Limbus 2025

言語: JP EN DE FR
2010-06-21
New Items
users online
フォーラム » FFXI » Endgame » Sea/Limbus » Limbus 2025
Limbus 2025
First Page 2 3 ... 63 64 65 ... 68 69 70
 Carbuncle.Nynja
Offline
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 6769
By Carbuncle.Nynja 2025-12-20 14:50:23  
Theyll add a message to HQ box when you dont get your 5k units
And it will instead break HQ box entirely. It wont consume your KIs , it wont increase your cap, but it will still count against your weekly 5. It wont be fixed until next maintenance either.

Lets be real here, we been playin this game for long enough to know how this ***goes
Offline
Posts: 25
By JuniperPhoenix 2025-12-21 11:27:28  
Just be glad you're not on a server were players
Are trying to min / max party compositions for climbs

Some head case was looking for a "healer"
Me > WHM
Them > i want a RDM

Think I'm going back to making this a solo activity
[+]
 Phoenix.Gavroches
Offline
サーバ: Phoenix
Game: FFXI
User: gavroches
Posts: 280
By Phoenix.Gavroches 2025-12-21 12:54:07  
Both went down within 24 hours of popping on Phoenix (not one of the biggest, less than 1/2 of the big 3 population),in a matter of 2 days, back to back. Not sure how long it took, wasn’t there for any of them (went for a run instead), but I tell you what, servers are stronger than what people believe or make it sounds. Heard it was pure chaos, not sure how, but people logged on and went at it. The content is, at least for now, a pure success of people working together.

Now if only we could keep the information easily readable and accessible around here instead of this capricious sarcastic and narcissism comments coming from Asura/carbuncle polluting every conversation. I understand 10 ppl post 1000’s of post, but there’s also a huge amount of people that come here to read and find information. Maybe make your own thread guys?!?

In behalf of the others, Thank you.
[+]
 Carbuncle.Nynja
Offline
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 6769
By Carbuncle.Nynja 2025-12-21 13:17:33  
Phoenix.Gavroches said: »
Now if only we could keep the information easily readable and accessible around here instead of this capricious sarcastic and narcissism comments coming from Asura/carbuncle polluting every conversation. I understand 10 ppl post 1000’s of post, but there’s also a huge amount of people that come here to read and find information. Maybe make your own thread guys?!?
You could try this:


Instead of the information being buried in a 6 month old, 64 page generic Limbus thread considering theres a whole subsection dedicated to Sea/Limbus

Thats just me though
 Carbuncle.Nynja
Offline
サーバ: Carbuncle
Game: FFXI
User: NynJa
Posts: 6769
By Carbuncle.Nynja 2025-12-21 13:37:12  
Anyways, I think the whole "4 NM's will spawn every day until all 22 spawn and are killed" may be partially inaccurate.

I've noticed there can only be one NM among each wing (ie: there will always be one NM in one of NW NE SW SE when applicable, there will never be two in the same wing), though I'm sure others have noticed this too. My server had 3 NM's up for a few days, but condition 2 was staying at 18/22, implying theres a fourth NM still in the queue. That fourth NM wasnt spawning until we cleared out the 3 NM's and it finally spawned today on one of the floors that was tied up.

I believe the server predetermines where all the NM's will be spawning at the 4 week reset. ie: 5 or 6 will spawn NW, 5 or 6 will spawn NE, 5 or 6 will spawn SW, 5 or 6 will spawn SE (5 or 6 because theres 22 jobs). I believe if you only hunted the NM's in NW and NE, they would stop respawning there until next reset.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11036
By Asura.Sechs 2025-12-23 01:33:42  
Aside from content adjustments that will come further in the future, are their plans "complete" with Limbus?
Or should we expect some new mechanisms to be added?

Given the current implementation of Ultima/Omega to me it still feels like there's something missing, altough if you ask me what, I can't really say what Limbus would need to feel like a more interesting, cohese content.


In terms of "motivation" the new gear is really interesting. Aside from the fact each HQ2 piece is gonna cost a gazilion, I'm sure that will generate a big drive for people to do the content for a long time.
Still, I feel it needs something more but I can't say what.
And no I'm not talking about small tweaks or adjustments, I'm sure those will come eventually.
 Asura.Bronzequadav
Online
サーバ: Asura
Game: FFXI
User: Autocast
Posts: 155
By Asura.Bronzequadav 2025-12-23 01:54:10  
Asura.Sechs said: »
Aside from content adjustments that will come further in the future, are their plans "complete" with Limbus?

