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The Odyssey - || Strategy and Discussion ||
By SimonSes 2021-01-16 05:28:00
Oh, yeah. I guess I should report this.
Killing all Atonement 1 NMs on V5 unlocked V5 for Atonement 2.
Then, once we killed an Atonement 2 NM on V5, we got RP and were able to Augment. Although the moogle did not give any additional dialogue this time.
Interestingly, Killing a V5 Atonement 2 NM, did NOT unlock V10 for that NM.
I suspect we will need to kill All Atonement 1 NMs on V10 to unlock V10 for Atonement 2. But we're short on segments now so further attempts will be delayed a few days.
Or you need to do both (beat all A1 on V10 and specific NM from A2 on V5 to unlock V10 for that NM)
This will be the longest grind ever >.>
Possibly even like 60000 segments to even unlock V15 on one Atonement 2 NM >.>
Bahamut.Suph
サーバ: Bahamut
Game: FFXI
Posts: 353
By Bahamut.Suph 2021-01-16 07:32:03
So.... This will be as tedious as Atonement mythic trial?
By SimonSes 2021-01-16 07:47:35
So.... This will be as tedious as Atonement mythic trial?
Atonement trial can be cheesed, this one cant XD
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-01-16 10:14:49
Oh, yeah. I guess I should report this.
Killing all Atonement 1 NMs on V5 unlocked V5 for Atonement 2.
Then, once we killed an Atonement 2 NM on V5, we got RP and were able to Augment. Although the moogle did not give any additional dialogue this time.
Interestingly, Killing a V5 Atonement 2 NM, did NOT unlock V10 for that NM.
I suspect we will need to kill All Atonement 1 NMs on V10 to unlock V10 for Atonement 2. But we're short on segments now so further attempts will be delayed a few days.
Or you need to do both (beat all A1 on V10 and specific NM from A2 on V5 to unlock V10 for that NM)
This will be the longest grind ever >.>
Possibly even like 60000 segments to even unlock V15 on one Atonement 2 NM >.> It's possible to skip some steps by having someone who has access to higher levels than you bring you in for clear, so with some organization it could be done with less. Have person A, B, C, and D each solo one of the the 4 V1 NMs up to 10, then they group up for the 15s, which would bring that part from 48000 per person to 21000 per person.
That also gives you 2 free slots for a group of 6, who would only have to spend 12000 segments total.
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 10:22:28
It's progressive, grind content like Odyssey has always been. I suspected that, just wasn't sure how it was implemented totally. Players will always want the better rewards, but the logical thing to do is to just get your clears up to v+15 for atonement 1 so you can fully augment for atonement 2. Or do what Geri suggested and split progress so you can skip tiers. You're always going to be blocked by segments, so there's no reason to try to rush the process. It's designed to be more long term rather than be fine in two weeks.
2+ weeks to complete one piece of gear sounds like a repeat of domain invasion when it first came out anyways
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2021-01-16 10:33:30
It's not "just" ~2 weeks of casual solo play, though. If we assume perfect coordination and win rate, 0 segments built up beforehand (but Gaol access), 4000 segments per run, and that L15 is the highest mob level, to get a single V2 item to R20 would take:
30000 segments to unlock R15 on a V2 (312 RP so far), then 99000 segments for the remaining 33 L15 runs.
That's over a month in absolutely optimal conditions. It's going to take much longer than that in any real situation, because few people are going to be able to do a full group segment farm for every moglophone, I imagine the V2 NMs are hard enough at L15 to risk failure even for a competent 6-man group, and it's often going to be tough to convince a group to do the NM you want first all in a row.
To top it off, they're adding more NMs in a later update, which will likely manifest as a 3rd tier, which means we'll likely need R15 clears of all 6 V2 NMs just to start RPing any of those.
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Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 12:32:59
I appreciate you laying it all out like that so that it's clear how grindy the process is. It will take a very long time for good groups and much longer for solo players. For the sake of debate (not defending the process), I just want to point out a few things (not attacking your post):
Segments came out in November, and players had 2 months to save for the eventual Sheol: Gaol. Honestly, many players (including myself) disregarded this suggestion by the devs to start saving points, even though we had a delay from Boss release. Even just doing 5 Odyssey Segment runs per week @4000 segments/run would net 20,000 Segments. We could have had well over 150,000+ segments by the start of release, which would have given everybody a head start. The Segment block now is only exacerbated because it requires us going back to farm lower tiers to even qualify for boss area, and that is gated by 1 KI/day. So if you don't have segments, you are locked out of participating, and that sucks.
