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The Odyssey - || Strategy and Discussion ||
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-06 05:29:58
May I ask what setup you guys used for V20 Ongo?
Sounds like a single SC+MB Geohelix2 won't be enough. Even if you're lucky enough to hit for 9999 (and without Empy+3 feet I really doubt you can) that's gonna be approximately ~160k damage, which is less than 6% of Ongo's health at V20, right?
So you basically do that, die, reraise and do another Helix?
Because surely your trusts won't survive long enough for the first helix to expire.
By SimonSes 2022-11-06 10:31:31
May I ask what setup you guys used for V20 Ongo?
Sounds like a single SC+MB Geohelix2 won't be enough. Even if you're lucky enough to hit for 9999 (and without Empy+3 feet I really doubt you can) that's gonna be approximately ~160k damage, which is less than 6% of Ongo's health at V20, right?
So you basically do that, die, reraise and do another Helix?
Because surely your trusts won't survive long enough for the first helix to expire.
Bis SCH has way more than 16 tics helix, but you might not be able to hit for 9999k. That being said my trusts would maybe even survive whole 15 minutes with embrava + Regen V, but my trusts are mm45. They normally survive all other A3 for several minutes and would probably never die until boss do tp move that starts fetters. Even then they sometimes last for few more minutes if I don't hit the boss and don't spawn fetters too fast. With SCH tp moves would be super rare and they have Regen on top of that, so they might be "immortal" in that setup.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-06 10:47:12
I wasn't considering the JSE cape because on a target like Ongo and without buffs I'm afraid that would be too much of a loss.
But you're right I forgot to take into consideration the Dark Arts bonus to Helix. So that would be ~24 tocs for, I dunno, something around 240 seconds duration? Roughly a bit less than 4 minutes.
Tabula Rasa also enhances your Helixes so casting a scission SC and then quickly Focalization+Ebullience before shooting a Geohelix2... then maybe and just maybe you're gonna be able to hit for 6700 initial damage, and that should hopefully be enough to bring Ongo to 94%?
Tabula Rasa also grants a few more tocks if I recall. Supposing I'm right that would mean less damage needed for the initial hit.
By SimonSes 2022-11-06 11:35:12
I wasn't considering the JSE cape because on a target like Ongo and without buffs I'm afraid that would be too much of a loss.
But you're right I forgot to take into consideration the Dark Arts bonus to Helix. So that would be ~24 tocs for, I dunno, something around 240 seconds duration? Roughly a bit less than 4 minutes.
There is also JSE neck
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Lakshmi.Buukki
By Lakshmi.Buukki 2022-11-06 12:24:41
To Simon’s point, I think we used AAEV and Ygnas at MM45 vs Ongo and I swear Ongo couldn’t kill AAEV until like a really bad fetter spam several minutes into the fight. I know we’ve used Ygnas for some V20 RP farms line Xeviodi and she was unkillable as a healer, and Ongo isn’t really that threatening outside of aura imo. I think you’d be fine with SCH buffs regen and high mm
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-06 12:34:57
Alas my MM is very low. 21 iir and that's the same as 20 because the "potency" granted to trusts by MM goes up in tiers of 5, right?
That might still be enough for one good SC+Geohelix2 with Starsibyl, Cornelia (granting Mab and Macc) and a decent enough food giving me a bit of INT and Macc.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-28 02:35:55
1 month after the expected release date!
Bet we're all excited about having to handle TWO adds from 50% HP onwards.
On a serious note though, they mentioned that instead of "just" getting higher values of the currently available augments, we're gonna get a 4th one.
It's what SE said but in itself it doesn't mean much.
Will be be getting higher values AND a 4th augment or just the latter?
And which pieces will be getting a 4th? Because T1 and T2 stuff only have 2 augs atm. Will they be getting a third or nothing at all?
Lotsa questions but we're gonna find an answer soon thanks to datamine post patch.
Personally I hope they thought about making Odyssey "more accessible" up to V20, now that we're getting a higher level of challenge thanks to V25.
I'm not sure how they could achieve that, but I feel the content needs some sort of small catch-up mechanic.
They don't have to overdo it of course, but something is long due in my honest opinion.
サーバ: Asura
Game: FFXI
Posts: 597
By Asura.Melliny 2022-11-28 02:44:42
The catch up mechanic is that you can kill nms on vengeance zero and RP the gear straight to v 15. Also allowing you to get close to full kill value RP with a moogle amp. And also that if a friend takes you into a higher vengeance level than you can pop yourself and you get the kill it counts for full unlock credit. That’s actually three catch-up mechanics.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-28 02:55:09
That’s actually three catch-up mechanics. By definition I wouldn't say that's what a "catch up" mechanic is intended when you see it mentioned in modern MMO games.
After all what you pointed out has been in-game since day-1 of the content release.
