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Luck of the Draw: A Corsair's Guide *NEW*
サーバ: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2020-12-22 19:39:52
Can COR using Arma/Wildfire handle Kei in a similar manner as a RNG would using Gastra/TF?
Probably not. Wildfire cant do light skillchain.
Cor can last stand with fom after a TF to keep skillchain open or 2/3 step light off a sch t2 skillchain. Not enough to carry like rng but can help kill faster with longer sc and QD. Might be some kind of multistep ranged physical strat but I have never tried.
Question, what MH/Sub people using for ambu with arma? Might actually get to play cor for once in it.
I haven't used COR this month but I would assume Rostam B/Tauret?
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What are you guys using for Arma AM3/Triple Shot Up these days?
ItemSet 377120
I am pretty sure this set or something like it was posted a long while back but I am wondering if it's the best combination for this scenario.
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2020-12-22 20:57:40
Question, what MH/Sub people using for ambu with arma? Might actually get to play cor for once in it.
Fettering/Kustawi probably.
Hades.Dade
サーバ: Hades
Game: FFXI
Posts: 230
By Hades.Dade 2020-12-23 14:28:15
Can COR using Arma/Wildfire handle Kei in a similar manner as a RNG would using Gastra/TF?
Probably not. Wildfire cant do light skillchain.
Cor can last stand with fom after a TF to keep skillchain open or 2/3 step light off a sch t2 skillchain. Not enough to carry like rng but can help kill faster with longer sc and QD. Might be some kind of multistep ranged physical strat but I have never tried.
Question, what MH/Sub people using for ambu with arma? Might actually get to play cor for once in it.
I haven't used COR this month but I would assume Rostam B/Tauret?
---
What are you guys using for Arma AM3/Triple Shot Up these days?
ItemSet 377120
I am pretty sure this set or something like it was posted a long while back but I am wondering if it's the best combination for this scenario.
lua swaps in oshosi head but otherwise same set, Meg head prob better.
Question, what MH/Sub people using for ambu with arma? Might actually get to play cor for once in it.
Fettering/Kustawi probably.
That's what I ended up going with, If i go again my play with rostam A if im doing ws because sam roll gets dispeled sometimes.
As long as triple shot reset from RD had about 90% uptime and felt fairly competitive. Normal shots were 10-15k Emp procs hitting for 35-45k crit for 50-65k. I think not WS was maybe higher dps than doing ws with tripleshot up, but you burn ammo so god damn fast I only did it a couple fights. Bard couldn't hit me with prelude without overwriting Minuet so buffs were a lil scuffed. With elegy and slow 2 its extremely easy to blinktank while shooting,
edit: Napkin math has 99k ws > shooting round unless im really bad at math or doing more shot damage. Hard to get good ingame parse because variance with stupid nm stunning/dispeling you.
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2020-12-23 19:05:38
I'm guessing you'd really have to build a setup specifically around Empy AM3 to really make it work well. DNC w/ Feather Step, Rogue's Roll, Blood Rage from WAR, Prelude, etc... and I'd probably stick to crit rate/crit damage gear over triple/quad shot stuff, since non-crit is such a huge DPS drop.
Here's some inspiration:
YouTube Video Placeholder
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2020-12-27 01:39:56
Any reason the Preshot Flurry 2 set has Impulse Belt over +2 neck and Yemaya Belt?
Asura.Chiaia
VIP
サーバ: Asura
Game: FFXI
Posts: 1656
By Asura.Chiaia 2020-12-27 03:02:30
Outdated gear. . .
