 ... 13 14 15
 Asura.Saevel
Online
サーバ: Asura
Game: FFXI
Posts: 9814
By Asura.Saevel 2022-05-08 13:27:19  
Asura.Geriond said: »
Valefor.Furyspawn said: »
Asura.Geriond said: »
Valefor.Furyspawn said: »
IMO, perpetuating 6-man content seems to be generally bad for the game because it heavily encourages following the meta since there's little room for flexibility or innovation unless the mechanics demand different setups.

Can X job equip Naegling? If yes, go to new content. If no, start over.
Naegling content was because Naegling is overly powerful (along with a few other Gaol-specific features like no subjob and all of the NMs either taking negligible damage from SCs or outright punishing them), not because of 6-man vs 18-man.

How encouraged people are to follow the meta is based on the difficulty and time constraints of the content, not the number of people you can bring in; see Legion, which was even more setup-constrained than Odyssey is despite being able to be done with up to 36 people, or pre-ilvl Delve, which was incredibly restricted.

The point is that if content only allows 6 characters, it's a pretty easy guess to figure out which jobs are going.

Naegling just happens to be an easy button exacerbated/encouraged by limited participation. Ambuscade itself is a good example: you can take a tailored setup to combat the mechanics or you can just Naegling all the things, generally with greater ease and just ignore anything that doesn't completely invalidate zerging.

As for the early days of Delve, I remember that being as chaotic as Lv75-cap Dynamis in terms of jobs, skill levels, and gear progression present. Most of the runs I went on ended up being highly random in structure, with a nontrivial part of the strategy being throw bodies at the mega boss until it died.
The only thing 6 characters being the limit for an event is that you're probably going to want a healer (but even then, sometimes your healer is a RDM that also DPSs, or even a BLU). Bard is very useful, but can often be replaced by a GEO + RDM, or not included at all if doing a magic setup and you don't need endurance. Higher V Odyssey is different because it's hard, not because it's 6-man.

Ambuscade is an exact counterpoint to your claim; it's only 6-man, but because it's much less demanding in terms of winning, wide varieties of setups are used. Moogle Ambu can be done melee style, ranger style, SMN burn style, RDM lowman style, and more. Naegling is used particularly often in Odyssey because it's difficult, Naegling is overtuned, and Savage Blade's properties mesh will with Gaol being SC-unfriendly, not because it's 6-man. Naegling gets used in all kinds of contexts these days regardless of how many people are able to come; it's a symptom of flawed game balance, not event size.

You're thinking of ilvl delve (particularly after boss weapons and armor started becoming common), not pre-ilvl delve. Pre-ilvl delve was an incredible time crunch, and required very precise setups to get through the NMs you didn't bead and then the gimmicks and HP of the final boss within the time limit. Tojil and Dakuwaqa were Formless Strikes monks + specific structured support, Muyingwa was one tank, rangers and corsairs, and support. Similarly, Legion was 3-6 parties of WAR/DRK/rarely MNK or SAM x2-3 + BRD + COR + WHM (with a couple SMNs or SCHs sprinkled through out the alliance depending on whether you were doing PD zerg or stunlock) with very little variation until power creep made it easier. Ragnarok was just as much of a bandwagon back then as Naegling is now, and then you had Oatixur bandwagon in Delve.

To add to your statement, recent ML changes have fundamentally shifted the balance for healers. Both RDM and SCH are now extremely good as options for fights as they now both have access to Curaga III on demand. RDM lets you drop a march for something else while also providing stronger debuffs and better defense via Phalanx II. SCH has impressive passive and active healing power, AoE Regen V + double light weather Raetic Curaga II / III lets them just pour HP onto the party.

Unfortunately BRD and COR are still going to be mandatory, both provide so much power that it's not even a question. GEO really depends, if they continue the nerfing of offensive geomancy by 75% then it's boils down to if a second DD is preferable (assuming a tank).

For tanks, PLD is pretty impressive, RUN got shafted hard-core with Odyssea gear but was already strong, NIN/RUN got super interesting. Lots of hate tools and the ability to AoE valiance for massive hate and damage mitigation.
 
Offline
Posts:
By 2022-05-08 13:40:41
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Bismarck.Danz
Offline
サーバ: Bismarck
Game: FFXI
user: danz
Posts: 688
By Bismarck.Danz 2022-05-08 13:45:06  
my thoughts in a quick summerized nutshell.

Screw you NA/EU this is a JP ONRY event

Hour: 0-4 cool new game were making and FFXI assets will be in it. (ok. so why is this a taking up 60% of the anniversary stream?)

