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[dev1151] Job Adjustments: Rune Fencer
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-10 10:49:15
If the situation doesn't exist the job is useless lol. I don't even...
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-07-10 10:52:00
How about run in the sch instead of the pld! Inspiration is better than anything pld give to that pt :P
But yeah if it can survive them, run best use def seems those <25% colonization rate WKR since I believe they hold hate better than pld with spell/ja!
edit: so zelus+orvail > athos +w/e legs ? Also I can't get that 10% haste legs yet D:
Zelus is > Athos as long as you are 2% or less over capped gear haste with zelus.
If you have 25% haste with athos, the 2%FC is giving you an extra 1% reduction over the gear cap.
no +1:
ItemSet 307513
Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2013-07-10 10:52:47
(can you even block with 0?)
I want to say I have before, but I can't say 100% that I was using a subjob without any shield skill. I'm pretty sure when I was BLU/NIN or something when I made the mental note though.
That's not to say it's useful either way.
By Heimdel 2013-07-10 10:53:29
Yes can block with 0 and you can get skill for subjobs.
By Enuyasha 2013-07-10 10:55:21
If the situation doesn't exist the job is useless lol. I don't even... Situations do exist. The job is only "useless" for Delve Bosses and content of its ilk [Legion,maybe Einherjar II] (which is[are] the only group event[s] right?). Continue down the lazy argument path instead of furthering the job by actually researching what it has and can do. "LOLIDONTEVENYOUDONTUNDERSTANDLOLIMJUSTGOINGTODETERTODRKANDSAMLOL" .
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-10 10:56:21
In my world where that pika belt doesn't exist I use thaumas body and twilight belt for capped haste <.< (and also can't change my mirke cause cor is main!)
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-10 10:57:17
Enuyasha, just so you don't bother quoting my posts anymore know that I blocked you to make my forum experience more enjoyable.
By Enuyasha 2013-07-10 10:58:04
Enuyasha, just so you don't bother quoting my posts anymore know that I blocked you to make my forum experience more enjoyable. Thats cool<3 Now i dont have to respond to your DDbox comments and how you dont understand RUN as a job and refuse to work to find out how it fits :)
and have you respond to anything said with "you just dont understand" or "But DRK and SAM!"
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-07-10 11:15:11
thx, time to skill up my cc till I make +1 feet!
Need also to unlazy and farm bayld for Hurkan - run/nin test!
edit: nvm feet are leather!
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-07-10 11:21:39
Np, lets see those max emnity sets!!! My inv isn't nearly stretched enough to be happy I have all I need.
By Enuyasha 2013-07-10 11:25:26
Do you really want any quickmagic pieces in your precast set :<
I would definitely like to see more optimal sets than have everyone "give up" and just have meh Lunge,WS,and TP sets up.
By kenshynofshiva 2013-07-10 11:26:56
For us runs on a budget this baby looks cheap to make:
Voay Sword 99 Great Sword DMG:189 Delay:504 Attack+20 Enmity+15 PLD / DRK / RUN
Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2013-07-10 11:32:59
Technically Bereaver is cheaper(and better).
By kenshynofshiva 2013-07-10 11:37:13
Nah I wouldnt say cheaper opportunity cost or I can spend plasm better elsewhere unless you get the actual GS drop I say better for sure but its for a budget cause the drop was cake and other items look easy as heck.
Phasm farming on my server has died way way way down well I think the server on na side has pretty much died.
Phoenix.Thorbean
サーバ: Phoenix
Game: FFXI
Posts: 397
By Phoenix.Thorbean 2013-07-10 11:51:46
Do you really want any quickmagic pieces in your precast set :<
That's for recast but also works as precast too. (Stuff you don't need potency/whatever for). I'd worry about missing midcast swaps with 80%FC, 73% is already crazy fast for most stuff you would want to be casting mid fight.
By kenshynofshiva 2013-07-10 12:00:40
It really just hit me with the super fast cast merits RUN really is the rebirth of rdm/nin tank just without the heals. How fast can it toss stoneskin now....
Phoenix.Brixy
By Phoenix.Brixy 2013-07-10 13:04:18
Takes about 2 seconds to cast stoneskin on run lol. Don't need cures if you never take damage!
