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Reisenjima T4s
Asura.Sechs
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By Asura.Sechs 2017-02-23 01:48:03
Uhm... Saevel I apreciate the comment and I totally agree with what you said, but you make it sound like you're trying to help a newbie LS who never killed Ony.
I mean, we've been one of the first LS on the server to get Aeonics, it's not like we don't know how to deal with that big phat worm xD
Silence was one of the suggested strategies in the beginning because there were people claiming he couldn't swap mode when he was silenced. As such, it was suggested to silence him towards the end to speed up the process at low HP.
That too never proved to be true for us, even when silenced he managed to swap mode between earth and fire and it was actually even more annoying because you wouldn't see him casting fire/earth spells and hence unable to tell its current mode.
After those first attempts of course we never tried the silence way anymore :D
Asura.Saevel
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By Asura.Saevel 2017-02-23 01:52:01
Silence was one of the suggested strategies in the beginning because there were people claiming he couldn't swap mode when he was silenced.
You made it sound like you were still silencing him, hence me saying that. And in general it's never profitable to silence the big NM's anyway because it just cause's them to use their annoying TP moves more often.
Asura.Sechs
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By Asura.Sechs 2017-02-23 01:57:50
Nono, sorry for the confusion, we stopped once we saw he could still swap mode. We're talking about aeons ago, it was probably after our first kill.
*IF* the "silence = can't swap mode anymore" thing was actually true, then yes I'd say it could be situationally convenient to silence him towards the end, but given how that's now how things are of course Silence is a big no-no because of what we've said so far ;)
Odin.Taffy
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By Odin.Taffy 2017-02-23 09:29:03
Onychophora physical evasion is so low it leaves me wondering if it has similarly low magic evasion. Either way its physical evasion is so laughable it seems like you could use melee and stick to weaponskills that don't skillchain (no need for SATA). I could even see a solo DD pulling it off.
We always did Ony with melee as it's just easier for a melee to time damage spikes compared to nukes (especially if SC is involved). Its evasion wasn't that crazy pre-update but now it's just a joke. The only annoying part is the massive stat- that will make your WS do little dmg but with competent DDs and some luck with fire/earth switches, it's a pretty quick and easy fight.
We did Ony with the Erinys method and it was just as easy.
So basically tactician+lullaby and just watch for casting modes? Should work fine but feel it would be slower than melee it fulltime and watch for absorb TP moves/magic modes (probably since we bring an army so it has like twice the HP it should have so need a lot of damage)
Tacticians / Lullaby / Wing Rotation. With 17 people we did it in < 15 mins. And that was with a bunch of thf's whos gear was not up to par.
Asura.Sechs
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By Asura.Sechs 2017-02-23 15:34:46
Did Vinipata Mage style. My god what a pain, I confirm he's still my most hated NM in Reisen.
Won with like 5 mins left...
Here is the setup we used:
1x RUN
1x WHM
1x BRD
1x RDM
1x mule non-used GEO (kept Dunna Focus up for RDM and BRD)
1x SCH
4x BLM
2x GEO (Idris)
1x COR
Was a pain with him going into Raksha ALWAYS at the wrong times. We basically kept a single debuff on him, Fire Threnody.
Frazzle was a major pain to stick, MAJOR. To the point we think we won't bring RDM again on Vini. Even with Dunna Focus, Idris Languor and Dark Threnody II, it was a pain to land it.
Damage with Fire Threnody II was low but okaysh. With Bolster up it was super fine.
COR was using Warlock's and Wizard's
We brought him to 50% to proc astral flow (used one Bolster and Tab), at that point adds popped, and we kept doing as much damage as we could until we wiped, which happened at 39%ish. We kept him down with Dia until we were ready to engage again, and we lost like 2-3 mins because someone failed, but w/e.
After wipe BRD soulvoiced to give March / Int / Int / Balladx2 on Mages, then Slept 4 adds, then Fire threnody 2 (SV).
We then lost more time because he decided to go into raksha, yai.
At this point we used second Bolster and killed him fast.
Kinda cheap strategy? I dunno, but it's sorta the same we've been alwyas using on Vini since start.
So to answer the big question: is it doable with this strat even after the patch? Yes it is, but Fire Threnody was accessory before, kinda mandatory now.
Also without Idrises uhmmm... would be harder I bet.
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By Leviathan.Celebrindal 2017-02-23 15:43:35
Ok time to post funny shell urban myth time. When we first switched to a melee setup on sand worm, I became RDM for our shells setup. One of or first runs the *** sat at around 15% in Stone mode for almost 8 minutes as our time melted. Our of sheer frustration, I cast 3-5 quick succession Fire I-II spells. The punk switched. Ever since then, I've oddly encountered about about an 80%success rate doing this on 5 runs. I can understand the urge to call ***,but considering it does zilch for damage, costs me no time, and has worked more than not, I keep doing it out of habit. Figured time to share this quack hypotheses to have it blasted down.
Asura.Sechs
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By Asura.Sechs 2017-02-23 16:13:27
Had one attempt on Teles.
Same setup as for Vvinipata I posted above, swap BRD with PUP.
Frazzle3 cound land okaysh, not super easy but okaysh. Problem was sorta the dispel she was resiting a lot, also she was super Clasarch spammy. This happened to us another time months ago, not sure what causes this to the AI, she was literally doing hardly anything that was NOT Clasarch Call, annoying.