Now they also put an NPC that gives us some of the metrics behind what is required from an RP and Veng progression perspective. So we have the benefit of saying "ok, it will take a player exactly x amount of segments to gain access to this, and y amount of rp farming this, so it will take z days to finish". When Moogle Mastery came out, we didn't have this and had to figure out every single objective threshold on our own, and that took literal months to map out. We did it anyways. I'm sure if the Pilgrim Moogle gave you a list of all of the tiers you needed to hit for MM45 it would have seemed extremely daunting and grindy. How long would it take a new player without "optimal" Odyssey farming methods to get MM45? Even with optimal, it could take several months at the very least, especially for the harder objectives (Aurums). You had to do it every day or you could fall behind. The problem many players had with Odyssey is that it only ever gave mats that people just decided to buy, and "pointless" Moogle Mastery. So many players key farmed and bought/sold everything, treating the event as a cash daily.
People complained that Odyssey was boring and you could do it in 5 hours. Now it will take such a long time to even get one item and the complaint is "this takes too long". At this point, it should be expected that SE operates in extremes. Making it worse is that SE often release things all at once, or not frequently enough. They did this with Sheol B+C, I think they were a month apart. So players who were still working on B couldn't even complete it because C came out and they had to hurry to get into the next zone. They look to be doing the same thing with next month's release. We don't really know if it's going to be a higher tier of Atonement, though. It could just be new gear/bosses within the existing 1/2 Atonement, since those bosses only have 1 item to buy each. And when you talk to the Moogle for progress on augments, he lists the boss + RP you have gained for each. It kinda would be dumb if the boss only had 1 item, so I expect at least for there to be more items in the Atonement 1/2 stages. Otherwise, it's impossible for a solo player to progress in Atonement 2 unless he can find other players who happen to also want to augment the 1 item that boss drops, which could be quite rare if its something like Katana.
I do wish the RP was shared among all bosses in the tier, that is one of my complaints. Let the players decide what to spend RP on, not boss-specific.
Also, we don't know if the RP gained in Atonement 2 could go higher than the rate of Atonement 1. I.e. timing out to Atonement 1 V+15 with 10% HP remaining gave me around 170 RP. Perhaps that same formula might be adjusted for harder bosses so losing is less harsh on the player. Or the max RP could go up substantially. The bosses in Atonement 2 are much harder, so if they make an Atonement 3 with lvl 140 bosses (some people wanted this), it will be a grind to get there, but also a higher ceiling on content people have been waiting for.
[+]
By Guyford 2021-01-16 14:26:36
Ok, just did 3 NMs in 1 run and can confirm that no +20 option showed up for NMs on which +15 was cleared for the 3rd NM. There are appears to be 0 benefit from doing multiple NMs in a row.
RP -> segment exchange rate is 1:1 so that sucks.
サーバ: Sylph
Game: FFXI
Posts: 116
By Sylph.Ticktick 2021-01-16 14:30:59
I do wish the RP was shared among all bosses in the tier, that is one of my complaints. Let the players decide what to spend RP on, not boss-specific.
Then people would just spam the easiest one.
[+]
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2021-01-16 14:45:11
Ok, just did 3 NMs in 1 run and can confirm that no +20 option showed up for NMs on which +15 was cleared for the 3rd NM. There are appears to be 0 benefit from doing multiple NMs in a row.
RP -> segment exchange rate is 1:1 so that sucks. Just to confirm, was there any change to the RP earned from the second and third NMs?
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 15:22:45
I do wish the RP was shared among all bosses in the tier, that is one of my complaints. Let the players decide what to spend RP on, not boss-specific.
Then people would just spam the easiest one.
Even more reason for them to implement a chain bonus to RP. Especially since by the third NM, you'd have less jobs/trusts to choose from, it would make for a more appropriate reward.
By Guyford 2021-01-16 15:38:20
Quote: Just to confirm, was there any change to the RP earned from the second and third NMs?