All MMOs progressively make older content somewhat easier once new content is released, either directly or indirectly.
And FFXI hasn't been much of an exception so far.
Granted you could argue something like this already happened in the form of somewhat noticeable power creep through new gear and ML50.
I still see lotsa players struggling getting V20 kills though. Which is no big deal when V20 is the "hardest" content, but that won't be the case any longer once V25 is released in a few days, which brings us back to my initial point.
Given the amount of complaints from the JP players as well, I guess that's not considered enough by the majority of the player base.
Making occasional campaigns to increase the amount of segments received (which is similar to what Kujah suggested) is a very interesting idea if you ask me.
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By Serjero 2022-11-28 03:43:47
By definition I wouldn't say that's what a "catch up" mechanic is intended when you see it mentioned in modern MMO games.
After all what you pointed out has been in-game since day-1 of the content release.
All MMOs progressively make older content somewhat easier once new content is released, either directly or indirectly.
And FFXI hasn't been much of an exception so far.
Amps weren't available upon release. Initial climb of V15 wasn't too hard either. Did a number of them with pugs when T3s were first released. It's even easier now.
The only fight that's really exceptionally hard at V20 for most people is Ongo and maybe Arebati. Between Empy +3 and MLs it's a lot easier to cobble together a group to take them down and hit the damage requirements. We're already well past in power creep compared to when V20s were first released.
The problem is that there isn't enough interest in Ody to begin with. At this stage the only people who are going to do V25s will be the people who did V20s when it was released. Most people either got their gear unlocks and checked out or leeched/paid/puged V15 clears and RP runs. I'd be shocked if there's even 500 characters across all servers that have the ability to enter V20 Bumba. Especially compared to how many actually have R25 Nyame.
No catchup mechanic outside completely changing the Vengeance climb or completely rebalancing/nerfing the fights will do anything and I don't see SE changing that.
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Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10098
By Asura.Sechs 2022-11-28 04:07:58
True, I forgot Amplifiers (and the related "strategies") weren't available on day1. They got added pretty fast though.
You raised a valid point regardless, with the fact that aside from whining, a lot of people seems to simply not be interested in Odyssey at all.
Which is a shame.
And it's exactly one of the reasons why I thought that making pre-V25 Odyssey content somewhat (not noticeably!) more accessible could help in raising the interest but you're right that it wouldn't necessarily go that way.
I still think it's a shame and would love to see small changes here and there in the attempt to involve in the content (at least the old stuff) a larger number of people than the current numbers.
By SimonSes 2022-11-28 04:44:45
And which pieces will be getting a 4th? Because T1 and T2 stuff only have 2 augs atm. Will they be getting a third or nothing at all?
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By Seun 2022-11-28 06:25:21
with the fact that aside from whining, a lot of people seems to simply not be interested in Odyssey at all.
Which is a shame.
The effort for the reward is just too steep for a lot of people. There are also many players who would be interested that can't static or can't commit otherwise. That's just the nature of endgame. We still won't know til next month how involved the grind actually is.
Odyssey still has alternative content for players that aren't able to participate in segments and RP. It's still progression and/or gil so it's still relevant to everyone who enjoy either/both of those things. There isn't a massive gap in performance across most of the rest of the content in the game because it's dated.
By Taint 2022-11-28 06:26:28
I always found the entry requirements to be a bit much especially for a PUG player. For v0-15 I’d prefer if they lowered the 3000 cost or let me keep the KI unless we clear.
By SimonSes 2022-11-28 06:34:26
I always found the entry requirements to be a bit much especially for a PUG player. For v0-15 I’d prefer if they lowered the 3000 cost or let me keep the KI unless we clear.
First of all they would need to redesign or fix amplifier to do that, because otherwise you could just do triple fights doing 5% damage over and over on V15 and cap everything not losing a single Segment.
Second of all, imagine the congestion if players could suddenly just try entering solo for free and keep failing over and over, while trying to kill some NMs using 3 fights + time in the lobby.
Fenrir.Svens
サーバ: Fenrir
Game: FFXI
Posts: 132
By Fenrir.Svens 2022-11-28 06:42:16
New theoretical RP farming values for various methods compared to the current caps
V25 x 3 charge > Amped V1 kill: 7020 (Currently 4260) per 13500 segments
V25 x 3 charge > Amped V5 6%: 7145 (Currently 4361) per 13500 segments
V25 x 3 charge > Amped V20 6%-kill: 8392+17~704 (Currently 5008+9~392) per 13500 segments
V25 x 3 using 1 Amp, 6% all NMs to charge: 9312 (Currently 5632) per 10500 segments
V25 x 3 using 3 Amps, 6% all NMs to charge & obtain RP on all NMs/same NM 3 times:9341 + 2357 +2357 (Currently 5649 + 1425 + 1425) per 13500 segments
V24 x 3 using 3 Amps, kill all NMs to charge & obtain RP on 3 NMs: 9540 + 3180 + 3180 (Currently 6336 + 2112 + 2112) per 13500 segments
Due to the presence of the add, I don't think there will be much people doing the last one compared to killing 3 V19s in 1 run.
