Post Your Dark Matter Augments Here!

言語: JP EN DE FR
2010-06-21
New Items
331 users online
フォーラム » FFXI » Escha » Post Your Dark Matter Augments Here!
Post Your Dark Matter Augments Here!
First Page 2 ... 26 27 28
Offline
サーバ: Asura
Game: FFXI
user: Sprinkie
By Asura.Floppyseconds 2016-03-23 16:27:12  
Need to add it to the wiki and stuffz.


So, whatcha gettin' on each piece each day guiz?
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
サーバ: Sylph
Game: FFXI
Posts: 6113
By Sylph.Shadowlina 2016-03-23 17:16:28  


Those are auguments i have on two pieces that i use. Never Seen Refresh on Chironic go higher on the Refresh. (Aka +2). But i know it can go highter on Merlin set.

Also seen Phalanx on the full set as well.
[+]
Offline
サーバ: Asura
Game: FFXI
user: Sprinkie
By Asura.Floppyseconds 2016-03-23 17:22:18  
Refresh caps at +2 AFAIK.
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
サーバ: Sylph
Game: FFXI
Posts: 6113
By Sylph.Shadowlina 2016-03-23 17:25:44  
I dont know, has anyone confirmed it on Chironic?
 Sylph.Hyunkyl
Offline
サーバ: Sylph
Game: FFXI
user: hyunkyl
Posts: 558
By Sylph.Hyunkyl 2016-03-23 17:29:37  
INT+5 ACC+10 Treasure hunter +2 augments on herculean hands

ACC/ATTK+6 MACC/MATK +8 Refresh +2 Fast Cast+5 Spell Interruption +11 augments on herculean hands
 Bismarck.Sixo
Offline
サーバ: Bismarck
Game: FFXI
user: sixo
Posts: 14
By Bismarck.Sixo 2016-03-23 18:12:53  
You can definitely get refresh2 on chironic, I have it on my gloves.
Cant post a pic but I'm stood in Norg on Bismarck if anyone wants to get one.
Offline
サーバ: Asura
Game: FFXI
user: Sprinkie
By Asura.Floppyseconds 2016-03-23 18:15:29  
Sylph.Shadowlina said: »
I dont know, has anyone confirmed it on Chironic?

I don't believe the pieces are unique to the buffs they get in terms of refresh, pet stats, etc.

I know I have never received +2 refresh on herc gear, but I have seen it and someone here has it too so obviously it exists.

Bismarck.Sixo said: »
You can definitely get refresh2 on chironic, I have it on my gloves.
Cant post a pic but I'm stood in Norg on Bismarck if anyone wants to get one.

Get that flip phone out sideways!
 Odin.Zadora
Offline
サーバ: Odin
Game: FFXI
user: Zad
Posts: 27
By Odin.Zadora 2016-03-23 18:25:35  
[+]
 Bismarck.Snprphnx
Offline
サーバ: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2513
By Bismarck.Snprphnx 2016-03-23 18:41:08  
[+]
 Fenrir.Nightfyre
Offline
サーバ: Fenrir
Game: FFXI
user: Nightfyre
Posts: 11680
By Fenrir.Nightfyre 2016-03-23 18:52:58  
Sylph.Shadowlina said: »
I dont know, has anyone confirmed it on Chironic?
I'm reasonably certain DM augments don't differentiate between sets at all. I've had block chance, snapshot, rapid shot, etc on Merlinic gear for crying out loud.

Speaking of which:

-Block chance goes to +10. WSD probably does as well, definitely to at least +9.
-I have a Phalanx+4 augment, not sure if it goes to +5 or not.
-(P/M)DT augments still occur at a low rate; I got DT-4 Herc hands from a DM aug.
-I've seen triple stat augments before, ie INT/MND/CHR+7. Not sure if the possibility of such a roll exists for a single slot or if DM just free rolls on a bunch of different slots.
[+]
 Bismarck.Snprphnx
Offline
サーバ: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2513
By Bismarck.Snprphnx 2016-03-23 18:56:58  
These are what i have seen.

