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The Odyssey - || Strategy and Discussion ||
Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1517
By Phoenix.Iocus 2022-07-03 09:02:33
Gain-INT helps land Frazzle and Distract, not MND. They go by MND for potency, but INT for accuracy. Any evidence for 'it's black magic' vs 'dStat determines m.acc'? I'd prefer to not derail a good conversation with just anecdotal evidence if we can just have a right answer that others can benefit from.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-07-03 09:09:30
Gain-INT helps land Frazzle and Distract, not MND. They go by MND for potency, but INT for accuracy. Any evidence for 'it's black magic' vs 'dStat determines m.acc'? I'd prefer to not derail a good conversation with just anecdotal evidence if we can just have a right answer that others can benefit from. This guy did extensive testing on MACC dSTATs and native MACCs:
https://twitter.com/MBZ2arZNkm174sV/status/1292994041722724352
You can run it through google translate to get a good enough understanding, but basically the 1st column is the spell, the 2nd column is the spell's innate magic accuracy bonus, the 3rd column is what caster stat is used for MACC, and the 4th column is what defender stat is used for MACC. The bottom 4 spells are Distract II, Frazzle, Frazzle II, and Dispel, so the ones for Distract/Frazzle aren't uncertain.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-07-03 09:22:48
Next time you do Arebati try casting Distract and Paralyze during his aura/proc window. IIRC T3s absorb they're corresponding element (in this case ice) during that time and most monsters drop the elemental resistance they are absorbing which should make landing enfeebles easier.
Not only they drop it, but it usually goes to like 150% SDT and you can land those debuffs even from subjob (ofc not something you can try in Gaol), so you can ignore macc and go for full potency on them. Ok, so I guess this is the answer to my question.
The times I was landing enfeebles on first attempt was because the Aura Phase was up and, hence, their resistance was low.
Makes sense.
Still, considering these targets (V20) were meant to be killed with ML20, it feels pretty strange that I have to struggle so much even with twenty more stats and twenty more skills (ML40).
Their resistances is really, really, really high.
But hey, at least they're not "immune".
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By Autherius 2022-07-19 22:18:35
Our group is having trouble with Arebati V20. Our setup is RNG(ARMA), COR, GEO, WHM or SCH, BRD, RUN.
Geo does - Bolster Frail - Indi Fury - Entrust AGI, when add pops Indi Barrier.
Brd - Minne Valor Valor Valor HM
Cor - Sam Chaos
Damage is there - but at 75% when add pops even with barrier and bard song we just take waaay to much damage to survive like I've seen other groups. RNG and COR are idle nyame/DT gear, curious on what folks have done as a work around or is the answer "deal with the add by over curing".
Any help would be appreciated.
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2022-07-19 22:37:01
Can use more defense buffs or caper and have Brd hold add.
BG wiki has a ton of info on the fight
By SimonSes 2022-07-20 03:01:21
You need to use caper anyway and Dirge song on top of that or you are guaranteed to take hate on low %
Songs should be: honor minuet minuet minne dirge. That's for DDS. BRD, SCH and GEO should have 3x minne (4x for BRD), honor and BalladIII for SCH and GEO.
Rolls should be: gallant on BRD, GEO and SCH (don't risk any specific number) that you should roll immediately after zoning, then you make Sam and chaos rolls and BRD, SCH and GEO run outside of roll range for one of them to avoid overriding Gallant. Ideally you can make 3rd roll after Arebati is pulled down or during pulling to avoid wasting time. Tank doesn't need to be in range either after all).
Bubbles shouldn't be geo frailty, but Geo fury and Indi barrier (can be geo frailty before add pop with Indi fury, but at 75% it needs to be changed).
RNG shadowbind should be used several times (with resets from 2xRD and at least one WC). Caper should be used around 60% and you should use Embrava and boosted Regen when Bolster is running out, to make up for loss of def from weaker barrier. After Caper is used it's easy for BRD or SCH to keep grabbing hate on add and with 3 or 4 minnes and Indi barrier and gallant roll they will take less damage than healing from Regen.
