Phoenix.Iocus said: »
Extra subtle blow is pretty darn cool. Easier time for RUN if you're into that kind of thing
I'll probably roll merlinic hands/legs/feet until at least i get +4 phalanx on them in an attempt to get occult acumen + store tp and/or subtle blow for impact/aminon shenanigans
I'll probably roll merlinic hands/legs/feet until at least i get +4 phalanx on them in an attempt to get occult acumen + store tp and/or subtle blow for impact/aminon shenanigans
I do this too. I'll basically accept a Phalanx+3 and try to re-roll it for Phalanx+4-5 later. I do this because it's easier (1 inventory slot) than holding a skirmish armor with Phalanx+3 plus the Merlinic/Herculean/whatever piece to re-roll (2 inventory slots).
Edit: I want to point out that Skirmish armor does have the ability to put Phalanx+1-3 and SIRD+1-10 and depending on where you are in the game, you may need that potential SIRD+10 per piece, if you can get augments that high.