Post Your Dark Matter Augments Here!

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Post Your Dark Matter Augments Here!
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By Boshi 2016-03-25 14:19:29  
Side comment:
Acc/macc combo that a lot of ppl get on herc boots makes them reeeally good phys macc spell feet



Also stop wasting them on weapons.
 Asura.Calatilla
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By Asura.Calatilla 2016-03-25 15:19:34  
DEX+2 Accuracy +13 Attack +15 Triple Attack +4.....Fern Stone.
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By Asura.Floppyseconds 2016-03-25 15:20:34  
Asura.Calatilla said: »
DEX+2 Accuracy +13 Attack +15 Triple Attack +4.....Fern Stone.

What about Fern stones...?

What piece of gear?

Please post the gear and ONLY dark matter augments please.
 Asura.Calatilla
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By Asura.Calatilla 2016-03-25 15:22:13  
Herc feet, sorry. The augments i posted came from fern stones.
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By Asura.Floppyseconds 2016-03-25 15:33:06  
Asura.Calatilla said: »
Herc feet, sorry. The augments i posted came from fern stones.
Why...?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2016-03-25 16:04:13  
Blazed1979 said: »
Gotta be retarded as inbred pig sh!t to spend money or time on getting Dark Matter for this crap
I remember someone saying they'd aim for QA/TA/DA back when we first started getting info on DM augments. I wonder how they feel about that goal now.
[+]
 Lakshmi.Kingofbastok
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By Lakshmi.Kingofbastok 2016-03-25 23:02:44  



I got these two tonight. The only reason the top one is kind of interesting is because of the +19 int, so stats go up to at least 19. The +7 Fast Cast on the bottom pic is the highest I've gotten so far, so I was pretty happy about that.
 Quetzalcoatl.Trulusia
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By Quetzalcoatl.Trulusia 2016-03-26 00:44:11  
Fenrir.Nightfyre said: »
Blazed1979 said: »
Gotta be retarded as inbred pig sh!t to spend money or time on getting Dark Matter for this crap
I remember someone saying they'd aim for QA/TA/DA back when we first started getting info on DM augments. I wonder how they feel about that goal now.

Exactly the same. My point stands. What else am I supposed to do at this point?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2016-03-26 01:13:39  
Find literally anything else to do?

Points for dedication I guess, but seriously. Go outside, pick up a new hobby, play a game out of your Steam backlog, whatever. Even in game I'm pretty sure you could come up with better ways to spend your time than feeding Oseem billions of gil.
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By Titanfoo 2016-03-26 02:13:36  
The super annoying part is that the Pet augments aren't even good for pet jobs, SE should really do something about putting Pet: INT+4 on all this gear, it's fkin stupid. I understand that getting a godly augment isn't suppose to be easy, but enough with the shitty pet augments on 90% of this gear. This game will be long dead b4 i'll see 2 perfect augments from this system.
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By Asura.Floppyseconds 2016-03-26 02:23:47  
Quetzalcoatl.Trulusia said: »
Fenrir.Nightfyre said: »
Blazed1979 said: »
Gotta be retarded as inbred pig sh!t to spend money or time on getting Dark Matter for this crap
I remember someone saying they'd aim for QA/TA/DA back when we first started getting info on DM augments. I wonder how they feel about that goal now.

Exactly the same. My point stands. What else am I supposed to do at this point?

Honestly, I don't understand the whole "I have nothing to do" attitude.
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By Asura.Floppyseconds 2016-03-27 02:28:30  
Asura.Floppyseconds said: »
Asura.Floppyseconds said: »
Herculean Boots
*AGI +10, MAcc +10, MAB +2-
*AGI +4, Pet: MAB +17
*MAcc +19, MAB +19, TA +1, Crit dmg +4%
*Acc +2, Atk +2, MAcc +7, MAB +7, Crit hit damage +2%
*AGI +10, Acc +12, Atk +12, Pet: DEX +10
*Acc +17, Atk +20, MAcc +11, MAB +11, Subtle *** +5
Herculean Boots
*STR +10, DEX +8, MAcc +15, MAB +15
*STP +3, Pet: STR +8
*Atk +24, MAcc +1, MAB +1, Block +1
*AGI +8, Acc +31, Atk +12, MAcc +9, MAB +9
*VIT +6, Acc +19, Atk +29, MAcc +23, MAB +17
*STR +14, Acc +9, Atk +9, Cure effect received +1%

