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Animator's Workshop: A Puppetmaster's Guide 2.0
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-01 07:33:01
TC1/2 = 12% with no maneuvers + 25% with overdrive (this is all magical haste), so that puts you at 37/43% MAGICAL haste.
If you aren't using Optic Fiber. But if you are ODing and you aren't using Optic Fiber, you're doing it wrong. OF will give your Turbo Chargers 16.8% haste with no wind.
With herculean you can get up to 40 of the acc/atk stats but anything over 25 is 'over cap' and more rare to obtain.
30 is the regular cap on stats for Hercs. As far as I have seen, over 30 isn't possible with anything other than perhaps Dark Matter.
Anyway, in regards to Overdrive. You more or less just want to use your Automaton WS set the whole time, while still capping haste. If you have a Geo doing Frailty, and a Dia II, you're almost certainly attack capped. Accuracy is rarely an issue, but if it is you're using a totally different Overdrive setup anyway.
Double attack hits like 98%. Crit hit rate is essentially irrelevant, because String Shredder sucks.
The only worthwhile thing to do is boost up the stats for your WS. VIT can only be obtained on your weapon(I use my Condemners for this), and TP bonus is irrelevant for it. If you have your WS planned out, you pretty much know what WS is going to happen and in what order, so swap between DEX or STR gear for those. That's what I do. Also, you're probably going to need to swap into some DD/hybrid gear when your pet gets hate. This is where Ohtas really shines IMHO.
By dustinfoley 2016-03-01 07:48:56
True that on optic fiber, its always equiped so i tend to forget its there.
I asked in LS the other day, and was told herc went up to +40, I personally have 25 on most my pieces, and have seen only 1 28.
On merlinic i have a few +40 stats so i figured they were the same i just was more unlucky with herc.
I still havent found a gear swap that puts on pet ws sets on its own. I just use a macro to put it on when i see its tp get to 900, then switch back afterwards.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-01 08:00:28
True that on optic fiber, its always equiped so i tend to forget its there.
I asked in LS the other day, and was told herc went up to +40, I personally have 25 on most my pieces, and have seen only 1 28.
On merlinic i have a few +40 stats so i figured they were the same i just was more unlucky with herc.
I still havent found a gear swap that puts on pet ws sets on its own. I just use a macro to put it on when i see its tp get to 900, then switch back afterwards.
Yeah, Merlinic goes up to 40 for some reason but we get gimped on PUP :/
I don't use gearswap on PUP since I find it to be less useful. I control everything manually. Pretty much what you have to do for PUP. I recall having a conversation with Falk about perhaps writing a rule that looks at your pet's tp and swaps gear accordingly, but I still feel like that might not be the best some times.
Cerberus.Jiko
サーバ: Cerberus
Game: FFXI
Posts: 1741
By Cerberus.Jiko 2016-03-01 14:39:16
So, if Im understanding correctly, With the setup you posted, Dustin, I should, as master, be able to continue to TP and WS with auto during OD? That acc is still there on anything relevant?
By dustinfoley 2016-03-01 14:46:38
That was more of a 'get the max out of overdrive' set. If you want to keep fighting stuff at the same time as your pet it will depend on a few things.
1) Is it trash/exp mobs (i119 in resinjema?): If so then yes, ohtas + akamochi will cap you and your pets acc and still give some atk, you obviouslly will lose a lot of acc/atk/da/ta etc but overall, your pet will be maximized for dmg.
2) Is it an nm with high eva
If so, chances are you wont be able to have enough acc at the same time as the pet, and would be better off in a hybrid set (some acc for you some for pet), but doing this makes your pet lose a lot of potential and kinda wastes overdrive. You could switch akamochi for shiromochi, and use a hybrid set to make up some of the missing acc.