By Taint 2022-11-28 07:18:22
I always found the entry requirements to be a bit much especially for a PUG player. For v0-15 I’d prefer if they lowered the 3000 cost or let me keep the KI unless we clear.
First of all they would need to redesign or fix amplifier to do that, because otherwise you could just do triple fights doing 5% damage over and over on V15 and cap everything not losing a single Segment.
Second of all, imagine the congestion if players could suddenly just try entering solo for free and keep failing over and over, while trying to kill some NMs using 3 fights + time in the lobby.
Wouldn’t that be negated by losing the KI if you clear a fight?
Congestion comes with increased participation isn’t that what we want?
By SimonSes 2022-11-28 07:24:21
Wouldn’t that be negated by losing the KI if you clear a fight?
Congestion comes with increased participation isn’t that what we want?
Doing 6%HP to get Amplifier bonus wouldn't "clear" (kill NM) the fight right? So you could just abuse it and just keep doing this over and over.
You want increased participation for easier PUGs. You dont want tons of unprepared people to just keep trying it solo, because it's free. Spending most of the time inside waiting for weakness effect to wears off and blocking instance for an hour.
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サーバ: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2022-11-28 08:06:03
Guess it's a good thing emp armor wasn't late or anything oh wait... Well atleast soem of us got to enjoy +3 stuff I guess
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 08:16:08
Good God I don't wanna do Odyssea NM's anymore, not the stupid unlocks or RP farming. Be denied our subjob just makes the whole experience feel like puling my nails out with rusty pliars.
サーバ: Asura
Game: FFXI
Posts: 93
By Asura.Volteczero 2022-11-28 08:35:18
Ah yes time to delevel my ML
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 08:46:43
I'm just not wanting to deal with content that cheats. Sortie at least doesn't take away a fundamental aspect of game balance that's been around since release.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 09:18:00
Oh god just realized, Bumba V25 will be effective impossible to beat with a sub 60s rage timer. People need to get extremely lucky to have a chance and hope it's crits and they proc it before 4K denounce.
By Vishwambhari 2022-11-28 09:30:28
1 month after the expected release date!
Bet we're all excited about having to handle TWO adds from 50% HP onwards.
On a serious note though, they mentioned that instead of "just" getting higher values of the currently available augments, we're gonna get a 4th one.
It's what SE said but in itself it doesn't mean much.
Will be be getting higher values AND a 4th augment or just the latter?
And which pieces will be getting a 4th? Because T1 and T2 stuff only have 2 augs atm. Will they be getting a third or nothing at all?
Lotsa questions but we're gonna find an answer soon thanks to datamine post patch.
Personally I hope they thought about making Odyssey "more accessible" up to V20, now that we're getting a higher level of challenge thanks to V25.
I'm not sure how they could achieve that, but I feel the content needs some sort of small catch-up mechanic.
They don't have to overdo it of course, but something is long due in my honest opinion. IMO the best catch up mechanic would be giving people who have cleared a NM at a certain Vengeance level the possibility to fight that same NM without spending segments but with no RP reward. The fact that people willing to help out those who missed the train have to waste their own hard earned segments is exceptionally punishing on them. Hell, they could do it avatar BCNM style, when at end of the fight, if it’s not the first time you clear that NM at that Vengeance level, you can choose from a menu if you want the RP or a Moglophone II.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 10:13:05
Lets be real folks, there isn't really any "catch up" mechanic to FFXI, they just make endless grinds to keep us paying monthly sub fees.
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サーバ: Asura
Game: FFXI
Posts: 830
By Asura.Iamaman 2022-11-28 10:16:25
They won't do anything to ease entry requirements until congestion is reduced, they said that themselves and pre-Sortie there were pretty regularly 20+ page waits in Asura. Sortie helped with that and gave folks other content to focus on, which mitigated it a lot especially since lower geared players can participate.
That said, how many groups really cleared 20? Even 15 is out of reach for a lot of players, so I'd be surprised if 25 is going to be getting hammered hard except by a minority of players.
Oh god just realized, Bumba V25 will be effective impossible to beat with a sub 60s rage timer. People need to get extremely lucky to have a chance and hope it's crits and they proc it before 4K denounce.
Isn't Denounce light based? I wonder if having a RUN come in and throw up Valiance before the fetter window would mitigate Denounce enough to keep everyone alive. It was bad enough at v20 though, 25 is gonna be rough.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9914
By Asura.Saevel 2022-11-28 10:24:46
Isn't Denounce light based? I wonder if having a RUN come in and throw up Valiance before the fetter window would mitigate Denounce enough to keep everyone alive. It was bad enough at v20 though, 25 is gonna be rough.
