New Trust System - Who Will You Upgrade First?

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New trust system - Who will you upgrade first?
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By Garfield 2026-05-11 19:07:55  
Shiva.Ramzi said: »
it was actually kind of misleading
What is misleading?

Shiva.Ramzi said: »
how long will that take?
Garfield said: »
they are aiming for end of year 2026 to have the trust attachments added.
Reading comprehension. And if you wait 4 more days, we might get a more detailed timeline in the anniversary stream


Shiva.Ramzi said: »
So far I'm not able to do any content that I couldn't before.
What content are you expecting to be able to solo that isn't already soloable now?
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By RadialArcana 2026-05-12 01:43:17  
The original failure of this trust thing is that it's just not grind content, that would have been perfect for casual players that log in and have nothing to do currently (this month has been slightly better, but most likely only due to people being mad)

Secondly, you can barely see any difference and considering it's designed to be pay for each upgrade (via a sub fee per allowance) that's not very cool.

They better announce something interesting in 4 days, I don't think they get how bad limbus is and how little many players have to do right now when they log in.
 Asura.Sechs
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By Asura.Sechs 2026-05-12 01:51:34  
Garfield said: »
The point is they are intending to bring the trusts base stats up to that of a geared player, we have anywhere from +10-50 per stat between our 5 armor pieces, our weapons have +242 skill starting at base 119 and accessories on top of that. A moderately geared player is the equivalent of 135+ so the trusts are quite a ways behind us.
Yes, that's the point of the system as a whole in general, but I was inquiring specifically about the Skill part.
Got my answer already, as in a couple of spells get a small potency benefit from the higher skill.

The thing is, the reason why Trusts didn't allow you to solo some content until now, was because of these reasons in no particular order

1) Trusts die too fast
2) Their AI can be very stupid and you have no degree of control over it

Then there are other things, like the fact that their buffs have an annoyingly low duration, but that's not a (main) reason why people can't solo some content with trusts I'd dare to say, it's just an annoyance.

Now getting +50 stats to VIT, HP, INT, MND surely does have an impact on point #1, but skill? Do we care for trusts to land their superweak Slow II 1 time out of 20 instead of 0?
I fail to see how that's super relevant.

Point #2 is gonna be a problem for them to fix, unless they rehaul the system completely with a FFXII gambit-like thing which a lot of us would love but frankly that's way too much and we know it's not gonna happen.
They could and should have 2 o 3 options in the trust menu that you can toggle though. Like WS yes/no for instance. Haste1 yes/no, etc. A couple of generic options like that would be awesome without too much effort on their side to completely revamp the system.
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By pharacelcus 2026-05-12 06:24:12  
RadialArcana said: »
Secondly, you can barely see any difference and considering it's designed to be pay for each upgrade (via a sub fee per allowance) that's not very cool.

this is such a dumb take trying to sound clever, you don't pay a sub to be able to upgrade your trusts or do the monthly ROE. you pay a sub to get access to the game. i'm not getting banned by SE for turning my sparks into gil because according to your logic, that'd be RMT.
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 Shiva.Thorny
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By Shiva.Thorny 2026-05-12 07:09:07  
Metering progress to extend sub duration is definitely a design method. It's kind of ubiquitous across subscription games, though.
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By Althor 2026-05-12 07:22:22  
Tried to find a game with a mandatory monthly sub that wasn't a MMO with 10+ years of service. Found none. Hard habit for both parties to break I guess.
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By Seun 2026-05-12 07:51:14  
Entice players by offering 'full access' to content with one low subscription fee. Force them to maintain said subscription for long periods of time and/or grind in order to obtain the reward. Now that the player has invested their time and money, it will be harder for them to leave.


They know exactly what they're doing.
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By RadialArcana 2026-05-12 09:47:01  
pharacelcus said: »
RadialArcana said: »
Secondly, you can barely see any difference and considering it's designed to be pay for each upgrade (via a sub fee per allowance) that's not very cool.

this is such a dumb take trying to sound clever, you don't pay a sub to be able to upgrade your trusts or do the monthly ROE. you pay a sub to get access to the game. i'm not getting banned by SE for turning my sparks into gil because according to your logic, that'd be RMT.

If I want to level a new character to 75, the limit is being subbed and putting in time. How long it takes is based on how much time I put in while I'm subbed.

If I want to cap Mlevel, it is a massive grind and will take a long time but how long it takes is based on how much effort I put in and not so much a specific amount of subbed time.

If I want to cap trust tombs, the limit is simply amount per subbed month like a mobile game. No matter how much I play I cannot get more, they are given out in locked amounts per month and that is limited by $12 each time.

I'm paying per month to get the allowed number of upgrades per month, if I skip a month the upgrade process takes +1 month longer than you if you were subbed that month.

This isn't the first time they have done this, they also did it with Monberaux. However that was less obnoxious and blatant than this, because we had more things to do as casual players (the people who want to upgrade trusts the most) as opposed to now when you often can feel the only reason you're subbed is to get these monthly upgrades.
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By waffle 2026-05-12 10:58:07  
Asura.Sechs said: »
1) Trusts die too fast

Now getting +50 stats to VIT, HP, INT, MND surely does have an impact on point #1, but skill?