Damage was super fine with Bolster up at start, once bolster dropped damage was uh... random. Sometimes death was hitting for close to full damage, sometimes for 5k.
Frazzle randomly dropping might be one of the cause but it can't be the only culprit here.
Haven't tried bringing a BRD but I don't really see Dark Threnody sticking even with Frazzle up, Light Thren before, and NiTro.
Part of our issues though I have to admit were on the fact she was spamming Clasarch way more than she normally does... Also we were tired and the SCH wasn't dispelling nor landing Helix.
Not sure we gonna try Mage setup on Teles again, next time I think we will try meleeburn
(our first melee burn, yai!)
サーバ: Leviathan
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By Leviathan.Brotherhood 2017-02-23 16:26:30
Had one attempt on Teles.
Same setup as for Vvinipata I posted above, swap BRD with PUP.
Frazzle3 cound land okaysh, not super easy but okaysh. Problem was sorta the dispel she was resiting a lot, also she was super Clasarch spammy. This happened to us another time months ago, not sure what causes this to the AI, she was literally doing hardly anything that was NOT Clasarch Call, annoying.
Damage was super fine with Bolster up at start, once bolster dropped damage was uh... random. Sometimes death was hitting for close to full damage, sometimes for 5k.
Frazzle randomly dropping might be one of the cause but it can't be the only culprit here.
Haven't tried bringing a BRD but I don't really see Dark Threnody sticking even with Frazzle up, Light Thren before, and NiTro.
Part of our issues though I have to admit were on the fact she was spamming Clasarch way more than she normally does... Also we were tired and the SCH wasn't dispelling nor landing Helix.
Not sure we gonna try Mage setup on Teles again, next time I think we will try meleeburn
(our first melee burn, yai!) Wonder if this is some mechanic to do with While taking an action lower resist, while in between action higher resist or some crap like that, truth be told over ever fought Teles 5 or 6 times and won 2 of those. So no sample size to even know anything from just guessing
Asura.Saevel
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By Asura.Saevel 2017-02-23 16:28:06
Teles is MUCH easier melee burn, just be sure your melee's include people who can randomly make darkness or distortion as those can also proc her. We like to mix Fudo / CDC / Resolution / Savage together which results in enough random SC's to proc her out of most of her SP modes.
If your doing mage based then try the occasional distortion SC + blizzard MB, she's heavily light / wind based and gets proced often from Ice damage. Never seen death proc her but seen lots of distortions proc her.
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By Leviathan.Comeatmebro 2017-02-23 16:39:02
Don't really see much difference in vini, personally.
BLM BLM BLM BLM GEO GEO
PLD BRD WHM RUN COR SCH (pld unnecessary if you have a run tank, mine was just a gambit/rayke ***)
~6min with raksha stance up from like 95% until death, used super revits/cor ja to keep gambit/rayke up pretty near the whole time and was still doing ~10% per volley in raksha(firaja/fire6 from each blm, other mages didn't nuke)
do need fire threnody2, it dropped near the end and damage was night/day
Asura.Sechs
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By Asura.Sechs 2017-02-23 16:42:46
Leviathan.Comeatmebro said: »Don't really see much difference in vini, personally. What me and my BLM friends noticed is that Fire Threnody II was making a quite clearly noticeable difference when it was up or down.
Before it was kinda irrelevant (maybe this is because Focus/Languor were capping to 95% macc, or something? At least with Idris)
Without Fire Threnody 2 damage was definitely lower than our average before, altough not completely utter ***. With Fire Thren 2 up it was more or less the same.
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By Leviathan.Celebrindal 2017-02-23 17:32:24
Leviathan.Comeatmebro said: »Don't really see much difference in vini, personally. What me and my BLM friends noticed is that Fire Threnody II was making a quite clearly noticeable difference when it was up or down.
Before it was kinda irrelevant (maybe this is because Focus/Languor were capping to 95% macc, or something? At least with Idris)
Without Fire Threnody 2 damage was definitely lower than our average before, altough not completely utter ***. With Fire Thren 2 up it was more or less the same.
Dumb question are you forcing the stance switch with enfeebles? Really effects the magic damage, and now I'm sure can't just blast thru it.
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By Leviathan.Comeatmebro 2017-02-23 17:38:35
you definitely can just blast through it, that's what i said in last post
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By Leviathan.Celebrindal 2017-02-23 17:40:56
Leviathan.Comeatmebro said: »you definitely can just blast through it, that's what i said in last post
Damn, I stand corrected. Always saw a definitive difference in numbers between stances with 3 BLMs nuking so always felt it worth getting it to switch stances.
Asura.Sechs
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By Asura.Sechs 2017-02-23 18:30:54
Leviathan.Celebrindal said: »Dumb question are you forcing the stance switch with enfeebles? Really effects the magic damage, and now I'm sure can't just blast thru it. Thought I talked aplenty about how he used to go into Raksha (wrong one) at the worst times? :P
But yeah we were forcing swap to Yaksha qite regularly :)
With Bolster up or Rayke/Gambit it hardly matters, with them down we could notice a difference of course.
Shiva.Spynx
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By Shiva.Spynx 2017-02-24 21:38:35
Probably stupid question but tonight we realized that dmg was perfectly fine on Vini with non-bolster Idris Languor/Focus+Threnody+Frazzle3 but once it changed stance it got pretty bad without Frazzle(we had to use ES to land it). Since according to bgwiki you can force it into Yaksha Stance using an automaton tank(no buffs), why aren't people trying that with full debuffs and fast kills? I realize puppet is hard to position but would make it much easier so I'm probably missing something.