Chironic Gloves with Refresh +2
Merlinic set with Treasure Hunter +1 and +2
Kanaria (katana) with Waltz Potency +10%
Merlinic Pants with MAB +43 (cap breaking)
MSPaint Winner
Offline
Posts: 1509
By Skjalfeirdotter 2016-03-23 19:19:43  
Bismarck.Snprphnx said: »
These are what i have seen.

...
Merlinic Pants with MAB +43 (cap breaking)

+50 is cap, yes?
[+]
 Lakshmi.Kingofbastok
Offline
サーバ: Lakshmi
Game: FFXI
Posts: 123
By Lakshmi.Kingofbastok 2016-03-23 19:47:58  
I've gotten MB Dmg +15 on a piece of Herc Gear and -5% DT on a piece of Merlinic Gear. I kept the MB Dmg +15 aug, even though the MAB & MACC augs weren't the greatest. I didn't keep the -5% DT aug, but now I'm regretting that decision.

Edit: I also forgot to mention that I got +10 store tp on Herc Legs, which is pretty nice since they already have +4 store tp on them. Sadly the acc and atk augs are pretty low though. Also added pics of the MB dmg and Store TP.


 Carbuncle.Rajang
Offline
サーバ: Carbuncle
Game: FFXI
user: Rajang
Posts: 149
By Carbuncle.Rajang 2016-03-24 11:03:11  






[+]
Offline
サーバ: Asura
Game: FFXI
user: Sprinkie
By Asura.Floppyseconds 2016-03-24 11:28:21  
Skjalfeirdotter said: »
Bismarck.Snprphnx said: »
These are what i have seen.

...
Merlinic Pants with MAB +43 (cap breaking)

+50 is cap, yes?

AFAIK.
 Asura.Ramsy
Offline
サーバ: Asura
Game: FFXI
user: Ramsy
Posts: 164
By Asura.Ramsy 2016-03-24 12:25:58  
So far,
Merlinic hood with +2 refresh
Merlinic hood with +48mab
Merlinic pants with +15%mb
Odyssean feet with +5 phalanx
 Asura.Calatilla
Offline
サーバ: Asura
Game: FFXI
user: Calatilla
Posts: 2507
By Asura.Calatilla 2016-03-24 12:32:47  
all my DM augs have been shite so far, getting better augs with stones.
[+]
 Bismarck.Laurelli
Offline
サーバ: Bismarck
Game: FFXI
user: ltantonio
Posts: 604
By Bismarck.Laurelli 2016-03-24 13:22:24  
Most notable was +50 acc on herc helm, but i didnt keep it cause I needed magic augments on that piece.
 Odin.Godofgods
Offline
サーバ: Odin
Game: FFXI
Posts: 3931
By Odin.Godofgods 2016-03-24 14:07:03  
Asura.Calatilla said: »
all my DM augs have been shite so far, getting better augs with stones.

was wondering about this myself. It seems to be the same way. All been crap so far during these campaigns. I cant imagine ppl would actually buy DMs to try this..
Offline
サーバ: Asura
Game: FFXI
user: Sprinkie
By Asura.Floppyseconds 2016-03-24 20:15:53  
Herculean Boots
*AGI +10, MAcc +10, MAB +2-
*AGI +4, Pet: MAB +17
*MAcc +19, MAB +19, TA +1, Crit dmg +4%
*Acc +2, Atk +2, MAcc +7, MAB +7, Crit hit damage +2%
*AGI +10, Acc +12, Atk +12, Pet: DEX +10
*Acc +17, Atk +20, MAcc +11, MAB +11, Subtle *** +5
[+]
 Sylph.Hyunkyl
Offline
サーバ: Sylph
Game: FFXI
user: hyunkyl
Posts: 558
By Sylph.Hyunkyl 2016-03-24 20:27:37  
I see what you did there :)
[+]
Offline
Posts: 604
By Felgarr 2016-03-24 22:59:32  
I saw a Weapon Skill damage +10% yesterday. on Herc Legs.

I cant believe these caps are so high.