They said(november freshly picked) they still had 40% of their total limbus changes left to implement and that ultima/oemga and the new equip was one part of that. so possibly their vision of limbus is not yet complete.
[+]
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11036
By Asura.Sechs 2025-12-23 02:48:14  
Oh, that's refreshingly positive.
Wonder what they have in mind, hopefully it's gonna be good and will make a lot of other choices which were puzzling make a lot more sense once the picture is complete.
I wanna stay positive!
 Odin.Karizo
Offline
サーバ: Odin
Game: FFXI
User: Karizo
Posts: 58
By Odin.Karizo 2025-12-23 05:36:10  
tried searching for provoke and animated flourish, but didn’t find a reply with them mentioned.

but for those who find themselves soloing on DNC or /DNC when soloing, on top of the benefits of spectral jig between floors, I accidentally found out that animated flourish pulls doesn’t cause mobs to link? not sure for how long (for example if you animated flourish pull a caster and it sits near linkable allies for extended durations), but it doesn’t appear to cause linking for a reasonable time window.

could be useful for those relying on solo pulls at higher lvl.

mentioned provoke because i think they might have the same effect, but have only personally tried animated flourish.
Offline
By LightningHelix 2025-12-23 06:05:55  
Limbus mobs don't link anymore, they changed that last patch?

Unless there are some that do link that I don't know about.
 Odin.Karizo
Offline
サーバ: Odin
Game: FFXI
User: Karizo
Posts: 58
By Odin.Karizo 2025-12-23 06:45:30  
LightningHelix said: »
Limbus mobs don't link anymore, they changed that last patch?

Unless there are some that do link that I don't know about.

oh, I definitely missed that part. nvm then.
 Ragnarok.Martel
Online
サーバ: Ragnarok
Game: FFXI
Posts: 3088
By Ragnarok.Martel 2025-12-23 07:34:16  
LightningHelix said: »
Limbus mobs don't link anymore, they changed that last patch?

Unless there are some that do link that I don't know about.
As a point of clarity... Temenos mobs, no longer link. They also didn't change linking for Grahs or Euvhi.

Link to update notes
Quote:
he following changes have been to Temenos.

The monsters listed below will no longer link with other monsters.

Temenos Orc/Temenos Quadav/Temenos Yagudo/Temenos Sahagin/Temenos Cryptonberry/Temenos Antica/Temenos Gigas/Temenos Goblin/Temenos Moblin/Temenos Meeble/Temenos Aern/Temenos Euvhi/Temenos Pixie/Temenos Unseelie

The detection radius for the following monsters has been reduced.

Temenos Euvhi/Temenos Ghrah

When Temenos Euvhi appears within the area, it will randomly appear in either its open or closed state.
Appolyon mobs on the other hand, are unchanged, and anything that could link before still will.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11036
By Asura.Sechs 2025-12-31 02:22:29  
From the message they gave in the recent Vana'diel thingy, saying grace is "around" 50% potency, I think we can imply that the full potency is gonna be something like Acc/Racc/Macc+10, all stats+50, HP + uhm 2k? Exp loss -100%?
Or something like that.
 Quetzalcoatl.Jakey
Offline
サーバ: Quetzalcoatl
Game: FFXI
User: Jakey
Posts: 475
By Quetzalcoatl.Jakey 2025-12-31 06:19:07  
I mean I think my server would need approximately a century to get that high of grace.
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
User: Akumasama
Posts: 11036
By Asura.Sechs 2025-12-31 06:25:20  
Well it's pretty slow since the "50%" was reached.
I think it's both to two aspects.
On one hand, the further you go the slower it gets and we knew that.
On the other hand it feels even worse because, I think, the volume of people doing Limbus is much smaller than months ago.

Now given how new things will be getting to limbus and given how *** insanely good (some of) the new armor are, I'm gonna be optimistical here and believe a lot of people will be doing Limbus again, soon.
[+]
Offline
By LightningHelix 2025-12-31 09:03:19  
Ragnarok.Martel said: »
LightningHelix said: »
Limbus mobs don't link anymore, they changed that last patch?

Unless there are some that do link that I don't know about.
As a point of clarity... Temenos mobs, no longer link. They also didn't change linking for Grahs or Euvhi.
Yeah, Temenos only, that was my bad!

...but Euvhi haven't been linking for me? I always expect Euvhi are "aggro when open, link when closed", but the ones in Temenos don't aggro or link when closed - have I just not noticed? Like, I think I'd notice that pretty fast, but I could easily be confused.
Offline
By MelioraXI 2026-01-04 09:04:30  
Gold chest upgrade on Shiva
 Sylph.Shadowlina
Forum Moderator
Lockstylin'
Offline
サーバ: Sylph
Game: FFXI
Posts: 6131
By Sylph.Shadowlina 2026-01-04 09:08:37  
Gold Chest on Sylph too. Time to get climbing.
[+]
 Bahamut.Anillo
Offline
サーバ: Bahamut
Game: FFXI
User: Anillla
Posts: 26
By Bahamut.Anillo 2026-01-04 09:16:58  
Saved KIs to pop chests right away, got shards, but can't figure out how to get the purification items. Anyone had any luck? Tried trading all combinations of shards, matter, and cursed item. New chat from npc on shards, and can exchange shards 2:1, but nothing beyond that...
 Quetzalcoatl.Falkirk
Guide Maker
Offline
サーバ: Quetzalcoatl
Game: FFXI
User: Falkirk
Posts: 725
By Quetzalcoatl.Falkirk 2026-01-04 09:22:25  

