(Don't) Fear The Reaper: A Dark Knight Guide |
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(Don't) Fear the Reaper: A Dark Knight Guide
Fenrir.Pertalee
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Cuz u changed gear and had more MP so it thinks you are low!
Lakshmi.Buukki
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Edit: beat by Pertalee
They all have strict rules that adhere to HP/MP/Situation thresholds. They have a reason, but swapping gear can force certain behavior from Trusts: Below 75%HP, you'll probably get paeons (one each from BRDs) Below 75%MP, you'll probably get ballads (one each from BRDs) Get hit with critical damage in one shot (>50%), Ulmia uses Scherzo When neither of the above circumstances are met, uses: March, Minuet When needs accuracy: use madrigals, sylvie uses entrust-precision (this includes swapping to a weapon briefly and swinging once) Qultada - Uses fighters when you need acc, corsairs when dedication is up, Evokers assumed to be on the same rules as Ballad/Paeons Interestingly enough, trusts can use an ability for apparently no reason, but it may be due to a gear swap that causes it's AI to behave accordingly. For instance, using Mantra and swapping to an HP build will force the trust to use Paeon if done when his AI reads HP. It can be annoying, or it can be used as a deliberate strategy. Forcing Qultada/Sylvie to use entrust precision/fighters gives you a bit of leeway for high acc solo fights. Offline
Posts: 2539
so does jobs with no natural mp factor into this? cause it seems like even when im on a job with no natural mp ill get a ballad despite other trusts still being okay mp wise
Lakshmi.Buukki
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Standard trusts aren't smart enough to read your job. They just do a lazy hp/mp/acc check when you've taken below a certain mark and apply the song accordingly, whether you're native MP user or not. Most ilvl gear has MP on it, but you'll lose it when you swap so you're going to get a half eventually unless all of your swaps maintain the same MP levels. Sylvie is the only buffing trust in aware of that will read your job and tailor her spell buffs based on that.
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Thanks, that clears up a lot of confusion atleast, doesnt cure the frustration but I know why its happening now.
Ulmia/Most(?)rdm, all but KoH - know when you're ranger/corsair they buff for ranged accordingly... or detrimentally... tbh lol
Not about job or subjob they just see mp, purposeful for accidental they were programmed lazily. Same deal with Haste/II Offline
Posts: 9078
I love KoH. He knows whats good. Dia III before you can even think about it and haste my melee COR (not like I need it with marches, but still) instead of this stupid flurry.
Rua made this really cool BLU lore video
i'm really hoping he makes a DRK one and mentions the awesome GS weaponskills like Torcleaver Had this posted in a different thread but should also be in here.
Igoniminy Guantlets +2/3 : augment weapon bash effect = chain bound like Konzen-ittai/Wild Flourish Weapon Bash needs to be executed first. Kylos original post on it here Great Sword: Weapon Bash > Hard Slash = Scission Weapon Bash > Power Slash = Transfixion Weapon Bash > Frostbite = Induration Weapon Bash > Freezebite = Induration Weapon Bash > Shockwave = Fragmentation Weapon Bash > Crescent Moon = Scission Weapon Bash > Sickle Moon= Scission Weapon Bash > Spinning Slash = nothing Weapon Bash > Ground Strike = nothing Weapon Bash > Herculean Slash = Induration Weapon Bash > Scourge = nothing Weapon Bash > Torcleaver = nothing Weapon Bash > Resolution = Scission Scythe: Weapon Bash > Slice = Scission Weapon Bash > Dark Harvest = Fragmentation Weapon Bash > Shadow of Death = Induration Weapon Bash > Nightmare Scythe = Compression Weapon Bash > Spinning Scythe = Fragmentation Weapon Bash > Vorpal Scythe = Transfixion Weapon Bash > Guillotine = Induration Weapon Bash > Cross Reaper = nothing Weapon Bash > Spiral Hell = Scission Weapon Bash > Catastrophe = none Weapon Bash > Insurgency = Compression Weapon Bash > Infernal Scythe = Compression Weapon Bash > Quietus = nothing Weapon Bash > Entropy = Fragmentation Great Axe: Weapon Bash > Shield Break = Fusion Weapon Bash > Iron Tempest = Scission Weapon Bash > Sturmwind = Fragmentation Weapon Bash > Armor Break = Fusion Weapon Bash > Keen Edge = Compression Weapon Bash > Weapon Break = Fusion Weapon Bash > Full Break = nothing Weapon Bash > Fell Cleave = Scission Weapon Bash > Upheaval = Compression Offline
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I am seeing mixed reports -- is Moonshade Earring better than Brutal for Cata?
