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The Odyssey - || Strategy and Discussion ||
サーバ: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2023-03-19 10:36:33
A couple of reasons.
First, bst takes 10% off right at the start, which only works if he’s at 100%
Second, sub 25% it would be hard to keep tp suppressed enough with a Zerg even with bst spamming tp drain.
Third, there’s no one to tank the adds
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By SimonSes 2023-03-19 14:00:26
Unrelated. Just wanted to throw this info in case it wasn't known. We tried once to push Xevioso from 10% to 0% on 2nd KI and plan was to Lacerny Perfect Dodge and Zerg with Perfect Defence. So I stole Perfect Dodge with my THF and.. Xevioso did another Perfect Dodge 1 sec later..
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-03-19 15:31:12
Basically, if Bumba V25 gets a TP move off then it's game over. His entire control panel is full of "You Lose" buttons.
Carbuncle.Slib
サーバ: Carbuncle
Game: FFXI
Posts: 46
By Carbuncle.Slib 2023-03-20 15:14:27
Basically, if Bumba V25 gets a TP move off then it's game over. His entire control panel is full of "You Lose" buttons.
Proccing him gives you a minute worth of time to zerg him without worries. He's literally like a training dummy during this period minus the annoying Dispelga.
It's kind of obvious they do not expect people to kill him during proc mode. They have multiple ways of combating it such as fetters, denounce 1 hit KO, 3 TP moves back to back, DT building against a damage type.
So this TP move going off causing game over makes sense and obviously calls for a different strategy then mindlessly zerging it. Put your weapon away seconds before fetter mode, use a TP drain ability to lower his TP below 1k so he does not execute you and figure out proc mode carefully.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2023-03-20 15:48:47
Proccing him gives you a minute worth of time to zerg him without worries. He's literally like a training dummy during this period minus the annoying Dispelga.
The issue is the proc is random and you can easily get screwed as several of the procs require you feeding TP which can cause him to explode and kill everyone. It was a very poorly thought out design. Instead what should of happened is whenever he goes into fetter mode, you get a timer that you need to proc within or he gets access to denounce. Something like "proc in 60s or I explode" the moment fetters appear. This would make the fight actually skill based where people need to pay attention and dynamically clear procs instead of going full TP denial.
サーバ: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2023-03-26 00:16:08
Our group finally took Bumba down today. It took forever to get the conditions right, we only had 2 runs where he gave us good auras and a wild card. The first one imploded because blu missed two skillchains due to the single hit spell just missing. We did a thing where both he and I went and got a subtle blow set, and switched to Quad for the closer. Previously we hadn't been able to do quad without instantly getting fetters.
The only other thing we did, was on our winning run, we dropped warlock's roll and used monk's roll instead.
We got him to 55% on KI 1, so started at 60% on KI2.
Kaustra's were 97k, 65k, 76k on dark's day. Died right before I applied a 4th one. I never once saw a 99k Kaustra, and we were doing a 5 step sch + blu 6th step SC. Every Kaustra was Ebullience + Focalization + Enlightenment
Here is a 52 (50) Subtle Blow set for sch if anyone is interested.
ItemSet 390575
Could do Ninurta's sash and lose one of the +3 SB pieces too, but I couldn't find one. The Grip is annoying to farm from gold box in labyrinth of onzozo.
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-03-26 05:58:06
Congrats
Asura.Jokes
サーバ: Asura
Game: FFXI
Posts: 182
By Asura.Jokes 2023-03-26 06:28:03
Cerberus.Shadowmeld said: »Our group finally took Bumba down today. It took forever to get the conditions right, we only had 2 runs where he gave us good auras and a wild card. The first one imploded because blu missed two skillchains due to the single hit spell just missing. We did a thing where both he and I went and got a subtle blow set, and switched to Quad for the closer. Previously we hadn't been able to do quad without instantly getting fetters.
The only other thing we did, was on our winning run, we dropped warlock's roll and used monk's roll instead.
We got him to 55% on KI 1, so started at 60% on KI2.
Kaustra's were 97k, 65k, 76k on dark's day. Died right before I applied a 4th one. I never once saw a 99k Kaustra, and we were doing a 5 step sch + blu 6th step SC. Every Kaustra was Ebullience + Focalization + Enlightenment
Here is a 52 (50) Subtle Blow set for sch if anyone is interested.
ItemSet 390575
Could do Ninurta's sash and lose one of the +3 SB pieces too, but I couldn't find one. The Grip is annoying to farm from gold box in labyrinth of onzozo.