Hour: 4-5 reminiscing FFXI
(to be expected and completely acceptable)

Hour: 5-6 going over already announced content that will be added in the next couple of months.

5 things of useful info i actually got out of the content
1. new awsome temp trust Cornelia
2. mog banazna has 2 10 number marbles this year
3. the new quest line will likely lead to empy +2/+3 shadow relics
4. new splash screen and BGM for login to celebrate anniversery
5. new 10m gil event of some sort

all in all. a bunch of info that could of just as easly announced at the normal community portal. it seems like most of the festivities was reserved for the other game. i feel like it was much over hyped. still excited. but meh. wish i wasn't up from 4am-9am for it.
[+]
 Valefor.Furyspawn
Offline
サーバ: Valefor
Game: FFXI
user: Furyspawn
Posts: 139
By Valefor.Furyspawn 2022-05-08 13:45:58  
Asura.Geriond said: »
The only thing 6 characters being the limit for an event is that you're probably going to want a healer (but even then, sometimes your healer is a RDM that also DPSs, or even a BLU). Bard is very useful, but can often be replaced by a GEO + RDM, or not included at all if doing a magic setup and you don't need endurance. Higher V Odyssey is different because it's hard, not because it's 6-man.

It's going to encourage people to be more restrictive in the diversity of job choices. Can you get away with using a WAR as tank instead of a PLD or RUN? The tank spot goes to a Naegling WAR. Have the option to get additional DPS from your support jobs? The spots go to Naegling COR and BRD. You don't even have to get into Sheol Gaol to see that certain jobs are heavily favored for use in Odyssey. With only 6 kids on the dodgeball team, the kids with Naeglings are the ones usually picked.

Specifically for segment farming, BRD/COR's ability to equip a Naegling and pump out Savage Blades place them far above GEO, especially with the current trend to nerf offensive geomancy, not to mention the hassle of staying in bubbles and GEO's lack of access to movement speed buffs. If Sheol A-C had allowed alliance access, it would have been possible to split the parties across floors in a more stationary fashion rather than the murder hobo mad dash to the end, or tailored each team in the alliance for killing the different types of enemies, e.g. as Cruel Joke vs Halo vs other enemies.

Additionally, since we're on the topic of Odyssey, restricting sub jobs is just as damaging as limiting participation in my opinion. While the concept was more tenable in Dreamlands Dynamis where the maximum number of participants was much higher, it still completely disregards one of the most unique elements of FFXI. It also means that non-meta jobs are going to have an even harder time participating due to greatly reduced utility. That may emphasize tank and healer roles in party composition, but jobs already struggling such as MNK, BLM, THF, SMN, and NIN definitely weren't done any favors.

Asura.Geriond said: »
Ambuscade is an exact counterpoint to your claim; it's only 6-man, but because it's much less demanding in terms of winning, wide varieties of setups are used. Moogle Ambu can be done melee style, ranger style, SMN burn style, RDM lowman style, and more. Naegling is used particularly often in Odyssey because it's difficult, Naegling is overtuned, and Savage Blade's properties mesh will with Gaol being SC-unfriendly, not because it's 6-man. Naegling gets used in all kinds of contexts these days regardless of how many people are able to come; it's a symptom of flawed game balance, not event size.

If we're talking about higher difficulties of Intense Ambuscade, the majority of setups I see from month to month favor Naegling WAR/COR/BRD except for the rare situations where specific mechanics both actively encourage the use of alternate forms of damage and make zergs highly unreliable. Even then, Naegling empowers a lot of brute force clears.

I don't disagree with your assessment of Naegling at all. In fact, I feel like we're saying the same thing from different directions.

Specifically in regard to 6-man content, my experience has been that having limited slots for an event means non-meta jobs have to exert a disproportionate amount of effort to overcome both class stigma as well as the perceived advantage(s) of a meta job also vying for the slot. This isn't a new issue. I've seen it since endgame was sky. Heck, even in 18-man content, this was and to some degree still is a problem. That said, it's fairly simple to see that if you only have 6 spots, at least 16/22 of the jobs are gonna get benched versus potentially only 4/22 with 18 spots. Even if Naegling didn't exist, there'd still be a meta and the majority of jobs would be dissuaded from participation in 6-man content.

The current choices happen to heavily skew toward Naegling, a weapon that scales the attack power of weapon skills proportionate to the number of buffs, and jobs that can contribute to the number of buffs to scale said damage while using it. Incorporating SCs and MBs wastes TP with overflow and dilutes melee buffs if any are given to enhance SC or MB damage. This is aggravated by the strength of melee buffs and X-attack gear in regards to TP gain, white damage, and WS damage, which in turn encourages a mentality to avoid synergy, in general fomenting a dislike for pacing your fight interactions around other players and specifically devaluing the systems of SCs and MBs.