Remember that afaik if you use Caper, DDs should come slightly closer to tank and NM (I heard it's 20 yalms?) So Caper will work. SCH and BRD might intentionally run far away to not lose hate.
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By Asura.Asalith 2022-07-20 04:00:41
Our group is having trouble with Arebati V20. Our setup is RNG(ARMA), COR, GEO, WHM or SCH, BRD, RUN.
Geo does - Bolster Frail - Indi Fury - Entrust AGI, when add pops Indi Barrier.
Brd - Minne Valor Valor Valor HM
Cor - Sam Chaos
Damage is there - but at 75% when add pops even with barrier and bard song we just take waaay to much damage to survive like I've seen other groups. RNG and COR are idle nyame/DT gear, curious on what folks have done as a work around or is the answer "deal with the add by over curing".
Any help would be appreciated.
An easy way to deal with the add is to stop all damage on the boss as soon as the SCH uses Caper, get the BRD to pull hate on the add and run it 50y away, once the BRD has pulled it up or down stairs you can continue DPS.
The bard can kite it on the floor that you are not using, with Paeons/Minne/Regen/Embrava.
This also frees up your 2nd GEO spell and makes the fight really easy. Only thing you need to be slightly wary of is that the BRD may need come back to reapply songs if dps is low.
Also, when originally doing this fight without the above strat, we had to ensure RNG+COR had 50PDT on preshot and midshot, it's not just the idle that needs to have cap DT.
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By SimonSes 2022-07-20 04:09:37
This also frees up your 2nd GEO spell and makes the fight really easy. Only thing you need to be slightly wary of is that the BRD may need come back to reapply songs if dps is low.
That's why you should cast SV+Clarion songs first, then use NITRO when SV is at 30sec remaining and reapply it. This will keep songs on everyone until fight is over.
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サーバ: Cerberus
Game: FFXI
Posts: 1789
By Cerberus.Shadowmeld 2022-07-20 08:42:48
Our group is having trouble with Arebati V20. Our setup is RNG(ARMA), COR, GEO, WHM or SCH, BRD, RUN.
Geo does - Bolster Frail - Indi Fury - Entrust AGI, when add pops Indi Barrier.
Brd - Minne Valor Valor Valor HM
Cor - Sam Chaos
Damage is there - but at 75% when add pops even with barrier and bard song we just take waaay to much damage to survive like I've seen other groups. RNG and COR are idle nyame/DT gear, curious on what folks have done as a work around or is the answer "deal with the add by over curing".
Any help would be appreciated.
what we did is we saved bolster for after add pop and bolstered Fury/Barrier to try to mitigate damage as much as possible. I have not personally found the geo debuffs (Frailty/Malaise) useful for any of the V20s I've done. The bosses put out so much damage, that they are constantly down.
Edit: Once the brd is successful at pulling the add away, can switch barrier to AGI, to increase kill speed.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-07-20 08:52:13
Our group is having trouble with Arebati V20. Our setup is RNG(ARMA), COR, GEO, WHM or SCH, BRD, RUN.
Geo does - Bolster Frail - Indi Fury - Entrust AGI, when add pops Indi Barrier.
Brd - Minne Valor Valor Valor HM
Cor - Sam Chaos
Damage is there - but at 75% when add pops even with barrier and bard song we just take waaay to much damage to survive like I've seen other groups. RNG and COR are idle nyame/DT gear, curious on what folks have done as a work around or is the answer "deal with the add by over curing".
Any help would be appreciated.
An easy way to deal with the add is to stop all damage on the boss as soon as the SCH uses Caper, get the BRD to pull hate on the add and run it 50y away, once the BRD has pulled it up or down stairs you can continue DPS.
The bard can kite it on the floor that you are not using, with Paeons/Minne/Regen/Embrava.