No. First 2 gave 68 at +5, I actually failed the last NM because I was RDM and it took virtually no magic dmg (matamata). I got it to almost 50% and it gave 15 rp. Its possible that it was much harder than usual and that clearing it could have given bonus RP, but I think I just picked the wrong job.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-16 15:47:01
What do you need to enter Sheol: Gaol other than
1) have completed all 3 Sheol A/B/C RoE
2) have 3x "Moglophone II" KIs?
I completed both these requirements but it's not giving me the option to enter Sheol: Gaol
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 15:47:51
3 jobs at level 99
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-16 15:48:49
I have all 22 jobs at 99, but when I try to interact with the Veridical Conflux I get no option, like when you try to enter Sheol A/B/C without a Moglophone KI.
"There appears to be a tear in the fabric of space..."
Quetzalcoatl.Xilkk
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1419
By Quetzalcoatl.Xilkk 2021-01-16 15:51:48
Did I miss an announcement or fix?
I did 2x gaol fights in a row, then it wouldnt' let me enter again, even though I have 3x moglophone II
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 15:58:39
I think its bugged or down for maintenance. I have 3 KIs, went last night, just tried right now and don't see the option.
Did anybody see a system message?
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-16 16:04:51
Yep, asked other people, same result. It must be a temporary bug that only affects Sheol: Gaol.
Maybe the Sheol: Gaol servers crashed.
The fact that you get more lag in there than in the other Odyssey (A/B/C) seems to hint it has different "servers" than Sheol: Gaol.
Quetzalcoatl.Xilkk
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1419
By Quetzalcoatl.Xilkk 2021-01-16 16:13:38
The fluturini nm seems to be a pld. does invincible.
maybe reduced damage on slashing also?
h2h and sharpshot automaton were doing good damage but decimation bst was more mediocre damage.
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 16:25:16
They might all have access to 2 SPs, or more? I saw Gogmagog use both Hundred Fists and Mighty Strikes, U Bnai used Invincible (didn't catch his other SP).
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10115
By Asura.Sechs 2021-01-16 16:27:15
Also, anybody of those who say they farm 4-5k solo in Odyssey mind sharing which setup they use? In which Sheol?
Starting from which floors?
General Do and Do-not that they stick to during the farming run?
We went in for a run with a group of friends, was our absolute first time in there, and we got around 3k segments with a pt of 6 people.
Granted we lost a lot of time because one guy didn't have the warps etc etc, but I don't really see us getting 5k either though.
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 16:39:18
Not possible to farm this amount solo, unless you mean with alts? I've tried various different job combinations but the weapon resistances really slow you down solo
Tldr. Clear all of floor 1 and 2 and pop junctions
Simple strategy is to do Sheol C, floors 1-2. Standard party of COR BRD WHM Tank DD x2 of different weapon types (like piercing+blunt), so you dont lose too much killspeed on Beastmen. Start in basement, kill everything up to the top. Pop 1 junction NM, kill node + beastmen. If you bring a THF, you can get 10 extra segments per locked chest. If you spend Izzat, you would get 300 (100 per chest). so 2500+
Floor 1 Nostos = 1500 Segments (6 groups of 10, @ 25 ea)
Floor 1 Beastmen = 480
Floor 1 Junction = 250
---------2230 Segments
Repeat on second floor.
Floor 2 Nostoes = 810 (3 groups of 10, @27 ea)
Floor 2 Beastmen = (I don't know, but like probably like 500)
Floor 2 Junction = (also don't know, but its probably 270~)
-------~1600 Segments
If you have time, spend Izzat on Chests/Coffers/Aurums, and I think those are 100/150/200 ea. If you have time, you can pop 3rd floor Junction NM, which nets 320 segments. You can expect to hit 4000+ if you do this method each time, assuming no death or setbacks. If you have extra time, you can run to the end to get a personal which will contain 2 boxes + about 700k gil.
[+]
Bismarck.Ringoko
By Bismarck.Ringoko 2021-01-16 16:44:01
I had an LS member who could sing and buff members but otherwise could not move his character or target people when doing fights for NMs 1-4. He was fine when we attempted NM 5; that battle takes place elsewhere. It was very odd..
Valefor.Worlace
サーバ: Valefor
Game: FFXI
Posts: 139
By Valefor.Worlace 2021-01-16 16:53:19
Apologies for this being off topic with Sheol Gaol.