And that mentality spills over into larger group content. Why coordinate with another DD when you can just self-SC and get mad when anyone else wants to WS too? Why wait for someone else to SC when you can just drop another big e-peen Savage Blade?

Asura.Geriond said: »
You're thinking of ilvl delve (particularly after boss weapons and armor started becoming common), not pre-ilvl delve...

I can't speak to Legion having never had the opportunity to do it, but I did a goodly amount of Delve (both inside and outside of the factures), from its release when people were still trying to figure out Skirmish. Perhaps because it was still early on, I also never had the fortune to find myself in the specifically structured Delve groups that you're talking about.

I'm very confident of my memory of the timeframe because it was the only time in two decades that I ever won a piece of gear the first time I rolled on it, and ended up with a pair of Oatixur from my first Toejam. I remember going into an Abyssea XP party on MNK directly after and being blown away with 1K+ damage per swing.
[+]
Offline
By GetHelpNerd 2022-05-08 13:47:00  
Odin.Stayfresh said: »
Except any fight that is actually hard you don’t get ANY sub job. Any content that allows sub jobs you don’t need master levels to beat. I just don’t get why people are so happy about going back to exping for hours on end. I’m too old for that ***now.
ya this part shows the inability of the player-base to call out bad design.

there are 30+ posts here a month railing on the old days of EXPing in the dunes and it taking forever. but they are craving more master levels so they can grind for a couple weeks straight essentially doing more work than they would have in any other era.

you're probably going to bot a new job because most of you that's what you do, but if you didn't it would take you longer to get a job to 99, get jp to 2100 and get master level to 30(and then double that time to 40) than it would have to get a job to 75 back in the day. accept this reality and never put this dumbass "hur dur don't have time to level up in classic eras" ***on my screen again

make up your mind and realize deliberate time sinks for what they are
Offline
Posts: 8848
By SimonSes 2022-05-08 13:47:51  
Asura.Neviskio said: »
Asura.Sechs said: »
Asura.Geriond said: »
Ambuscade is an exact counterpoint to your claim; it's only 6-man, but because it's much less demanding in terms of winning
While what you underlined is likely one of the main points, I think there are more, often more subtle points that contribute to the sense of frustration that some people have shared about Odyssey, to the point that many don't even feel like tryin the event at all.
Using Ambuscade as per your example.
)

The biggest difference is also that there's not 10 secs latency and mobs that never die, targeting that gets stuck on your healer, sets not switching, spells not going off, JAs mysteriously vanishing into the ether in ambuscade, even at peak times, even on asura. It's still a mystery how odyssey in EU is so unplayable while ambuscade never gets any issues like the above.

Also for ls like mine where there's like 10 players consistently playing it just happens some don't get into odyssey unless they go with shouts, and that's not fun for people not going in...

For alliance event some people wont be able to find 18 players. Thats also not fun.

PUG for 18 people is also a pandora box experience.

18 people events lag like ***.

You could make 6-18 scalable event, but it would probably be too easy for 18 people or too hard for 6, simply because how many buffs and debuffs are available for tank and dd in 6 and 18 ppl groups.
 Asura.Saevel
Online
サーバ: Asura
Game: FFXI
Posts: 9814
By Asura.Saevel 2022-05-08 13:54:04  
Odin.Stayfresh said: »
Except any fight that is actually hard you don’t get ANY sub job. Any content that allows sub jobs you don’t need master levels to beat. I just don’t get why people are so happy about going back to exping for hours on end. I’m too old for that ***now.

Someone the other day was trying to tell me their weaponskill does 10k more damage just because of 30 more STR from being ML30. Lol
Makes sense to me!

That is only because current content is Odyssea Gaol which restricts SJ, hopefully they rethink that and allow us our SJ inside. Besides that any new content, which is what we are looking forward to, will have SJ's.
[+]
 Asura.Iamaman
Offline
サーバ: Asura
Game: FFXI
user: iamaman
Posts: 709
By Asura.Iamaman 2022-05-08 14:03:41  
I doubt new content will be limited to 6 players especially if the JP community is complaining about the difficulty/exclusion in Odyssey. They seem to take feedback from them more than others.

The fact the game is smaller and pulling together groups makes sense though. They said a new 99 could participate, which would lend itself to just being easier content or allowing carries.

