The Parthenon: A Warrior's Kyklos |
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The Parthenon: A Warrior's Kyklos
Decimation is pretty bad for Kalunga in particular anyway because it makes light off of savage, so you could accidentally give 100k heals.
The standard for Kalunga nowadays is just R30 Ikenga's axe anyway. If memory serves mistral axe --> savage blade --> Mistral axe --> savage blade skillchains indefinitely so it makes proccing blue easy, and calamity is pretty darn close to savage blade in terms of power. That's what i used when I cleared kalunga on V25. I've killed him a couple times now doing that. Ikenga's is a very strong axe with its tp bonus. You really can't go wrong with that strategy.
Cerberus.Shadowmeld said: » Decimation is pretty bad for Kalunga in particular anyway because it makes light off of savage, so you could accidentally give 100k heals. 800k heals lol. We did a light by mistake and it healed him close to 10%. Ikenga axe is easier to get than Farsha but the TP bonus is near void for Kalunga. Between fencer, gear and savagery you can spam at 2580 to 3000 depending on MAs. Over TPing with AM3 is barely a penalty as well during the rare time savagery is down during that fight. Asura.Melliny said: » If memory serves mistral axe --> savage blade --> Mistral axe --> savage blade Mistral -> Savage or Savage -> Mistral is Light, so not going to make infinite SC that way. There may be better options, IDK, but we did Raging Axe -> Savage Blade, which makes infinite SC. If, for some reason, you choose to use Gaxe, Steel Cyclone -> Savage Blade does the same thing. Quote: There may be better options, IDK, but we did Raging Axe -> Savage Blade, which makes infinite SC. Ahhhh yes, that was the one. I haven't had to do kalunga for a while so the sequence skipped my mind. Now that you posted that though I'm certain that's what we did. It chains indefinitely, much like aeolian to aeolian goes on indefinitely. I was primarily using calamity but threw in a mistral axe here and there to help break up the weaponskill wall, and raging to savage for the blue proc. I'm pretty sure even with fencer's tp bonus the ikenga's axe was worth using. Calamity's anchor tiers are 2.5, 6.5, and 10.375, so it scales extremely hard just like savage blade. Getting a near 3k effective TP return at 1k allows you to just spam it as soon as you have tp and it definitely helped get the job done. We always used bora since it connects with savage expiacion as well as it self. No matter who is terror the sc process can be started by war Blu cor even brd and continued as needed. Think plenty of options out there just dnt heal.
How much Double Attack is needed for 100% DA with Conqueror AM3 up ?
How does it work ? A.: 20% TA first / 40% DA 2nd so over 100 hit 20% TA => 80 hit left, 40% AM3 + 40 DA from trait/gear ? B: 20% TA 80 hit left, 40% of 80 = 32 so 48% DA needed ? Not sure which one it is Mythic AM3 occurs 2nd to last, if you have 100% DA you will never see AM3 occur
Follow up(though it occurs at the end of a that hands round iirc) >QA > TA > DA > OaT > Zanhasso Mythic AM3 is pretty useless for WAR, just ignore it. Conq's bonus to Berserk is really nice though.
Asura.Ccl said: » How much Double Attack is needed for 100% DA with Conqueror AM3 up ? How does it work ? A.: 20% TA first / 40% DA 2nd so over 100 hit 20% TA => 80 hit left, 40% AM3 + 40 DA from trait/gear ? B: 20% TA 80 hit left, 40% of 80 = 32 so 48% DA needed ? Not sure which one it is As the other posters have said, it doesn't add like this. Unfortunately the answer is: if you have mythic AM3 up there's no way to get 100% DA other than having 100% DA without the mythic. Here are some examples: 80% DA on gear/traits: 80% chance to DA 4% chance to mythic TA 8% chance to mythic DA 8% chance to single swing 90% DA on gear/traits: 90% chance to DA 2% chance to mythic TA 4% chance to mythic DA 4% chance to single swing 50% DA on gear/traits: 50% chance to DA 10% chance to mythic TA 20% chance to mythic DA 20% chance to single swing All this of course assumes that you have no other multi-attack, like QA from Niqmaddu Ring or whatever else, but you get the idea. You either have 100% DA from gear and traits, or you have a < 100% chance to double attack. It might be worth it to give up 4% chance of multi-hit, but as you can see, the mythic gives next-to-no benefit in terms of TP speed, and considering the DA damage that WAR can get, probably gives a net-negative to overall damage. I also agree with the conclusions above: it's an excellent swap for berserk. Carbuncle.Maletaru said: » It might be worth it to give up 4% chance of multi-hit, but as you can see, the mythic gives next-to-no benefit in terms of TP speed, and considering the DA damage that WAR can get, probably gives a net-negative to overall damage. I'd be curious about whether Mythic AM3 applying to WS is enough to override that possible (probable?) net negative from loss of DA white damage. Not saying that would make Conqueror a better choice than other weapons, but it's another component of the overall analysis, and at least relevant to the question of Conq with AM3 versus Conq without AM3. Phoenix.Capuchin said: » Carbuncle.Maletaru said: » It might be worth it to give up 4% chance of multi-hit, but as you can see, the mythic gives next-to-no benefit in terms of TP speed, and considering the DA damage that WAR can get, probably gives a net-negative to overall damage. I'd be curious about whether Mythic AM3 applying to WS is enough to override that possible (probable?) net negative from loss of DA white damage. Not saying that would make Conqueror a better choice than other weapons, but it's another component of the overall analysis, and at least relevant to the question of Conq with AM3 versus Conq without AM3. Ah this is a good point, i hadn't thought about this element. It would suffer similar losses to the tp issue though, since the massive base DA that a WAR gets would proc first. Still a nice bonus though. Depends if you're using a GA WS that gets much benefit from mutli-attacks. Good catch though Just finished a R15 Farsha and I'm playing around with sets for it.
