Evisceration Gear Thread #9001

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2010-06-21
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Evisceration Gear Thread #9001
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 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-21 11:15:36  
Gilgamesh.Funsam said:
atma of the alpha & omega is a good option for dd atma
ta:major(5%) att:major(50att) hp-:major(-25%) but if u can absorb most hits with shadows no a big price to pay.
Atma of the Apocalypse
Triple Attack: Superior
Quick Magic
Auto-Reraise (III)

***Side effect: No one will cure you because if you die, they don't have to raise you.
 Leviathan.Niniann
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By Leviathan.Niniann 2010-12-21 11:24:35  
Carbuncle.Asymptotic said:
Gilgamesh.Funsam said:
atma of the alpha & omega is a good option for dd atma
ta:major(5%) att:major(50att) hp-:major(-25%) but if u can absorb most hits with shadows no a big price to pay.
Atma of the Apocalypse
Triple Attack: Superior
Quick Magic
Auto-Reraise (III)

***Side effect: No one will cure you because if you die, they don't have to raise you.

Correction: Your alliance with expect you to solo time extensions! D:
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-21 12:25:37  
Leviathan.Niniann said:
Carbuncle.Asymptotic said:
Gilgamesh.Funsam said:
atma of the alpha & omega is a good option for dd atma
ta:major(5%) att:major(50att) hp-:major(-25%) but if u can absorb most hits with shadows no a big price to pay.
Atma of the Apocalypse
Triple Attack: Superior
Quick Magic
Auto-Reraise (III)

***Side effect: No one will cure you because if you die, they don't have to raise you.

Correction: Your alliance with expect you to solo time extensions! D:

Leave that to the BLUs!

 Asura.Nzuh
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By Asura.Nzuh 2010-12-21 17:06:54  
So I was wondering ~ I augmented my ASA pants a while back for crit dmg + 3%; would that be better than Tumblers if crit dmg isn't capped?

And also I'm using Delta Earring (dex +2); should that be Aesir? I think I heard a while back that inside abyssea: stat boosts > att for WSs ...?

Someone tell me if it should be: get crit dmg to +50% > stat mods > att or somthing different - or is it just 'sheet is situational'? D:
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-12-21 17:09:11  
how is trip att "major" only 5% :(... seriously? this has been parsed? cuz i notice the TA on sam/war when I use A & O atma.. and then what is minor? 1%? lulz that sucks...
 Asura.Yunalaysca
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By Asura.Yunalaysca 2010-12-21 17:37:24  
well triple atk superior is 15% so idk
 Bahamut.Aeronis
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By Bahamut.Aeronis 2010-12-21 18:09:48  
Minor is 5% <_<

Atma of the Lion (Hadhayosh)-

"Triple Attack"+:Minor, Physical Damage Taken-:Minor, Attack+:Major
Increases Triple Attack rate by 5% and Thunder Magic Attack by 40. Physical Damage Taken reduction is unknown.
 Ifrit.Eikechi
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By Ifrit.Eikechi 2010-12-21 18:11:01  
minor >> major >> superior seems to be 5 >> 10 >> 15% trips.. sounds reasonable.. i know when i use alpha and omega its very noticeable
 Asura.Nzuh
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By Asura.Nzuh 2010-12-23 08:19:42  
I posted the same question at BG but still no answer - Anyone know: ASA +3% Crit Dmg > Tumblers? Delta Earring > Aesir's?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-12-23 08:32:26  
No to both unless pDIF capped.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-26 06:22:08  
Now, I'm guessing that Soil Belt + Soil Gorget should outperform the combination of Love Torque and Cuchulain's Belt?

I'm not really familiar with the math behind weaponskill damage but I looked it over and it seems like the 0.2 fTP increase should create greater damage than the Torque+Cuch Belt combo with the minimum requirement that my weapon have a base damage greater than 13 (in other words, for a 14 damage weapon where pDIF and fSTR were 0 (if that's even possible), double soil outperforms torque+cuch).

I just picked up the soil belt today, but I haven't had much time to play with it.

I'd be interested to see the math from someone who actually knows what they're talking about when it comes to the damage formulas :P

EDIT: Here's what I'm using now, still haven't managed to whine hard enough to get people to do Odin Prime with me, lol:

 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-12-26 11:27:25  
11 DEX is a ~2.5% increase (more or less depending on WSC rounding) even with 3x Furtherance and Razed Ruins. 0.2 fTP is a 3.333% increase to Evisceration damage, not accounting for DA/TA procs for up to 2 additional hits (caps at 8 hits, 6 hit WS including offhand). Without factoring in the Conserve TP on the belt, Love Torque + Cuchulain's Belt wins in any situation where the attack from each piece is relevant. If acc is needed, Love Torque + Soil Belt (possibly Anguinus Belt instead) would be a better combo assuming 10 acc on the belt a la the bonus on the neck.