Complete shiiiiiit
Herc Boots

*STR +7, Acc +4, Atk +4, MAcc +20, MAB +20, Pet: INT +2
*MND +4, Acc +3, Atk +3, MAcc +15, MAB +15, Crit rate +3%, Quad atk +1
*MND +5, MAcc +7, MAB +7, Pet: INT +5
*Acc +20, Atk +20, Pet: STR +3, AGI +1
*Acc +4, Atk +4, Ranged Atk +20, MAcc +20, MAB +20, WSD +1%
*Acc +15, Atk +37, MAcc +4, MAB +4, Crit dmg +1%
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By Asura.Floppyseconds 2016-03-27 11:29:49  
Asura.Floppyseconds said: »
Asura.Floppyseconds said: »
Asura.Floppyseconds said: »
Herculean Boots
*AGI +10, MAcc +10, MAB +2-
*AGI +4, Pet: MAB +17
*MAcc +19, MAB +19, TA +1, Crit dmg +4%
*Acc +2, Atk +2, MAcc +7, MAB +7, Crit hit damage +2%
*AGI +10, Acc +12, Atk +12, Pet: DEX +10
*Acc +17, Atk +20, MAcc +11, MAB +11, Subtle *** +5
Herculean Boots
*STR +10, DEX +8, MAcc +15, MAB +15
*STP +3, Pet: STR +8
*Atk +24, MAcc +1, MAB +1, Block +1
*AGI +8, Acc +31, Atk +12, MAcc +9, MAB +9
*VIT +6, Acc +19, Atk +29, MAcc +23, MAB +17
*STR +14, Acc +9, Atk +9, Cure effect received +1%

Complete shiiiiiit
Herc Boots

*STR +7, Acc +4, Atk +4, MAcc +20, MAB +20, Pet: INT +2
*MND +4, Acc +3, Atk +3, MAcc +15, MAB +15, Crit rate +3%, Quad atk +1
*MND +5, MAcc +7, MAB +7, Pet: INT +5
*Acc +20, Atk +20, Pet: STR +3, AGI +1
*Acc +4, Atk +4, Ranged Atk +20, MAcc +20, MAB +20, WSD +1%
*Acc +15, Atk +37, MAcc +4, MAB +4, Crit dmg +1%

Herc Boots. This time a keeper emerges!

*AGI +4, Acc +4, Atk +4, DA +2, QA +3
*RNG Acc +19, RNG Atk +19, Crit rate +1%
*STR +10, Atk +3, MAcc +9, MAB +9
*Acc +9, Atk +9, MAcc +2, MAB +2, Cure Potency +1%
*STR +6, MAcc +4, MAB +4, Pet: Atk +8, RNG Atk +8
*Atk +9, MAcc +10, MAB +10, Pet: Haste +3%
 Asura.Karbuncle
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By Asura.Karbuncle 2016-03-27 15:06:11  
Magic Accuracy +18, Magic Attack +18, Magic Burst Damage +10%

... On my Herculean Feet.

fff i hate this ._., my Merlinic Feet never get this lucky.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2016-03-27 16:07:10  
Asura.Karbuncle said: »
Magic Accuracy +18, Magic Attack +18, Magic Burst Damage +10%

... On my Herculean Feet.

fff i hate this ._., my Merlinic Feet never get this lucky.
You think thats bad?



I would kill to have those on Vermy's Merlinic head/lg/ft, but nope...because Ossem is an elaborate troll


And I just got DEX+1 acc/atk+19 Quad+3 on nyns herc legs, but I'm using them as a TH piece, and I dont think I'd use those pants over a maxed out Samnuha Tights.
[+]
 Asura.Karbuncle
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By Asura.Karbuncle 2016-03-27 17:56:29  
I think I would have kept those and tucked them away in a BLU or NIN Magic burst/Magic Attack set... and just farmed new hands lol.

maybe even COR or RNG Wildfire/etc...

