|
|
The Sealed Dagger: A Ninja Guide
Asura.Karppa
サーバ: Asura
Game: FFXI
Posts: 549
By Asura.Karppa 2026-03-09 22:26:54
Asura.Clintbeastwood said: »He gets +1/+1 per LS in"Is it seriously this *** stupid to even argue here over some completely marginal ***like whose *** is bigger or whose book balance has gone down? If I use this weapon/tool then we’re literally in nirvana, are you for real? This is just a game, nobody actually gives a *** as long as the job gets done."
his inventory.
*** CHOKED lmao
サーバ: Asura
Game: FFXI
Posts: 833
By Asura.Lunafreya 2026-03-23 14:16:41
Add me to the Dokoku stage5 sucker list....no ragrets.
@Euvedant - can you talk through some of the gear choices?
Zesho - nyame head over mpaca's...is this just because you are holding TP enough such that the TP bonus on mpaca is worthless/there is a bigger gain from nyame?
TP - I haven't looked closely enough at revelation gear (yet) and possible swaps for TP phase but, are head/feet considered priority?
By Taint 2026-03-23 14:30:27
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-23 15:56:01
Zesho - nyame head over mpaca's...is this just because you are holding TP enough such that the TP bonus on mpaca is worthless/there is a bigger gain from nyame?
Simon posted the ideal gearset for Zesho some time ago, and it had Hitaki in offhand (not sure if it had Nyame head or Mpaca, but besides the point). Every WS is at minimum 2250 with Moonshade. Even though Euvedant originally posted gearset with Kunimitsu offhand, in the video he showcased he very clearly is using Hitaki, or WSing at 3k eff TP anyways. He even said he can push damage higher with Hoxne Earring, but he would have to drop probably Moonshade for it instead of the PDL from JSE+2 earring. So TP Bonus gear is doing nothing after a certain point, and devalued with a TP Bonus offhand, especially for a job like NIN that will almost certainly over TP with TA+Daken proc or Hoxne DA proc. You can't always WS at exactly 2k and guarantee you get full benefit of Mpaca head/Moonshade earring, so at effective TP 3k, TP bonus stuff should be the first to go.
サーバ: Asura
Game: FFXI
Posts: 833
By Asura.Lunafreya 2026-03-23 16:53:52
Zesho - nyame head over mpaca's...is this just because you are holding TP enough such that the TP bonus on mpaca is worthless/there is a bigger gain from nyame?
Simon posted the ideal gearset for Zesho some time ago, and it had Hitaki in offhand (not sure if it had Nyame head or Mpaca, but besides the point). Every WS is at minimum 2250 with Moonshade. Even though Euvedant originally posted gearset with Kunimitsu offhand, in the video he showcased he very clearly is using Hitaki, or WSing at 3k eff TP anyways. He even said he can push damage higher with Hoxne Earring, but he would have to drop probably Moonshade for it instead of the PDL from JSE+2 earring. So TP Bonus gear is doing nothing after a certain point, and devalued with a TP Bonus offhand, especially for a job like NIN that will almost certainly over TP with TA+Daken proc or Hoxne DA proc. You can't always WS at exactly 2k and guarantee you get full benefit of Mpaca head/Moonshade earring, so at effective TP 3k, TP bonus stuff should be the first to go.
This is exactly what I suspected. And yea, hitaki offhand is gonna be the way to go 99.9% of the time if you’re gonna be using prime. I fulltime it when Dokoku is in main hand.
[+]
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-23 17:34:57
I initially wasn't using Hitaki with Zesho when I first made Stage 4 Dokoku (because I pride R30 Kunimitsu, RIP), but the damage is literally night and day difference. You can't not use it with Dokoku, or you might as well not be using NIN at all. The whole "Damage Varies with TP" modifier basically always means those TP Bonus offhands are BIS for WS.
[+]
By euvedant 2026-03-23 21:46:30
@luna
Just go 2 pages back to the ws set. Alabaster back and rank 8 hoxne earring can bump up the damage up. For revelation gear, I personally like head, feet and legs. I will probably still make the body for my bard, but using mpaca body and legs would be fine. Malignance gloves are permanently on there. I add the null shawl and murky ring for the drop in meva. That’s my preference, if anyone finds some other gear set worth exploring, I’m willing to give it a look. I don’t like the simulator picking my tp gear, I’m not willing to drop too much dt or meva.