The most sensible thing is to have it scale but still allow alliances, but who knows. I just hope it isn’t some Vagary derivative
Offline
Posts: 1443
By Chimerawizard 2022-05-08 14:07:21  
Penpenn said: »
Nothing very notable in the new Subjobs with master level increase to 40:



Sleepga II is kinda notable. RDM & GEO often /blm.
That'd be like saying ML50 has nothing notable either, overlooking /RUN Foil.
Offline
By Draylo 2022-05-08 14:09:29  
I still remember this night and how happy and excited i was, i miss that with this game. Almost 10 years ago

YouTube Video Placeholder
[+]
 Asura.Jdove
Offline
サーバ: Asura
Game: FFXI
user: erasmuss
By Asura.Jdove 2022-05-08 14:23:22  
Draylo said: »
I still remember this night and how happy and excited i was, i miss that with this game. Almost 10 years ago

YouTube Video Placeholder
If ff14 didnt start out so bad, I doubt we woulda ever got SoA.
Offline
Posts: 8365
By Afania 2022-05-08 14:27:37  
Valefor.Furyspawn said: »
It's going to encourage people to be more restrictive in the diversity of job choices. Can you get away with using a WAR as tank instead of a PLD or RUN? The tank spot goes to a Naegling WAR. Have the option to get additional DPS from your support jobs? The spots go to Naegling COR and BRD. You don't even have to get into Sheol Gaol to see that certain jobs are heavily favored for use in Odyssey. With only 6 kids on the dodgeball team, the kids with Naeglings are the ones usually picked.

If we're talking about higher difficulties of Intense Ambuscade, the majority of setups I see from month to month favor Naegling WAR/COR/BRD

Why'd you use naeg on 3 people in ambuscade? Majority of ambu NM takes SC dmg well, and pdif is capped that naeg attack bonus is pretty useless.

Chango for SC, yes please. You know what's better than a 50k+ SB? 50K+ SB follow up with a 50k+ light SC.
 Valefor.Furyspawn
Offline
サーバ: Valefor
Game: FFXI
user: Furyspawn
Posts: 139
By Valefor.Furyspawn 2022-05-08 14:47:46  
Afania said: »
Valefor.Furyspawn said: »
It's going to encourage people to be more restrictive in the diversity of job choices. Can you get away with using a WAR as tank instead of a PLD or RUN? The tank spot goes to a Naegling WAR. Have the option to get additional DPS from your support jobs? The spots go to Naegling COR and BRD. You don't even have to get into Sheol Gaol to see that certain jobs are heavily favored for use in Odyssey. With only 6 kids on the dodgeball team, the kids with Naeglings are the ones usually picked.

If we're talking about higher difficulties of Intense Ambuscade, the majority of setups I see from month to month favor Naegling WAR/COR/BRD

Why'd you use naeg on 3 people in ambuscade? Majority of ambu NM takes SC dmg well, and pdif is capped that naeg attack bonus is pretty useless.

Chango for SC, yes please. You know what's better than a 50k+ SB? 50K+ SB follow up with a 50k+ light SC.

This is simply what I've observed in a large number of the parties I've seen beyond the ones I've been a part of. I personally prefer to mix up the job/weapon I use as I get bored pretty fast after several runs. If I'm on WAR and someone else is putting out a lot of Savage Blades, I'll usually switch to Decimation if I'm not already using something else as /SAM.

Edit: Now that I think about it, a lot of the groups I saw queueing were multi-boxers. I wonder if that had anything to do with it.
Offline
Posts: 8365
By Afania 2022-05-08 14:52:31  
Valefor.Furyspawn said: »
Afania said: »
Valefor.Furyspawn said: »
It's going to encourage people to be more restrictive in the diversity of job choices. Can you get away with using a WAR as tank instead of a PLD or RUN? The tank spot goes to a Naegling WAR. Have the option to get additional DPS from your support jobs? The spots go to Naegling COR and BRD. You don't even have to get into Sheol Gaol to see that certain jobs are heavily favored for use in Odyssey. With only 6 kids on the dodgeball team, the kids with Naeglings are the ones usually picked.

If we're talking about higher difficulties of Intense Ambuscade, the majority of setups I see from month to month favor Naegling WAR/COR/BRD

Why'd you use naeg on 3 people in ambuscade? Majority of ambu NM takes SC dmg well, and pdif is capped that naeg attack bonus is pretty useless.

Chango for SC, yes please. You know what's better than a 50k+ SB? 50K+ SB follow up with a 50k+ light SC.

This is simply what I've observed in a large number of the parties I've seen beyond the ones I've been a part of. I personally prefer to mix up the job/weapon I use as I get bored pretty fast after several runs. If I'm on WAR and someone else is putting out a lot of Savage Blades, I'll usually switch to Decimation if I'm not already using something else as /SAM.