Is it just that most good ls can kill with 1 bolster so there is no need to frazzle at all?
Thanks!
By Jumeya 2017-02-24 21:50:54
Probably stupid question but tonight we realized that dmg was perfectly fine on Vini with non-bolster Idris Languor/Focus+Threnody+Frazzle3 but once it changed stance it got pretty bad without Frazzle(we had to use ES to land it). Since according to bgwiki you can force it into Yaksha Stance using an automaton tank(no buffs), why aren't people trying that with full debuffs and fast kills? I realize puppet is hard to position but would make it much easier so I'm probably missing something.
Is it just that most good ls can kill with 1 bolster so there is no need to frazzle at all?
Thanks!
You cannot remove the Doom effect on automatons, you can on a player. That being said, Vinni himself is otherwise not a threat to automatons and works great as co-tank
Sylph.Oraen
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By Sylph.Oraen 2017-02-24 21:59:58
Not to mention the unbelievably large benefit a RUN tank brings to magic setups. Gambit and Rayke are colossal damage boosts.
Lakshmi.Geneyus
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By Lakshmi.Geneyus 2017-02-24 22:05:25
When you tank with a puppet you don't deal with doom. The point is that you are trying to keep it in Yaksha stance by not having anyone with buffs in range.
This is the strat we've used in the past. It can still use Raksha stance but we've stunned it (and the hate reset moves). Haven't tried since the update.
Bahamut.Sephiran
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By Bahamut.Sephiran 2017-02-25 03:51:17
Leviathan.Celebrindal said: »Ok time to post funny shell urban myth time. When we first switched to a melee setup on sand worm, I became RDM for our shells setup. One of or first runs the *** sat at around 15% in Stone mode for almost 8 minutes as our time melted. Our of sheer frustration, I cast 3-5 quick succession Fire I-II spells. The punk switched. Ever since then, I've oddly encountered about about an 80%success rate doing this on 5 runs. I can understand the urge to call ***,but considering it does zilch for damage, costs me no time, and has worked more than not, I keep doing it out of habit. Figured time to share this quack hypotheses to have it blasted down.
Well, conversely using magic setup, I can confirm that he goes into fire mode from earth mode more readily if you are doing magic to him. I've even seen him him do earth nukes twice in a row below 50% when we were doing nothing to him.
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By Bahamut.Lexouritis 2017-02-25 06:49:25
Don't waste your time nuking/helixing this anymore
From about 2 weeks Ago:
Onycophora Post update:
AG Tupsi SCH had trouble/landing capping Helix with focus/mal/int/lang entrusted acumen, warlocks/wizards.
Bring a BRD or RDM. (they were both very well geared)
RDM will have more issues landing Frazzle than BRD landing Threnody. Have them Sub BLM if u take a RDM. Same for the BRD.
BRD reported 2/3rd resist rate without N/T E/S on threnody.
This one gave us more trouble, as we had to break the ally down to 3 groups of 8, and were tired as hell, and had a lot of derps unrelated to the latest patch in 2 of the groups. 2/3 Wins went down to the last 3-4mins, the other was about 22mins.
Like looking at paint dry up on a wall~
Best Setup we found THAT we used today:
1)Tank + Healer
2) SCH SCH GEO GEO BRD COR
Focus/Mal, Int/Lang, entrust acumen, warlock/wizard, Etudes/Threnody. Non Tupsi was hitting for 14k-18k+ with 2 Idris.
Without idris, still easily capping Helix on days that were not iceday. Nukes were co,plete crap on anything not a detonation SC. We did not bring BLMs in any of the groups, but assuming the BRD can land dark Threnody, might not be a bad idea to do so for juicy deaths.
Melee this instead: One of our SCHS (who has BLU) Just triboxed it BLU, GEO, RUN. Savage Blade all day!
~Bunch o Edits
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By Shiva.Arislan 2017-02-25 08:04:36
Bahamut.Lexouritis said: »Melee this instead: One of our SCHS (who has BLU) Just triboxed it BLU, GEO, RUN. Savage Blade all day!
Like probably people have mentioned before, post-update if you have the ability to DD it, you should definitely be DDing it. It's by far the path of least resistance.
Mage strats still work... but they require more or less a perfect support regime AND better INT/MND/Macc augs AND people being more focused/competent than before.
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By Odin.Praxio 2017-02-25 09:13:02
Leviathan.Celebrindal said: »Ok time to post funny shell urban myth time. When we first switched to a melee setup on sand worm, I became RDM for our shells setup. One of or first runs the *** sat at around 15% in Stone mode for almost 8 minutes as our time melted. Our of sheer frustration, I cast 3-5 quick succession Fire I-II spells. The punk switched. Ever since then, I've oddly encountered about about an 80%success rate doing this on 5 runs. I can understand the urge to call ***,but considering it does zilch for damage, costs me no time, and has worked more than not, I keep doing it out of habit. Figured time to share this quack hypotheses to have it blasted down.
Well, conversely using magic setup, I can confirm that he goes into fire mode from earth mode more readily if you are doing magic to him. I've even seen him him do earth nukes twice in a row below 50% when we were doing nothing to him. That's partly because he gains access to higher tier spells.