For what it's worth, + combat skill is + shield skill, + evasion, + guard skill, and + parry skill. I can't say if that'll help any in practice, but the defensive stuff is there. As for magic skill, that has + healing skill, which along with rising VIT and MND makes them cure for more. Won't matter for anything where they get one shot, but any battle where they get worn down by attrition is one where those and +MP could help.

Also, for that rare occurrence where you eat an aoe doom, you can holy water it off yourself, but you'll need trusts to remove it from themselves unless you are on very specific jobs. And healing magic+ would at least somewhat increase the odds of that.
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By AegParm 2026-05-12 12:49:36  
RadialArcana said: »
pharacelcus said: »
RadialArcana said: »
Secondly, you can barely see any difference and considering it's designed to be pay for each upgrade (via a sub fee per allowance) that's not very cool.

this is such a dumb take trying to sound clever, you don't pay a sub to be able to upgrade your trusts or do the monthly ROE. you pay a sub to get access to the game. i'm not getting banned by SE for turning my sparks into gil because according to your logic, that'd be RMT.

If I want to level a new character to 75, the limit is being subbed and putting in time. How long it takes is based on how much time I put in while I'm subbed.

If I want to cap Mlevel, it is a massive grind and will take a long time but how long it takes is based on how much effort I put in and not so much a specific amount of subbed time.

If I want to cap trust tombs, the limit is simply amount per subbed month like a mobile game. No matter how much I play I cannot get more, they are given out in locked amounts per month and that is limited by $12 each time.

I'm paying per month to get the allowed number of upgrades per month, if I skip a month the upgrade process takes +1 month longer than you if you were subbed that month.

This isn't the first time they have done this, they also did it with Monberaux. However that was less obnoxious and blatant than this, because we had more things to do as casual players (the people who want to upgrade trusts the most) as opposed to now when you often can feel the only reason you're subbed is to get these monthly upgrades.

Haven't they been time-gating things since original dyna? Dyna, Dyna D, Omen, Odyssey, Sortie, Limbus now with the max climbs per week. Hasn't it pretty much always been this way? And that content all has meaningful rewards, even deeds. By all means, trust points are pretty innocuous.
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 Fenrir.Velner
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By Fenrir.Velner 2026-05-12 13:08:56  
RadialArcana said: »
The original failure of this trust thing is that it's just not grind content, that would have been perfect for casual players that log in and have nothing to do currently (this month has been slightly better, but most likely only due to people being mad)

Secondly, you can barely see any difference and considering it's designed to be pay for each upgrade (via a sub fee per allowance) that's not very cool.

They better announce something interesting in 4 days, I don't think they get how bad limbus is and how little many players have to do right now when they log in.

You insist you need grind content while simultaneously saying Limbus sucks. Which is it? Do you want grind or not? Because Limbus is casual, grind content. . . which is a big reason why it sucks so much.
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By Shichishito 2026-05-12 14:55:42  
I think he rendered out what he means there. If I understand it correctly he is advocating against time gates or capping the upper limit of theoretically possible progress within a subscription month, not the grind.

Limbus is grindy but it also has monthly progression limits. I don't like those limits either, I'm just not sure how content could look like without them in a environment where bots are a problem and bans aren't handed out in a timely manor.
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By Dodik 2026-05-12 15:44:05  
Time gates are how SE is designing all new content, it's not going anywhere. Odyssey, sortie, limbus, all time gated use it or lose it style, no banking KIs.

You complain that time gates force you to remain subbed to make any meaningful progress while keeping you subbed was in fact the goal in the first place.

Working as intended.
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By RadialArcana 2026-05-12 15:50:24  
Unless something major is going to be announced on the 15/16th I think casual players are going to start bailing hard over the coming 1-2 years.

Limbus, +inifnity artifact/relic upgrades etc, and Mlev till your eyes bleed ain't it.

People are just running out of things they want to do cause he refuses to upgrade or add extra drops to anything else, it's not even hard to engage with casual players he just refuses to do it (adding more tiers of ambuscade stuff, more stuff to omen, higher rolls on dark matter upgrades etc) cause he is determined to force people to engage with his bs in the way he wants them to do it.
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By Shichishito 2026-05-12 17:03:39  
Dodik said: »
Time gates are how SE is designing all new content, it's not going anywhere. Odyssey, sortie, limbus, all time gated use it or lose it style, no banking KIs.

You complain that time gates force you to remain subbed to make any meaningful progress while keeping you subbed was in fact the goal in the first place.

Working as intended.
Just because it is that way now doesn't mean we have to like it.
I still think the void stone system was a much more fair system, even if they'd adjust it in a way that stones could only accumulate while being subscribed it would still be more fair than what we currently get.

It would still allow devs to control how long content stays relevant while allowing players to decide when to do what without feeling pressured.

What we currently get is just a abstract way of selling daily/weekly/monthly limited mining permissions. I'd guess that most subscribers probably lose more than 50% of what they paid for if you view it this way cause barely anyone can do all time gated content each day/week/month.
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By Asura.Eiryl 2026-05-12 17:06:32  
Its the only way to stop burst congestion. It is what it is.