What people likes to use is not the same as what produces mathematically max dps.

Back in 2017 people also bandwagon Ragnarok even though Montate+1 had better DPS on spreadsheet. Why do they spent more money to bandwagon a worse weapon? No idea! But they did it anyways.

I can only guess that people bandwagon Naeg because it's one weapon for MANY jobs and good enough to get things done. So they do it anyways. That doesn't mean it's always the best choice dps wise.

Tbh Naeg SB isn't even the strongest WS in C from what I've seen. Leaden/hybrid WS hits harder I think.
[+]
Offline
Posts: 884
By Rips 2022-05-08 14:57:22  
Draylo said: »
I'm disappointed :(

I'm more nervous than disappointed. Disappointment was within the realm of reasonable expectation.

Many of us wanted a roadmap and we sort of got one. July is new content for empy reforge and at the end of TVR which if I read correctly is end of May 2023, we will be getting a new style of REMA weapons.

There's some blood left. The train will be chugging along for at least a few more years, but I think the writing for FFXI has been on the wall for some time now.
 Bahamut.Justthetip
Offline
サーバ: Bahamut
Game: FFXI
user: sairasu
Posts: 973
By Bahamut.Justthetip 2022-05-08 15:10:46  
Wait did you just say Leaden/hybrid as if that takes more skill than SB at this point? In my eyes they one in the same cor got the bandwagon because of leaden. Savage blade was icing on the cake for cor because now the job can do it all and buff on top of it. Same with bard now which is only gonna push geo out with se nerfing everything geo touches.
 Fenrir.Melphina
Offline
サーバ: Fenrir
Game: FFXI
user: melphina
Posts: 1410
By Fenrir.Melphina 2022-05-08 15:36:47  
The biggest highlights for me are these 3

Quote:
Just past halfway with TVR story, so probably another year? if you are expecting anything major at the end, you have to wait.

Quote:
Master Level increase in June up to 40.

Quote:
Odyssey - they want to add stronger equipment. Hes planning on battle content where strong enemies come out. JP players seem upset how hard odyssey is and that this cant happen if its this hard. V25 confirmed, along with appraisal accessory? Future augs will add 4th Aug slot instead of increasing existing stats

I'm honestly surprised that we're only haflway through the voracious storyline right now. By the way they were ramping up the drama in the recent cutscenes it sounded like something fairly major was coming soon. I certainly wasn't expecting like... 7 more chapters beyond what we currently have.

As for the others.... mastery level grind is already tedious. I hope they add better ways to get EP with the new empyrean stuff, whatever it may be. Getting Mlvl 40 on more than a couple jobs sounds like a full time investment in and of itself. And apex camps get old after a while. Also, we already knew they were planning veng 25 Oddy at some point in time but I hope they hold off on releasing it till next year. I'm not ready to grind another tier of Oddy any time soon. The JP concerns about difficulty levels aren't wrong... V20 is really challenging. The bulk of the playerbase is still working around veng 15 or lower, and the few who have beaten veng 20 have a backlog of augs to catch up with. We aren't ready for Veng 25 yet.
[+]
 Shiva.Thorny
Offline
サーバ: Shiva
Game: FFXI
user: Rairin
Posts: 2442
By Shiva.Thorny 2022-05-08 15:49:08  
Fenrir.Melphina said: »
the few who have beaten veng 20 have a backlog of augs to catch up with

not really true, if you have a group that's consistant about segment farms and you got v20 clear in the first month you likely have several sets capped by now(if you had segments saved prior to v20 release, you likely have everything you want capped and are saving for v25)

just a minor nitpick though, the bulk of your post is still spot-on: most players are probably over a year from feeling caught up at v20, and it's kind of dumb that leech RP runs effectively double in value every v5.. so teasing a near term v25 drop is probably a bit demotivating for those people
Offline
By Draylo 2022-05-08 16:11:21  
Rips said: »
Draylo said: »
I'm disappointed :(

I'm more nervous than disappointed. Disappointment was within the realm of reasonable expectation.

Many of us wanted a roadmap and we sort of got one. July is new content for empy reforge and at the end of TVR which if I read correctly is end of May 2023, we will be getting a new style of REMA weapons.

There's some blood left. The train will be chugging along for at least a few more years, but I think the writing for FFXI has been on the wall for some time now.

They must be treating TVR like its a full blown thing, when most of us know its not as big as they make it seem. Just feels like a watered down add-on. I guess we'll just have to scrape by with that stuff for another year or so and hopefully once TVR is done something else can be had. If they continue with the slow drip of content they are just going to bleed more players though.