Bahamut.Lexouritis said: »Don't waste your time nuking/helixing this anymore
From about 2 weeks Ago:
Onycophora Post update:
AG Tupsi SCH had trouble/landing capping Helix with focus/mal/int/lang entrusted acumen, warlocks/wizards.
Bring a BRD or RDM. (they were both very well geared)
RDM will have more issues landing Frazzle than BRD landing Threnody. Have them Sub BLM if u take a RDM. Same for the BRD.
BRD reported 2/3rd resist rate without N/T E/S on threnody.
This one gave us more trouble, as we had to break the ally down to 3 groups of 8, and were tired as hell, and had a lot of derps unrelated to the latest patch in 2 of the groups. 2/3 Wins went down to the last 3-4mins, the other was about 22mins.
Like looking at paint dry up on a wall~
Best Setup we found THAT we used today:
1)Tank + Healer
2) SCH SCH GEO GEO BRD COR
Focus/Mal, Int/Lang, entrust acumen, warlock/wizard, Etudes/Threnody. Non Tupsi was hitting for 14k-18k+ with 2 Idris.
Without idris, still easily capping Helix on days that were not iceday. Nukes were co,plete crap on anything not a detonation SC. We did not bring BLMs in any of the groups, but assuming the BRD can land dark Threnody, might not be a bad idea to do so for juicy deaths.
Melee this instead: One of our SCHS (who has BLU) Just triboxed it BLU, GEO, RUN. Savage Blade all day!
~Bunch o Edits YouTube Video Placeholder
People already know about using cookie cutter BLU's for melee setups and I'm surprised you still used nuke setups on Onychophora post update but here's some strategies I don't see most people using like WAR or DRK for Resolution or Savage Blade for 50k or more on both weapons skills and the tanks don't matter if you PLD or RUN because both do well on that fight with the same weapon skills and you can use this setup for all T4 but some are tricky and you need a skilled WHM COR and BRD for sleeping adds quickly as they pop on the melee burn and most of these strategies are already posted on here like months ago and on youtube and they still work.
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By Leviathan.Celebrindal 2017-02-25 11:13:58
Just want to clarify something: we don't, and haven't for 3 cycles, use a mage method. We use 2-3 DDs with appropriate support. Our typical setup is 12 man. I mentioned the odd behavior regarding me attempting to get it back into a melee friendly mode.
Any discussions of whether to mage vs. melee Ochy, Erinys, Schah at this point, after all the testimonies, is just more people getting publicity for their kills. Discussion of mage/melee of Albumen,Teles,Vini I'd say most would agree depends on the caliber of your mage's augments, your support, and possibly group size. Zerde is Zerde, I've yet to hear/see a melee attempt, but I haven't gone looking for one. If those more seasoned than I disagree with my assessment of the current state of reisen HELM,by all means trounce me. I've been wrong several times lately. But all this re-hashing of the same essential post isn't forwarding the discussion.
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By Odin.Praxio 2017-02-25 12:02:21
Leviathan.Celebrindal said: »Just want to clarify something: we don't, and haven't for 3 cycles, use a mage method. We use 2-3 DDs with appropriate support. Our typical setup is 12 man. I mentioned the odd behavior regarding me attempting to get it back into a melee friendly mode.
Any discussions of whether to mage vs. melee Ochy, Erinys, Schah at this point, after all the testimonies, is just more people getting publicity for their kills. I agree with all of this part and I would also like to mention that pet setups like BST and SMN on Onychophora and Erinys etc work too.
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By Leviathan.Brotherhood 2017-02-25 12:32:47
Leviathan.Celebrindal said: »Just want to clarify something: we don't, and haven't for 3 cycles, use a mage method. We use 2-3 DDs with appropriate support. Our typical setup is 12 man. I mentioned the odd behavior regarding me attempting to get it back into a melee friendly mode.
Any discussions of whether to mage vs. melee Ochy, Erinys, Schah at this point, after all the testimonies, is just more people getting publicity for their kills. Discussion of mage/melee of Albumen,Teles,Vini I'd say most would agree depends on the caliber of your mage's augments, your support, and possibly group size. Zerde is Zerde, I've yet to hear/see a melee attempt, but I haven't gone looking for one. If those more seasoned than I disagree with my assessment of the current state of reisen HELM,by all means trounce me. I've been wrong several times lately. But all this re-hashing of the same essential post isn't forwarding the discussion.
I am more interested in if ppl have tried and if so WHAT did they use to try. Drk Zerg? Mnk + Formless strikes? Enspell spam? Would assume are not many ws or jobs that can match the numbers of a mage setup but I do want to know if it has been Melee burnt.
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By Leviathan.Celebrindal 2017-02-25 16:43:44
Leviathan.Brotherhood said: »I am more interested in if ppl have tried and if so WHAT did they use to try. Drk Zerg? Mnk + Formless strikes? Enspell spam? Would assume are not many ws or jobs that can match the numbers of a mage setup but I do want to know if it has been Melee burnt.
Fair point. My criticism is more of the repetitive posts listing generic melees, same buffs, debuffs and go. That isn't helping forward discussion...at first it was important to know what worked under new circumstances, now it's just "hey! We beat XXX!"