Congrats! Now to decide whether you live out your days AFK in Norg or Rabao? XD
サーバ: Asura
Game: FFXI
Posts: 142
By Asura.Neojuggernautx 2023-03-26 07:47:52
Cerberus.Shadowmeld said: »Our group finally took Bumba down today. It took forever to get the conditions right, we only had 2 runs where he gave us good auras and a wild card. The first one imploded because blu missed two skillchains due to the single hit spell just missing. We did a thing where both he and I went and got a subtle blow set, and switched to Quad for the closer. Previously we hadn't been able to do quad without instantly getting fetters.
The only other thing we did, was on our winning run, we dropped warlock's roll and used monk's roll instead.
We got him to 55% on KI 1, so started at 60% on KI2.
Kaustra's were 97k, 65k, 76k on dark's day. Died right before I applied a 4th one. I never once saw a 99k Kaustra, and we were doing a 5 step sch + blu 6th step SC. Every Kaustra was Ebullience + Focalization + Enlightenment
Here is a 52 (50) Subtle Blow set for sch if anyone is interested.
ItemSet 390575
Could do Ninurta's sash and lose one of the +3 SB pieces too, but I couldn't find one. The Grip is annoying to farm from gold box in labyrinth of onzozo.
Congrats! Now to decide whether you live out your days AFK in Norg or Rabao? XD
Hell yeah Shadow, congrats on the clear!!!
As for the AFK comment Jokes, that's the biggest aspect of Gaol I wish they would add to. Once the content is cleared...you just kinda look down awkwardly, kick your foot to the side, do mundane RP farms to cap stuff and call it a day. A good way for SE to incentivize more wins would be to add a loot drop system to the event and make the drops badass. Yeah once everyone or the leader gets their's that's probably all folks but at least it extends out the content...and segment farming!!! XD
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By Nariont 2023-03-26 08:20:19
You could use ternion/+1 or levante dagger if you are looking to skip the grip and still lose the ammo
サーバ: Asura
Game: FFXI
Posts: 47
By Asura.Midgitis 2023-03-26 08:45:48
Cerberus.Shadowmeld said: »Our group finally took Bumba down today. It took forever to get the conditions right, we only had 2 runs where he gave us good auras and a wild card. The first one imploded because blu missed two skillchains due to the single hit spell just missing. We did a thing where both he and I went and got a subtle blow set, and switched to Quad for the closer. Previously we hadn't been able to do quad without instantly getting fetters.
The only other thing we did, was on our winning run, we dropped warlock's roll and used monk's roll instead.
We got him to 55% on KI 1, so started at 60% on KI2.
Kaustra's were 97k, 65k, 76k on dark's day. Died right before I applied a 4th one. I never once saw a 99k Kaustra, and we were doing a 5 step sch + blu 6th step SC. Every Kaustra was Ebullience + Focalization + Enlightenment
Here is a 52 (50) Subtle Blow set for sch if anyone is interested.
ItemSet 390575
Could do Ninurta's sash and lose one of the +3 SB pieces too, but I couldn't find one. The Grip is annoying to farm from gold box in labyrinth of onzozo.
Nicely done congratz.
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サーバ: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2023-03-26 12:43:14
To be clear, I didn't use the subtle blow on kaustra.
I used it for the immanence steps, because I didn't always hit for 0 even with all the other pieces being empty.
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Bahamut.Mischief
サーバ: Bahamut
Game: FFXI
Posts: 55
By Bahamut.Mischief 2023-03-27 19:43:36
Couple things we've figured out while trying to get V25 Mboze clears for other characters/LS members:
1) You CAN land Purulent Ooze on V25 Mboze. Unda Rayke on its own seems to give it a low hit rate, but combined with MBing it off a water SC, it lands basically every time. Assuming the RUN keeps up stoneskin, you can safely do this at the beginning and have the BST switch to leech for Drainkiss before the tree gets any TP moves off.
2) Combining wind Gambit/Rayke with Tomahawk allows this to happen:
Done on V25, on Windsday, off a 3-step SC. Gambit/Rayke/Tomahawk all on, but no other buffs or debuffs (no BRD/COR/GEO, Impact, etc.). Adding even just Indi-INT will probably allow you to break 10k even without day. It might do okay damage even without Rayke (if using it for Purulent Ooze), but keep in mind that without Tomahawk it will always do 0 damage. I didn't test Kaustra, but it probably won't do much.
It's likely that both of these strategies work on other T3s as well (except for Ongo), if you want to use 2 KI strats on them or even just have easier ways to get it under 94% for RP.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-03-28 03:24:38
1) You CAN land Purulent Ooze on V25 Mboze. Unda Rayke on its own seems to give it a low hit rate, but combined with MBing it off a water SC, it lands basically every time. wat
I admit I didn't have many attempts, but with 3x water Rayke my Purulent Oooze landed 100% of the times.