It's funny how they want to push Master Levels and EXP grinds, something the 75 cap kids all were desperate for and yet they never care to participate in it. I've had so many friends quit the game because "Abyssea made leveling too easy" and yet whenever they come back to retry the game they prefer to skip anything related to EXP or bot it. Really hypocritical, I don't now why they keep creating certain content to cater towards that 75 era only crowd.

I really hate having to temper my expectations with anything related to the game. Just feels so unfair and makes me very jaded towards this company. Why do I have to constantly expect the worst and never get excited for new things? Paying an increased sub fee and more than most games and yet we have to act like this is some indie company and understand their budget concerns. Don't give a ***about their budget, they still are profiting and actively have a sub. I could understand that if the game went free but man what a burn.

This whole thing reminded me of the Digimon Con they had earlier this year, it was also for an anniversary of the series and it was super underwhelming with no new games announced. Then the next day Pokemon came out with a huge info drop and a new game to start their next generation. Feels like most things I like and want to succeed are constantly failing or underperforming and the new or more popular thing is getting everything I had wanted for it.
 Shiva.Thorny
Offline
サーバ: Shiva
Game: FFXI
user: Rairin
Posts: 2442
By Shiva.Thorny 2022-05-08 16:13:51  
Draylo said: »
I really hate having to temper my expectations with anything related to the game. Just feels so unfair and makes me very jaded towards this company. Why do I have to constantly expect the worst and never get excited for new things? Paying an increased sub fee and more than most games and yet we have to act like this is some indie company and understand their budget concerns. Don't give a ***about their budget, they still are profiting and actively have a sub. I could understand that if the game went free but man what a burn.

Honestly, even I'm disappointed about them using Ra'Kaznar for empyrean content. They just made a big cash grab with wardrobes, the stream was apparently a huge product placement thing, and they can't even spring for a new zone in content we've been waiting on for 3 years..?

It's possible they make in depth content, given the size of the zone, but if they didn't bother to make a new zone for content that's been this long-awaited, it makes me suspect they likely also didn't make new models or invest significantly in the content itself.
[+]
 Valefor.Furyspawn
Offline
サーバ: Valefor
Game: FFXI
user: Furyspawn
Posts: 139
By Valefor.Furyspawn 2022-05-08 16:24:47  
It'd be really nice if we could get a zone that wasn't dim, dark, or dismal if they're going to recycle an area anyway.
[+]
 
Offline
Posts:
By 2022-05-08 16:27:24
 Undelete | Edit  | Link | 引用 | 返事
 
Post deleted by User.
 Bismarck.Dekusutaa
Offline
サーバ: Bismarck
Game: FFXI
user: dekusutaa
Posts: 495
By Bismarck.Dekusutaa 2022-05-08 16:28:01  
Valefor.Furyspawn said: »
It'd be really nice if we could get a zone that wasn't dim, dark, or dismal if they're going to recycle an area anyway.

I've been hoping they reuse Temenos and Apollyon, one of those zones is grim dark and dismal, but those zone designs were far away better than the later designs
[+]
 Asura.Saevel
Online
サーバ: Asura
Game: FFXI
Posts: 9814
By Asura.Saevel 2022-05-08 16:28:28  
Valefor.Furyspawn said: »
Afania said: »
Valefor.Furyspawn said: »
It's going to encourage people to be more restrictive in the diversity of job choices. Can you get away with using a WAR as tank instead of a PLD or RUN? The tank spot goes to a Naegling WAR. Have the option to get additional DPS from your support jobs? The spots go to Naegling COR and BRD. You don't even have to get into Sheol Gaol to see that certain jobs are heavily favored for use in Odyssey. With only 6 kids on the dodgeball team, the kids with Naeglings are the ones usually picked.

If we're talking about higher difficulties of Intense Ambuscade, the majority of setups I see from month to month favor Naegling WAR/COR/BRD

Why'd you use naeg on 3 people in ambuscade? Majority of ambu NM takes SC dmg well, and pdif is capped that naeg attack bonus is pretty useless.

Chango for SC, yes please. You know what's better than a 50k+ SB? 50K+ SB follow up with a 50k+ light SC.

This is simply what I've observed in a large number of the parties I've seen beyond the ones I've been a part of. I personally prefer to mix up the job/weapon I use as I get bored pretty fast after several runs. If I'm on WAR and someone else is putting out a lot of Savage Blades, I'll usually switch to Decimation if I'm not already using something else as /SAM.

Edit: Now that I think about it, a lot of the groups I saw queueing were multi-boxers. I wonder if that had anything to do with it.