Temenos gold chest loot.
[+]
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
User: Eiryl
By Asura.Eiryl 2026-01-04 09:28:07  
That is WAY more generous than expected. By A LOT. Like 10x more generous.
Offline
Posts: 34
By Anillla 2026-01-04 09:37:22  
Bahamut.Anillo said: »
Saved KIs to pop chests right away, got shards, but can't figure out how to get the purification items. Anyone had any luck? Tried trading all combinations of shards, matter, and cursed item. New chat from npc on shards, and can exchange shards 2:1, but nothing beyond that...

Ok...so it takes 5 shards of trust, 1 murky matter, and 1 alabaster matter to create the purification item "Jewel of Camaraderie." The HQ1 item has 30 levels of RP, and the first 2 levels are 750/1600 units, so looks similar to the accessories (12 weeks to max).
 Asura.Eiryl
Offline
サーバ: Asura
Game: FFXI
User: Eiryl
By Asura.Eiryl 2026-01-04 09:43:49  
Entirely possible a different limb piece takes more jewels

That's body, or?

see, now we know. Having assumed 1 shard makes it 5x more expensive.
Asura.Eiryl said: »
General idea isn't exact

It might be 1 shard 1 cursed 1 matter or it might be 20 matters or 200 shards or both matters

And the unknown units cost, if there is one
 Bahamut.Anillo
Offline
サーバ: Bahamut
Game: FFXI
User: Anillla
Posts: 26
By Bahamut.Anillo 2026-01-04 09:44:51  
Was feet, but it takes 5 shards to create the jewel. You then trade the jewel with the cursed item, so I doubt it is different per slot.
Offline
Posts: 9881
By SimonSes 2026-01-04 10:18:09  
Bahamut.Anillo said: »
Was feet, but it takes 5 shards to create the jewel. You then trade the jewel with the cursed item, so I doubt it is different per slot.

I assume it's also matter and Unity to upgrade RP right? or it's more?
Offline
Posts: 34
By Anillla 2026-01-04 10:25:03  
SimonSes said: »
Bahamut.Anillo said: »
Was feet, but it takes 5 shards to create the jewel. You then trade the jewel with the cursed item, so I doubt it is different per slot.

I assume it's also matter and Unity to upgrade RP right? or it's more?

It's the jewel (5 shards + both matters) + units to upgrade.
Offline
Posts: 9881
By SimonSes 2026-01-04 10:26:36  
Anillla said: »
SimonSes said: »
Bahamut.Anillo said: »
Was feet, but it takes 5 shards to create the jewel. You then trade the jewel with the cursed item, so I doubt it is different per slot.

I assume it's also matter and Unity to upgrade RP right? or it's more?

It's the jewel (5 shards + both matters) + units to upgrade.

for each RP level? oh ***..
Offline
Posts: 96
By Garfield 2026-01-04 10:30:40  
Asura.Eiryl said: »
Like 10x more generous.

That pic is of the 5k bonus chest, would appear to be full drops.

I just finished opening both chests on 3 characters:

Character 1 got the 5k bonus chest in Temenos, identical drops to Falkirk, 2 shards, 4 mats, 2 parts and a matter (we need 9 inv spaces now opening chests... rip me)

In Apollyon Character 1 got 1 shard and 1 mat

Character 2 got 1 shard in Temenos and 1 shard + 1 mat in Apollyon

Character 3 got 1 shard + 1 mat in Temenos and in Apollyon got 2 shards + 3 mats and a matter.

The only constant was 1 shard for all 6 chests, I also got 0 omega parts from those 3 chests.
[+]
 Carbuncle.Maletaru
Online
サーバ: Carbuncle
Game: FFXI
User: maletaru
Posts: 3889
By Carbuncle.Maletaru 2026-01-04 10:48:43  
6 Chests for me:
5 3k chests, each got 1 synth material, 1 shard, no body parts.
1 5k chest, got: 2 shards, 2 synth mats, 1 body part.
All chests included a matter, but that's irrelevant since it's my first climb since the JSE NMs were added, lol.

Also gold chest on Carbuncle (we killed Ultima/Omega last month)
Offline
Posts: 9881
By SimonSes 2026-01-04 11:07:40  
~10-12 weeks to upgrade one piece to rank 30. One year to upgrade a set. No wonder they allow to transfer augments lol
First Page 2 3 ... 63 64 65 ... 68 69 70
Log in to post.