Out of... I dunno, 4 times I tried lol?
So I guess I've been extremely lucky those 4 times?
My pet macc build on BST is pretty close to BiS, but my Master Level is only like ML4 or ML5 I don't remember.
Granted that, in general, ML shouldn't provide a massive difference in terms of pet macc.
サーバ: Asura
Game: FFXI
Posts: 86
By Asura.Shaedhen 2023-03-28 05:22:51
I admit I didn't have many attempts, but with 3x water Rayke my Purulent Oooze landed 100% of the times.
Out of... I dunno, 4 times I tried lol?
So I guess I've been extremely lucky those 4 times?
Yeah, I think you were. Our BST never managed to land it so far after 5 or 6 attempts I think ? Maybe a bit more.
I think all he is missing is a +3 instead of a +2 empy reforge to be bis or very close to it.
サーバ: Asura
Game: FFXI
Posts: 1397
By Asura.Toralin 2023-03-28 06:16:19
We were about 50% successful oozing mboze out of probably 15-20 attempts, without the mentioned skillchain but with full rayke and bis pet set
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2023-03-28 07:03:18
You guys are making me wonder if in my 3-4 attempts we weren't actually doing Mboze V24 instead that V25, hmmm...
While entirely possible, given the small sample of attempts, it's still strange that I managed to land it every time.
サーバ: Bahamut
Game: FFXI
Posts: 1281
By Bahamut.Lexouritis 2023-03-28 15:36:56
Couple things we've figured out while trying to get V25 Mboze clears for other characters/LS members:
1) You CAN land Purulent Ooze on V25 Mboze. Unda Rayke on its own seems to give it a low hit rate, but combined with MBing it off a water SC, it lands basically every time. Assuming the RUN keeps up stoneskin, you can safely do this at the beginning and have the BST switch to leech for Drainkiss before the tree gets any TP moves off.
Yup, Misc closed my weaponskill with Death Blossom and we made darkness a few montths ago, RDM closed darkness. With Rayke we landed it 100% of the time.
2) Combining wind Gambit/Rayke with Tomahawk allows this to happen:
Done on V25, on Windsday, off a 3-step SC. Gambit/Rayke/Tomahawk all on, but no other buffs or debuffs (no BRD/COR/GEO, Impact, etc.). Adding even just Indi-INT will probably allow you to break 10k even without day. It might do okay damage even without Rayke (if using it for Purulent Ooze), but keep in mind that without Tomahawk it will always do 0 damage. I didn't test Kaustra, but it probably won't do much.
It's likely that both of these strategies work on other T3s as well (except for Ongo), if you want to use 2 KI strats on them or even just have easier ways to get it under 94% for RP.
Lol I was surrised when he did this last night. We've had several fails with other various and multiple other members at really low % (like 4-5 where it timbered 2% or under lol).
He took it uon himself to go *** with it and see what else he can add to make it easier for other people/chars to clear.
It's been frustrating for Misc on "Mischief" since he's been in a lot of those fights on Misc and that character does n't have the clear yet lol.
If SCH can utilize this and cap a helix, it jsut means FAAAAAR less time (HP left on Mboze) in where and that you have to be perfect in terms of not leting it get TP.
On another note, Meva aura down on tree for 2nd aura is crap. The 2 plants always land para on multiple people at the worst times.
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サーバ: Bahamut
Game: FFXI
Posts: 1783
By Bahamut.Celebrindal 2023-03-28 15:53:10
well, RDM closes Distortion off the WAR for the Purulent Ooze, but yuppers, when paired with the Rayke and a Distortion chain, I've never seen it not land now (~9 tries).
But pardon me and my absence for a few days while I check myself into rehab after hearing that Helix info^^
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サーバ: Asura
Game: FFXI
Posts: 142
By Asura.Neojuggernautx 2023-04-05 11:40:25
For Procne v25, took us a couple tries to clear this one due to hate mechanics. In our first couple attempts, things went great even with unfavorable auras until Warrior would pull hate. Dirge and Schere only work so much.
A great solution for this is DRG Spirit Surge modifying Super Jump to remove 50% of the person’s enmity closest and behind the DRG. We did SS, fly high, super jump spam with warrior directly behind DRG just before the 40% mark to wipe Warriors hate. This worked perfectly and run was smooth. Just a major feature that I’m sure a lot of us overlook. Good luck!
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By Vaerix 2023-04-05 14:41:40
Asura.Neojuggernautx said: »For Procne v25, took us a couple tries to clear this one due to hate mechanics. In our first couple attempts, things went great even with unfavorable auras until Warrior would pull hate. Dirge and Schere only work so much.