Cerberus.Jiko
サーバ: Cerberus
Game: FFXI
Posts: 1741
By Cerberus.Jiko 2016-03-01 14:57:26
I see Tru go nuts on NMs, SCing for 10k+ like mad, im sure, kinda why I was hoping to see more .. I know im not anywhere near that, but its a goal im trying to work on. I just wish it was easier to search for pet related gear/augments ><
サーバ: Sylph
Game: FFXI
Posts: 89
By Sylph.Kakashiiix 2016-03-06 13:32:50
So trying to get back into game and been reading posts of automaton tanking well in escha ru aun. Does anyone have any up to date gearsets mainly for pets? Been sitting on pett DA, acc and DT . Is rao > taeon for pet? Ve/ve still king?
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-06 14:32:22
So trying to get back into game and been reading posts of automaton tanking well in escha ru aun. Does anyone have any up to date gearsets mainly for pets? Been sitting on pett DA, acc and DT . Is rao > taeon for pet? Ve/ve still king?
If you go on over to the PUP tanking thread, I did a comparison between a maxed out taeon vs rao. Rao +1 is always best, but Rao and max Taeon are close. So close it doesn't matter much. Taeon pulls ahead the harder a mob hits though.
VE/VE is most useful before 1200jp, otherwise there is absolutely no reason to use VE/VE for tanking. Well, there is one. But it's literally for one mob, which is a Reisenjima Helm, which you probably are not fighting.
サーバ: Sylph
Game: FFXI
Posts: 89
By Sylph.Kakashiiix 2016-03-06 15:04:38
Thanks
Cerberus.Jiko
サーバ: Cerberus
Game: FFXI
Posts: 1741
By Cerberus.Jiko 2016-03-07 12:43:30
Used event dark matter on Herc feet, got Acc/atk+10, haste +1, MAB/MAcc+10 and Pet MAB+30. Win, or keep trying? Wasnt specifically going for blm frame gear, but if its worthwhile to keep, I'll do so.
By dustinfoley 2016-03-07 12:47:11
Pet can have 40 mab/macc i believe so if your going for mage fram your better off going the pet path and trying for those stats.
acc/atk 10 is kinda low (caps at 30), and no triple attack makes it less than desirable for master.
Cerberus.Jiko
サーバ: Cerberus
Game: FFXI
Posts: 1741
By Cerberus.Jiko 2016-03-07 13:14:37
I wasnt expecting to go that path, I was going master WS, but i can always get a 2nd pair pretty easily. :)
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3592
By Phoenix.Capuchin 2016-03-07 14:03:41
Quetzalcoatl.Trulusia said: »If you go on over to the PUP tanking thread, I did a comparison between a maxed out taeon vs rao. Rao +1 is always best, but Rao and max Taeon are close. So close it doesn't matter much. Taeon pulls ahead the harder a mob hits though.
Yeah I was also involved in that discussion and ultimately I agree with Tru that Taeon (Pet: DT-4% aug) and Rao C are basically sidegrades.
I was actually originally more on the side of Taeon DT-4% > Rao, but lately I tend to use more Rao primarily for the master Regen. The extra 1% DT- on max Taeon is theoretically nice, but I basically never run into situations where it's really a significant difference. If I was fighting something with really potent non-physical damage I might rock 4/5 Taeon with Anwig though.
Rao+1 is undeniably the best, but it's a minor enough advantage that it's likely a huge waste of gil, or purely a vanity project if you're loaded. Again, the improved DT is so rarely of practical use given the lack of enemies that should really threaten to kill the puppet outside of stuff like one-hit KO/Death, Doom, locked down from status effects, etc.
Quote: VE/VE is most useful before 1200jp, otherwise there is absolutely no reason to use VE/VE for tanking. Well, there is one. But it's literally for one mob, which is a Reisenjima Helm, which you probably are not fighting.
Honestly, even pre-1200jp I don't think VE/VE is ever particularly necessary. I tanked everything in Zitah/Sky (except WoC) and Reisen T1-T2 with a less-than-1200 automaton (Soulsoother head/VE body) with little issue.