[+]
Bismarck.Sterk
サーバ: Bismarck
Game: FFXI
Posts: 476
By Bismarck.Sterk 2026-03-24 23:35:43
Add me to the Dokoku stage5 sucker list....no ragrets. Would've finished the same day but I took yesterday off. D:
Carbuncle.Maletaru
サーバ: Carbuncle
Game: FFXI
Posts: 4108
By Carbuncle.Maletaru 2026-03-25 01:41:51
Would've finished the same day but I took yesterday off. D:
What is this "day off" you speak of?
Just kidding, currently writing this while on vacation, plus i don't run 7 days/week in the best of times.
By zeta 2026-03-27 06:53:50
Haven't played NIN in a few months, looking at Hoxne Ammo some more with Damage Sim tool and not sure if there is a consensus on if the Ammo is worth it for NIN.
The -20 DT and -50 DT sets the tool made did favor Hoxne and the Zesho set did also. Still need to tweak more but before i go down more DW rabbit holes wanted to ask others views on the matter.
Also wondering a little bit if these TP sets seem overkill or not? They are already made and seem to work well but does mean when new sets come out, limbus for example it might mean a ton of rework.
I tried to account for different haste situations and even a max DW set when weakened, which did come in handy a little bit recently.
Code ------------------------------------
--| Aftercast / TP sets |--
-----------------------------------
-- HASTE DW NEEDED ACTUAL DW
-- 0 39 SUPER
-- 5 37 SUPER
-- 10 35 SUPER
-- 15 32 HIGH
-- 20 29 HIGH
-- 25 25 HIGH
-- 30 21 MID
-- 35 16 MID
-- 40 9 LOW
-- 45 1 NONE
-- Melee
sets.tp = {}
-- Base Fodder set with -20% DT
sets.tp['Fodder'] = {
ammo="Seki Shuriken",
head=Mpaca.hd,
neck=DynaNeck,
lear="Dedition Earring",
rear=SortieEarring,
body=Mpaca.bd,
hands=Malignance.hn,
lring="Gere Ring",
rring="Epona's Ring",
back="Null Shawl",
waist="Sailfi Belt +1",
legs=Tatenashi.lg,
feet=Tatenashi.ft,
}
-- Dual Wield sets based on haste value from HasteInfo addon
-- DW 0
sets.tp['Fodder']['None'] = set_combine(sets.tp['Fodder'], {})
-- DW 1~11 (Actual DW 10)
sets.tp['Fodder']['DW Low'] = set_combine(sets.tp['Fodder'], {
back=Ambuscade.dw, -- 10
})
-- DW 12~21 (Actual DW 20)
sets.tp['Fodder']['DW Mid'] = set_combine(sets.tp['Fodder'], {
head=Empyrean.hd, -- 7
lear="Telos Earring",
body="Adhemar Jacket +1", -- 6
hands=Tatenashi.hn,
legs=Empyrean.lg,
waist="Reiki Yotai", -- 7
})
-- DW 22~32 (Actual DW 32)
sets.tp['Fodder']['DW High'] = set_combine(sets.tp['Fodder'], {
ammo="Date Shuriken",
head="Ryuo Somen +1", -- 9
lear="Telos Earring",
body="Adhemar Jacket +1", -- 6
lring=ChirichRing.l,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
})
-- DW 33~39 (Actual DW 38)
sets.tp['Fodder']['DW Super'] = set_combine(sets.tp['Fodder'], {
ammo="Date Shuriken",
head=Empyrean.hd, -- 7
lear="Suppanomimi", -- 5
body=Relic.bd, -- 9
hands=Tatenashi.hn,
lring=ChirichRing.l,
rring=ChirichRing.r,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
})
-- DW 39+ (Actual DW 49) -- Only useful when weakened or debuffed with slow/etc
sets.tp['Fodder']['DW Max'] = set_combine(sets.tp['Fodder'], {
ammo="Date Shuriken",
head="Ryuo Somen +1", -- 9
lear="Suppanomimi", -- 5
rear="Eabani Earring", -- 4
body=Relic.bd, -- 9
hands=Malignance.hn,
lring=ChirichRing.l,
rring=ChirichRing.r,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Artifact.lg, -- 5
feet=Malignance.ft,
})