It's folks taking what seems to work in one place and attaching it to everything else. WAR/SAM with R15 Chango is gonna beat out Naegling in sheer DPS, WAR/DRG Naegling just produces pretty numbers more often, which is what people tend to pay attention to. WAR has had Fencer SB setup since looong before Odyssea though it required some WSD augmented gear. Odyssea Goal strips SJ and frequently puts you in situations were SC's are either ineffective or a giant negative, so stuff like SB becomes the best solution.
[+]
 Asura.Saevel
Online
サーバ: Asura
Game: FFXI
Posts: 9814
By Asura.Saevel 2022-05-08 16:30:47  
Fenrir.Melphina said: »
I'm honestly surprised that we're only haflway through the voracious storyline right now. By the way they were ramping up the drama in the recent cutscenes it sounded like something fairly major was coming soon. I certainly wasn't expecting like... 7 more chapters beyond what we currently have.

As for the others.... mastery level grind is already tedious. I hope they add better ways to get EP with the new empyrean stuff, whatever it may be. Getting Mlvl 40 on more than a couple jobs sounds like a full time investment in and of itself. And apex camps get old after a while. Also, we already knew they were planning veng 25 Oddy at some point in time but I hope they hold off on releasing it till next year. I'm not ready to grind another tier of Oddy any time soon. The JP concerns about difficulty levels aren't wrong... V20 is really challenging. The bulk of the playerbase is still working around veng 15 or lower, and the few who have beaten veng 20 have a backlog of augs to catch up with. We aren't ready for Veng 25 yet.

I'm very nervous about V25, my group is absolutely sick of Odysseal Gaol and it's absurd restrictions on SJ and NM's with really dumb mechanics. I really hope they take a step back and reevaluate how they approach it going forward.
 Sylph.Funkworkz
VIP
Offline
サーバ: Sylph
Game: FFXI
user: Funkworkz
Posts: 1411
By Sylph.Funkworkz 2022-05-08 16:35:05  
Asura.Saevel said: »
Fenrir.Melphina said: »
I'm honestly surprised that we're only haflway through the voracious storyline right now. By the way they were ramping up the drama in the recent cutscenes it sounded like something fairly major was coming soon. I certainly wasn't expecting like... 7 more chapters beyond what we currently have.

As for the others.... mastery level grind is already tedious. I hope they add better ways to get EP with the new empyrean stuff, whatever it may be. Getting Mlvl 40 on more than a couple jobs sounds like a full time investment in and of itself. And apex camps get old after a while. Also, we already knew they were planning veng 25 Oddy at some point in time but I hope they hold off on releasing it till next year. I'm not ready to grind another tier of Oddy any time soon. The JP concerns about difficulty levels aren't wrong... V20 is really challenging. The bulk of the playerbase is still working around veng 15 or lower, and the few who have beaten veng 20 have a backlog of augs to catch up with. We aren't ready for Veng 25 yet.

I'm very nervous about V25, my group is absolutely sick of Odysseal Gaol and it's absurd restrictions on SJ and NM's with really dumb mechanics. I really hope they take a step back and reevaluate how they approach it going forward.


Remember that we thought they had two adds per boss when it was first released, then we found out there were none? Yeah... those are still in the dats.
[+]
 Asura.Geriond
Offline
サーバ: Asura
Game: FFXI
user: Gerion
Posts: 3184
By Asura.Geriond 2022-05-08 16:55:54  
Valefor.Furyspawn said: »
It's going to encourage people to be more restrictive in the diversity of job choices. Can you get away with using a WAR as tank instead of a PLD or RUN? The tank spot goes to a Naegling WAR. Have the option to get additional DPS from your support jobs? The spots go to Naegling COR and BRD. You don't even have to get into Sheol Gaol to see that certain jobs are heavily favored for use in Odyssey. With only 6 kids on the dodgeball team, the kids with Naeglings are the ones usually picked.
This just sounds like you're going with the wrong people. I get in on VD V1 Ambuscades all the time as jobs that aren't necessary, especially since it encourages going with 6 people even when you don't need that many. Have a PLD? Slap on a great sword or a Naegling and come DD, or even just tank even though it's not really necessary. Have a RDM but you already have a healer? Bust out your sword and stab the enemy instead. This has been true of pickups as well as parties of friends for me.