I guess I don't know how to Reseinjima....
 Shiva.Eboneezer
Offline
サーバ: Shiva
Game: FFXI
user: Eboneezer
Posts: 127
By Shiva.Eboneezer 2016-03-25 00:26:01  
i got MDT -3%, PDT -1%, DT -5% on a Colada
and Acc +54 Atk +25 Mag. Acc +15 on another Colada.

I think weapons have different ranges on stats though?
 Carbuncle.Nynja
Offline
サーバ: Carbuncle
Game: FFXI
user: NynJa
Posts: 425
By Carbuncle.Nynja 2016-03-25 05:07:33  
Odin.Godofgods said: »
I cant imagine ppl would actually buy DMs to try this..
I'd probably throw my PC out of my window if I traded in a Dark Matter and got INT+1 (which I have gotten off one of the free trades).

This campaign isnt doing anything to encourage people to trade in Dark Matters imo.
Offline
Posts: 3572
By Blazed1979 2016-03-25 06:19:11  
I've gotten some wet dream augments, on the wrong pieces of gear =(

Got
Merl.Boots:
CHR+6
+38 accuracy
+23 Atk
+7% WSD%

Val. Hands
INT+11
M.acc +41
M. Burst Dmg +13%
Refresh +1

Gotta be retarded as inbred pig sh!t to spend money or time on getting Dark Matter for this crap
 Asura.Calatilla
Offline
サーバ: Asura
Game: FFXI
user: Calatilla
Posts: 2507
By Asura.Calatilla 2016-03-25 11:00:04  
Has anyone used an actual Dark Matter on these augments? are the results any better or is it the same as using a tech?

Because on these results I`d say it was a total waste of gil to bother with dark matter augments at all.
Offline
Posts: 3572
By Blazed1979 2016-03-25 11:25:12  
Asura.Calatilla said: »
Has anyone used an actual Dark Matter on these augments? are the results any better or is it the same as using a tech?

Because on these results I`d say it was a total waste of gil to bother with dark matter augments at all.
just once and it was a drop from vagary.
cant remember augments, which says everything about the quality of them.
 Sylph.Jeanpaul
MSPaint Champion
Offline
サーバ: Sylph
Game: FFXI
user: JeanPaul
Posts: 2623
By Sylph.Jeanpaul 2016-03-25 13:01:25  
Asura.Calatilla said: »
Has anyone used an actual Dark Matter on these augments? are the results any better or is it the same as using a tech?

Because on these results I`d say it was a total waste of gil to bother with dark matter augments at all.
When it was first discovered, I managed to get these

I can't remember how many tries that was, but probably around 6 or 8. I recall the results I got being along the same lines as what we're getting now with the event.
 Valefor.Kensagaku
Offline
サーバ: Valefor
Game: FFXI
user: Kensagaku
Posts: 145
By Valefor.Kensagaku 2016-03-25 13:25:43  
Had a spare Colada from Ironside spamming so...



BLU is now TH4! Hurrah? (and yes, I held onto it, I want that extra placebo+2 in Salvage!)
Offline
サーバ: Asura
Game: FFXI
user: Sprinkie
By Asura.Floppyseconds 2016-03-25 14:05:45  
Asura.Floppyseconds said: »
Herculean Boots
*AGI +10, MAcc +10, MAB +2-
*AGI +4, Pet: MAB +17
*MAcc +19, MAB +19, TA +1, Crit dmg +4%
*Acc +2, Atk +2, MAcc +7, MAB +7, Crit hit damage +2%
*AGI +10, Acc +12, Atk +12, Pet: DEX +10
*Acc +17, Atk +20, MAcc +11, MAB +11, Subtle *** +5
Herculean Boots
*STR +10, DEX +8, MAcc +15, MAB +15
*STP +3, Pet: STR +8
*Atk +24, MAcc +1, MAB +1, Block +1
*AGI +8, Acc +31, Atk +12, MAcc +9, MAB +9
*VIT +6, Acc +19, Atk +29, MAcc +23, MAB +17
*STR +14, Acc +9, Atk +9, Cure effect received +1%

Complete shiiiiiit
First Page 2 ... 26 27 28
Log in to post.