This also frees up your 2nd GEO spell and makes the fight really easy. Only thing you need to be slightly wary of is that the BRD may need come back to reapply songs if dps is low.
Also, when originally doing this fight without the above strat, we had to ensure RNG+COR had 50PDT on preshot and midshot, it's not just the idle that needs to have cap DT.
Why stop damage? After the add pops it's hate list is completely separate from the main boss. The add's don't "share hate", they just pop with copy of the boss's list at that moment in time, and whomever is at the top of the boss's list is removed from the adds's list.
Lakshmi.Buukki
By Lakshmi.Buukki 2022-07-20 09:45:30
Cerberus.Shadowmeld said: »I have not personally found the geo debuffs (Frailty/Malaise) useful for any of the V20s I've done. The bosses put out so much damage, that they are constantly down.
I don't know who it was, either Geriond, or someone from JP community (or combination of both) who said Bolster Frailty or Malaise WAS worth it and superior in terms of lowering m/p defense, so they are indeed "useful". There is a case to be made, though, that without Dematerialize, the cost of keeping up a bubble near any of the bosses is just not worth the trouble, which I can agree with.
Anyways, in addition to what was said by other comments, you should really try to land a Troubadaur Earth Threnody + Elegy on the add, if at all possible. Threnody will help the WHM possibly land Slow, which definitely helps in neutralizing the Raaz add a lot. I suppose a GEO could entrust like a GEO-Paralyze or Slow on like the BRD or whatever, since Entrust is pretty low quality as far as buff support is concerned (Entrust AGI is a minor dps bonus, and you said dps was not an issue).
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サーバ: Cerberus
Game: FFXI
Posts: 1789
By Cerberus.Shadowmeld 2022-07-20 09:55:31
Cerberus.Shadowmeld said: »I have not personally found the geo debuffs (Frailty/Malaise) useful for any of the V20s I've done. The bosses put out so much damage, that they are constantly down.
I don't know who it was, either Geriond, or someone from JP community (or combination of both) who said Bolster Frailty or Malaise WAS worth it and superior in terms of lowering m/p defense, so they are indeed "useful". There is a case to be made, though, that without Dematerialize, the cost of keeping up a bubble near any of the bosses is just not worth the trouble, which I can agree with.
Anyways, in addition to what was said by other comments, you should really try to land a Troubadaur Earth Threnody + Elegy on the add, if at all possible. Threnody will help the WHM possibly land Slow, which definitely helps in neutralizing the Raaz add a lot. I suppose a GEO could entrust like a GEO-Paralyze or Slow on like the BRD or whatever, since Entrust is pretty low quality as far as buff support is concerned (Entrust AGI is a minor dps bonus, and you said dps was not an issue).
That is why I said I personally have not found it so. Because, objectively, even with a -75% potency nerf, they are in theory useful. I just found it so hard to keep them alive for more than a few seconds without dematerialize that it was like they were not even there when I was trying to maintain them.
Edit: to clarify, switching out of Malaise on Ongo completely transformed my role on GEO in that fight. I wasn't constantly having to re-apply the Malaise bubble during the fight and it freed me up to nuke in something other than Idris and in our wins, I ended up doing 20% of the overall damage. When I was trying to keep my bubble alive, I was doing 6-8% of the overall damage.
By Asura.Asalith 2022-07-20 11:02:37
Why stop damage? After the add pops it's hate list is completely separate from the main boss. The add's don't "share hate", they just pop with copy of the boss's list at that moment in time, and whomever is at the top of the boss's list is removed from the adds's list.
You don't have to stop damage but it's safer to, feeding tp can cause the sch to heal which can potentially mess it up for a bit.
He dies quick enough and holding dmg only loses 20~ sec and you'll still have 7+ minutes spare at the end, so there's no real reason not to hold damage.