I've been doing key runs on an alt every day for a few months now. Post ninja-patch, I've had a fairly standard 33% (or 37.5% if you use 8-bit math) mimic rate on chests. However, every other week or so I get a run where I pop literally every chest in Sheol B plus some coffers using Living Keys only (i.e. ~25 total chests). It makes me think that every time you enter in Odyssey there's a "roll" where none of the chests can be mimics. Statistically speaking if the 35%ish probability of a mimic holds up, the odds of not getting one in ~25 chests, especially more than once, is about 1 in a million+. Anybody else share this theory?
Cerberus.Tikal
サーバ: Cerberus
Game: FFXI
Posts: 4945
By Cerberus.Tikal 2021-01-16 17:06:05
Is there an agreed-upon strategy of farming the regular Sheols at this point? Ignoring enemies and popping just chests? A little of both?
My group has been hunting an Angon, clearing it, and then popping a chest. We're a trio.
Ragnarok.Martel
サーバ: Ragnarok
Game: FFXI
Posts: 2954
By Ragnarok.Martel 2021-01-16 17:30:17
Quetzalcoatl.Xilkk said: »The fluturini nm seems to be a pld. does invincible.
maybe reduced damage on slashing also?
h2h and sharpshot automaton were doing good damage but decimation bst was more mediocre damage. Flutterini is also blunt resistant. I estimate a 40% reduction to blunt dmg. Tested with shield bash.
Normal shield bash dmg range with Master PLD, Ochain and relic hands+3: 262~275
Dmg on flutterini: 162.
Roughly -38~41%. I figure 40%.
Lakshmi.Buukki
By Lakshmi.Buukki 2021-01-16 19:32:39
http://www.playonline.com/ff11us/polnews/news26290.shtml
Quote: Temporary closure of Odyssey’s “Sheol: Gaol” (Jan. 16)
An issue was confirmed for “Sheol: Gaol” from the battle content “Odyssey,” so we are temporarily preventing access to it. Currently, an option for “Sheol: Gaol” will not display when "Veridical Conflux" is inspected at Rabao (G-6).
We will inform users as soon as we get an estimation of when it will reopen.
We apologize for any inconvenience this may cause and thank you for your patience.
Valefor.Worlace
サーバ: Valefor
Game: FFXI
Posts: 139
By Valefor.Worlace 2021-01-16 19:59:34
Depends if you're farming for segments (for Sheol Gaol) or money. For money, some combination of regular mobs, Agon's, NM's, and chest popping (with Izzat, and lesser extent keys) is consistently profitable.
[+]
Phoenix.Logical
サーバ: Phoenix
Game: FFXI
Posts: 519
By Phoenix.Logical 2021-01-18 08:26:41
Question, what are the Augments on each item? I keep hearing of people upgrading to R10, R15... but what are the stats on the item your upgrading? I've been waiting for someone to post info on the Augments that are available for these and I'm just not seeing it. Most curious what's on Cosite Bodhar and SMN Ammo as far as augments go but I'm sure others will be interested in what the RP gets you on the other items as well. Thanks!
By SimonSes 2021-01-18 08:36:35
Question, what are the Augments on each item? I keep hearing of people upgrading to R10, R15... but what are the stats on the item your upgrading? I've been waiting for someone to post info on the Augments that are available for these and I'm just not seeing it. Most curious what's on Cosite Bodhar and SMN Ammo as far as augments go but I'm sure others will be interested in what the RP gets you on the other items as well. Thanks!
Augment thread
Matching augments is kinda intuitive, but I did it for you anyway.
Rank 20 augments.
Hesperiidae
[1]Pet: Attack+15
[2]Attack+5
Cosite Bodhar
[1]Attack+15
[2]STR+5
Epitaph
[1]Avatar: Accuracy+20 Mag. Acc.+20
[2]Avatar: All Attr.+5
Neo Animator
[1]Automaton: Accuracy+20 Mag. Acc.+20
[2]Automaton: HP+20
Acrontica
[1]DEF+20
[2]"Waltz" potency +5%
Tsuru
[1]DEF+20
[2]"Daken"+5
Schere Earring
[1]Accuracy+15
[2]Attack+5
Beithir Ring
[1]Weapon Skill Acc.+15
[2]Attack+5
Tellen Belt
[1]Rng. Acc.+15
[2]Rng. Atk.+5
Obstinate Sash
[1]Mag. Acc.+15
[2]Enfb. mag. skill +5
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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