I guess one POSSIBLE use for VE/VE is if you go into a fight knowing the puppet might just die thanks to some sort of one-hit KO/Doom (say, Duke Vepar), and want a way to get hate back faster on a re-summoned puppet via Heady Artifice/Invincible. Obviously an incredibly niche situation though (and there are other alternatives for similar situations, like summoning a trust tank for backup if you're lowman under 6, or having a dedicated player backup tank). Similar purpose to what Tru is alluding to for Reisen HELM NM, using Invincible as a one time hate generating tool.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-07 22:33:57
Pet can have 40 mab/macc i believe so if your going for mage fram your better off going the pet path and trying for those stats.
acc/atk 10 is kinda low (caps at 30), and no triple attack makes it less than desirable for master.
Pet stats are capped at 30 for Hercs gear, except maybe they go higher with dark matter. That said, I have not personally ever seen higher than 30 on Hercs WITH dark matter.
サーバ: Sylph
Game: FFXI
Posts: 89
By Sylph.Kakashiiix 2016-03-12 23:24:00
wheres the best location to get cp soloing as pup?
Carbuncle.Xylus
サーバ: Carbuncle
Game: FFXI
Posts: 29
By Carbuncle.Xylus 2016-03-20 05:26:34
Greeting all. I have a couple question for the PUP enthusiasts like myself.
Anyone have an updated capped Acc and High Acc sets for Automaton WS set they can share?
Is it usually better to go with automaton skill over stats or is it WS dependent?
What are the general best WS to focus on for automation. I typically get my best numbers from Bone Crusher, Chimeria Ripper for melee and Arcuballista for ranged but I see posts about Daze and Armor Sshatterer topping it but I have yet to produce those numbers. What am I missing?
By dustinfoley 2016-03-21 08:48:10
Greeting all. I have a couple question for the PUP enthusiasts like myself.
Anyone have an updated capped Acc and High Acc sets for Automaton WS set they can share?
Is it usually better to go with automaton skill over stats or is it WS dependent?
What are the general best WS to focus on for automation. I typically get my best numbers from Bone Crusher, Chimeria Ripper for melee and Arcuballista for ranged but I see posts about Daze and Armor Sshatterer topping it but I have yet to produce those numbers. What am I missing?
As far as acc/high acc goes it will depend on where you have haste from, and what weapon you are using.
High acc:
main - ohtas
neck - empath
ear - rimeace
ring - thurand
ring - overbaring
waiste - hurc
back - karagoz +1
Thats 21/25% haste, so 1 piece of taeon with 4% haste and 25 acc.
Other 4 pieces with hurc and 30+ acc (cap is 40 for acc without dark matter).
Thats 265-300 ish acc depending on herc augments.
Shiromich will add another 140.
Target marker will reduce enemy eva by 16.5% (vs beast masters run wild which is +25% for 5 min every 15, slightly less % but we can maintain ours indefinitely)
Your pet will be at 1400 + acc, and ignoring 16.5% of enemy evasion.
As far as acc/atk vs skill. I believe its 1 skill = 1 atk and 0.85 acc, so 99% of the time raw acc/atk will win. The only time skill makes a difference on ws is stuff like magic mortar and canabal blade i believe.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-21 22:43:02
As far as acc/high acc goes it will depend on where you have haste from, and what weapon you are using.
High acc:
main - ohtas
neck - empath
ear - rimeace
ring - thurand
ring - overbaring
waiste - hurc
back - karagoz +1
Thats 21/25% haste, so 1 piece of taeon with 4% haste and 25 acc.
Other 4 pieces with hurc and 30+ acc (cap is 40 for acc without dark matter).
Hercs can only get up to 30 pet atk/acc, but with Taupe stones they can also get up to 15 DEX. Due to PUPs innate accuracy bonus, this means that a perfect Herc piece with 30acc and 15Dex will give EXACTLY 40 accuracy. So you aren't looking specifically for 40 raw accuracy on Hercs, you have to get the Dex also. It is INCREDIBLY difficult to get this. From what I have seen, Dark Matter doesn't seem to increase either of those caps.