What you mention I like because new methods for groups not succeeding under these parameters could develop. Sure, a 5-man Schah is something to be very proud of and all of us to have fun with, but it isn't helping too many. It isn't the responsibility of anyone- but those in need and develop methods should feel welcome to share them, not fear "melee is easier". It probably is for most, but if you're lacking a dedicated BRD or RDM something that for long people got by without (BRD to a lesser extent), melee becomes tougher.
Or maybe your shell has some decked out RNGs you want to use over just solid melees, so you develop strata for them. Or some great SMNs. Or fill in the blank. Can get to the point where aeonic cycle isn't a chore, but you can effectively (read: with 90% of the efficiency of ideal setup) come on your favorite job with the same rate of success, just slower? I'd take that.
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By Leviathan.Comeatmebro 2017-03-01 16:38:11
Is anyone willing to do a writeup on 18man melee strategies for schah or onychophora? I've managed to kill both, but schah is messy and onychophora was using the old erinys thf+mewing setup. Rather not subject my linkshell to repeated wipes on schah or the boredom that is a second mewing NM on onycho if there's a better way to do it.
Edit: NVM on onycho, shame on me for not noticing the video on same page. Doesn't seem very fast, though.
Asura.Frod
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By Asura.Frod 2017-03-01 16:55:38
Leviathan.Brotherhood said: »Leviathan.Celebrindal said: »Zerde is Zerde, .
I am more interested in if ppl have tried and if so WHAT did they use to try. Drk Zerg? Mnk + Formless strikes? Enspell spam? Would assume are not many ws or jobs that can match the numbers of a mage setup but I do want to know if it has been Melee burnt.
Manaburn setup involving smn:
RUN, WHM, SCH/BLM x2, BLM 1+, SMN 1+, GEO x2, RDM and/or BRD.
SMN starts fight with AF up. Everyone goes for ES stun on pop's JD. SCH#1 starts fusion skillchains after bolstered bubbles are up. SCH #2 for stunbitch. BLMs trigger proc thru bursting Fire 6, once procced, RUN pops abilities, SMN pop conduit SCH#1 pops tabula and spams SC as ifrit melts him with 99k meteor strike bursts. Properly run, a single me-tier SMN can easily break 50%+ of the HP on zerde in a 12 man setup.
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By Odin.Speedyjim 2017-03-01 16:57:54
Leviathan.Comeatmebro said: »Is anyone willing to do a writeup on 18man melee strategies for schah or onychophora? I've managed to kill both, but schah is messy and onychophora was using the old erinys thf+mewing setup. Rather not subject my linkshell to repeated wipes on schah or the boredom that is a second mewing NM on onycho if there's a better way to do it.
Edit: NVM on onycho, shame on me for not noticing the video on same page. Doesn't seem very fast, though. Not 18-man but it may help you. https://youtu.be/TbvQkH3NnbU
Didn't see a thread up here and the info on BG is all over the place so I figured I'd make a thread to summarize the NM kill strats so far for people who want to try it for themselves. Everyone is welcome to add info themselves and I'll update the OP
Albumen
Ashweed x3 + Void Grass x3 + Vermihumus + Coalition Humus
Notes:
-4x Adds spawn with the main NM
-4 More spawn at 28:00, and 4 more spawn at 26:00 for a total of 12x adds (doesn't spawn any more, may respawn if you kill them, unconfirmed)
-Adds won't hesitate to SP shortly after spawn (about 10 seconds after.) Possibly 2hs are Chainspell, Mijin Gakure, Benediction (I haven't seen a 4th one? It might be the DNC one?)
-Main NM has access to standard Korrigan moves (including Fatal Scream, Petalback Spin etc.)
-Petalback Spin causes hate reset
-Stunnable by GEO/BLM with just focus or languor.
-Main NM can do Hundred Fists (often does Terror->Hundred Fists)
-Main NM has a 5-15 second long enpetrify effect that lands semi-frequently.
Strategies
Source: Ramzus/Lyramion
The only strategies recorded thusfar have been by Lyramion/myself. I don't know the exact details of his but the underlying concept is the same so I'll just add whatever I know, he's welcome to add in points himself after he wants.
Setup: BRD/BLM GEO/BLM PLD WHM | BLM/SCH BLM/SCH BLM/SCH BLM/SCH GEO/WHM COR/WHM | SCH SCH
Buffs:
Languor, Malaise, Focus, Haste, Entrust Acumen
Tactician's Roll, Wizard's Roll, Voidstorm (II)
Part 1: Adds Spawning
BRD pops JAs before spawning it (NT, Marcato, Elemental Seal). Horde Lullaby 2 on spawn immediately before they allahu akbar you. From here on, it's basically just afk until more adds spawn. The BRD needs to pop super revit as soon as possible, and then reuse JAs at ~28:30 remaining in the fight to resleep the 4 new adds that will spawn. After that, afk again until 26:00, once all 12 have spawned, someone can wake up all the adds to wipe your ally as fast as possible.
Part 2: NM Fight
Wait for everyone to recover and for BRDs JA timers to come back up, we rotated the SCH into the BLM pt for voidstorm 2 and then moved them back out.
BRD opened with NT/Marcato/Ele Seal and pulled with Horde Lullaby II (make sure your BRD memorizes how long their Lullaby lasts with NT+Marcato and NT+Marcato+CC) then we moved the Mandragora away from all the babies and started Gravitations alternating Death in pairs. The GEO in the tank PT popped BoG Languor for now.
