Luck Of The Draw: A Corsair's Guide *NEW* |
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Luck of the Draw: A Corsair's Guide *NEW*
Thanks man, amazing guide. I love the formatting!
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An outstanding guide, among the best ever. One small thing I'd love to see as a COR newb - a list of all the skills/items that extend the duration of PR.
Ok, third page.
While I appreciate the work, can we stop licking his balls and have it start being a guide now. Just a heads up with the LUA you include in the post. You have your augmented gear in the gearsets, but your lua doesn't specifically define them and you didn't include your side lua with those in them. So it may throw off some other people.
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Magosa said: » An outstanding guide, among the best ever. One small thing I'd love to see as a COR newb - a list of all the skills/items that extend the duration of PR. If you actually read the guide it mentions what each relic/empy piece does towards rolls and then displays 2 roll sets of optimal roll duration gear. However since you are a fan of lists instead of pictures (which is very backwards compared to most people) here: COR Empy Gloves COR Relic Hat (augmented) Regal Necklace Camulus's Mantle Compensator Additional duration can be gained through 5/5 merits in Winning Streak and 20/20 job points in Phantom Roll Duration. Thoughts on Chatoyant Staff when have weathers and shooting for leaden? I originally thought it was impractical because of loss of Macc from main hand. Did some tests on apex and haven't had any Macc issues. Is it something that only shows up on like 140+ content which is only time would really be shooting for leaden thus not useful?
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Interesting.....Staff+stewpot food could be a good combo.
Damnm I have not been here in a minute, I have to say this looks nice man. Props.
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What's everyone's opinion on adding raetic blade +1 to the guide? Despite the lack of STR and MND, If refresh is available I honestly think it could be COR's best main hand weapon. But I am just guessing.
Are there anyway to accurately calculate the raetic DPS on spreadsheet? If both hands are using Raetic, you can manually fudge the spreadsheet by using old fashioned math to calculate the various multi attack rates with Raetic inclided, and dividing the STP by the average hits per round per hand to estimate that, but it's ugly and cumbersome.
I don't think the spreadsheet can handle only mainhanding Raetic without a complex revamp. Offline
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Asura.Geriond said: » you can manually fudge the spreadsheet by using old fashioned math to calculate the various multi attack rates with Raetic inclided, Possible to elaborate a bit more about this? Say if I have 20%(1/5) proc rate from raetic, and 5 QA, 20 TA, 30 DA in melee TP set. I just manually change the MA rate to 1% attack 5 times(1/5 of QA rate), 8% QA(remaining 4% base QA+1/5 of base TA rate), 22% TA(remaining 16% TA + 1/5 of base DA rate), 24% DA (4/5 of base DA rate)? Also how do I add values for QA+1 proc? [Discussion]Not worth the cost or doing Dynamis[/Discussion]
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body dont look to bad
Asura.Eiryl said: » [Discussion]Not worth the cost or doing Dynamis[/Discussion] Gurl, what you talking bout?! The body replaces the carmine +1, thats ~25-30mil saved. Afania said: » Asura.Geriond said: » you can manually fudge the spreadsheet by using old fashioned math to calculate the various multi attack rates with Raetic inclided, Possible to elaborate a bit more about this? Say if I have 20%(1/5) proc rate from raetic, and 5 QA, 20 TA, 30 DA in melee TP set. I just manually change the MA rate to 1% attack 5 times(1/5 of QA rate), 8% QA(remaining 4% base QA+1/5 of base TA rate), 22% TA(remaining 16% TA + 1/5 of base DA rate), 24% DA (4/5 of base DA rate)? Also how do I add values for QA+1 proc? First, you calculate QuintA, with RA * QA = 1%. That's 5 attacks out of 100, so when we're done, we'll add 1% to QA (+3/100) and 1% to TA (+2/100). Next, we move onto QA. Your new QA is RA * TA + QA = 9 QA, so manually add 5 QA on the spreadsheet under the custom row (with 1 QA for the QuintA calculations), so your total QA is 10%. Your new TA is RA * DA + TA = 24% TA, so manually add 5 TA (with 1 TA for the QuintA calculations), so your total TA is 25%. Your new DA is the combined chances of RA or DA proccing, which is (1-(100-RA)*(100-DA)) = 36%. Manually add 16% to your DA rate here, so your total DA is 36%. Finally, go to the data sheet and find how many attacks per round each weapon gets on average. Then, add (10)/(Average Attacks per Round) to the STP cell in the custom row. So, if you average 3 attacks per round, add 3 STP there. Two things to keep in mind. First, this method only works when single wielding or dual wielding Raetic weapons only, as you can't add stats to the custom row that only apply to one weapon but not the other. To separate the weapons, you'd have to head to the Data sheet and do your adjustments there, which is probably possible, but I haven't done it (as I've only calculated Raetic DPSs for two handed weapons). Second, there are three sources of skewing due to basically brute forcing it: 1: We cannot directly input Quintuple Attacks; splitting them up between QA and TA gives you the same total number of additional attacks per round, but is sometimes slightly different in terms of when you reach 1000 TP. Depending on the TP scaling your WS of choice has, this can skew the DPS either higher or lower than it actually is (given realistic QA rates). 2: We cannot input STP only on the first hit of a weapon's round, so we're averaging it with the average number of hits per round. This introduces rounding errors (more significant with lower Raetic rates), and will rarely misrepresent (in both directions) whether you barely hit 1000 TP in a round or not. Depending on the direction of your STP rounding, this can skew your DPS in either direction. 2: If you're dual wielding two Raetic Weapons, spreading out Quintuple attacks removes the effect of the 8 attack per round cap. In the actual game, if you get two QuintA procs, you lose 2 hits that round, and if you get a QuintA and a QA proc, you lose 1 hit that round. This never happens when you spread them between QA and TA, so the spreadsheet calculation never has you losing hits. With realistic QA and Raetic rates, this will only rarely happen, but it does have an effect. This will slightly skew your DPS higher than it actually is. Offline
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How does the body shape up vs AF 3 for Leaden Salute?