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DononofSylph said: » I am seeing mixed reports -- is Moonshade Earring better than Brutal for Cata? lol what. Cata doesn't scale with TP Moonshade is useless. SimonSes said: » DononofSylph said: » I am seeing mixed reports -- is Moonshade Earring better than Brutal for Cata? lol what. Cata doesn't scale with TP Moonshade is useless. Brutal/Ishvara or Double Lugra Earrings at night. As for belts I actually went with Windbuffet+1, when Quad Attack procs on R15 Cata the numbers can be disgusting. To the point it makes up for the keep tp proc. Just imo though. For example I seen 50k damage cata off hand(Niqmadu Proc?), while normally I'd average 29k or so. Seems like Quad/Triple Attack has a higher chance of proccing than the fotia belt. Are there any other belts I should be using/that I overlooked? Offline
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Fenrir.Skarwind said: » Are there any other belts I should be using/that I overlooked? Offline
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Because of how MA works Fotia is very marginally better for avg damage but both ioskeha and windbuffet are very close. So juat depends what you want more - consistent or spike damage.
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Can someone explain to me what means below text that you cna find under Liberator on bg wiki?
Augments Absorb spells V grants the following: Adds an additional +50% potency for Absorb spells. Does not stack with other Absorb enhancing gear such as Black Cuisses. It has little sense to write that potency doesn't stack with duration... but idk maybe spaghetti code? XD Does Pavor gauntles works with Liberator? Does Chuparossa Mantle stacks with Liberator? Does Ignominy head stacks with Liberator? etc. What's the max + stat absorbed with everything that stacks? Offline
I know most people are on the Calad > all Train. But does anything change at R15? Was thinking of getting my liberator to R15 and was curious how much that helps. Think for now id rather R15 my apoc over my Calad.
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Pwolf Drkgawd said: » I know most people are on the Calad > all Train. But does anything change at R15? Was thinking of getting my liberator to R15 and was curious how much that helps. Think for now id rather R15 my apoc over my Calad. I have r15 Cala and Apocalypse. Cala is an absolute beast of a weapon. R15 just made it our best weapon better. Apoc gains more at rank15 but still can’t pace with Cala from a shear DPS point of view. Lib r15 was neck and neck with Cala when WSdmg was broken but since it’s fix it’s a notch behind. Offline
Taint said: » Pwolf Drkgawd said: » I know most people are on the Calad > all Train. But does anything change at R15? Was thinking of getting my liberator to R15 and was curious how much that helps. Think for now id rather R15 my apoc over my Calad. I have r15 Cala and Apocalypse. Cala is an absolute beast of a weapon. R15 just made it our best weapon better. Apoc gains more at rank15 but still can’t pace with Cala from a shear DPS point of view. Lib r15 was neck and neck with Cala when WSdmg was broken but since it’s fix it’s a notch behind. Thank you for the info. I do plan on R15ing all 3 (not sure of other weapons a drk should have) But I do love the playstyle of Liberator over Cala. And that makes me not care about the notch behind. That being said. Is the aftermath the reason Liberator has such low DMG compared to its delay? Just seems like if it had Anguta DMG it would be on another lvl. Offline
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Its really just that lib has bad mods and doesnt scale well til 2k+, the AM itself can be worked around fairly painlessly, calad starts strong and just gets stronger and its AM doesnt require any real tinkering, its just additional dmg at next to no cost.