A great solution for this is DRG Spirit Surge modifying Super Jump to remove 50% of the person’s enmity closest and behind the DRG. We did SS, fly high, super jump spam with warrior directly behind DRG just before the 40% mark to wipe Warriors hate. This worked perfectly and run was smooth. Just a major feature that I’m sure a lot of us overlook. Good luck!
Pacifying Ruby is another often overlooked hate clearing device, 25% removal from a target, with apogee you can clear 43% of someone's capped hate every 3 minutes without an SP. With conduit you can basically do what you did with 2 sp's (fly high/spirit surge). With just capped BP reduction you're clearing 25% every 20s.
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Phoenix.Iocus
サーバ: Phoenix
Game: FFXI
Posts: 1498
By Phoenix.Iocus 2023-04-09 19:17:34
Cerberus.Shadowmeld said: »Could do Ninurta's sash and lose one of the +3 SB pieces too, but I couldn't find one. The Grip is annoying to farm from gold box in labyrinth of onzozo.
The Zelos Orb Antagonistic Ambuscade drops kupons that let you trade for absolute virtue drops in a couple days in case anyone wants to get a hold of the belt. I don't know how common they are, but I was looking through the event guide.
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Valefor.Philemon
サーバ: Valefor
Game: FFXI
Posts: 437
By Valefor.Philemon 2023-04-09 22:38:53
Cerberus.Shadowmeld said: »Could do Ninurta's sash and lose one of the +3 SB pieces too, but I couldn't find one. The Grip is annoying to farm from gold box in labyrinth of onzozo.
The Zelos Orb Antagonistic Ambuscade drops kupons that let you trade for absolute virtue drops in a couple days in case anyone wants to get a hold of the belt. I don't know how common they are, but I was looking through the event guide. If you're willing to farm a drop from a VWNM there's always Lenore's Hairpin (9 SB).
サーバ: Asura
Game: FFXI
Posts: 142
By Asura.Neojuggernautx 2023-04-16 08:15:53
Nothing ground breaking but took out Rask and Marmokrebs 25 last night with RUN, BLM, COR, GEO, BRD, RDM for both runs. Will mostly just talk Krebs since he's harder and strat is pretty much the exact same minus elements. I'll post this in that random Marmokrebs topic thread as well.
RUN: Standard rune things, Sulpor x3 runes, gambit when able, Rayke for initial helix and hopefully the next. Probably used more panaceas than the Curio Moogle has!
SCH: Tabula'd at start, applied the Regens, Embravas, and all the other good good. While he was finishing his setup, COR and RUN started SCs to get the ball rolling and BLM building up -ajas. SCH called the Random Deals/Wildcard for strat replenishment when needed. In our two losses, rolled a 5 WC. In our win, neither a 5 nor 6 were rolled. Bliz > Hydro > Last Stand > Dimidiation. Allow for SCH to get in a strong Helix II before putting up the nuke wall on him. Ours hit 14-20k reliably for max DoT.
BLM: Nuked thunder, applied Impact when able with ES and Manawell. Additionally, to help the group out, I knew I would have add hate when they popped. At 77 and 42 (If it was up) BLM pops Mana Wall and runs add about 20 from the RDM just to prevent needless damage to the group. Don't forget to Thundaja in Empy pants for extended damage + windows. Used Subtle Sorcery during initial Tabula window after rayke dropped.
RDM: Busy bee, Refresh/Haste the masses, crowd control with bind/gravity. On first add, ours put up non sabo bind since we were burning to 40 hard and RD isnt always a sure thing but can Sabo if you want. Either way, when second add popped, BLM took away, RDM bound, gravd and then Stymie'd sleep on the first add that's about to unbind. This helped a lot to keep the two adds similar in time of when debuffs would wear. RDM threw the kitchen sink of debuffs at MB and bursted when able.
COR: Wizard's and Samurai roll, Thunder Shot when able before nukes. Would connect third step with Last stand to lvl 3 light. When strats were down, COR would last stand open for Dimidiation. Since we don't use discord, this sometimes got goofed up when SCH would start SCs but wasn't a YUGE issue. If you have a more established COR/RUN combo, do the 4 step of Leaden > Dimi > Last Stand > Dimi while strats are down.
BRD: HM, INT Etude x2, Ballad x2 on masses. Scherzo, Minne, and Water Carol II the tank. Threnody on MB and adds and go to sleep. Had brd SV/CC at start but held onto nitro until 1 min on SV to have SV songs full run.