Valefor.Furyspawn said: »
Specifically for segment farming, BRD/COR's ability to equip a Naegling and pump out Savage Blades place them far above GEO, especially with the current trend to nerf offensive geomancy, not to mention the hassle of staying in bubbles and GEO's lack of access to movement speed buffs. If Sheol A-C had allowed alliance access, it would have been possible to split the parties across floors in a more stationary fashion rather than the murder hobo mad dash to the end, or tailored each team in the alliance for killing the different types of enemies, e.g. as Cruel Joke vs Halo vs other enemies.
That's because Odyssey farming is still a high-intensity event because the time limit is not enough to clear everything 99.9% of the time. If you allowed 18 people with no changes then yeah people would be more flexible with jobs, but again that's because it'd be easier, not specifically because it's 18 man. If they tripled the number of mobs available while making it 18-man, you can be sure that the majority of groups would be exactly as picky as they are now.

Valefor.Furyspawn said: »
The current choices happen to heavily skew toward Naegling, a weapon that scales the attack power of weapon skills proportionate to the number of buffs, and jobs that can contribute to the number of buffs to scale said damage while using it. Incorporating SCs and MBs wastes TP with overflow and dilutes melee buffs if any are given to enhance SC or MB damage. This is aggravated by the strength of melee buffs and X-attack gear in regards to TP gain, white damage, and WS damage, which in turn encourages a mentality to avoid synergy, in general fomenting a dislike for pacing your fight interactions around other players and specifically devaluing the systems of SCs and MBs.
Except in events where SCs literally do 1/10th of their normal damage or your preferred alliance events, this is absolutely not true; either self-SCing or group SCing when you don't have very many people on one mob is absolutely better than Naegling. Wasting TP with overflow doesn't matter when so many good WSs have excellent scaling, nor does splitting buffs because you don't need any to boost SCs. Nyame's SC bonus on every piece makes it even better. Magic bursts are worthless unless the mob takes nada for physical damage, but SCs are absolutely more powerful than Naegling in most situations. There will be some people that just spam Naegling even when they shouldn't, but that's not even close to universal in Odyssey, let alone in places like Ambuscade or Dynamis.

Valefor.Furyspawn said: »
I can't speak to Legion having never had the opportunity to do it, but I did a goodly amount of Delve (both inside and outside of the factures), from its release when people were still trying to figure out Skirmish. Perhaps because it was still early on, I also never had the fortune to find myself in the specifically structured Delve groups that you're talking about.

I'm very confident of my memory of the timeframe because it was the only time in two decades that I ever won a piece of gear the first time I rolled on it, and ended up with a pair of Oatixur from my first Toejam. I remember going into an Abyssea XP party on MNK directly after and being blown away with 1K+ damage per swing.
Again, you're thinking of post-ilvl. I repeat, no one was doing Delve mega boss runs without very strictly structuring their alliances until the ilvl patch that happened just a couple months after delve released. Heck, it took over a month after release before even the top groups in the game managed to kill it on a three bead run because it was so overtuned at the time.
Formless strikes was so all important for clearing Tojil/Dakuwaqa fractures quickly enough that MNK was basically forced to be 80% of the DDs, and the same went for rangers/corsairs for Muyingwa. It was only after ilvl updated drastically boosted our power that setups started to relax more and more than just the top 3% of linkshells were able to clear.
 Asura.Geriond
Offline
サーバ: Asura
Game: FFXI
user: Gerion
Posts: 3184
By Asura.Geriond 2022-05-08 16:57:44  
Sylph.Funkworkz said: »
Remember that we thought they had two adds per boss when it was first released, then we found out there were none? Yeah... those are still in the dats.
Are you trying to say here that you think there were no adds? If not, I'm confused.
Offline
Posts: 8848
By SimonSes 2022-05-08 16:58:58  
Asura.Saevel said: »
WAR/SAM with R15 Chango is gonna beat out Naegling in sheer DPS, WAR/DRG Naegling just produces pretty numbers more often, which is what people tend to pay attention to.

What's sheer dps? Damage without SC? Without SC Naegling wins. Solo skillchain Chango wins by far. Ukonvasara beats Naegling easily without SC tho, but only with AM3, which might be kinda hard to keep up in something like Odyssey C, when for example you will need to switch weapons frequently between different groups of enemies.
Offline
Posts: 8848
By SimonSes 2022-05-08 17:09:46  
Asura.Geriond said: »
Wasting TP with overflow doesn't matter when so many good WSs have excellent scaling, nor does splitting buffs because you don't need any to boost SCs.

Another factor is that it's just much harder to execute. You need 1-2 people per mob max and usually everyone need to split and coordinate in ambuscade to make it worth it. WSs might scale nicely, but with tp bonus weapons or Aeonics and/or Warcry you will cap to effective 3000 really fast.

It's generally something that PUG will avoid and just use Savage Blade approach.
First Page 2 3 ... 6 7 8 ... 13 14 15
Log in to post.