-- Only used when Fodder tpM and no extra DW is needed
sets.tp.eAM3 = set_combine(sets.tp['Fodder']['None'], {
head="Adhemar Bonnet +1",
lear="Lugra Earring +1",
rear="Odr Earring",
body=Empyrean.bd,
hands="Adhemar Wristbands +1",
legs=Mpaca.lg,
feet=Kendatsuba.ft,
})
sets.tp.mAM3 = set_combine(sets.tp['Fodder']['None'], {
lear="Telos Earring",
hands=Malignance.hn,
lring=ChirichRing.l,
rring=ChirichRing.r,
legs=Malignance.lg,
})
-- Base Hybrid set with -50% DT
sets.tp['Hybrid'] = {
ammo="Date Shuriken",
head=Mpaca.hd,
neck=DynaNeck,
lear="Telos Earring",
rear=SortieEarring,
body=Mpaca.bd,
hands="Adhemar Wristbands +1",
lring="Gere Ring",
rring="Murky Ring",
back=Ambuscade.stp,
waist="Windbuffet Belt +1",
legs=Mpaca.lg,
feet=Malignance.ft,
}
-- Dual Wield sets based on haste value from HasteInfo addon
-- DW 0
sets.tp['Hybrid']['None'] = set_combine(sets.tp['Hybrid'], {})
-- DW 1~11 (Actual DW 10)
sets.tp['Hybrid']['DW Low'] = set_combine(sets.tp['Hybrid'], {
back=Ambuscade.dw, -- 10
})
-- DW 12~21 (Actual DW 21)
sets.tp['Hybrid']['DW Mid'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
hands=Malignance.hn,
rring=ChirichRing.r,
back=Ambuscade.dw, -- 10
waist="Gerdr Belt +1", -- 4
legs=Empyrean.lg,
feet=Malignance.ft,
})
-- DW 22~32 (Actual DW 32)
sets.tp['Hybrid']['DW High'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
hands=Tatenashi.hn,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
feet="Hizamaru Sune-ate +2", -- 8
})
-- DW 33~39 (Actual DW 38)
sets.tp['Hybrid']['DW Super'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
body="Adhemar Jacket +1", -- 6
hands=Mpaca.hn,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
feet="Hizamaru Sune-ate +2" -- 8
})
-- DW 39+ (Actual DW 50) -- Only useful when weakened or debuffed with slow/etc
sets.tp['Hybrid']['DW Max'] = set_combine(sets.tp['Hybrid'], {
head=Empyrean.hd, -- 7
lear="Suppanomimi", -- 5
rear="Eabani Earring", -- 4
body=Relic.bd, -- 9
hands=Mpaca.hn,
back=Ambuscade.dw, -- 10
waist="Reiki Yotai", -- 7
legs=Empyrean.lg,
feet="Hizamaru Sune-ate +2" -- 8
})
-- Other sets
sets.tp['Critical'] = {
ammo="Seki Shuriken",
head=Kendatsuba.hd,
neck=DynaNeck,
lear="Odr Earring",
rear=SortieEarring,
body=Kendatsuba.bd,
hands=Mpaca.hn,
lring="Hetairoi Ring",
rring="Mummu Ring",
back=Ambuscade.crit,
waist="Gerdr Belt +1",
legs=Kendatsuba.lg,
feet=Mpaca.ft,
}
sets.tp['Hybrid Malignance'] = set_combine(sets.tp['Hybrid'], {
head=Malignance.hd, body=Malignance.bd, hands=Malignance.hn, legs=Malignance.lg, feet=Malignance.ft,
waist="Windbuffet Belt +1"
})
sets.tp['Hybrid Evasion'] = set_combine(sets.tp['Hybrid'], {-- update items
})
-- Hand-to-hand
sets.tp['Fodder']['Hand-to-hand'] = {
ammo="Seki Shuriken";
head=Mpaca.hd,
neck=DynaNeck,
lear="Telos Earring",
rear=SortieEarring,
body=Tatenashi.bd,
hands="Adhemar Wristbands +1",
lring="Gere Ring",
rring="Epona's Ring",
back=Ambuscade.da,
waist="Windbuffet Belt +1",
legs=Kendatsuba.lg,
feet=Malignance.ft,
}
sets.tp['Hybrid']['Hand-to-hand'] = set_combine(sets.tp['Fodder']['Hand-to-hand'], {
ammo="Date Shuriken";
body=Mpaca.bd,
hands=Malignance.hn,
rring="Gelatinous Ring +1",
legs=Malignance.lg,
})
-- Hard Content
sets.tp['Hybrid V25'] = {
ammo="Date Shuriken",
head=Mpaca.hd,
neck=DynaNeck,
lear="Telos Earring",
rear=SortieEarring,
body=Mpaca.bd,