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 309
By Bismarck.Sterk 2022-07-21 17:44:09
Anyone use TP reset strat on Arebati know if Aymur makes a noticeable difference in how fast you're allowed to DD? We got our win using solo SAM DD with a practically naked BST using TP Drainkiss (only notable pieces being Ready recast- and TP Bonus hands), but I had to intentionally limit myself a bit since even with just 1 DD in ~30 Subtle Blow gear in WS, we would see TP moves if I WS'd as soon as I got 2250ish TP on the add. If Aymur would make a noticeable difference in how fast I'm allowed to WS the boss, then I may consider making one for the future v25 fight.
Valefor.Aspens
サーバ: Valefor
Game: FFXI
Posts: 44
By Valefor.Aspens 2022-07-22 11:10:46
What's the dps gap between fomalhaut and arma on a fight like arebati?
Lakshmi.Buukki
By Lakshmi.Buukki 2022-07-22 11:58:09
Depends on how long you can stay alive from the Raaz. In the grand scheme, it's truly inconsequential. DPS in that fight is not hard to achieve, it's surviving the second phase. I've killed Arebati 20 with Annihilator where Fomal would clearly be better.
サーバ: Fenrir
Game: FFXI
Posts: 1410
By Fenrir.Melphina 2022-07-22 12:31:35
Quote: Depends on how long you can stay alive from the Raaz. In the grand scheme, it's truly inconsequential. DPS in that fight is not hard to achieve, it's surviving the second phase. I've killed Arebati 20 with Annihilator where Fomal would clearly be better.
Just wait until we have two pigs come veng 25! Who can honestly say they aren't looking forward to THAT? Double the raaz for double the fun! It'll be awesome.
By SimonSes 2022-07-22 12:49:03
Quote: Depends on how long you can stay alive from the Raaz. In the grand scheme, it's truly inconsequential. DPS in that fight is not hard to achieve, it's surviving the second phase. I've killed Arebati 20 with Annihilator where Fomal would clearly be better.
Just wait until we have two pigs come veng 25! Who can honestly say they aren't looking forward to THAT? Double the raaz for double the fun! It'll be awesome.
Unless there is some specific mechanic where you cant hold 2 on one char, then it wont matter. BRD with Indi barrier, Gallant roll and 4x Minne will be hit for double digit even on crits probably.
By Weeew 2022-07-22 13:11:03
Quote: Depends on how long you can stay alive from the Raaz. In the grand scheme, it's truly inconsequential. DPS in that fight is not hard to achieve, it's surviving the second phase. I've killed Arebati 20 with Annihilator where Fomal would clearly be better.
Just wait until we have two pigs come veng 25! Who can honestly say they aren't looking forward to THAT? Double the raaz for double the fun! It'll be awesome.
Unless there is some specific mechanic where you cant hold 2 on one char, then it wont matter. BRD with Indi barrier, Gallant roll and 4x Minne will be hit for double digit even on crits probably.
Don't worry guys... I'll post some pics after several wipes on V25 and showing baniak swearing his @$$ off in the chat ^^
Lakshmi.Buukki
By Lakshmi.Buukki 2022-07-24 23:28:44
BTW, BLU can land Slow from Embalming Earth (25%) on the Snapweed (without Threnody).
Pair it with Elegy and it's not going to be very threatening.
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Asura.Schroe
By Asura.Schroe 2022-07-31 20:44:44
Any tips for Gigelorum solo?(V0) Got him to 20% on PLD with a beryllium mace but ate it.
Leviathan.Kingkitt
サーバ: Leviathan
Game: FFXI
Posts: 517
By Leviathan.Kingkitt 2022-07-31 22:24:40
Any tips for Gigelorum solo?(V0) Got him to 20% on PLD with a beryllium mace but ate it.
Could use PUP to tank if you have it, or MNK works well also assuming you have things like malignance.
Necro Bump Detected!
[63 days between previous and next post]
Asura.Otomis
サーバ: Asura
Game: FFXI
Posts: 166
By Asura.Otomis 2022-10-02 22:57:59
I have done RP in the past on some NMs as a heavy DD with support trusts on V20s. Which I know, as soon as it hits 75% I am going to de normally.