We tried that before, you replace your second DD with a RUN, who does less damage, and all it does is buy you another 30s of fight time. Valiance will reduce Denounce to barely survivable numbers, but then the fetters exploding with random elements kill everyone once OFA wears. Ultimately it was better to replace the RUN with a real DD and just kill it before it kills us. Bumba is a really poorly designed fight.
It basically boils down to answering this multiple choice quiz.
Q: <Blank>
Answers
A: Multiple Simultaneous Weapon Skills
B: Multiple Critical Hits
C: Multi-step SC that maybe heal Bumbs for 99K
D: Multiple Magic Bursts off a SC that may heal Bumba for 99K
Fail to chose the correct answer to the hidden question and you fail the test.
Hmmm...
Initial Speculations:
Looks like they took components of Walk of Echoes (setting), and Elemental Circles and brought it together.
They must of learned new ideas through the Lilith HTBF and how they can play with those elemental fetters to create unique battlefield environment and apply further stress with them..
Instead of Abyssea, this may be a Walk of Echoes 3.0? Anything iLvl 140+ .. We are ready!
Keep this thread clean, hoping to post critical details and discuss strategies.. Eventually I will create a Node on this with full details.. We can then update BG-Wiki with information that we gather..
Those of you who play on Nasomi.. Please don't post on here, you have a Fafnir to camp.. so get back to work.. This is isn't Bubbly Bernie version 3.0. He will be OG 1.0 forever on Nasomi.. ^_^
Sorry about the delay on updating this as I have been slammed with a lot of work since COVID-19 defense ramp up procedures at my hospital facility.
I have barely had time to update and barely any time to explore this content myself. I appreciate everyone's work so far. I will update this OP Thread with some resources and information that people have found across all servers including videos and screenshots..
Keeping this as a basic vital post highlight source so as new posts with vital information emerges I will just pin it here so it is all in one space and no need to jump around different pages..
To Begin.. The Basic Release Info from SE:
Some First Initial Basic Discoveries:
looks like you enter through Rabao
And you have 30 min to kill a bunch of trash mobs. Probably a boss at the end too.
More Initial Entry Discoveries Pinned:
About to enter Odyssey for the first time.
I'll report back. Setup is PUP, COR, BLU x2, SMN, RDM
Ok, it's looking like they made this content specifically to prevent BLUs from cleaving through this content.
Only main target took full damage. Surrounding targets took 90% reduced damage (main targeet 15k, all others 500 or less)
All mobs can be fully enfeebled (Sleep, Silence, Slow, Para) but standard rules apply for mob types (we saw Skeletons, couldn't Blind them)
I can very easily see a RUN or PLD tank running in and aggroing the group of mobs, with a BRD sleeping them all. 2 DDs kill one by one with proper support. SMN Bloodpacts were doing full damage on single mobs (same rules for BLU applied for SMN when we tried Thunderspark for lulz)
At the end, we found a group of mobs (bats) with a Fetter and a group of untargetable Yagudo. We cleared the bats, then killed the Fetter. Once the Fetter is killed, the Yagudo become targetable. For killing all of the Yagudo, you get 10 Izzat.
In total, we farmed 20 Izzat. We'll try using them tomorrow on boxes, maybe even spawn an NM. After we killed the fetter, a conflux spawned that gave us the opportunity to spawn a monster for 10 Izzat. We were low on time, so we just chose to exit.
Player with Trusts.. First Experience Testimonies:
Went in with trusts. Was able to 1 shot most things with leaden.
Yield: 31 scales and 3 scale boxes (from the chest).
Edit: Chests gave 11, 13 and 16.
More Vital Data Testimonies Discovered:
Random info:
-Killing trash gave izzat and lustreless scales
-Using 10 izzat to pop chest gave 2 scales and a box
-Killing fetter made untargetable yagudo killable, giving 10 izzat killing them all
-Popping NM with 10 izzat from ethereal junction spawned a red morbol that did blood weapon and dropped 2 boxes of scales
-Not sure what items you need to trade to junction to spawn monsters
-Was unable to use the thing at the start after killing fetter/yagudos/morbol, may have to kill all trash? I looked around and missed a pack, timed out before I could kill them all
-Moogle keeps track of trash killed, physis, and chests, and the power of your alter egos while in odyssey (Moogle Mastery)
More Testimonials and Discoveries..
Does anyone know what is needed to clear the RoE for Sheol A?
You need to run (can do on sneak/invi, only trasnparent mobs are true sight/sound) to last floor (A7) using confluxes. On last floor there is Otherworldly Vortex mentioned in RoE quest. You need to touch it (it lets you leave Odyssey too) to complete the quest. Credit for that info goes to Mischief from Bahamut.