Thinking of something like the below for an Empy AM-up TP set (w/ DT-50%), giving some additional value to crit rate/dmg and DA dmg in order to pump up white damage a bit with some spicy AM-enhanced crits. Maybe not too much of a deviation from a typical WAR TP set (BST has a lot more to play with for crit options from Gleti's/Heyoka sets), but that's the thought process on choices like Hjarr body, Boii feet, and relic legs. I assume that Ukon AM up TP sets may have some similar choices. Any suggestions/critiques? ItemSet 397994 Its a fun Weapon. Extremely good for Kalunga v25. That set looks very solid, I normally just use full Sakpata myself. It all depends on content but the AM3 is potent as expected.
Taint said: » Its a fun Weapon. Extremely good for Kalunga v25. That set looks very solid, I normally just use full Sakpata myself. It all depends on content but the AM3 is potent as expected. I also used my R15 Farsha + AM3 + Calamity WS spam against Bumba v25 and we got him down to 59% in KI#1. There was one particular instance we got him down to 54% and I was using R25 Ikenga's Axe....so yes, I totally agree. R15 Farsha is an absolutely viable weapon to have in your arsenal and the AM3 is potent. Only maybe suggestion would be sakpata head for the reliable da dmg+ boost over the crit rate bump, but not sure if thats really an improvement or not
Phoenix.Capuchin said: » Just finished a R15 Farsha and I'm playing around with sets for it. Thinking of something like the below for an Empy AM-up TP set (w/ DT-50%), giving some additional value to crit rate/dmg and DA dmg in order to pump up white damage a bit with some spicy AM-enhanced crits. Maybe not too much of a deviation from a typical WAR TP set (BST has a lot more to play with for crit options from Gleti's/Heyoka sets), but that's the thought process on choices like Hjarr body, Boii feet, and relic legs. I assume that Ukon AM up TP sets may have some similar choices. Any suggestions/critiques? ItemSet 397994 Looks like a lot of fun to play with on anything you can afford to eat Gyudon. Nariont said: » Only maybe suggestion would be sakpata head for the reliable da dmg+ boost over the crit rate bump, but not sure if thats really an improvement or not Generally it is due to WAR being able to reliable reach 90%+ DA. Many people don't know that +DA Damage applies to both hits. It's my go-to for WAR. It may not be the best, but I use Savage enough on other jobs as it is lol. It certainly takes more effort to maximize the potential, between play-style and gear, but it feels rewarding, at least to me.