As soon as possible, The COR should go into the PT with the BRD and RD'd + Super Revit RD'd again to get Marc/Ele Seal/NT back up, as well as got the GEO's BoG back for another Languor. Then at some point, The tank PT GEO did bolster malaise+languor and one of the SCHs tabula rasa'd and we just Death SC'd continuously. The BRD made sure to keep track of her Lullaby timer and told me when it had <30 sec remaining, then I ele seal Breakga'd then the BRD reapplied Lullaby with NT/CC/SV/Ele Seal for an additional 6.5min for a total of 12min. At some point the COR WC'd the BRD+1st bolster to see if they'd get it back (just in case for some reason it takes more than 12 min of fighting to kill). If bolster didn't recover then our GEOs swapped PTs and continued. The GEO/BLM can stun Petalback Spin 100% of the time with just Languor or just Focus, we only got hate reset 1 time because it did it mid-cast so it got through.
Erinys
Voidsnapper x3 + Ashweed x3 + Mistmelt + Scroll of Tornado
Use THF, THF, THF, THF and THF. Every other DD is an absolute waste of time. Rudra's does 20k+ easily with either SA or TA and way shorter timers.
Buffs: Chaos, Miser, Tactician, Samurai, Frailty, Fury, Wilt, DEX/Barrier
Setup: PLD/BLU WHM, SMN, GEO (WHM was dualboxed by PLD so no /smn)
GEO THF/SAM THF/SAM THF/SAM COR/SMN /SMN
I dualbox'd GEO and did wilt/frailty in the tank pt, and DEX/Fury in the melee pt. The bubbles never wore for the most part (i did switch frailties between pt a few times and changed DEX to Barrier in tank pt) but you should never have an issue with it wearing off.
We also had all 6 members of the THF pt to get both lucid wings1/2 and we timed using them around when all THFs offloaded tp, in reality I should have saved them for when I did bolster but that's just for something to consider in the future.
We had 2 COR/SMN and a SMN rotating lullaby with SMN->COR1->SMN->COR2->SMN etc as soon as timers were up after the initial spacing out of lullabies to get a good cycle going. We opted from using BSTs to kill adds and just mewing lullabied all of them, not a single TP move went off the entire 23min fight.
I should mention that all THF were basically geared from their other jobs without actually dedicated gear (they all geared it from their BLUs/NINs etc) and they all had 0 JP. So if we were to use 3x Aeonic THF with 2100 JP we could probably get the fight down to sub 15 minutes no problem.
Onychophora
Void Crystal x3 + Void Grass x3 + Titanite x10 + Worm Mulch
Notes:
-Absorbs damage during TP moves
-Does relatively little damage, as do adds.
-Luopans soak Gorge/Disgorge damage making it a non-issue.
-Has unique TP move called Psychosis Gorge(sp?) that is an unerasable/sacrificable impact type stat reduction.
-Absorbs magic damage after casting Fire type spells below 50%, switches to absorb Physical Damage when it starts casting Earth spells
-Spawns adds after first SC, will retaliate with Doomvoid if you repeat the same SC, need to cycle some elements (not sure total amount)
-Increasing SC level causes more adds to spawn, can cycle t1 SCs.
-Main NM and babies can all Dustvoid to fully strip tank equipment, need some sort of method of immediately getting it back on so you don't die (our PLD make an equipset and macro'd it and mashed it when it did dustvoid.)
Strategy:
Source: Lyramion, Ramzus
PT1: PLD WHM SCH GEO
PT2: SCH BLM BLM BLM GEO COR
Buffs: Wizard's Roll, Tactician's Roll, Languor, Malaise, Focus, Acumen
I followed Lyra's suggestion of doing Wind->Ice->Fire->Dark->Thunder-> but I'm not sure how much it matters? If possible, Wind->Ice->Dark would probably work the best as those produced the highest damage nukes. I had BLMs self storm on every single SC so I wouldn't have to deal with it. On the wind SC I had the other SCH SC, no one except me MB'd so I could get some super powered Helix off. Without Bolster/Temp I was landing 13k Helix, with Bolster+Soldier the highest I saw was 30k.
There is very relatively little damage dealt by the NM this entire fight, GEOs should theoretically be able to full time BoG bubbles until they wear off naturally, unless they have enough regen (not sure if it's even possible to fully negate?)
During the more important SCs (Wind/Dark) we'd spam dia on the NM to force it to use a TP move before going, just to guarantee not healing it since 3x Death was doing >200k damage total. The TP feed is incredibly slow on this NM so this is a guaranteed method of being able to avoid TP dmg absorption 100% of the time if you SC immediately after it goes.
However, below 50% when it starts absorbing damage based on whether it's casting fire/earth, it starts to do multiple TP moves in a row instead of just one, so do be careful of that. We opt'd out of using silence after the first 3 landed, since it appeared to use spells almost guaranteed after silence wore which disrupted the flow of the battle. I'm not 100% certain, but I think it casts spells every 30 seconds and whether it decides to use Fire or Earth is random? It does use the same element spell multiple times in a row, though. I didn't observe enough to see whether it occurs in phases or not.
Schah
Voidsnapper x3 + Gravewood Log x3 + Leisure Table + Trump Card Case
The hardest fight in the game. Tumult Curator might be close, but he doesn't really give anything special. Anyone who wants an aeonic weapon eventually has to face this guy, who is on another level from all of the other NMs required. Even the best geared and most coordinated groups WILL lose to this guy, multiple times, before winning once.
