The aftercast triggers when the client sees you use the JA, and the pet_midcast triggers when the client sees your pet readying a BP. The two should generally happen around the same time.
Here's an example of how I avoid landing BPs in my idle gear:
Code
function aftercast(spell)
if pet_midaction() or spell.type=="Item" then
return
end
if not string.find(spell.type,"BloodPact") then
idle()
end
end
The second catch will stop it from happening on aftercast of the BP itself. I do it because I'm not positive pet_midaction() will always return true then.
The first catch is for other spells/abilities, like if you use another JA while the BP is still readying you don't want it to swap you out of BP gear.
So is this a line i can just add to my lua and it should potentially help? or is that going to be specific to your lua etc? Apologize for my ignorance lol
It's specific to my lua, but would be fairly easy to adapt. Basically where I have "idle()" is where you would put in your Lua's existing aftercast logic.
That might be an over-simplification but that would be the general idea.
For the lua you have in the post would that only work for gearswap or does that work for ashitacast? I’m trying to refine mine if possible but I’m using ashitacast and that looks way different then I’m used to seeing. I just don’t know if they work interchangeable
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[34 days between previous and next post]
It works well enough for multi hit BP's, but you lose some with the magical/Hybrid BP.
I wish SE would let us quest more earrings and and stuff like SoA Rings c.c
Like Wotasu said its good for multi-hit bp's tho with am3 up gelos will push a head a little bit. It shines when AM3 is down when using the relic body +3 to help make up for the accuracy loss from not using the Convoker's body but to even make the relic body viable you almost need r15 Nirvana for the +30 accuracy to make up for not using Convoker's as well, even when not using the relic body the difference is nominal between the two for multihit blood pacts tho anything magical/hybrid or single hit gelos is better.
With Rank 15 nirvana and other gear to make up for the accuracy loss Glyphic doublet +3 is better for multi hit physical blood pacts if aftermath 3 is not active. If aftermath 3 is active Convoker's is better.
Though in things like master trials you may just wanna use the convoker's full time for the extra acc anyways.
Yeah Relic+3 body is great for Volt Strike, IF you have enough accuracy to make it work. You might be surprised how reliant you've become on the AF body's accuracy if you try to replace it.
You get -10 from gifts, which counts as both I and II (or III), AF body has -15 I, Ammo -7 II. so 22 + 10 from gifts which is 32, but cap is 30.
And I think some of my notes are bad c.c.. Just how I built my gear way back when and didnt understand.
The sad fact is that aside from Body+3 When AM3 is down(And you need to account for the Acc Loss from AF+3 Body) and Hands+1 for Magic Bursting, the rest of the set is outshined by Apogee/Cait Crown. The Legs might be useful for the Macc.
Does that +15% DA and 20% crit really outshine all the loss in BP damage? Convokers has 16 BP damage. that 15/20 does seem like a lot but i guess im not 100% sure just how that BP dmg would translate vs the other potential. This is figuring aside from the acc issues.
I use different sets when am3 is up and when it is down whether i have buffs or not. Pergatory made a bp damage calculator that would answer your questions about how damage translates.
You have to take into account just how much damage a multi hit proc does for those BPs. It is a huge amount. When I don't have AM3 I use relic body and AF hands. Acc is basically never an issue unless you're in wave 3 but IDK why you would even use SMN for phys BP in there anyway. For most content like omen / aeonics / ambu giving up that acc is no problem and you don't need an R15 nirvana for that either (but you will most likely have AM3 for aeonics anyways). Also the crit is worthless if you are attack cap since all it does is bring your avatar to pdif.
Does that +15% DA and 20% crit really outshine all the loss in BP damage? Convokers has 16 BP damage. that 15/20 does seem like a lot but i guess im not 100% sure just how that BP dmg would translate vs the other potential. This is figuring aside from the acc issues.
The DA15 in combo with Nirvana's BP+40 is what you're looking for. But only when AM3 is down.
I dont remember where, but Pergatory said something about a few %'s increase over AF+3 Body.
I use helios hands for non am3 with (bp dmg 7 pet:da 8 and pet: att or acc), you lose 2% da from the Convoker's hands but Convoker's also has no bp dmg on them at all, but the 7 bpd on helios will trump the loss of Pet: 2 % DA.
This is what i use for non AM3 multihit blood pacts. Sorry for the posting the gear in text idk how to do the neat window thing.
It's written in JavaScript for ease of use. Save it as a ".html" file and open it. I have a link to my Pastebin in my FFXIAH profile too if you ever forget how to find it.
Anyway, you should find that for Nirvana users, without AM3, relic body does win on the Pet:DA alone as long as your accuracy is still good. The reason is because you already have so much BPD that it suffers diminishing returns.
Personally, my set with AM3 up differs slightly. I swap Relic body for AF body, Cath ring for a second Varar+1, and Kyrene's Earring for Gelos Earring.
Personally, my set with AM3 up differs slightly. I swap Relic body for AF body, Cath ring for a second Varar+1, and Kyrene's Earring for Gelos Earring.
Same but I also use merlinic hands when I have am3 up and apogee +1 feet with phy attack path.
Thanks for that link to the Damage Calculator, interesting to see how things change between BPD and DA, finding the right combo of each, as you said diminishing returns etc.. I just wanted to confirm, is that multiplier a per hit for the BP or just over all?
I just wanted to confirm, is that multiplier a per hit for the BP or just over all?
It's overall. So for example if you plug in 100% DA, then every BP will be 5 hits instead of 3, and the DA multiplier will show as 1.667.
Note: This also means the calc probably isn't 100% accurate since there's a lot of speculation that the first hit of the BP is stronger than subsequent ones. Unfortunately, it's not actually been proven. So it's possible that the calculator slightly favors Pet:DA more than it should but I've found it to be pretty reliable in telling me which piece is better.
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[32 days between previous and next post]
Gridarvor is going to be your best bet for a Physical BP Staff. Grioavolr is the other option for Magic BP staff but need good augments, front page gives you a breakdown of what you want to look at for augments to beat the Espiritus.
The first page of the guide is still really accurate as far as smn goes. Not too much has changed so you cant go wrong following the sets there, and the creator did a good job of including the paths for things like Espiritus and Abjurations