New Trust System - Who Will You Upgrade First?

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2010-06-21
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New trust system - Who will you upgrade first?
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By Garfield 2026-05-11 19:07:55  
Shiva.Ramzi said: »
it was actually kind of misleading
What is misleading?

Shiva.Ramzi said: »
how long will that take?
Garfield said: »
they are aiming for end of year 2026 to have the trust attachments added.
Reading comprehension. And if you wait 4 more days, we might get a more detailed timeline in the anniversary stream


Shiva.Ramzi said: »
So far I'm not able to do any content that I couldn't before.
What content are you expecting to be able to solo that isn't already soloable now?
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By RadialArcana 2026-05-12 01:43:17  
The original failure of this trust thing is that it's just not grind content, that would have been perfect for casual players that log in and have nothing to do currently (this month has been slightly better, but most likely only due to people being mad)

Secondly, you can barely see any difference and considering it's designed to be pay for each upgrade (via a sub fee per allowance) that's not very cool.

They better announce something interesting in 4 days, I don't think they get how bad limbus is and how little many players have to do right now when they log in.
 Asura.Sechs
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By Asura.Sechs 2026-05-12 01:51:34  
Garfield said: »
The point is they are intending to bring the trusts base stats up to that of a geared player, we have anywhere from +10-50 per stat between our 5 armor pieces, our weapons have +242 skill starting at base 119 and accessories on top of that. A moderately geared player is the equivalent of 135+ so the trusts are quite a ways behind us.
Yes, that's the point of the system as a whole in general, but I was inquiring specifically about the Skill part.
Got my answer already, as in a couple of spells get a small potency benefit from the higher skill.

The thing is, the reason why Trusts didn't allow you to solo some content until now, was because of these reasons in no particular order

1) Trusts die too fast
2) Their AI can be very stupid and you have no degree of control over it

Then there are other things, like the fact that their buffs have an annoyingly low duration, but that's not a (main) reason why people can't solo some content with trusts I'd dare to say, it's just an annoyance.

Now getting +50 stats to VIT, HP, INT, MND surely does have an impact on point #1, but skill? Do we care for trusts to land their superweak Slow II 1 time out of 20 instead of 0?
I fail to see how that's super relevant.

Point #2 is gonna be a problem for them to fix, unless they rehaul the system completely with a FFXII gambit-like thing which a lot of us would love but frankly that's way too much and we know it's not gonna happen.
They could and should have 2 o 3 options in the trust menu that you can toggle though. Like WS yes/no for instance. Haste1 yes/no, etc. A couple of generic options like that would be awesome without too much effort on their side to completely revamp the system.
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