Here is a video of my first experience with Odyssey:
YouTube Video Placeholder
Tried exploring, found more information
- I didn't realize there was a conflux on each floor to move up
- Each floor increases in mob level, capping at 131, and general nastiness of monster family (manticores, giants I remember on last floor)
- Translocators bring you down to previous levels, so the first floor one doesn't work until you find the higher level ones
- One character got stuck on a floor and couldn't move up, nor did they get the RoE objective upon someone else reaching the top
So for soloers, seems like it's best to stick to lower level floor to farm scales, more experienced parties can move up to desired difficulty for more scales. First time in would be best just getting the RoE objective and unlocking translocators.
Initial Video Detailing Climb to 7th floor for easy RoE Completion for Augment Unlock on Gear:
YouTube Video Placeholder
More Info about Moglophone KI's:
Anyways did a solo run this morning and got about 100 scales from just killing trash in first floor. Wondering what others are getting from parting up vs solo.
edit: Also can you hold one Moglophone KI on you, and then have the moogle hold one?
I was wondering this too. I picked up my KI last night and am holding it until later today and going to see if I can run two times in a row.
You can. I used my ki after few hours yesterday and when I checked moogle timer was at 15h, so it was going down while I had KI on me.
More Testimonial Higlights:
Bahamut.Lexouritis said: »Maybe Mischief will post about it, he figured it out on his mule. I'll try and post what i know, but it seems like we skip everything and just kill the fetters, mobs around the fetters, and sometimes the UNM near the fetters.
Bahamut.Lexouritis said: »and if u get to the final thing upstairs, personal chest for everyone.
Not sure if someone said it already, but you CAN store a KI. So only need to farm every 2 days!
I am confused on how people move up using sneak and invisible, in this run I explored everything, vortexes just said "you can't use this yet", or let me summon an NM but never move somewhere else, even after i killed the fetter, all the guards, the NM, opened one chest, and killed about 90% of all the mobs. If anybody can spot where in this video I should have been able to "move up" it would really help: https://www.youtube.com/watch?v=5i9GhE5nO3I
thanks At the mandies in your run. Just hug left wall and you'll find it. It took me a while to find the first flux as well, but the rest were less "hidden". A video was posted a couple pages ago showing the route.
YouTube Video Placeholder
Bahamut.Lexouritis said: »vortexes just said "you can't use this yet" Need to click Shimmering lights for access to some portals or not have aggro iirc. I may be wrong though
Bahamut.Lexouritis said: » It rewarded me again with a box + 50k gil.
did u kill a fetter? Seems like 50k per Fetter and 1 box per fetter (per character). The big Box from RoE seems to be just 1 time thing. The smaller boxes seem to be fetter based?
Killing all 4 fetters netted us about ~70 scales per run per person after touching otherworldy vortex.
Edit: With RoE quest being completed in a run, was more like 110-130.
So how many scales is it per upgrade? Didn’t see on Bg-wiki and don’t feel like shifting through posts on here. Should be just under 12 stacks to max. Based on scales only being worth 5rp instead of 10 :/
Clip to the top and nab the box, in and out, 5 minute adventure.
For realsies? SE let content like that out after the mass-ban clipping/duping-alex adventures get onto the live server? Thought they learned their lesson since the AMAN trove boxes can't be scouted via Hex IDs. The box he means is the one from completing the RoE once. You can walk to it in 6-7 mins without speed hacks anyway. The big deal about completing the RoE is you can start augmenting your gear at that point.
Well if dude already finished a piece few days after update, there isnt much time gate here it seems.
Probably just the appetitizer was released (im on a work trip, cant "enjoy" the new content till weekend...)
He finished because he bought scales or have legion of mules. Regular player with 1 account will need realistically around 10-14 days for one piece farming daily.
Traded 5 Emperor arthro shells to vortex (dunno how many it took from inventory, might have only taken 1 of the 5). Summoned Brachys, a crab that had a high ass counter rate and instantly killed me on my thf in one attack round. 500+ damage counters with no DT set. Likely not advisable to spawn mobs solo with trusts.
Bahamut.Lexouritis said: »Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill featers and go touch otherwordly.
Unless maybe kill 2 featers solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
Bahamut.Lexouritis said: »
Personal box at the end when touching Otherworldy Vortex for each FETTER you kill, for all party members. If u kill all 4 fetters AND EVERYTHING around them it seems you will get 4 boxes.
~edited phrasing
So looks like if you solo, go for trash and farm with th4+ and for group you kill fetters and go touch otherwordly.
Unless maybe kill 2 fetters solo and go to the top? You could open 2 chests that way and get 2 boxes. So in theory maybe even get 4 chests and some scales from farming.