Thats 265-300 ish acc depending on herc augments.
Shiromich will add another 140.
Target marker will reduce enemy eva by 16.5% (vs beast masters run wild which is +25% for 5 min every 15, slightly less % but we can maintain ours indefinitely)
Shiromochi adds 108 base accuracy, or 118 for Puppets(I believe Automaton Accuracy bonus applies after food).
Target marker works a bit different than that. It's 5/15/30/45% of evasion ignored on regular mobs, and 2.5/7.5/15/22.5% for NMs(Attuner works the same way). It's still super good, but you basically have to use triple thunder to hit 140+ mobs and that kinda makes everything else you do suck :/. Really good for Overdrive though.
What are the general best WS to focus on for automation. I typically get my best numbers from Bone Crusher, Chimeria Ripper for melee and Arcuballista for ranged but I see posts about Daze and Armor Sshatterer topping it but I have yet to produce those numbers. What am I missing?
That's about right. I posted some time back about automaton WS. Bone Crusher is the theoretical best, only perhaps outdone by Slapstick against specific targets with a set built specifically for Slapstick.
Chimeria Ripper and Arcuballista both have high ftp and are STR/DEX based, making them great for single hit damage WS.
Daze has the same ftp as Chimeria Ripper, but it's a 100% DEX based WS(Arcuballista is 60%DEX, Chimeria is 50%STR). Depending on your set, Daze COULD outdo both of them depending on your setup and gear.
If only we could get VIT on Hercs gear for Bone Crusher... which brings me to this...
Quote: [Current Known Issue]
An issue wherein the following properties, which are supposed to be added when enhancing Herculean gear with Arcane Glyptics, will not be added if “Type: Pet” is selected from the options given by NPC “Oseem”:
Pet: VIT+ / Pet: MND+ / Pet: CHR+
Now I have to get another set of Hercs for Bone Crusher :/(But secretly :D)
By dustinfoley 2016-03-22 07:13:47
Interesting info;
1) didnt know shiromochi was 108, most places (other than bg) list it as 140 still
2) Not so sure on herc caping at 30 acc/atk but i can test that easy enough tonight. Only confirmed pet augments are on the bst armor (bg wiki doesnt even list any values for herc, and all of the caster pet gear 'needs verification')
3) odd about the target marker having reduced affects on nm, i dont see that listed on any wiki nor on the official forums post about it, so thanks for the heads up. Any link to a post/testing?
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-22 09:01:36
I've dumped thousands of stones into Hercs gear making high accuracy sets and WS sets for PUP. I've never seen anything higher than 30 for acc/atk/mab/macc. I DOUBT anyone has done as many as I have(specifically for pets), but of the people I know who have also done many augments no one else has reported anything higher than 30. I don't edit wikis, there are only a handful of people who do. They probably don't play PUP(Dasva does, actually. But I dunno how much he has done with it lately.)
Target Marker and Attuner are things I discovered myself. I thought it was odd that even at triple thunder my puppet would miss against 145 mobs even though the math had me having well over 2000 effective accuracy. Then SE made a post about Resister 1 and 2 about their effect being halved against NMs. So I redid the math using half the potency for Target Marker and found that my accuracy was still too low, but if I could get to a certain point in base accuracy I should be able to hit again. So I went and built a very high accuracy set of Hercs gear to go test it out. And it worked, capped hit rate.
Attuner wasn't tested as vigorously as Target Marker was, instead I just slipped it in from time to time and made notes. At times when I should have been attack capped, I wasn't. Granted, that whole STR vs. VIT thing is pretty hard to calculate for against high level targets. So there is that.
Carbuncle.Xylus
サーバ: Carbuncle
Game: FFXI
Posts: 29
By Carbuncle.Xylus 2016-03-29 12:54:35
Is there an effective way to filter your sets using /equipsets. I have multiple Herc and other gear for PUP but am usually have to pick and choose which is carried making changing out when situations deteriorate more cumbersome. And there is very little in terms of GS that I have found that can truly account for the extensive play PUP can do.