hands=Nyame.hn,
lring="Gere Ring",
rring="Epona's Ring",
back=Ambuscade.stp,
waist="Windbuffet Belt +1",
legs=Mpaca.lg,
feet=Nyame.ft,
}
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 11271
By Asura.Sechs 2026-03-27 08:19:41
It's been discussed. I think Hoxne Ampulla is likely a gain. Smaller than on other jobs, but a gain is a gain!
By going that route though you lose one of the things that make ninja special, that is Daken and the shuriken launch once per turn.
It depends on how much you value efficiency vs uniqueness I guess.
By zeta 2026-03-27 08:30:23
It's been discussed. I think Hoxne Ampulla is likely a gain. Smaller than on other jobs, but a gain is a gain!
By going that route though you lose one of the things that make ninja special, that is Daken and the shuriken launch once per turn.
It depends on how much you value efficiency vs uniqueness I guess.
I do agree about daken being a nice unique feature. I suppose I need to look at the possible sets more and see if the gain is really worth it or not. For RDM that ammo is just insane. Havent used it much on NIN mainly cause the sets should be changed a lot, i assume.
Lakshmi.Buukki
By Lakshmi.Buukki 2026-03-27 09:09:04
I used Hoxne on Ninja just messing around on Apex mobs. It's very nice for Blade Chi specifically. I didn't really change anything in my sets, though you can just drop all ranged accuracy since you're eliminating Daken. Mpaca's set looks great with it. Tatenashi is an option if you ignore the fact that -DT is missing.
I will admit, it definitely feels wrong, as bad as Naegling on Ninja. It's probably ultra busted in Segs using Hybrids to force a DA. It's not like MNK that gets to keep their Kick Attacks and gain 100% DA, you're just totally dropping Daken entirely. Reason why Multi-Attacks should be able to proc on Daken.
サーバ: Asura
Game: FFXI
Posts: 833
By Asura.Lunafreya 2026-03-27 11:24:29
Ironic this is coming up because I was just wondering if hoxne is worth it on NIN…guess I’ll do my own tests.
It is what it is about Daken, at the end of the day faster TP rate is faster, uniqueness aside. And disregarding racc in an engaged set does open up more options.
Another mark on the poorly-designed-ninja elements these days.
[+]
By zeta 2026-03-27 13:09:54
Ironic this is coming up because I was just wondering if hoxne is worth it on NIN…guess I’ll do my own tests.
It is what it is about Daken, at the end of the day faster TP rate is faster, uniqueness aside. And disregarding racc in an engaged set does open up more options.
Another mark on the poorly-designed-ninja elements these days.
Interested in results if willing to share. I really wish SE would give NIN some love!
サーバ: Asura
Game: FFXI
Posts: 833
By Asura.Lunafreya 2026-03-31 09:30:22
For ampulla NIN, prioritizing triple attack/stp and looking closer at some slots that were historically locked in place (JSE neck for example). Moonlight nodowa gives you 3 more STP but a little less acc when you factor in JSE dex augment.
Forego r.acc altogether (RIP daken). Could go for ambu cape for an extra 3 STP but I like the high acc/meva on null in this set.
Used it last night for segs and TP rate was very satisfying. (except for the +2 ear because NIN is one of 3 jobs I still don't have +2 ear hahahakillme.)
ItemSet 402561
[+]
|
|