BUT, recently it seems the NMs are opening with fetters with in 30 secs of pull, before trusts even get buffs up?
As I have not solo'd in about 5-6 weeks, I am wondering if some update happened?
When entering with 3 or more, would not see fetters until much later in the fight.
twice of the 4 runs I was able to remove Kalunga fetters quickly solo to which he dispelled and brought up fetters again.
As anyone else noticed this? Looks like the only way to solo RP will be Bst. Which is just a lot less fun /sadface.
By Vaerix 2022-10-03 02:38:44
I have done RP in the past on some NMs as a heavy DD with support trusts on V20s. Which I know, as soon as it hits 75% I am going to de normally.
BUT, recently it seems the NMs are opening with fetters with in 30 secs of pull, before trusts even get buffs up?
As I have not solo'd in about 5-6 weeks, I am wondering if some update happened?
When entering with 3 or more, would not see fetters until much later in the fight.
twice of the 4 runs I was able to remove Kalunga fetters quickly solo to which he dispelled and brought up fetters again.
As anyone else noticed this? Looks like the only way to solo RP will be Bst. Which is just a lot less fun /sadface.
The biggest issue I ever ran into doing solo/low-man for Atonement 3 is the initial nuke wrecking trusts. The best way I found to handle this is run toward boss and immediately turn and burn (runaway). This hopefully burns the initial spellcast that you out range then when the boss runs to you engage as he's coming, then after first hit turn around while your trusts get buffs up and your tank gets enmity.
Realistically, very few of these NM's have ridiculous regain to push them to tp move/aura if you're not attacking them. So I'd say get trusts to engage and turn back to boss while they buff.
Also there was an old solo strategy summoning something like a geo trust, engage boss, dismiss geo then pull boss where you want and summon a tank trust and it gets a distance buffer between your trusts. That isn't the exact strategy but someone on this thread may remember it, I know it was used alot in the early days by solo/low man players to keep support away from Aoe's.
Good luck!
Edit: So sorry I didn't even address your post's biggest question, no updates have explicitly said they've messed with the priority of NM tp move selection, and I haven't really seen anything really get favored over another tp move during A3 fights. Sorry!
Fenrir.Velner
サーバ: Fenrir
Game: FFXI
Posts: 429
By Fenrir.Velner 2022-10-03 04:41:01
I have done RP in the past on some NMs as a heavy DD with support trusts on V20s. Which I know, as soon as it hits 75% I am going to de normally.
BUT, recently it seems the NMs are opening with fetters with in 30 secs of pull, before trusts even get buffs up?
As I have not solo'd in about 5-6 weeks, I am wondering if some update happened?
When entering with 3 or more, would not see fetters until much later in the fight.
twice of the 4 runs I was able to remove Kalunga fetters quickly solo to which he dispelled and brought up fetters again.
As anyone else noticed this? Looks like the only way to solo RP will be Bst. Which is just a lot less fun /sadface.
Super early Aura has been a hurdle for me since V20 released.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-10-25 02:43:40
So far I've only used supercharged Moogle Amplifier with runs where we killed all three targets.
But in theory the superchanging mechanics should work even if I "only" deal 5% damage to the enemy?
Say I do:
NM1 > NM2 > NM3
And only deal 5% damage to all three.
Next time I enter inside Sheol Gaol will my Moogle Amplifier be supercharged the same?
サーバ: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2022-10-25 02:51:04
Yes, that's the cheese method that they never fixed
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Shiva.Thorny
サーバ: Shiva
Game: FFXI
Posts: 2788
By Shiva.Thorny 2022-10-25 05:48:27
To be clear though, dealing 5% damage means reducing the HP bar to 94%. 95% won't count.
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Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2022-10-25 08:40:08
How hard is it to land Purulent Ooze? Need a pet Macc build?
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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