A proper AM3 set prioritizing white dmg, and WSing ~2k with Upheaval does great for me personally. It's 100% not going to be as flashy as using Savage to generally 1-shot mobs. It's still fun and I've been happy with the results, especially on higher floors, where it's more difficult to 1-shot depending on the mob. Now there's certainly the downside of regaining AM3 after switching weapons for certain groups. This will be felt more in some runs than others due to RNG. If you have the itch, go for it. You using Ukon with a solid AM3 build over spamming Savage is unlikely to be the difference between you full-clearing segs or not unless the others aren't pulling their weight. I think it's a good weapon in general. For segments, that is hard to say. It falls well behind Naegling Savage Blade for sure, but it's a different style of weapon. With Chango, your primary damage will come from Upheaval+SC. With Naegling, almost all of your damage comes from Savage. With Ukonvasara, you have to build am3 and then use the right set, and you will be holding TP to like 2250 or something and then firing off Upheavals. The amount of white damage you deal in between WS more than makes up for the loss in WS frequency. The challenge is you can lose AM3 if you need to switch weapons to club or polearm, which slows down your dps a bit. You'll need to build it back up every time it wears off. You may also find that if others are SBing, mostly everything gets killed before you even get a large amount of TP to WS (which doesn't matter, because dead is dead). You might also find that on higher floors, you can't one-shot with WS like with Savage Blade, so you might need to take 25% or more health off first with white damage (again, this is ok because of how the axe is used) then use WS. You also will damage overflow a lot less with a Great Axe vs Naegling, which is a more accurate depiction of your dps.
When I'm in a chill party with average players or people who don't obsess over max segments, sometimes I bust it out because the group isn't expecting elite performance and it's a ton of fun to use and sometimes see 25k+ crits which is pretty nice. It's a decent weapon, does well, but I wouldn't build it for the sake of segments, but just because it's a cool change-of-style gaxe all around. edit- veydal posted almost exact thing as me xD I prefer using it in Ambuscade, since everyone will be using Savage, I hardly get a chance to SC with Chango. Moogle Ambuscade it was an absolute blast, and since you were amnesia'd,you couldn't ws anyways. If you're fighting anything that Uses Amnesia in general, it's perfect (think there's a Qiqirn ambu).
Sometimes when clearing a pack of linked Fomors in Sortie 8-boss and I am WAR, I will Ukonvasara. Anything where the boss lives for a long time, Ukon is good, because your damage comes from swinging and not all from WS. It wrecks Omen bosses, but also Chango does too. I mean, you can use Ukon for anything you want, just tailor the playstyle to it. It's a white damage machine. I made mine because the play style intrigued me and it was fun watching what looked like perma-mighty strikes non-stop. I don't know if my soul can handle another Glavoid or Chloris empy, but if they ever do Empy NM items on login points again I'm definitely making an Ukon.
With some Empys like Masamune Caladbolg Twashtar, I do like that the related Empyrean WS is also typically your best damage option. So even if you do a quick change and need to rebuild AM, you can get AM1 up quickly with the same WS you were gonna use anyway, and then you at least get the 30% proc rate on aftermath to provide some benefit until you're able to build to 3k TP for longer and better AM3. Kinda sucks that WAR has to deal with Ukko's Fury being a bit more of a liability, making that approach a bit less appealing. But yeah, I love watching Ukon WARs just mauling stuff with that big ol' axe, so fun to see mob HP just melt from the auto-attacks. Kaffy said: » Good points about AM maintenance and switching weapons, are there other events you like using Ukon for? You may not be on par with a tip top Savage Blade, but it holds it's own. Doing things like Provoking a mob then engaging another or be ballsy and run in a group of 2-3 and abusing retaliation makes AM downtime fairly manageable. Double tapping mobs is fun. I find it clutch when supports are not able to 1 shot mobs and ghetto autotarget just lets me run over and love tap the low hp ones and move on. Fun for sure, but takes a bit more effort. Is there any merit in making a Quadruple attack dual wield setup with WAR?
You can get uhh 14% if you go all in on it. Obviously that's probably not optimal at all, but that's the most you can get with what I know about. That's Zantetsuken/Crep knife, Windbuffet +1, Niqmaddu, Balder Ear+1. Obviously you'd probably just mainhand Farsha or Naegling over Zantetsuken, but just curious. Asura.Vyre said: » Is there any merit in making a Quadruple attack dual wield setup with WAR? No. Asura.Vyre said: » Is there any merit in making a Quadruple attack dual wield setup with WAR? You can get uhh 14% if you go all in on it. Obviously that's probably not optimal at all, but that's the most you can get with what I know about. That's Zantetsuken/Crep knife, Windbuffet +1, Niqmaddu, Balder Ear+1. Obviously you'd probably just mainhand Farsha or Naegling over Zantetsuken, but just curious. Always merit in making a set that's fun and changes the playstyle. Send it, I got a quad/triple/acc valorous mail and use crep offhand all the time, its a blast. If TP feed isn't a problem its a fun set to have. Asura.Vyre said: » You can get uhh 14% if you go all in on it. Why stop there? Get QA+3 augments on each Valorous piece and let us all know how it works out when you've maxed out. edit: my troll comment was beaten by a serious one of the same nature /sadface |
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