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2020-12-27 11:43:22
Here is what I am using right now: Code sets.precast.RA = {ammo=gear.RAbullet,neck="Comm. Charm +2",
head={ name="Taeon Chapeau", augments={'"Snapshot"+5','"Snapshot"+5',}},
body="Laksa. Frac +3", hands={ name="Carmine Fin. Ga. +1", augments={'Rng.Atk.+20','"Mag.Atk.Bns."+12','"Store TP"+6',}},
legs={ name="Adhemar Kecks +1", augments={'AGI+12','"Rapid Shot"+13','Enmity-6',}},
back=gear.MEVA,waist="Yemaya Belt",feet="Meg. Jam. +2"}
sets.precast.RA.Flurry = set_combine(sets.precast.RA, {body="Laksa. Frac +3",})
sets.precast.RA.Flurry2 = set_combine(sets.precast.RA, {head="Chasseur's Tricorne +1",body="Laksa. Frac +3",feet="Pursuer's Gaiters"})
I will pick up SU3 body once I get the JP for no Flurry set
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2020-12-27 14:34:51
Any reason the Preshot Flurry 2 set has Impulse Belt over +2 neck and Yemaya Belt?
Oops, sorry about that.
By eeternal 2020-12-31 16:47:06
people having Armageddon, is it worth it? I only imagine using it on Dynamis Dark Fetters, MT or Schah Adds.. Appreciate any input
By Whynez 2020-12-31 16:53:41
It's probably my most used gun between Omen and Dyna-D. For ambu it really depends on the month. Although I may be a bit biased as it's my favorite REMA, but I haven't regretted making it or R15ing it at all.
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サーバ: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2020-12-31 17:28:00
Is the 10 crit rate on Nisroch not more desirable than the 6 crit dmg on Meg body for Arma AM3/no triple shot sets?
By SimonSes 2020-12-31 19:19:40
Is the 10 crit rate on Nisroch not more desirable than the 6 crit dmg on Meg body for Arma AM3/no triple shot sets?
Well Nisroch also has +5% true shot, which is also very strong if you stand at right distance.
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By fillerbunny9 2020-12-31 19:32:18
Nisroch is going to be arguably better than Meghenada, it is likely that the increase to Crit Damaage provides a better boost than Rate at that point due to it being built around Armageddon AM3. I used to mess around with it in Omen awhile back and procs were as strong to where you would have attack rounds dealing WS damage.
By Afania 2021-01-01 04:29:31
people having Armageddon, is it worth it? I only imagine using it on Dynamis Dark Fetters, MT or Schah Adds.. Appreciate any input
It was discussed pages back, there are more applications than just those 3.
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By eeternal 2021-01-01 15:27:02
Thank you
サーバ: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2021-01-05 18:24:26
So today I got the bust effect on my Corsair even though I rolled an 11 on the roll beforehand. I folded and rolled up again, busted, and got the bust effect again. I have never seen that before and I'm positive that isn't supposed to happen. I have the chat log right here and I'm not sure if anyone else has seen that recently and if there is maybe some random bug happening right now? I'll probably try and reproduce it again since I would assume someone would have seen it by now if this was common.
But it definitely happened, read my log multiple times to make sure I didn't think I had an 11 when I didn't.
サーバ: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2021-01-05 18:38:10
Okay, so I just went and reproduced the conditions to see if it would happen again and it did.
So what happened is I busted my first roll which was a Samurai Roll then, when Phantom Roll was ready again, I rolled an 11 Samurai Roll. Once the bust wore off, I rolled Fighter's Roll and busted it and I got the Bust effect. It's possible that it doesn't require these specific conditions, but this one clearly produced the bust.
サーバ: Kujata
Game: FFXI
Posts: 40
By Kujata.Tetsuiga 2021-01-06 00:42:05
if you were to augment a Kustawi +1, do the augments apply in the offhand slot or does it work like a rostam?
By Crossbones 2021-01-06 01:09:17
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Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2021-01-08 11:36:22
Recently geared up COR and not sure which is better for WF/Leaden: Code legs={ name="Herculean Trousers", augments={'Mag. Acc.+16 "Mag.Atk.Bns."+16','Weapon skill damage +4%','Mag. Acc.+7','"Mag.Atk.Bns."+5',}}
Code { name="Herculean Trousers", augments={'Mag. Acc.+20 "Mag.Atk.Bns."+20','Mag. Acc.+14','"Mag.Atk.Bns."+15',}}
サーバ: Asura
Game: FFXI
Posts: 266
By Asura.Aburaage 2021-01-08 12:22:34
they're about even but I'd go with the first one if you don't need macc
サーバ: Shiva
Game: FFXI
Posts: 393
By Shiva.Xelltrix 2021-01-12 14:57:25
Hm, Square moved the XI roll bug over to accepted bugs but never reached out with a GM to verify or put it in known issues for this patch so I am not sure what is going on with that.
Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2021-01-12 15:17:04
At the minimum, a fully-functioning COR should expect to carry about 6 capes. A hardcore COR will carry upwards of 8-10+, depending on just how certifiably insane they are.
Wondering what the capes are that are not listed on the guide?
Regen Idle?
FC
Some QD one
サーバ: Asura
Game: FFXI
Posts: 740
By Asura.Lunafreya 2021-01-12 16:59:26
DA DEX melee Cape
STP Shooting Cape
DW Melee Cape
AGI WSD RACC Cape
AGI WSD Magic Acc/Dmg Cape
STR WSD Savage cape
Maybe I’m not thinking of them all/properly?
サーバ: Shiva
Game: FFXI
Posts: 1052
By Shiva.Arislan 2021-01-12 17:37:13
At the minimum, a fully-functioning COR should expect to carry about 6 capes. A hardcore COR will carry upwards of 8-10+, depending on just how certifiably insane they are.
Wondering what the capes are that are not listed on the guide?
Regen Idle?
FC
Some QD one
Probably:
I personally don't have the inventory for such things, but the truly obsessed might make them.
サーバ: Odin
Game: FFXI
Posts: 38
By Odin.Naytan 2021-01-12 17:43:14
Guide has 8 listed already under ambuscade capes. 3 WS, 2 melee TP, 2 Range TP and a snapshot/meva cape.
Separate from the ones listed there, it has a regen one used in idle sets. A Fast Cast, a Cure potency, a waltz under casting sets. Two used for Quickdraw, one for dmg one for accuracy. Two more WS capes Requiescat/AE.
By Afania 2021-01-13 08:42:04
Guide has 8 listed already under ambuscade capes. 3 WS, 2 melee TP, 2 Range TP and a snapshot/meva cape.
Separate from the ones listed there, it has a regen one used in idle sets. A Fast Cast, a Cure potency, a waltz under casting sets. Two used for Quickdraw, one for dmg one for accuracy. Two more WS capes Requiescat/AE.
I'd say cure potency/waltz can be skipped since support playstyle is extremely ineffective these days.
Req is pretty irrelevant these days too, I haven't use it for years.
I generally QD in STP set since dps heavily favor ws damage, so QD in melee stp back is fine. Dedicated QD back is not necessary.
Regen is only useful if you solo salvage/odyssey etc on cor, to recover a bit of HP when trusts are down. Or to counter aura in one ambu. It shares different slot from cure pot/waltz so they can go together.
AE, FC and meva back is extremely useful in today's endgame, for armageddon users ranged crit back is also highly recommended.
I also highly recommend 2 melee capes, one with mdt -10%, one with pdt -10%, then switch depending on the mob. 5% universal DT- just isn't good enough to save lives and if you only do PDT or MDT it's not enough to cover every dangerous situations.
So 10 (11 with Armageddon) is about right. 15 if you also want QD/waltz/cure + regen/req back.
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-01-16 08:08:30
I'm hesitant to ask this for not knowing 100% already.
Full buffed, haste2/hm. Which combo wins for leaden with DP?
rostamB/tauret or rostamB/blurred+1.
mind you the targets would be hard things.
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2021-01-16 08:48:00
"The following sets assume that you're ranged TP'ing. If meleeing for TP, then main and sub will favor Rostam/Lanun Path B and or Blurred Knife +1."
The above is from the guide and r15 Demersal Degen +1 is also an option for harder stuff giving a lot more acc then blurred knife +1 for a little bit of delay.
Fenrir.Kaldaek
サーバ: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-01-16 09:56:35
So melee leaden favors rostamB/blurred > rostamB/tauret ?
ranged leaden I would use rostamA/tauret.
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