IiPunch - Monk Guide |
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iiPunch - Monk Guide
Legs should be good for VS when uncapped attack
I haven't posted anything since I haven't seen confirmation on augment caps yet. Some pieces are useful even without augments, though.
Ramuh.Austar said: » I haven't posted anything since I haven't seen confirmation on augment caps yet. Some pieces are useful even without augments, though. Should be 99% reliable. Asura.Geriond said: » Ramuh.Austar said: » I haven't posted anything since I haven't seen confirmation on augment caps yet. Some pieces are useful even without augments, though. Should be 99% reliable. Ah, my mistake.
These are the R15 stats, which can be extrapolated for R20 stats, especially if you take the datamines R30 stats into consideration. Cap: Attack 15, Skillchain dmg 8% Doublet: attack 15, STP+4 Gloves: attack 15, TA DMG 5% Hose: attack 15, Physical dmg limit +4% Feet attack 15, MAB +30 Yeah, I have R30 in my simulations already since that's what my parser gets from wiki and it sounds like work to manually change them. Weren't R20 ones posted though on that update?
The R15 versions were taken from the NPC, while the R30 were taken from datamining.
No one posted the R20 versions yet, but anyone with V15 Arebati clear would be able to see them on the NPC. Probably R15 ones I recall seeing then. I do have some (surprising to some) simulation results with R30 gear and 3 step self skillchains, but if R30 isn't obtainable, those numbers don't really mean a whole lot which is why I haven't really cared to post any.
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Asura.Geriond said: » The R15 versions were taken from the NPC, while the R30 were taken from datamining. No one posted the R20 versions yet, but anyone with V15 Arebati clear would be able to see them on the NPC. Chiaia datamained augments cover every rank from 1 to 30 So I have to ask. How do Sakpata's fists stack up against Godhands? I haven't seen any breakdown on it. I'm curious to know how close they come at R 20.
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I don't even need to check math for it to tell you, that it's not even close.
Not a MNK-only question but let's try asking here first.
So LS friend of mine has been having a strange issue and I can't find a reasonable explanation for it. He's trying to land Shell Crusher on some low level targets, but most of the time it doesn't land even though he's using BiS Acc/Macc gear. How does he know it doesn't land? Because he tries to overwrite the effect with a weaker one. When Shell Crusher landed, the weaker effect will give "no effect" message. When it didn't land, the weaker effect will. He's been trying on Tigers and Raazs in Kamir Drifts Then matamata in morimar basalt fields and a pugils + toads in marjami ravine. He even tried locking his gear to the Shell Crusher set to be sure it wasn't a problem with Gearswap, but same result. If it never landed I would've been led to think it's a recent bug with Shell Crusher. But since it sometimes, very rarely, does land, then I'm left with no clue. Surely with BiS gear Shell Crusher shouldn't be resisted on such low level targets? What could the culprit of this issue be? Offline
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I tried it and it landed 5/5 on Tigers and Raaz in Kamir, but I verified it simply by waiting till it wears off (it shows in log when it wears off). So its probably some problem with debuffs overwriting each other or something.
I thought about that, but if were a case of lower buff overwriting a higher then frightful roar should always give the "landed". Message. The fact that most of the time it does but sometimes it gives the "no effect" (meaning a similar but stronger effect was already up on the target, leaves me confused.
What else could his problem be? That sounds like a bug to me. Because some of the spells didn't land, that means Shell Crusher effects applied but only some of them would stick long enough for it to show.
This feels like it was wearing off quickly. The BST usually used this to check out their pet effects on monsters. Maybe you can give it a try: https://www.ffxiah.com/item/12408/absorbing-shield What is BIS shell crusher btw?
Using this atm Leviathan.Andret said: » That sounds like a bug to me. Because some of the spells didn't land, that means Shell Crusher effects applied but only some of them would stick long enough for it to show. He got the wears off message only those times where Frightful Roar gave "no effect" message, which rightfully means the effect couldn't land because a stronger version was already there. He was dualboxing MNK with BiS (or close to BiS?) shell crusher gear and a BLU. I'll forward the BST trick to him anyway. Once I'm home I'm gonna go do the same test Simon did myself. If this is a bug, I'm wondering what it could be honestly. @Bippin I think his set is the same but has Macc+30 cape. Offline
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Maybe the overwrite mechanic in this case is based not how potent is effect, but based on duration. Roar has 3 min duration and Shell Crusher is 3min at 1000TP. Maybe sometimes he applied 3 min duration def down from Shell Crusher and was able to overwrite it and sometimes it was longer and he couldnt.
Asura.Sechs said: » Once I'm home I'm gonna go do the same test Simon did myself. Remember to be patient, it takes a while for effect to wears off :) Loved your idea, thought we finally found the culprit, but alas it didn't work.
So I went and did some tests for the past few hours, some of the things I'm about to say were probably already known, but I'll confirm them I guess Shell Crusher
BLU spells
I didn't test if Tenebral overwrites Sweeping Gouge or Frightful Roar. Ok so tl;dr
Shell Crusher always overwrites itself no matter the TP. The 3 BLU spells always overwrite Shell Crusher. The 3 BLU spells never overwrite themselves or one of the other two, no matter the potency/duration. Shell Crusher never overwrites any of the 3 BLU spells, regardless of TP/Macc. Asura.Evildemon
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Does anyone have updated sets that use Mpaca for Tp, Hybrid and ws sets?
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Did they ninja fix the broken tp bonus on the head, or does it still not work?
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GlassyCraver said: » Did they ninja fix the broken tp bonus on the head, or does it still not work? afaik it still doesnt work. I have seen some Spirit Within test here somewhere. Offline
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alright monk nerds
what's a natural weapon progression for non-rema while i learn how to farm 50k beads all over again i have some suwaiyas i guess i got while i was doing aeonics years ago and i equipped it for memes but it's probably not that good so hmu with the recs karambit, it's pretty competitive in most scenarios. it will beat some of the lower options like spharai. it's good enough i wouldn't make godhands either if you have other weapons in mind.
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i don't have any other aeonics currently in mind other than heishi just because i wanna play nin for irrelevant content, so no real loss in aiming for godhands. definitely not making vere.
ambuscade weapon is a realistic goal, but i'm tied up making sword/dagger for other jobs this month, unless i somehow manage to do an obscene amount of ambuscade and i get enough gallantry zzz thanks for the suggestion, aus. if you're on asura an aeonic doesn't cost much more than a pulse weapon so i'd pick godhands if i had the choice. bead farming is boring, though.
suwaiyas aren't bad but also look at jolt counters for a very easy to obtain and decent h2h. |
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