November 2021 Version Update |
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November 2021 Version Update
Can someone please compile a list of where the new apex mobs are located?
KujahFoxfire said: » Master Level 18 here and still climbing, sure there's people somewhere higher though. this legend Asura.Kronkeykong
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KujahFoxfire said: » Master Level 18 here and still climbing, sure there's people somewhere higher though. Wait. How high does this go? 99? Sub jobs are about to be lvl 68? Wtf?! Asura.Kronkeykong
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KujahFoxfire said: » Its expected to cap at 99 yeah, we're just not sure if it goes all the way just now, or there will be a soft cap thats gradually increased. Holy moly. Offline
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Asura.Geriond said: » Ou has that full heal mechanic, so even an invincible pet wouldn't kill it if you were afk and your pet was only doing white damage. Maybe some of the other Caturae, though. Don't be a naysayer. I have faith in Mushroom. Offline
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Spoiler Artwork from cut-scenes for newest VR missions, ripped from dat files.
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Ruaumoko said: » Curaga III is literally double the healing power of what Scholar's option was previously. This is major. This is what I've been asking for for years. "Just give SCH Curaga III..." on repeat in my head over and over again and here we finally are. Sucks that it's not natively given to SCH and have to sub WHM but I'll take it. Offline
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ML is how they plan to fix pets situation it seems. Pets getting 7~15 (depends on jof of the specific pet on BST and probably Frame for PUP. Not sure about Avatars) attack/acc/eva/def per 1 ML and no idea how much STR/DEX etc. This is gonna be huge boost and probably alternative to boosting pets with players buffs like some people were suggesting.
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M1 > M2
Ramuh ACC +10 ATT +11 (stat increase, M3 was +10) EVD +10 DEF +1 Mostly irrelevant but conduit is going to be even more ridiculous
Little disappointed it's just more grind, but at least it gets players out there. Also makes some of the current content easier for those who haven't beat it all yet, which is a bonus. The most intriguing part is the subjob increase.
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Apex Archaic Cog: lvl 142~147? true sound? evasion??? highest i could get acc up to on a gimp job was 1400, no parse on it but i would say less than a 20% hit rate, ws's straight miss.
Apex archaic Cogs (Triple gears) same lvl? can't tell if singles are supposed to be lower level or not. All mobs are found from the 4 warps in the center from staging point, plus more cogs found otw to exits from those warps Offline
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At M.Level 55, /DNC will give Dual Wield III. Imagine a WAR/DNC Hybrid build. Here's hoping.
Oh, and Contradance/Building Flourish at M.Level 5. AoE status removal ftw lol. Offline
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KujahFoxfire said: » The amount of exp required takes a huge jump at 20. been going up a steady 4k or so every level up and now went up by 24k when I dinged 20. 19-20 was 85kish, 20-21 is 109k. Meh, this is nothing to those who gained CP and will gain this while they sleep... Occurred that eventually they might switch trusts over to mastery level instead of ilvl. Maybe unlock some new behaviours.
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Phoenix.Enochroot said: » Occurred that eventually they might switch trusts over to mastery level instead of ilvl. Maybe unlock some new behaviours. That'd be cool, so Sylvie stops giving me Indi-Haste when most are already capped. Mattelot said: » KujahFoxfire said: » The amount of exp required takes a huge jump at 20. been going up a steady 4k or so every level up and now went up by 24k when I dinged 20. 19-20 was 85kish, 20-21 is 109k. Meh, this is nothing to those who gained CP and will gain this while they sleep... It strikes me as a system they seem to think most will cap at a certain point, then just let passive exp gain through content like Odyssey and Dyna farms take them through the rest. Either that or they will add a gift system with bonuses like CP, otherwise having to earn 109k for one level at 300-500 per kill is kindof obscene. It wasn't even that bad during 75 cap when you were earning 200 per kill and lvl75 was ~40k per level. Offline
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Asura.Iamaman said: » otherwise having to earn 109k for one level at 300-500 per kill is kindof obscene. It wasn't even that bad during 75 cap when you were earning 200 per kill and lvl75 was ~40k per level. That's true but (at least in my experience), kills now are faster than they were. But even so, my previous statement holds true. Some will just set their computer to play for them while they sleep, wake up and say "I'm max master, bro! Why it takin u so long to do it?" Offline
Posts: 1533
Looking forward to a new DD theorycraft genre of "at what mastery level does BLU become the best sub for most situations for this particular job?"
This seems completely game-breaking viewed from a distance, but honestly, the game as it currently stands is pretty trivial with people Savage Blading V15 Bumba to death in two minutes, so why not? ScaevolaBahamut said: » Looking forward to a new DD theory raft genre of "at what mastery level does BLU become the best sub for most situations for this particular job?" Essentially never, for a dd outside of really weird ***like self haste (and maybe thf/blu aeolean usage) at /95 then maybe (TA and STP II traits) RDM soloers had their lives facilitated by a lot.
I really wish I could edit peoples pictures just to avoid having to post the fix in a new post. It's such a simple thing.
Change https://imgur.com/a/mqYggCl to https://i.imgur.com/LPhnbQV.png Offline
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KujahFoxfire said: » Can confirm Mlvl 20 is current cap! I'm 1 exp away from levelling up and cant gain more. thank you for your contribution Offline
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Asura.Iamaman said: » Mattelot said: » KujahFoxfire said: » The amount of exp required takes a huge jump at 20. been going up a steady 4k or so every level up and now went up by 24k when I dinged 20. 19-20 was 85kish, 20-21 is 109k. Meh, this is nothing to those who gained CP and will gain this while they sleep... It strikes me as a system they seem to think most will cap at a certain point, then just let passive exp gain through content like Odyssey and Dyna farms take them through the rest. Either that or they will add a gift system with bonuses like CP, otherwise having to earn 109k for one level at 300-500 per kill is kindof obscene. It wasn't even that bad during 75 cap when you were earning 200 per kill and lvl75 was ~40k per level. The upshot is that ML 20 is already a huge boost that, when spread across a group, is going to make all content currently in the game palpably easier, so what's the rush? Yeah, a person could conceivably bot EP overnight every night and get a modest leg up, but at a certain point that's just not going to be an efficient use of even botted time: you could just farm job points to master a different job in the time it'd take you to get even one level eventually, I'd assume. I hope they don't put in job-specific gifts or % bonuses or whatever. I kind of like it how it is: a significant boost right out of the gate that will make your life noticeably easier, and then a passive, steady reward for a job you like playing. I think that's what Job Points were originally supposed to be, but then they *** it all up by making them TOO significant to how each job plays. Sounds like the Moogle Mastery system implemented on trusts was a way to gauge how much of an effect would be had by a system like this in a more controlled environment with limited repercussions to the rest of the game.
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