What is Slapstick's modifier? I have not used is much over other options so don't know the damage potential for it. Also, do you have any pet WS sets that focus DA/Crit augments for pet?
By dustinfoley 2016-03-30 06:51:58
Use organizer.
Put EVERYTHING that isnt used by pup away,
Put all pup gear in wardrobe/inventory
//org freeze
Then when ever you switch to pup just use organizer to pull all your gear needed. (//org o)
Before you leave the mog house, type //gs validate
This will tell you if organizer missed any items, if it did, just type org o again.
Pet ws sets are a pain. You have to manually force yourself to equip them when pet tp is at ~900. GS cant detect pets current tp, and isnt fast enough to equip pet ws set since they are instant and it would require packet detection of the ws. I have tried multiple methods and asked multiple people and have just had to accept the sad conclusion.
Due to the above i havent focused much on pet ws set since. I have a pet ws set but its mostly + skill/acc/atk/ whatever id wear in a pet only dd set.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-03-30 08:17:50
What is Slapstick's modifier? I have not used is much over other options so don't know the damage potential for it. Also, do you have any pet WS sets that focus DA/Crit augments for pet?
Slapstick is 30%STR and 30%DEX. It's not awesome.
As for pet WS sets, I have three that I use.
The first one is my Dex set. It's the same as my high accuracy set and I use it for Arcuballista, Daze, Armor Shatterer, Armor Piercer and Slapstick. For Arcuballista, Daze and Armor Piercer I swap out the head for Karagoz +1 and Disperser's with max pet tp bonus. You could use an augmented Ormahzd with pet tp bonus also, but I never bothered getting the stones for those augments.
Second set is for String Shredder, Chimeria Ripper, Bone Crusher and Knockout. I focus heavily on double attack. 5/5 Taeon with DA 5% in this setup, along with 3% on ear and 4% on waist. For Chimera I use TP bonus gear.
The last set is for Magic Mortar. It's all Rao gear except for the head, Overbearing ring and Gnafron's Adargas. I made this set after SE released the info on Automaton WS, and found out quick that Flame Holder is bugged SPECIFICALLY with Magic Mortar, and that the WS is garbage without it. If it worked properly it would be the best automaton WS by far on anything where you weren't constantly resisted. But it doesn't so *** SE.
By inkydo 2016-03-30 14:35:02
Quetzalcoatl.Trulusia said: »
Automaton's have a native -6dt(-16/256) separate from Stout servant. I think that source might be multiplicative, but I dunno for sure.
For people that have PM'd me asking for advice/guides/gear suggestions for tanking on PUP, I'm working on it. I'll make a separate topic for it when I am ready. Hopefully I can get my stuff together and finished by this weekend some time.
Did anyone ever find out if this is true? the Native -6DT?
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-04-05 01:04:34
Viscuius's Mantle
Overload Rate -10, Automaton LV +1!!!!!!!!!!!!!
:D!!!!!!!!!
By Mckellar 2016-04-05 02:16:42
It's... it's beautiful! I NEVER thought we would get one of those.
Asura.Patb
サーバ: Asura
Game: FFXI
Posts: 86
By Asura.Patb 2016-04-05 02:32:05
Do you know if that is going to make the same kind of impact as it does for smn? aka 28 acc, 37 attack, 5 to all stats? Please keep us updated on your findings.
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-04-05 03:20:16
I'll have the cape in a minute, I'll edit this post with my findings
Leviathan.Stamos
サーバ: Leviathan
Game: FFXI
Posts: 1239
By Leviathan.Stamos 2016-04-05 03:31:16
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2016-04-05 03:45:00
Just going to post again to bump and whatnot since Stamos posted.
On my tank Automaton, base stats are:
4471 hp
1041 acc
1218 atk
808 eva
1251 def
After Cape:
4484 hp
1073 acc
1247 atk
831 eva
1298 def
Under Construction
Node 122
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