Carbuncle.Maletaru said:
»IMO, the fun of Sortie isn't the boss kills (per se) because the fights are, as Nynja rightfully pointed out, pretty short and generally not all THAT engaging.
OMG I'm agreeing with Maletaru, someone help me out!
Seriously though I kinda agree but I'd love to point out that imho the "problem" with Sortie, if there's a problem, is in how it holds out after spamming it daily for so long.
Also the bosses seem easy/fast now after practicing on them for so long, they didn't seem so straightforward the first months. And you can farm them with several different approaches, including the Mage one!
In the end is there anything in this game that would last this long without resulting annoying or boring or whatever else after so much time spamming it daily?
Probably not.
The fact it lasts 1hr, the fact you can / have to do it daily, the fact that over half time of the event is spent "walking around avoiding aggro". These might all seem like small things, but in such a long time they become the real core of the issue causing the negative feeling a lot of people are reporting.
Having it last 30 mins without so much useless walking around or making it give way more points but with a 60hrs lockout would've been better? Yes, it would've been much better, altough eventually you would still reach the point where you can't stand it anymore.
They won't do anything about it but a lot of people pointed out that still keeping the "cap" of ~90k per run but allowing good groups to end the event in like ~30 mins while leaving the full time for all the other noobs, would've been a better compromise.
Likewise to give some sort of bonus to people who don't run daily. Still worse overall points than who goes daily, but the fact the game offer a small compensation would lead more people to "skip" days more often without feeling bad about it. This would've made it way more relaxing and burnouts less likely (altough of course still possible).
But yeah, too late for any of that, they won't do anything about it altough I expect maybe some small QoL change might arrive within the end of 2027.
Quote:
Ody > Master Trials > Sortie > Dynamis [D] > Limbus
Ew ew ewww
Despite all my hate for Odyssey (which has other problems entirely compared to Sortie) I can't in all honesty say there's no merit in it. The fight are challenging, the content is rewarding. The way the points farming work is bonkers but players found a "solution" by exploiting tri-runs and Amplifier.
I don't like how to ramp up difficulty they used the same identicaly approach for every fight (Specific DT and 2 adds). I would've liked to see some differences and more special things for every different fight, but I guess they needed to do something global to save on time/effort on the dev-side.
Master Trials too are good content in the sense they offer a challenge. It's not exactly something you want to spam regularly so I'm not sure how to classify it compared to the typical MMORPG endgame content (stuff you have to spam to farm/grind), but I guess there's gotta be space for stuff like this as well. The fact it offers "just" challenge and cosmetic reward instead of powercreep was a very smart way to find a place in the game's ergonomy, imho.
I think Dyna-D deserved more love in your tier list. It was good group content for me, very good. It was ruined by the apocalyptic levels of lag and the fact it's so old now we can't really be impartial about it.
Ultimately I kinda agree with your list though, Limbus included.
I think a lot of things in Limbus are better than many of us want to admit, considering the target it wants to cather to, but at the same time I can't deny it still feels like... something clearly is off.