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Achievement Suggestion Form
Fenrir.Scragg
Administrator
サーバ: Fenrir
Game: FFXI
Posts: 2579
By Fenrir.Scragg 2013-02-25 17:30:24
https://docs.google.com/forms/d/1aCy_Louk_xfPpfqutlZzUstsqHebkw946375p1LzKmg/viewform
If someone wants to suggest an addition or adjustment, just use this form. I don't play the game anymore so I rely on asking players for advice. It could be a for a notable item, title, key item, whatever you want to put. Don't point some crazy values, I might fall for it! :)
I will try to batch any changes together and post them when they go live. Thanks for your help.
BTW, I added an additional 5% to the base value of relics for each upgrade. Example:
Relics:
Level 75 -> base
Level 80 -> base * 1.05
Level 85 -> base * 1.1
..... etc
サーバ: Odin
Game: FFXI
Posts: 3995
By Odin.Godofgods 2013-02-25 17:43:24
altho i personaly hate fishing, im sure lushangs/ebshu will be mentioned..
so mine as well get that outa the way'
Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2013-02-25 17:47:14
BTW, I added an additional 5% to the base value of relics for each upgrade. Example:
Relics:
Level 75 -> base
Level 80 -> base * 1.05
Level 85 -> base * 1.1
..... etc An shorter and more accurate calculation that reflects prices on most servers would be:
Level 95 or less -> base
Level 99 -> base * 1.5
Edit: Just to expand on this a bit, no one is going to make a relic and not 95 it, it would mostly be a waste. Thus spreading out the bonus of 99ing a weapon throughout all of the other levels is really off balance. The only real cases are 95 and 99 and 1.5 is a reasonable multiplier to reflect level of investment.
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Siren.Ihm
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サーバ: Siren
Game: FFXI
Posts: 688
By Siren.Ihm 2013-02-25 17:47:56
I posted Ebisu and GP equipment.
You can hate fishing all you want but even if you bot and buy your ebisu, its still as valuable as a 99 job or an empyrean, since yanno, you can bot and buy both of those.
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-02-25 17:48:52
Very cool idea Scragg, though I hope you don't get much spam :(
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サーバ: Odin
Game: FFXI
Posts: 3995
By Odin.Godofgods 2013-02-25 17:49:22
I posted Ebisu and GP equipment. You can hate fishing all you want but even if you bot and buy your ebisu, its still as valuable as a 99 job or an empyrean, since yanno, you can bot and buy both of those.
I never said it was or wasnt worthy of it, more as an fyi'
Bahamut.Dannyl
サーバ: Bahamut
Game: FFXI
Posts: 1549
By Bahamut.Dannyl 2013-02-25 17:55:06
It could be a for a notable item, title, key item, whatever you want to put.
I'm curious what the limitations are. How much can be gathered to make a value determination.
Example: Quested Weaponskills attained? (only because I'm doing some of those right now that it came to mind)
Fenrir.Jinjo
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サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-02-25 17:55:17
no one is going to make a relic and not 95 it
Counterpoint! I made relics for town gear that I really don't care about bringing past 75. That said, I'm sure I'll 95 those ones..eventually..maybe.
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サーバ: Shiva
Game: FFXI
Posts: 110
By Shiva.Vosslerr 2013-02-25 17:55:40
I would very much like to see quests (city fame based quests) added, doesn't have to be worth insane points. Thank you.
Fenrir.Jinjo
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サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-02-25 17:59:53
I would very much like to see quests (city fame based quests) added, doesn't have to be worth insane points. Thank you.
Just some input on this: that's a good deal of work for almost no difference made. However, if something like this were to include the creation of a quest checklist, I'm pretty sure a lot of people would appreciate that.
Siren.Ihm
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サーバ: Siren
Game: FFXI
Posts: 688
By Siren.Ihm 2013-02-25 18:00:24
Make sure you're submitting these ideas to that form guys, he wasn't asking for ideas in the post, he wants them submitted on the form (incase you didn't, otherwise ignore me~).
サーバ: Shiva
Game: FFXI
Posts: 110
By Shiva.Vosslerr 2013-02-25 18:05:32
I don't think its any different from Atmas/Atmacites but ok >.> Quest checklist would be nice, sure. Some people like me go around checking off quests, would be nice to see some achievements for that.