Took 4 attempts overall. First two just had some growing pains of adding 2 PUGs and buddy nuking wrong mob XD. We preferred BRD over GEO just due to the variance of buffs, capping haste, and keeping the RUN alive better with Scherzo. Anyway, this was our story, definitely the hardest of the T2s.
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Ragnarok.Shaedhen
サーバ: Ragnarok
Game: FFXI
Posts: 22
By Ragnarok.Shaedhen 2023-04-20 07:16:32
Well, I can confirm that using Ooze on a SC (SAM doing distortion) for Mboze makes a world of difference. Our BST landed it everytime when we did it (compared to 0% success rate without it).
Also, **** that stupid rng on aura. All it took was 2 runs where we didn't get either an attack down, ma acc down, or a meva down one to get it to 3% the first time and to kill it the 2nd time.
サーバ: Asura
Game: FFXI
Posts: 1363
By Asura.Pergatory 2023-04-20 12:37:00
Grats on the win! That 3% loss had to hurt, that's always the worst.
For those looking to RP this guy, I also had success chipping Mboze down with SMN+RUN plus a roll COR. Not sure if the COR is needed, I've been meaning to try without it.
COR did Beast+Tact. RUN tanked, turning away most of the time to avoid feeding much TP, cast Stoneskin a lot, and threw a Dimidiation every 2nd or 3rd Pred Claws to reset the wall.
SMN kept Siren's Lunatic Voice (silence) and Bitter Elegy up. Lunatic Voice unfortunately needs to be reapplied very frequently. Besides that, Mewing Lullaby as much as possible. Predator Claws was the sole damage source, doing 6-12k damage consistently. It's very important to keep a steady flow of Pred Claws the whole time. SP was used for extra Pred Claws, probably not needed with a COR but who knows without, I usually got it to 92-93%.
It takes the full 15 minutes and you won't reach 89% this way without adding a bit more damage or support, but it's consistent.
P.S. For those who are going for a clear on Mboze, take the above to heart as well since most strats use a SMN in the first entry. Don't let your SMN get away with standing there lazily doing nothing but Mewing, they can add so much more to the fight. Mewing gets resisted hard after less than 30 seconds anyway so they have 30 seconds to swap avatars, do something, then go back to Cait. Pred Claws is great added damage, and Fenrir's Impact doesn't hurt either. They can also use Apogee to apply other wards like Bitter Elegy (50% slow) without missing a Mewing Lullaby. In our clear, I think I used Conduit to re-apply the buff wards (Crystal Blessing, Crimson Howl, etc) halfway through the fight.
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サーバ: Sylph
Game: FFXI
Posts: 36
By Sylph.Jtmoney 2023-04-20 14:38:11
Grats on the win! That 3% loss had to hurt, that's always the worst.
For those looking to RP this guy, I also had success chipping Mboze down with SMN+RUN plus a roll COR. Not sure if the COR is needed, I've been meaning to try without it.
COR did Beast+Tact. RUN tanked, turning away most of the time to avoid feeding much TP, cast Stoneskin a lot, and threw a Dimidiation every 2nd or 3rd Pred Claws to reset the wall.
SMN kept Siren's Lunatic Voice (silence) and Bitter Elegy up. Lunatic Voice unfortunately needs to be reapplied very frequently. Besides that, Mewing Lullaby as much as possible. Predator Claws was the sole damage source, doing 6-12k damage consistently. It's very important to keep a steady flow of Pred Claws the whole time. SP was used for extra Pred Claws, probably not needed with a COR but who knows without, I usually got it to 92-93%.
It takes the full 15 minutes and you won't reach 89% this way without adding a bit more damage or support, but it's consistent.
P.S. For those who are going for a clear on Mboze, take the above to heart as well since most strats use a SMN in the first entry. Don't let your SMN get away with standing there lazily doing nothing but Mewing, they can add so much more to the fight. Mewing gets resisted hard after less than 30 seconds anyway so they have 30 seconds to swap avatars, do something, then go back to Cait. Pred Claws is great added damage, and Fenrir's Impact doesn't hurt either. They can also use Apogee to apply other wards like Bitter Elegy (50% slow) without missing a Mewing Lullaby. In our clear, I think I used Conduit to re-apply the buff wards (Crystal Blessing, Crimson Howl, etc) halfway through the fight.
Is RP Mboze different from the rest? I got V20 Mboze to 95% and died but he immediately regened to 100%. I feel like the others, they will stand pat.
サーバ: Cerberus
Game: FFXI
Posts: 1786
By Cerberus.Shadowmeld 2023-04-20 14:40:01
One of his tp moves gives him a potent regen
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Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
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Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
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More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
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Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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