Thats just an absurd Matk...
 Siren.Kyte
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By Siren.Kyte 2016-03-27 18:06:22  
Yeah- I would certainly not be complaining about them, lol
 Carbuncle.Nynja
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By Carbuncle.Nynja 2016-03-27 18:32:26  
Asura.Karbuncle said: »
I think I would have kept those and tucked them away in a BLU or NIN Magic burst/Magic Attack set... and just farmed new hands lol.

maybe even COR or RNG Wildfire/etc...

Thats just an absurd Matk...

The only job she uses that would have any use of a MAB build is BLU (and I dont have her on BLU that often), and I dont think they're better than Amalric:
INT+14 Macc+20 MAB+50 MBDMG+8
vs
INT+34 Macc+15 MAB+38 CapCircumventingMBDMG+5
 Asura.Karbuncle
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By Asura.Karbuncle 2016-03-27 19:25:46  
Maybe, didn't realize the INT was so low on those.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2016-03-27 19:34:39  
They're better free nuke hands for certain spells (Searing Tempest, Anvil Lightning, Entomb come to mind since Herc offsets reduced dINT with increased WSC on those spells), probably sidegrade or downgrade to NQ hands for anything else, definitely a downgrade when bursting if you're capping MBB (worth noting that BLU's MBB options aren't the best though). HQ hands obviously win with ease.
 Carbuncle.Rasalgethi
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By Carbuncle.Rasalgethi 2016-03-28 10:59:36  
Today try

 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2016-03-28 11:35:53  
Just saw MDmg+20 on Merlinic feet.

I've seen Enm-8, guessing +/- enm goes to 10?
 Bismarck.Artanticos
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By Bismarck.Artanticos 2016-03-28 12:15:03  
Odyssean Cuisses
Acc+17 Atk+17, macc+22, mab+3
WSD +2%
Quadruple Attack +2

[+]
 Odin.Llewelyn
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By Odin.Llewelyn 2016-03-28 12:26:23  
18 Dark Matters a day for a month. Seen Refresh 3 times. Each time was only +1. Like hell I'm gonna be buying Dark Matters after this campaign.
[+]
 Carbuncle.Nynja
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By Carbuncle.Nynja 2016-03-29 02:30:24  
Odin.Llewelyn said: »
18 Dark Matters a day for a month. Seen Refresh 3 times. Each time was only +1. Like hell I'm gonna be buying Dark Matters after this campaign.
Like I said on the previous page, I dont think this campaign did anything to encourage people to use Dark Matter for augs. Sure, people know you CAN get Refresh+2, TH+2, Chance of Block, combined heightened caps over Fern/Taupe/Pellucid's caps. Sure thats cool and thats amazing and all, except you can also literally get STR+1, or you can get Acc/Atk+40 Quad Attack+3 on your merlinic, or you can get INT+15 Macc/Matk+30 MDMG+10 on Valorous.

I dont think anyones going out of their way to farm Dark Matters for augs after this.
[+]
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By Asura.Floppyseconds 2016-03-29 10:48:53  
Asura.Floppyseconds said: »
Asura.Floppyseconds said: »
Asura.Floppyseconds said: »
Asura.Floppyseconds said: »
Herculean Boots
*AGI +10, MAcc +10, MAB +2-
*AGI +4, Pet: MAB +17
*MAcc +19, MAB +19, TA +1, Crit dmg +4%
*Acc +2, Atk +2, MAcc +7, MAB +7, Crit hit damage +2%
*AGI +10, Acc +12, Atk +12, Pet: DEX +10
*Acc +17, Atk +20, MAcc +11, MAB +11, Subtle *** +5
Herculean Boots
*STR +10, DEX +8, MAcc +15, MAB +15
*STP +3, Pet: STR +8
*Atk +24, MAcc +1, MAB +1, Block +1
*AGI +8, Acc +31, Atk +12, MAcc +9, MAB +9
*VIT +6, Acc +19, Atk +29, MAcc +23, MAB +17
*STR +14, Acc +9, Atk +9, Cure effect received +1%

Complete shiiiiiit
Herc Boots

*STR +7, Acc +4, Atk +4, MAcc +20, MAB +20, Pet: INT +2
*MND +4, Acc +3, Atk +3, MAcc +15, MAB +15, Crit rate +3%, Quad atk +1
*MND +5, MAcc +7, MAB +7, Pet: INT +5
*Acc +20, Atk +20, Pet: STR +3, AGI +1
*Acc +4, Atk +4, Ranged Atk +20, MAcc +20, MAB +20, WSD +1%
*Acc +15, Atk +37, MAcc +4, MAB +4, Crit dmg +1%

Herc Boots. This time a keeper emerges!