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Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2013-02-25 18:14:09
no one is going to make a relic and not 95 it
Counterpoint! I made relics for town gear that I really don't care about bringing past 75. That said, I'm sure I'll 95 those ones..eventually..maybe. you would :p
By Dankdragon 2013-02-25 18:15:50
Could add sphere bodys, HQ glow weapons, cursed -1 items.
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Fenrir.Jinjo
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サーバ: Fenrir
Game: FFXI
Posts: 2269
By Fenrir.Jinjo 2013-02-25 18:16:17
Difference being that they currently don't have the plugin set up to process quest data. After that, you may need to consider potential exceptions where certain things that are suggested based on what's available for scanning now overlap. I'm not saying it's a horrible idea; I'm saying what should be suggested at this point is probably more based on what is currently observable.
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サーバ: Shiva
Game: FFXI
Posts: 110
By Shiva.Vosslerr 2013-02-25 18:24:25
Eh.. I'm down for the checklist. ;)
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サーバ: Siren
Game: FFXI
Posts: 14552
By Siren.Kalilla 2013-02-25 18:40:09
I'm just listing my idea, but I don't really know much about making these weapons so if you think something should be different then say it.
I'm not really sure how difficult the HMP trial is now but I put it 1k under relic since I think by that point empy and relic balance out in difficulty.
but yea, I'll be tweaking the tables as I think about it~
Relic |
---|
75 | 12,000 | -- |
80 | 13,000 | +1,000 |
85 | 14,000 | +1,000 |
90 | 15,500 | +1,500 |
95 | 17,000 | +1,500 |
99 | 22,000 | +5,000 |
99 II | 47,000 | +25,000 |
---|
|
| Mythic |
---|
75 | 15,000 | -- |
80 | 16,000 | +1,000 |
85 | 17,000 | +1,000 |
90 | 18,500 | +1,500 |
95 | 20,000 | +1,500 |
99 | 25,000 | +5,000 |
99 II | 50,000 | +25,000 |
---|
|
| Empyrean |
---|
80 | 5,000 | -- |
85 | 6,000 | +1,000 |
90 | 7,000 | +1,000 |
95 | 15,000 | +8,000 |
99 | 20,000 | +5,000 |
99 II | 45,000 | +25,000 |
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Lakshmi.Byrth
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サーバ: Lakshmi
Game: FFXI
Posts: 6137
By Lakshmi.Byrth 2013-02-25 18:46:56
Relative to the non-cost of XP, those numbers are still low by a factor of 3~6
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サーバ: Siren
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Posts: 14552
By Siren.Kalilla 2013-02-25 18:49:31
Relative to the non-cost of XP, those numbers are still low by a factor of 3~6 I'm sure many will request XP point values to be lowered, but yes I agree, I just don't know where to put the numbers at.
Lakshmi.Byrth
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サーバ: Lakshmi
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Posts: 6137
By Lakshmi.Byrth 2013-02-25 18:49:54
I'd use XP as the base and just increase everything else.
It costs 1mil to get from 30 to 99 on my server. 30->99 is worth about 7000 points, so 1mil ~= 7000 points.
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-02-25 18:57:23
It's hard to determine the correct achievement points for empyreans, because those that require riftcinder cost much more than those requiring riftdross, but, in general, empyreans cost much more than relics, if you factor in getting the 3k back for the last stage. Thus, I think empyreans (99) should definitely be worth more than relics (99). I also still believe that mythics should be worth at least 3x that of relics, certainly not 3k more.
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サーバ: Siren
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Posts: 14552
By Siren.Kalilla 2013-02-25 19:03:13
I'd use XP as the base and just increase everything else.
It costs 1mil to get from 30 to 99 on my server. 30->99 is worth about 7000 points, so 1mil ~= 7000 points. Well, leveling will be unbalanced no matter what.
If you make 7000 points be worth 1 mil, then a relic at 6k for each currency @105 mil would be worth 735,000 points for a level 75 weapon.
We won't ever adjust EXP enough to be fair when looking at other achievements, but I still think the value of a level 99 job should be lowered.
1k for a level 99 job is reasonable I think, still greatly unbalanced though.