No amount of complaining can break objective reality. Everyone wants to stack up 10 sortie etc at 7 pm on saturday and that ***just doesn't work.

If they could figure out a way to allow stacking without losing but also only permit multi use at the lowest pop times of day, it'd be different. It's not going to happen.
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By Dodik 2026-05-12 17:07:35  
Shichishito said: »
Just because it is that way now doesn't mean we have to like it.

If you don't like it, you know what to do.

It's not "stay subbed".
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By Nariont 2026-05-12 17:19:06  
Shichishito said: »
Just because it is that way now doesn't mean we have to like it.
I still think the void stone system was a much more fair system, even if they'd adjust it in a way that stones could only accumulate while being subscribed it would still be more fair than what we currently get.

Void systems only good cause you have a surplus, and it is no longer current, 3~ 5 min runs when theres little else relevant to do sucked, which isnt even accounting for the fights themselves being 99% temp > zerg fest after playing pric roulette, and it was compensated by having absolutely horrible drop rates, because it like almost all of SEs events have to last atleast a solid yr or two.

So if it were applied everywhere else youd be making tiny bits of progress to compensate imo
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By Asura.Eiryl 2026-05-12 17:23:00  
Voidwatch also has 200 pops and seats 18 with no real penalty. Instance content has 3 for 2k people and party onry.
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By Shichishito 2026-05-12 17:34:55  
Dodik said: »
If you don't like it, you know what to do.

It's not "stay subbed".
I'm way a head of you, just making suggestions on what to change to convince me to resub!

Nariont said: »
Void systems only good cause you have a surplus, and it is no longer current, 3~ 5 min runs when theres little else relevant to do sucked, which isnt even accounting for the fights themselves being 99% temp > zerg fest after playing pric roulette, and it was compensated by having absolutely horrible drop rates, because it like almost all of SEs events have to last atleast a solid yr or two.

So if it were applied everywhere else youd be making tiny bits of progress to compensate imo
I liked the void era, the only time I didn't like it was the very first time I entered abyssea and got kicked shortly after cause I didn't have any stones.

However, I was refering specifically to the KI accumulation system.


I think the closing of the big servers is also a measure to avoid congestion. Once numbers have spread out among the other servers congestion might be less of a issue.
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By Nariont 2026-05-12 17:58:54  
Shichishito said: »
However, I was refering specifically to the KI accumulation system.

Ah I misunderstood then. That sadly just goes back to the best model this game has which is keeping you subbed, if we let canteens/plates/hourglass etc just build to a high amount you can just leave for months, come back and pick it back up with theoretically little lost in terms of catching up.

Have whole groups do that and they gotta start worrying about sub numbers which is whats getting what little budget there is, its not a great system but it accomplishes what they need which is active subs on a comparatively dead MMO.

They could be more leniant on it, hell id take canteen systems on everuthing as a middle ground, but I think i get the approach
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By Lakshmi.Buukki 2026-05-12 20:22:11  
RadialArcana said: »
Unless something major is going to be announced on the 15/16th I think casual players are going to start bailing hard over the coming 1-2 years.

Respectfully, this is the biggest fking cope imaginable.
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By Lakshmi.Konvict 2026-05-12 20:43:34  
Lakshmi.Buukki said: »
RadialArcana said: »
Unless something major is going to be announced on the 15/16th I think casual players are going to start bailing hard over the coming 1-2 years.

Respectfully, this is the biggest fking cope imaginable.
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By RadialArcana 2026-05-15 06:52:22  
I logged my other accounts in today and the first thought was, my trusts suck on them.

They really do need to add a catch up system to boost trusts, for alts on the account or whatever. Having to wait a year+ to have proper trusts is kind of artarded.

Having fully upgraded trusts on your main and crap ones everywhere else (that you cannot upgrade outside of time subbed) goes against the purpose of them.
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By Asura.Eiryl 2026-05-15 07:09:22  
There's literally no difference between them yet

Whoopdy ***they do 6 damage instead of 5, riot.
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By RadialArcana 2026-05-15 09:04:00  
Even if true they are going to keep improving it, and at a point the basic trusts will be so crap that returnees will be so far behind in a most basic system they won't bother (it will be like mog wardrobes but worse)

They really need to add a catch up system (even if later on)
 Asura.Eiryl
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By Asura.Eiryl 2026-05-15 09:05:28  
It doesn't matter what they add the trusts will never amount to anything no matter how many things they stack on.

Short of making them invincible for story clearing purposes.
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By Asura.Ladyofhonor 2026-05-17 07:09:52  
Dodik said: »
Time gates are how SE is designing all new content, it's not going anywhere. Odyssey, sortie, limbus, all time gated use it or lose it style, no banking KIs.

You complain that time gates force you to remain subbed to make any meaningful progress while keeping you subbed was in fact the goal in the first place.

Working as intended.

As if there weren't time gates from the very start of the game, Zipacna respawn? Dynamis lockout? This is nothing new. You can argue it has been turned up since originally, but it has always been there and always will be there.
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