I'm not sure if you need to just kill the fetters or the fetters + all the semi-invisible beastmen around the fetters.
It's possible to kill a fetter without aggro from the semi invisible beastmen that are sight aggro like Yagudo and Orcs. I'm assuming Quadav will sound aggro which makes them easier to gather in a group.
On the first day, when I duo'd with my cousin on RUN and me on COR with a THF4 set, we killed 1 fetter but stopped killing the semi-invisible beastmen because they were not dropping anything. Not all of the beastmen aggro'd. Only the Yagudo beastmen that were in sight of us or each other aggro'd us. Care needs to be taken by support in this case as support will get aggro'd if they rush in too early before the tank has claim on everything. These mobs hit very hard.
Definitely go in with at least th4 if solo farming just trash mobs.
Go in with a full, balanced party to maximize drops from fetters. The fetters are easy to kill. The beastmen hit hard and have a little more hp than common trash mobs. Helps to sleep them too as they can easily overwhelm even the toughest of tanks.
Me and a group of peeps went in yesterday, to do some testing.
Killing a fetter + beastman group rewards 10 izzat, no special drops were seen, we did not have a thief, just a range using bounty shot.
Gonna test farm some nms tonight. i tried to spawn 1 today with my alt using unity items, turns out 1 is not enough.
My second run of this is probably the best I can do.
Went in, killed all normal monsters, Feters and Beastmen, killed all of the Yaguado. I had 20 Izzat, spawn a Unity NM Which was a Sporebat type mob that died in a 4 step SC. This NM used Blood WEapon, the NM I tried yesterday used 100 fists and rek'd me.
I got 90 Izzat from Monsters and 22 from the 2 boxes that I got from NM and a chest I used them on. The only thing I didn't do on Floor 1 was spawn the Junction that said "Item can be used to pop something here" I had 3 Sarama Hides, 2 Thuban Things and neither worked, nor did a combination of them work.
All of my drops were done with TH2 from Gear.
Few unanswered questions:
How is the augmentation to Trust power in Odyssey earned? I believe the requirement must be more than simply killing sets of trash mobs and making it to the otherworldly at the end.
Rewards upon reaching end were:
360k gil from a group that killed everything on first floor, 2 NM's popped.
100k gil for solo killing 2 groups (4 izzat) worth of scrubs and reaching end.
On another run I also got 100k gil for solo killing more scrubs (4 sets I think.
Seems like the NMs from either spawn point will be one of the 119/122 unity NMs with similar mechanics, but not exactly the same as my morbol didn't go through 3 stages and only did blood weapon. May be a good ideal to either focus on repeatedly killing one to raise its kill count for the moogle or killing all of them at least once. Can't wait for Pandemonium Warden v3 in the future lol Yep. Surprised the hell out of us.
But as I said I was getting 100k for just clearing a couple of easy rooms and heading for the exit solo for the RoE.
Thinking about it, we did a bit more than the first floor full clear on that run, did a second fetter and agon mobs and popped another NM at least. spawn a Unity NM Which was a Sporebat type mob
What method did you use to spawn this nm?
So there seems to be 2 spawn methods, Unity Item (I think 5 minimum) or Izzat once you have killed a fetter.
In terms of the invisible mobs I don't know if its a coincidence or not but every time they have aggro'd they go after my GEO and no other character. Dunno if the bubble is causing something funky to happen.
It should be possible, to kill fetters on all floors + escape as low as 3 man, I cleared everything in my run and had about 3 minutes to spare but a lot of it was goofing about looking at chests etc. I'd say 4 man would be the most optimal though as you can't really AOE.
Only flaw would be is that the fetters on floors seem to be placed randomly so you could get screwed over on travel times but imagine if you wanted to eat some taco's and take that risk you could and do it no probs.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Leviathan.Kingkitt said: »My findings thus far:
As stated multiples times already here, you can sneak/invisible to maneuver around the mobs here. However..
The invisible mobs appear true sight and/or sound, so you have to be cautious of them.
Appears that killing fetters gives personal loot. We all got a box.
You can solo for the RoE if you want following the guidlines above.
Competing RoE gives you 1 large box.
Clear is NOT party wide and each person must touch it individually for credit. (Also recieved 60k gil, we cleared 1 fetter/quadavs, and the mob family near it)
Didn't notice until after fetter and invisible mobs were dead, but one or the other gave 10 izzat.
Have tried a few different unity mats for unm 119/122 and traded 5 to pop a NM. NM that spawned was of the same mob family as items traded.
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull and kill regular mobs, until you see opportunity where nothing is close to fetter (there is always a moment when there is max 1 mob close to it at some point). Kill fetter fast (It's easy to kill. One good 2 step SC will kill it), then kill remaining mobs. I wouldn't try to aggro more than few mobs in general when solo or duoboxing, especially if you dont have Malignance set on COR.