サーバ: Cerberus
Game: FFXI
Posts: 287
By Cerberus.Smacksterr 2013-02-25 19:03:57
no one is going to make a relic and not 95 it
Counterpoint! I made relics for town gear that I really don't care about bringing past 75. That said, I'm sure I'll 95 those ones..eventually..maybe.
Trollllllllllll
By Catharsis 2013-02-25 19:05:07
I suggest Kalilla gets nekkid.
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サーバ: Siren
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Posts: 14552
By Siren.Kalilla 2013-02-25 19:11:39
It's hard to determine the correct achievement points for empyreans, because those that require riftcinder cost much more than those requiring riftdross, but, in general, empyreans cost much more than relics, if you factor in getting the 3k back for the last stage. Thus, I think empyreans (99) should definitely be worth more than relics (99). I also still believe that mythics should be worth at least 3x that of relics, certainly not 3k more. I agree, I just used the current base as a starting point.
also, at the moment if you level all 20 jobs to 99, that's 147,600 points.
If it's reduced to 1k then that's 20k, still 4 empyerian weapons worth.
3500 for a job at 99 would be 70k~
I'm thinking 2.5k for an even 50k would be best.
Lakshmi.Byrth
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サーバ: Lakshmi
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Posts: 6137
By Lakshmi.Byrth 2013-02-25 19:12:12
Going from 1-30 still takes time. I'd say it takes about 5 hours to go from 1-30 for me outside of the double XP thing (and giant alliances in Zeruhn, actually). Still, value that at 1mil/hr and call it 6mil to go from 1-99. That makes the values come out about right.
サーバ: Valefor
Game: FFXI
Posts: 19420
By Valefor.Prothescar 2013-02-25 19:12:30
I suggested 2500 for 99 jobs, idk what to suggest for merits tho.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2693
By Bismarck.Snprphnx 2013-02-25 19:17:59
i would actually place Mythics as being 3x-4x the value of relics. aside from the wait times from when you trade to the goblin, you can make a relic in 3-4 days.
versus each new relic needing 150k NI points, 100k ichor, 50 assault reclears, and 30k alex. just the alex investment alone is 4x the cost of buying the currenct for relics
also, crafts needs a possible adjustment. leveling up smithing and goldsmithing is a much higher investment than say, bonecraft
Phoenix.Suji
サーバ: Phoenix
Game: FFXI
Posts: 962
By Phoenix.Suji 2013-02-25 19:21:01
I'm just listing my idea, but I don't really know much about making these weapons so if you think something should be different then say it.
I'm not really sure how difficult the HMP trial is now but I put it 1k under relic since I think by that point empy and relic balance out in difficulty. Those numbers are pretty off, imho.
Right now, the cost of bringing a an Empyrean from Lv90 to Lv99 is close to the same price making an entire relic from scratch to 99 (empy90->99 being still more expensive if it's a cinder empy and less if it's a dross empy). As such, I think an empy99 should be worth substantially more than a relic99. That's not even counting the easy 20mil that one could charge to do the empy aby trials for someone.
Relic killshot trials are about as much of a pain in the *** as the empy NMs, so we really can just look at the price tags to get a sense of a fair comparison.
And a finished mythic99 is around 2.5 the cost of a relic99 so I would expect to see that reflected as well.
I don't see the point in complicating the tables with values for 75~90 relics and 75-80 empyreans since a relic isn't a functional relic until it's Lv95 and an Empyrean isn't an Empyrean until it's 85 at least.
All that factored in, I'd expect the rankpoint percent distribution for a 99 r/e/m to be more like this:
relic90(and below): 55%
relic95: 15%
relic99: 30%
empy80(and below): 5%
empy85: 20%
empy90: 20%
empy95: 40%
empy99: 15%
mythic75(and below): 75%
mythic95: 15%
mythic99: 10%
https://docs.google.com/forms/d/1aCy_Louk_xfPpfqutlZzUstsqHebkw946375p1LzKmg/viewform
If someone wants to suggest an addition or adjustment, just use this form. I don't play the game anymore so I rely on asking players for advice. It could be a for a notable item, title, key item, whatever you want to put. Don't point some crazy values, I might fall for it! :)
I will try to batch any changes together and post them when they go live. Thanks for your help.
BTW, I added an additional 5% to the base value of relics for each upgrade. Example:
Relics:
Level 75 -> base
Level 80 -> base * 1.05
Level 85 -> base * 1.1
..... etc
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