*AGI +4, Acc +4, Atk +4, DA +2, QA +3
*RNG Acc +19, RNG Atk +19, Crit rate +1%
*STR +10, Atk +3, MAcc +9, MAB +9
*Acc +9, Atk +9, MAcc +2, MAB +2, Cure Potency +1%
*STR +6, MAcc +4, MAB +4, Pet: Atk +8, RNG Atk +8
*Atk +9, MAcc +10, MAB +10, Pet: Haste +3%

Still messing with Herc Boots because why not?

*Acc +8, Atk +8, MAcc +4, MAB +4, DA +3, Pet: DEX +7
*Acc +4, Atk +4, SC Dmg +2%, Pet: Crit Rate 1%
*CHR +7, Acc +23, Magic Damage +2
*INT +8, Atk +3, MAcc +19, MAB +19
*MND +3, STP +5
*Acc +12, Atk +12, Magic Burst + 3%, Pet: DEX +4, Subtle *** +6
 Lakshmi.Kingofbastok
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By Lakshmi.Kingofbastok 2016-03-29 11:17:37  
Carbuncle.Nynja said: »
Odin.Llewelyn said: »
18 Dark Matters a day for a month. Seen Refresh 3 times. Each time was only +1. Like hell I'm gonna be buying Dark Matters after this campaign.
Like I said on the previous page, I dont think this campaign did anything to encourage people to use Dark Matter for augs. Sure, people know you CAN get Refresh+2, TH+2, Chance of Block, combined heightened caps over Fern/Taupe/Pellucid's caps. Sure thats cool and thats amazing and all, except you can also literally get STR+1, or you can get Acc/Atk+40 Quad Attack+3 on your merlinic, or you can get INT+15 Macc/Matk+30 MDMG+10 on Valorous.

I dont think anyones going out of their way to farm Dark Matters for augs after this.

If SE added a synth that let us turn DM into 6 or 12 orbs that could be used instead of regular DM, I could see people trying with those. However, without that change, I completely agree with you about people not wasting their time/gil trying with regular DM, since DM is way too rare/expensive to use, considering how random the augments are.

The only other change that might get people to try regular DM after this is for SE to get rid of the crappy augments like 1-5 +stats and 1-15 +acc/atk/macc/mab and instead make them higher values all the time when you get them. They would also have to make it so you always get like 3 or more augs per try, instead of sometimes getting 1 horrible augment like +1 INT or +1 ATK.
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By aisukage 2016-03-29 19:49:46  






These are the most interesting pieces i have ended up with after all those free DM Augments they gave us.
necroskull Necro Bump Detected! [104 days between previous and next post]
 Asura.Ensane
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By Asura.Ensane 2016-07-11 08:25:47  
Bump time!
[+]
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2016-07-11 09:47:19  
Herculean Helm:
DEX+4 acc+3 att+3 FC+1 pet: PDT-1%
DEX+11 att+10 macc+16 MAB+16
MAB+3 WSACC+4
DEX+5 acc+19 att+19 macc+1 MAB+1 Drain/Aspir potency+8 Block chance+4
CHR+8 acc+10 att+10 macc+10 MAB+10 DA+3
STR+4 Rapid Shot+1 MBD+10%

Merlinic Crackows:
DA+1 WSD+2% QA+2
INT+13 MND+3 CHR+3 acc+20 att+20 macc+1 MAB+1 PDT-3
MAB+1 pet: DA+3 crit+3
acc+19 att+27 macc+15 MAB+15
AGI+9 acc+2 att+2 macc+5 MAB+5 STP+1
CHR+7 macc+11 MAB+11 Refresh+2 pet: DEX+3
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