Everything about this is a nightmare. Schah spawns a grand total of 14 adds; 7 Bhata (pawn), 2 Ashva (knight), 2 Gaja (bishop), 2 Ratha (rook), and 1 Mantri (queen). If any Bhata lives for too long (2-3 mins), it "promotes" into another Mantri. Ashva can use Banneret Charge (sets HP to 1) from 100%, which is basically an instant loss if it hits the PLD. Gaja can use Besieger's Bane (20' Terror+Zombie+Bio) from 100%, which is, again, instant loss if it hits the PLD and WHM. Every single caturae possesses knockback TP moves, and they can go into the trees and knock the PLD out of the corner. Hate is nigh impossible to hold; they WILL eventually split off from the PLD and attack others.
There are some good sides, and some key points. Bhata has less health than the other adds, and will almost always die in one SC+MB volley. Ratha does nothing special, so it can be left alone until the two Ashva/Gaja are dealt with. Mantri has FAR more health and defenses than the other adds (letting a second Mantri spawn is basically game over), but she can't use Enthrall (charmga) until 50%. Finally, don't even think of keeping the adds alive; Schah himself takes virtually no damage until they're all dead.
With all adds dead, it becomes a race against the clock. Only Death does any reasonable damage against Schah, so as many of those need to fire off as possible (hence BLM/SCH). Be careful; we have seen Schah use Besieger's Bane, Royal Decree, and Enthrall, as well as all the other caturae TP moves. We haven't seen him use Banneret Charge, but that just might be extremely rare. This is far easier to survive than with adds up, but don't let your guard down. Slack off on damage at any point, and you very well might time out.
The Corsair was dualboxed (by me). Every other job you simply cannot dualbox, too much is required. Setup was PLD/BLU WHM SCH in tank pt, then BLM/SCH BLM/SCH SCH GEO GEO COR. 1 Idris, no mage has any Amalric+1 gear. We did get lucky on Wild Card reset this time, but we have beaten him without it.
Before you start worrying about getting clears for an aeonic weapon, ask yourself if you're ever going to be able to beat this guy...because to get one, you're going to have to. Using a brew won't count either. Up for the challenge?
Teles
Void Crystal x3 + Voidsnapper x3 + Siren's Hair + Scroll of Maiden's Virelai
Notes:
-Uses SPs in random order at 79, 59, 39, 29, 19 and 9%. At 9% it will keep using SPs over and over.
-Each SP comes with a mega range aura.
-Soul voice: 1 minute silence aura and it gains access to virelai and a charm TP move called Entice. Vex/attunement will block Entice 99% of the time, but only charm buffer can block virelai reliably. Important to note that charm buffer can be dispelled easily in this fight. We had PLD use Sent. or invincible when this aura was up, but tank party will still have to rely on healing temps if HP goes too low.
-Manafont: 1 minute MDB down aura. Laughably easy to deal with if you have vex/attunement and Aegis on PLD. This is a good period to do as much damage as you possibly can.
-Invincible: 30 second 200-300/tic dia aura. Manawall can block this damage, which leaves the rest of the mage party to heal themselves. As long as no one panics and uses cures/temps, it's not too bad to deal with.
-Heavily favors using Clarsach when someone pulls hate at a distance, usually resulting in the entire backline getting 1shot.
-It's very important to pop this at a spot where the mage party can abuse terrain due to Clarsach's range. There are a few spots that work, but we settled on the spot near warp #2.
Strategy
Source: Ejiin
Tank party: PLDx2 GEOx2 WHM. Mage party: BLMx3 SCH GEOx2.
-PLD x2 was used because it has wonky hate, similar to Seiryu mechanics, where once damage is dealt to it, it will partial reset hate on its current target and chase the person who damaged it. This can be completely negated by having a 2nd tank who tries to get hate during periods when damage is done to it. Doing this, it did not chase BLM even once the entire fight.
-WHM was pulling hate a lot and wiping the backline, so we ended up having the WHM stand with the tanks.
-GEOs were used for vex/attunement/focus/wilt and entrust haste cycle for tank party, which made Teles very manageable to deal with. Focus was so the GEOs in the tank party could land dispel. GEOs in the mage party did standard mage GEO buffs/debuffs.
-Clarsach gives it many buffs, including Attack/MAB/MDB/Meva boosts, so it's a good idea to have several people on Dispel duty.
-Magic burst Death in pairs, spacing them out appropriately to avoid magic resistance mechanic to allow for 99,999 on each death.
Vinipata
Void Crystal x3 + Duskcrawler x3 + Bone Chip x10 + Scarletite Ingot
Notes:
-Spawns with 2 adds, Green Naraka has random hate, Blue one usually stays glued to the tank.
-Astral Flow at around 46 and 16, seems to be a hybrid between AF and Meikyo? Will do Sakra Storm or Yama's Judgment at the end of 4 TP move and spawn 2 more adds at the end of each AF, for a maximum of 6 adds. Will spawn a Green+Blue Naraka each time
-Meikyo Shisui at 74, 49, 24%, and spams it below 10%. Will also do Sakra Storm or Yama's Judgment as its 4th TP move.
-Yama's Judgment is 5-count doom.