Outside, even with capped pDIF 11 DEX should be even/slightly ahead of 0.2 fTP on Evis barring unfavorable rounding.
 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-26 12:00:19  
I thought the belts were supposed to give more to ftp then the necks... also while you aren't counting DA/TA you also aren't counting the fact that of those 6 garunteed hits you'll only land on average 5 or so
 Leviathan.Niniann
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By Leviathan.Niniann 2010-12-26 12:10:07  
Bahamut.Dasva said:
I thought the belts were supposed to give more to ftp then the necks... also while you aren't counting DA/TA you also aren't counting the fact that of those 6 garunteed hits you'll only land on average 5 or so

Going to assume it's because acc cap is 95%, so there's a greater chance of missing one of the hits. The acc on the gorget etc isn't going to change that. No idea on how the belts work though.
 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-26 12:14:26  
Leviathan.Niniann said:
Bahamut.Dasva said:
I thought the belts were supposed to give more to ftp then the necks... also while you aren't counting DA/TA you also aren't counting the fact that of those 6 garunteed hits you'll only land on average 5 or so
Going to assume it's because acc cap is 95%, so there's a greater chance of missing one of the hits. The acc on the gorget etc isn't going to change that. No idea on how the belts work though.
No it wont. But the amount of hits you connect will effect the % dmg increase of the neck/belt while it wont on dex/att.

For example if 5 hits connected it would be more like a 4% increase. If lol 1 did it would be 20%
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-26 13:08:02  
Bahamut.Dasva said:
I thought the belts were supposed to give more to ftp then the necks... also while you aren't counting DA/TA you also aren't counting the fact that of those 6 garunteed hits you'll only land on average 5 or so

Interesting.
Is there an easy way to test the fTP increase on the belts?
I'm guessing it would be with aeolian edge or something since elemental WS damage is more consistent?
 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-26 13:13:56  
Yes elemental ws would be the easiest since the only real variance each time would be mob int and resist as long as you don't gear swap and go on a day/weather that would mess with it. Andn you can keep mob int the same by doing lvl 1 mobs. Also a good way to figure out exact formulas real fast if you wanted too.

Sanguine blade would be a good choice if you have the right belt for it since you wouldn't have to worry about different amounts of tp or making sure you are only using the same amount
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-26 13:27:51  
Bahamut.Dasva said:
Yes elemental ws would be the easiest since the only real variance each time would be mob int and resist as long as you don't gear swap and go on a day/weather that would mess with it. Andn you can keep mob int the same by doing lvl 1 mobs. Also a good way to figure out exact formulas real fast if you wanted too.

Sanguine blade would be a good choice if you have the right belt for it since you wouldn't have to worry about different amounts of tp or making sure you are only using the same amount

Sanguine Blade doesn't have SC properties though?

 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-26 13:29:39  
Oh that's right forgot no gorgets go with it. Sekki it is lol
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-26 13:31:53  
Bahamut.Dasva said:
Oh that's right forgot no gorgets go with it. Sekki it is lol

I'm off to harass some tiny mandragora right now :P
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-26 13:57:31  
Ok so:

300TP Aeolian Edge vs. Tiny Mandragora w/ Twilight Belt: 576 dmg.
300TP Aeolian Edge vs. Tiny Mandragora w/ Soil Belt: 589 dmg.

Relavent crap:
Dex 81+35
Int 70
LV90

(I had the same exact results, 576 ---> 589 against Zu in Buburimu, so I guess something caps somewhere)
 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-26 14:22:27  
Assuming wikis info on ftp is right looks like .1 ftp
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-12-26 19:47:46  
Bahamut.Dasva said:
I thought the belts were supposed to give more to ftp then the necks... also while you aren't counting DA/TA you also aren't counting the fact that of those 6 garunteed hits you'll only land on average 5 or so
Goes from 3.333% to 3.509%. Factor in the DA/TA/QA and you drop below 3.333% (especially if using Saber Dance), so if anything I'm still favoring the fTP items with that figure.
 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-26 20:07:03  
6 to 5 hits would go to 3.3% to 4%...
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-12-26 20:13:53  
Bahamut.Dasva said:
6 to 5 hits would go to 3.3% to 4%...
Averages, use them. Average number of hits landed with a 6 hit WS at 95% hitrate is 5.7, fTP is 1, 5.9/5.7=1.03509
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-27 00:00:56  
What's the alpha value for WSC at level 90?
 Bahamut.Dasva
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By Bahamut.Dasva 2010-12-27 03:24:14  
Still .85 I think
 Asura.Yunalaysca
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By Asura.Yunalaysca 2010-12-29 11:50:12  
i can't be assed to make a new topic:

someone math this for me:

which is better (statistically) for raw dmg

RR GH omnipotent

or

RR, alpha/omega, shinryu

(note these 2 setups only, dont be like "no... use this," i just want to know what is better out of the two)
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-12-29 11:53:37  
The latter.
 Carbuncle.Asymptotic
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By Carbuncle.Asymptotic 2010-12-29 11:54:59  
Fenrir.Nightfyre said:
The latter.

Awesome, this means I can care less about not having seen Pantokrator(!)
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