Something of note to add was that our rng and cor were doing 0 dmg to the fetter from distance and had to move much closer to do any damage. This may relate to how aoe does much reduced damage. Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Max gil reward is higher than we thought, just got 495k from today's run.
Btw force popping nm's uses a single UNM mat, not 5. And they cannot be reused within the same run. Spawning NM appears to be unrelated to what you use to pop.
So far NM's we faced: Tipuli(fly),Aegupius,harpe(weapon),leucippe and physis (morbol).
Moogle mastery ranks up as you kill stuff, @287 kills, 8x NM and 2 chests we at Mastery III.
Do you need to touch the flux on the top floor to get the gil? Or when does the gil actually get distributed to you? Yes, you have to leave personally to get it, and as always if other party members are fighting its locked out.
My second run experience soloing on COR with trusts:
Leaden Salute all the things
Tact/Sam with august, ygnas, monb, star sybill, koru
Killed everything on floor 1 and 4 groups on floor 2
30 izzat but could only find 2 chests to open
both chests only dropped 1 box each so was a little unlucky
TH4
Ended up with 135 scales. Could have been alot higher if I found a third chest and if the chests dropped more than 1 box each.
(I also got a message saying 'moogle magic II' when I killed a regular enemy. Must be to do with the total amount of things killed.)
Tonight ill be going in with my COR GEO duo. How do you do the fetters? Kill the surrounding mobs then attack the fetter while trusts keep you alive with invisible beastmen smacking you? Then the beastmen?
Pull/kill regular mobs with ranged attack. Run in to fetter with max 1 or 2 shadows aggro. Kill fetter > kill the rest.
Just look out what you aggro. Aggroing BLM mob that stand close to middle will probably result in mass link eventually. Regular mobs dont link at all, but transparent mobs (before and after killing fetter) do.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective.
Each flux takes you to a higher floor. There are 7 floors with the 7th floors flux being the exit and the RoE objective. Not sure if it was mentioned, but looks like you can't pop the same NM twice from UNM mats in the same run. Popped once on first floor, and later on the 4th floor it gave a message saying we couldn't pop the same NM again.
Sharing Shamgi's notes posted in the BST forum for relevant details:
Ok, just went into an Odyssey and discovered some things:
1. You can charm things in there. Things seemed to be fairly simple to charm, and Charm+ gear meant that my dhalmel stayed charmed 15+ minutes.
2.Charmed pets seem to be quite strong. Beyond the normal HP, they seemed to have fairly high damage, hitting other mobs in their own pack for 4-600 a swing, with crits as high as 900. My Dhalmel once used Berserk and those numbers got pretty big, same with their Sound Wave move. My record was a crit for 1500 or so. This is with NQ food and no other pet related buffs. I had one crawler end up at 74% when it killed another crawler in the pack, likely benefiting from all the DA and Haste.
3. Pets seem quite effective at killing the Halos. They hit hard already, but notably, they aggro nothing, not even the Beastmen around the Halos when doing so. The Halo produces a damaging AOE every couple of seconds that was hitting for 200 or so, but the pet, with it's 40k+ HP, doesn't care at all. Indeed, I left the pet to it's own devices and killed other packs with trusts while it worked the halo down itself, which actually seemed quite nice. When it died, the Orcs around it didn't aggro, so it was easy to pull them one by one, as they don't link either.
4. Mob spawns are random, which can hurt this strat, but from two runs a majority of the packs seem charmable, and many of them are often pretty powerful. Given the strat above, I feel like a monk style pet would be best here.
Overall, I'm super interested in trying this with a full group where you can use the pet to deal with adds while you work on a pack yourself and to safely kill Halos while you clear other things.
One issue was Sic, the recast was way worse than I remembered, and my lua isn't set up at all to deal with it. My best guess is to just set up my gearswap to always produce a physical damage set for Sic and then just use pets who focus physical damage with their TP moves. If it's a buff move, then no big deal, if it's physical then it's the right set.
They do link, my experience has been all sight linking though (fought orcs and yags so far). Do not link with the Fetter though, found this out by trying to range attack the fetter down, only to realize the fetter is immune to auto-range attacks.
They do link, my experience has been all sight linking though (fought orcs and yags so far).
Well its kinda expected. Orc, Yagudo and Goblins are all sight aggro/link. Quadavs are sound aggro/link and it's how they are in Odyssey too.
They arent immune to ranged attacks you just need to be stood in the fetter to do damage.
So not immune to ranged attacks, but immune to any attacks from a range. XD
As with all farming things it's more efficient to solo, if the kill speed is high, like 119 content. 6 solos have 6x more chances for boxes.
Luck's definitely a factor; and yeah I think solo probably is best.