Yes it *** does.
6 Bmedals + 9Bmedals + 9Kmedals Whether you /actually/ pay for medals/shards/voids or not. It still costs that much. You could have sold them instead. Therefor it COSTS more than 60m. Is this thread really the place to have this debate? Nope. /goodbye.
Shiva.Arislan said: » Is this thread really the place to have this debate? Nope. /goodbye. You're right, it's not that's why I began, and ended the discussion in one post. Asura.Eiryl said: » [Discussion]Not worth the cost or doing Dynamis[/Discussion] They're wrong in their assertions and I'm not going to PM them. Overvalued Overhyped. While Best, not worth. Let idiots pick it up now, and scoop it up for 1/2 the price in a month. Offline
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Regardless of value, we don't use carmine +1 much any more, just QD damage? which is not exactly the most prioritized, I still use my mab herc body for it.
Shiva.Arislan said: » /discuss Both look like Last Stand pieces (but you'd need to make up for the lack of ranged acc elsewhere if using Body). The Body is great for Leaden or Wildfire (beats my 40+ MAB DM augment on Herc). Also finds solid use in PDT/MDT/Phantom Roll sets. Snapshot on the legs replaces Ososhi basically, but isn't an improvement other than being better defensively. Mummu +2s are better than these for Light/Dark Shot, but the body is exceptional for Quick Draw .. unless you use Mirke with Quick Draw delay (which I still do as I can't find a bloody Cursed Mask -1 on my server). Offline
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I wouldn't use body for last stand, 2 less agi, no racc, no wsd. For leaden though, someone would have to test 61 mab vs 10 wsd, which is probably 100% dependent on your luck with leg augments, assuming dream tier set posted
hobo said: » I wouldn't use body for last stand, 2 less agi, no racc, no wsd. For leaden though, someone would have to test 61 mab vs 10 wsd, which is probably 100% dependent on your luck with leg augments, assuming dream tier set posted Oh yeah .. I forgot about AF+3 body. My bad :) Offline
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Unless Raetic blade +1 is proven to beat hep. +1 with refresh(which I still need time to figure out), body +3 is pretty high on my shopping priority. There isn't much else I can buy for COR, besides maybe 3 more oshosi +1 pieces(which is as expensive as body anyways) and some more extra adhemar +1 on different paths so I can use them in multiple different sets without having to swap paths..... Which is probably even less upgrade than the body.
Also about the relic +3 value thing....I upgraded relic +3 hands/feet as soon as it's out, personally I think I got my money's worth in February ambuscade when I outparsed 2100 aeonic RNGs by being 10%-30%+ dmg ahead and pushing the VD clear speed to 6 min mark (even with people that did way less than half of my dmg) without having to warp back to town and do 2hr reset like SMNs. If I spend my 100m Gil somewhere else I wouldn't be able to kill as fast, unless it's spent on SMN. So yeah, #COR4life. Asura.Eiryl said: » Or save you medals like a regular person so you can upgrade asap. Offline
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Lariae said: » How does the body shape up vs AF 3 for Leaden Salute? I just checked numbers real quick using my gears: AF+3 stats: AGI296 MAB 235 WSD+30 Mythic bonus 3000 TP 351 mdmg Affinity 33 Mob INT 150 Dmg: 42264 Change AF+3 to relic +3 body: Dmg: 45920 Things may change with more mab buffs, but it seems like relic +3 is winning to me. One of the reason why carmine couldn't beat AF+3 is because of low AGI on carmine, this isn't the case on relic +3 body, the AGI on it is quite high. Edit: Added 100 mab, relic +3: 57516 AF+3: 54881. Smaller gap but still not getting AF+3 winning. Edit2: And a big fat yes to spending 40m on 3k more ws dmg. Many other jobs don't even get the option to do that. Offline
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Question regarding TPing sets.
When TPing from ranged, I have been engaging while in -DT sets. Swapping in Snapshot in precast, and STP usually for midcast. The lua on front page has STP on while engaged. Is there a reason not to have -DT on while shooting from ranged? |
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