Edit: Some of the recasts to show rdm 2.0. sorry rdms :/
[+]
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-07-10 13:13:11
Max enmity set:
ItemSet 307517
サーバ: Sylph
Game: FFXI
Posts: 144
By Sylph.Organic 2013-07-12 22:22:33
doesnt enmity cap at +50?
サーバ: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2013-07-12 22:26:04
No, -enmity caps at 50. +100% enmity isn't the same as -100% enmity.
サーバ: Sylph
Game: FFXI
Posts: 144
By Sylph.Organic 2013-07-12 22:27:28
Phoenix.Dramatica said: »No, -enmity caps at 50. +100% enmity isn't the same as -100% enmity.
thats good to know...learn something new every day
thanks!
サーバ: Phoenix
Game: FFXI
Posts: 1285
By Phoenix.Dramatica 2013-07-12 22:34:54
I really want to try a low man shin with a run/nin and whm for fun. This is late but are you serious? Lowman shin? You can already solo it without brew, and any DD+WHM will kill it easily.
[+]
By kenshynofshiva 2013-07-16 15:39:56
Takes about 2 seconds to cast stoneskin on run lol. Don't need cures if you never take damage!
Edit: Some of the recasts to show rdm 2.0. sorry rdms :/
Sweet.....
Cerberus.Conagh
サーバ: Cerberus
Game: FFXI
Posts: 3189
By Cerberus.Conagh 2013-07-16 15:47:49
Enuyasha, just so you don't bother quoting my posts anymore know that I blocked you to make my forum experience more enjoyable. Thats cool<3 Now i dont have to respond to your DDbox comments and how you dont understand RUN as a job and refuse to work to find out how it fits :)
and have you respond to anything said with "you just dont understand" or "But DRK and SAM!"
Enuy is right... In a sense, RUN is not useless, it's so far only a very small Niche of events, I'm sure SE will add something rediculous that is only weakened by RUN JA or something.
I mean Hey once upon a time, everyone said LOL SCH. Now look at the job.
06-12-2013 02:19 PM | Slycer | BG Translator | |
| | Mocchi: Rune Fencer Merits
Hello!
This post is to inform you about the merits for Rune Fencer.
The current plan is to introduce the following items as "Group 1" and "Group 2" merits.
Regarding the exact values, since adjustments are ongoing, there is a possibility that they may change prior to implementation.
Additionally, as long as we do not run into any major problems, these will be implemented on the test server update which will take place on Friday, June 14.
Rune Fencer Merits
Group 1 - Rune Enchantment Effect
Elemental resistance of rune enchantment increases by +2 per merit.
- Vallation Effect
Magic defense increases by +1 per rune per merit.
- Lunge Effect
Lunge accuracy increases by +3 per rune per merit.
- Pflug Effect
Resist rate increases by +1 per rune per merit.
- Gambit Recast
Recast is reduced by 10 seconds per merit.
Group 2 - Job Trait: Inspire
Enhances Vallation and Valiance with casting speed reduction.
Additional merits decrease casting speed by 10%.
- Job Trait: Sword Sleight
Enhances Swordplay with a Subtle Blow effect.
Additional merits increases the Subtle Blow effect by +5.
- Job Ability: Battuta
Recast Time: 5 minutes, Duration: 90 seconds
While in effect, grants a bonus to parry rate. Additionally, upon parrying, attacks will be countered with damage dependent on the enchanted runes present when the parry was activated.
Additional merits increase the parry activation rate by 4% per merit and the counterattack damage by +4 per rune per merit.
- Job Ability: Rake
Recast Time: 5 minutes, Duration: 30 seconds
Consume active runes to reduce the elemental resistance of the target.
Additional merits extend the effect duration by 3 seconds per merit.
Translated by: Slycer | |
06-14-2013 03:56 AM | Gildrein | Community Rep | |
| | [dev1151] Job Adjustments: Rune Fencer
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06-17-2013 11:37 AM | Slycer | BG Translator | |
| | Mocchi: About Rune Fencer
From the list of problems with Rune Fencer playing an active part as a tank, the first thing that comes to mind is physical attacks. As of right now, its ability to counter against physical attacks is too low. Even if you eliminate this problem to some extent, many paladins have Aegis or Ochain, and because of their existence, its very difficult to expect another job to play the role of a tank in the same way. I think monk would be more qualified as a tank.
Thanks for your feedback.