I think a lot of it has to do with people finding each other, people needing to sneak/invis themselves, and having to stagger the flux (so it doesn't glitch out). Was a lot of wasted time there.
Was just curious if other groups were experiencing it as well.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them. As group you are suppose to kill Fetter at floor 1,3,5 and 7 and run to otherworldy vortex at the end. You should get 4 PERSONAL box from otherworldy that way and I think one more personal box from killing beastman kings at floor 7 (they are around Fetter there).
So thats 5 personal chests
At least 40 Izzat to open chests
Probably at least 40 single scales from killing trash around fetters if you take at least TH4 with you.
Small boxes are on avg around 13 scales?
So probably around 70-80 scales at least per person, maybe more if you have time to farm more.
Very good geared solo player on specific job like COR, can get more with luck, but it might be other bonuses from killing fetters and NMs that we might dont know about.
Went in as Pup/Whm. Killed 3 Fetters, champion NM on floor 7 after fetter, and a few other random mobs using automaton only.
Literally no drops + exit only gave me 5k gil.
I wonder if you need to take an action on the fetters or something yourself before you can get drops or credit for killing them.
No, you need to kill Fetter AND beastman mobs around it to get credit for personal box at the end and 10 Izzat. I assume you killed only Fetters.
Bahamut.Lexouritis said: »THF can pick the locks/chests in odyssey, in case no one mentioned, or knows about it yet. However some times mimic will pop out. Unsure how hard they are, as it opens with deathtrap, and his mule has sparks gear (and it got one shot). Credit goes to mischief
"Either gave a 'however it has no effect' message and consumed the tool, opened the chest, or a mimic popped out"
Awesome Map created by Pantafernando:
I made a quick map of Odyssey to make ease to hit the fluxes.
Etheral Junctions, Fetters and camps change apparently random.
EDIT: all maps have North heading the upper border.
Aegypius NM:
Bird
Popped using 5 Abyssdiver feathers
Uses Broadside Barrage and Damnation Dive
Uses Perfect Dodge at low HP and gains an Encumbrance aura that stays for the rest of the fight
Carbuncle.Papesse said: »Beware of the Treant NM Ptelea and its dangerous Leafstorm AoE. Leafstorm is hybrid wind based. It can crit, miss, be absorbed by shadows and Elemental Sforzo. One For All, Gelus Valiance and Baraero substantially reduce damage.
As far as getting these telepoints, mentioned on BGwiki's Odyssey page that you're supposed to be able to travel between to get to further levels of Odyssey, does anyone have any info on the requirements to gain access to these? Do you have to kill all of the fetters to go up a floor? Also, has anyone tried going in with a group of six and then disbanding and everyone using their own trusts to expediate the process of both killing enemies on every floor, taking care of all the fetters on a floor and then popping the nm's so that you might progress to these tele-points if those happened to be the requirements? I know some players might have found that they can farm higher amounts of the Lustreless Scales solo rather than teaming up but if you go in with 6 and then make you're own parties with trusts.. and there are multiple telepoints with up to say 15 sets of mobs and fetters then the possibility of having a high return still might be worth it.
Another thing i noticed maybe means nothing but i saw some pixels floating out of nowhere that seemed like a mobs name. Maybe a glitch? Or the others maps? Or a random mob?
I'm sure people regularly killing fluxes/beastmen already knew this, but AoEs that would have hit the untargettable/invisible beastmen will still generate enmity on them, so people should watch for that if they're sleepgaing or horde lullabying fodder.
We spawned an NM in today's run.
Brachys: Crab NM (PLD/MNK)
Had a pretty decent (25-30%) Counter rate. Bubble Curtain's Shell effect reduced enspell (RDM with Crocea Mors) dmg to 0 unless it was dispelled. Used Invincible at 25%. Easily landed enfeebles (Slow, Para, Blind, Frazzle, Distract) Pretty easy fight overall.
It was spawned using 10 Izzat after we killed Fetter + Beastmen mobs surrounding it.
Asura.Ladyofhonor said: »I have Moogle Mastery III, not sure what's doing it. Status report has:
Nostos killed: 306
Damysus: 2
Salmandra: 2
Cynara: 1
Chests: 3
Seems I ranked up when I killed an Agon Bruiser.
The augment system is “tiered”. I’m working on my alts Emeici +1.
Ranks 1-5 give +2 damage. Ranks 6-10 give +2 damage, +3 acc/macc. I assume ranks 11-15 give +2 damage, +3 acc/macc, +2 crit rate.
That’s a neat way to do it, it incentivizes the more expensive ranks.
Just had a bad solo experience... turns our not all popped NM's are soloable. Do not recommend popping the nm's for 10 izzat.
Got a cactus who would constantly triple attack and did 600 normal / 1200 crit per attack round. August got insta-KO then healer then myself within 7 seconds.
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