I went head to head with my bis r15 cala dark against R15 bus liberator dark on Sinnister Reig. And the liberator was crushing my face in on the dps
SimonSes said: » Can someone explain to me what means below text that you cna find under Liberator on bg wiki? Augments Absorb spells V grants the following: Adds an additional +50% potency for Absorb spells. Does not stack with other Absorb enhancing gear such as Black Cuisses. It has little sense to write that potency doesn't stack with duration... but idk maybe spaghetti code? XD Does Pavor gauntles works with Liberator? Does Chuparossa Mantle stacks with Liberator? Does Ignominy head stacks with Liberator? etc. What's the max + stat absorbed with everything that stacks? I have tried disabling "Chuparossa"(back) & "Pavor gauntles" while absorbing on trash and got +76 STR stat boost. While both equiped i got 92 STR stat boost. For sure then Absorb Augment stacks with liberator. Regarding Absorb Duration, When DS/NV is not* on its obvious that you have to use "Ig. Burgonet +3" for that 20% duration. Otherwise if DS/NV is up you will have to absorb with "Fall. Burgeonet +3". You get 6-7mins absorb-stat with DS/NV and "Fall. Burgeonet +3" its 92 stat boost. when DS/NV down you will use "Ig. Burgonet +3". Hope this answers most of your questions. I can tell you the potency does for sure stack with liberator. Also when they mentioning Does not stack with other Absorb enhancing gear such as Black Cuisses. That whole set just adds duration(10s) each piece and no Potency +. No idea if theres a cap to potency but you got LIberator +50% / hands +10 /mantle 10% = 70%
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How much +stat you get without DS/NV?
I don't know where that 92 is coming from too :/ bg wiki says Absorbs are Floor(3 + (Job Level÷5)) and that's 22 and it's what I'm getting without anything in game. What you get suggests that bonuses from Liberator and other equip is separate multiplier ( 76 * 1.2 = 91.2, so probably it takes 76 before rounding down and we get 92) Now with +50% from Liberator and +85% from NV it should be ~61. even assuming you forgot about Erra pendant, it should be ~64. How you are getting 76 then? The only idea I have is that Liberator is actually around +80% and community missed that additional upgrades? Can you try with just Liberator WITHOUT NV and other gear? SimonSes said: » How much +stat you get without DS/NV? I don't know where that 92 is coming from too :/ bg wiki says Absorbs are Floor(3 + (Job Level÷5)) and that's 22 and it's what I'm getting without anything in game. What you get suggests that bonuses from Liberator and other equip is separate multiplier ( 76 * 1.2 = 91.2, so probably it takes 76 before rounding down and we get 92) Now with +50% from Liberator and +85% from NV it should be ~61. even assuming you forgot about Erra pendant, it should be ~64. How you are getting 76 then? The only idea I have is that Liberator is actually around +80% and community missed that additional upgrades? Can you try with just Liberator WITHOUT NV and other gear? Did a quick check, using fully upgraded Lib. Potency pieces used = Chuparrosa, Pavor and Erra. No potency = 33 stat potency pieces above = 41 stat NV + potency = 92 (keeping in mind, job points increase NV by 40%) Offline
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Quetzalcoatl.Orestes said: » (keeping in mind, job points increase NV by 40%) I always remember to check gifts but always forget about job points category. All clear now. SimonSes said: » Shouldn't you buy Father Time then? Path C is bis for Drain. Also I don't think any of them give boost to Aspir. This is a late response, but both Dacnomania and Misanthropy give "Drain" and "Aspir" potency +20. Apocalypse and Father Time only give "Drain" potency +10% and +25%, respectively. Asura.Toralin said: » I went head to head with my bis r15 cala dark against R15 bus liberator dark on Sinnister Reig. And the liberator was crushing my face in on the dps Liberator is the cats meow Offline
When might SE raise the cap Augment cap? and would they just go to R20?
Bahamut.Justthetip
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Asura.Toralin said: » I went head to head with my bis r15 cala dark against R15 bus liberator dark on Sinnister Reig. And the liberator was crushing my face in on the dps |
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