Ability to counter against physical attacks
This will not be unique to rune fencer, but we plan to add equipment which reduces the amount of physical damage taken for all jobs.
As you have said, the ability to counter against physical attacks is best done by Paladin, and this superiority is intentional.
Rune fencers were not intended to be strong against physical attacks, so there are no plans to make additional adjustments specific to rune fencer to allow them to excel at this as much as Paladins.
Comparison against Paladin with Aegis/Ochain
We have previously discussed this in interviews and on the forums. If you compare on terms of magic defense alone, there is an advantage for Paladins with Aegis as it can evenly reduce the damage taken of all elements. However, rune fencer excels at reducing not only the damage taken from specific elements, but can also frequently resist abnormal status effects.
Additionally, while Aegis applies only to the Paladin itself, Rune fencer can also cut elemental damage taken by party members within the area of effect, so in this respect, the contribution to reducing overall damage taken by the party can be higher than that of an Aegis Paladin.
Also, from a more fundamental sense, it's spurious to compare an Ochain or Aegis Paladin to Rune Fencer in its current state. Once job-specific equipment corresponding to mythic and relic has been added for Rune Fencer, we can reassess whether the balance is appropriate and make any additional needed changes at that time.
Regarding the performance of Rune Fencer
In some respects, it is difficult actively fighting and tanking at the same time, and we do understand this.
With the addition of the merit points previously discussed as well as artifact armor, we believe that it will help improve the simultaneous fighting and tanking ability of rune fencer.
Since these will be the only adjustments at this time, we do not expect it to immediately be at its strongest level, but we will continue to make any adjustments necessary to improve the playability of Rune Fencer.
Translated by: Slycer | |
06-17-2013 02:09 PM | Camate | Community Rep | |
| | Greetings,
Physical damage mitigation
Moving forward we plan on adding more equipment that reduces physical damage taken for all jobs, not only rune fencer.
The fact that paladin is the job that is most apt to deal with physical damage will not change; however, our goal is to bring other jobs closer to where paladin is currently.
Rune fencers are not supposed to be strong defenders against physical damage, and as such we have no plans to add stats that will make them like a paladin.
Comparisons to paladins with Aegis/Ochain
When comparing magic defense between the current rune fencer and equipment to a paladin that is completely decked out, a paladin with Aegis will be better at reducing the magic damage of all elements. However, since rune fencer excels at elemental defense, they are also extremely strong towards status ailments in addition to elemental damage.
Also, the effects of Aegis only apply toward the paladin, while rune fencers are able to spread the elemental damage reduction effect to party members making them extremely beneficial in party situations. When adding job-specific equipment to rune fencer moving forward, we will be paying careful attention to the balance between them and Aegis/Ochain and be making necessary adjustments.
Rune fencer stats
We understand that there are aspects that make it difficult for rune fencer to act as a tank and players often see them as being in a support role instead.
With the addition of the rune fencer merit point category as well as artifact equipment, we plan on making adjustments to make it more possible for rune fencers to tank and shine even more on the support front.
These are not the only adjustments that will be made, so rest assured that we will continue to adjust this job.
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06-17-2013 04:14 PM | Slycer | BG Translator | |
| | Mocchi: Follow-up Frenzy
Rune Fencer
I'm not particularly familiar with Paladin, but doesn't the effect of Iron Will together with Rampart also apply to party members?
Am I misunderstanding this?
Yeah, I'm very sorry about that. The effect of Iron Will does extend to party members.
[[I think they're talking about the Inspiration trait here, but I don't see it mentioned directly.]]
For Valiance, while the adjustment may be difficult, we would like to work out the effect so that it can be granted to party members as well.
Mocchi and everyone else, thanks for your good work over the holiday.
A while back, the development team talked about giving more meaning to defense, along with improving the defense of individual pieces of equipment to reduce damage taken further. If you're planning to continue adding equipment which directly cuts damage taken, are you still considering adjustments to the enemy attack/defense ratio and the mechanism for how defense reduces damage taken?
Eventually, we do plan to implement an adjustment which allows defense to be utilized better to cut damage taken; however, this may take a considerable amount of time to develop.
Since there are a lot of higher level monsters being added, and new content still to be implemented, while we work to balance the defense mechanism, we want to prioritize bridging the gap temporarily by adding equipment with which all jobs can cut damage taken.
Translated by: Slycer | |
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