-Meikyo Shisui during Raksha Stance : Judgment or Illusion > Judgment or Illusion > Vengeance > Yama's Judgment
-Meikyo Shisui during Yaksha Stance : Bliss or Damnation > Bliss or Damnation > Oblivion > Sakra Storm
-CAN BE STUNNED with elemental seal (save it for the 4th tp move of SP)
-Fairly resistant to most debuffs.
-Will heavily favor Raksha Stance which gives it -50% MDT. Can supposedly be terror/DT reset proc'd by completing a SC in the middle of the animation for a stance TP move.
-Killing adds will cause him to respawn one per TP move until he reaches his current maximum add capacity.
Strategy
Source: Papesse, Ramzus, Lyramion, Geigei
PT1: PLD RUN WHM SCH SCH BRD/BLM
PT2: BLM BLM BLM BLM GEO/WHM GEO/WHM
Buffs: Focus, Haste, Malaise, Languor, Entrust Acumen, Firestorm II
Fight is very heavily terrain dependent, Warp#2 highly recommended.
Like Albumen, this fight is highly dependent on BRD sleeps.
The mages should be positioned at the top of the hill, while the PLD tanks it at the bottom of the hill with their back facing the mages, Vinipata should be on the dirt path. Knock back makes this fight a total bitch, the PLD needs to be very alert and run immediately back to Vinipata if they get knocked back before it gets repositioned closer to the mages.
Part 1: Initial Spawn + Fighting
The BRD should open with NT CC Ele seal and sleep the adds right on pop. The PLD runs the NM down the hill, positions it. As soon as positioning is good, 1 GEO should bolster Focus+Malaise while the other does BoG Languor+Haste. The first SCH can also tabula rasa and then immediately start spamming fusion while the RUN Gamb/Raykes and the BLMs MB Firaja->Fire6. This fight is highly dependent on your ability to push Vinipata down to the next set of adds spawns.
GEOs should be helping with status ailments, particularly spamming cursna on the PLD on Yama's Judgment. Global recasts on Cursna make it hard for a single WHM to consistently remove it on time while dealing with curing+other debuffs.
As you continue to MB it down, prepare yourself at approximately 50% for Astral Flow to occur, and BLMs should change off of Firaja to just single target MBs. As soon as the AF animation goes at ~46, everyone should just gather ontop of it and wipe as soon as possible, having a good Helix II MB on it shortly before 50% is indispensable as it can whittle down a good 10% while someone zombies vinipata during recovery.
Part 2: Saccing
Right before wiping, someone needs to throw a Bio II or Dia II on Vinipata just in case to prevent it from regening while zombing. We had our GEO that used bolster sac it while we all recovered. It is highly important that you wipe TOWARDS THE DIRT PATH AS LOW AS POSSIBLE and remain there while waiting for weakness to wear, otherwise a stray TP move while saccing might wipe all of you again. When ready, get buffs up again, the BRD should this time use CC + SV ontop of the usual JAs for maximum duration sleep on adds, since the goal is to (hopefully) kill it before adds wake up this time.
Part 3: Killing it
Everyone repositions again, mages should hide at the very top of the hill in the little corner to avoid TP move on pull, BRD pulls with Horde Lullaby II again with all JA/SP while PLD stands on bottom of hill ready to flash Vinipata on pull.
Repeat the same thing, the 2nd GEO and SCH should now Bolster/TR (obviously switch bubbles on GEO so that you have Bolster Malaise+Focus again) and start SCing + Firaja/Fire6 with Gambit/Rayke. The RUN should also super revit so that they can Gambit+Rayke at low % again just to force it to 0, as <10% can get messy.
The BRD also needs to super revit before 25% to have JAs ready to immediately sleep adds 5/6 when they spawn. At that point, go back to strictly single target, and throw out another Gambit+Rayke, and hope that it dies before anything wakes up. You should IDEALLY have about 15 minutes left, but you may find that to not always be the case. If you wipe at <10% (we have at least 3 times), continue saccing it until the BRDs JA timers are up, it'll be a really bad time crunch as you have probably 3 min to finish it. You'll need to watch out too because it likes to use Meikyo frequently <10%, and when you start the fight it'll open up with 4 tp moves while repositioning, so everyone needs to stay away, as it will very easily wipe you.
This fight is very very dependent on how frequently it uses Raksha Stance. We've had fights take 12 min, and fights taken 29 min entirely because it stayed in Raksha Stance for 100% of the fight.
Zerde
Void Grass x3 + Ashen Crayfish x3 + Flan Meat x10 + Black Pudding
Notes:
-Arguably the easiest fight, is a complete Zerg.
-Spawns with 2 adds that cause an approximate 21'? 400 dmg Bio Aura. Killing the adds will drop the aura until new ones spawn.
-Frequently spawns new adds, at <50% it gains access to adds that give a doom aura.
-Auras can be avoided by everyone except for PLD+WHM by abusing terrain on Warp 2.
-Gains access to charm at <50%.
-Can be proc'd with SC+Fire MBs (?)
Strategy
Source: Ramzus, Lyramion.
PT1: RUN PLD/BLU WHM
PT2: BLM BLM BLM SCH GEO GEO
(can alternatively throw SCH into tank PT after storms and bring 4 BLM).
Buffs: Languor, Malaise, Acumen, Focus, entrust Haste, Firestorm II
1 BLM should use elemental seal before pop, and immediately stun it when its popped to avoid a 10 second stun from Just Desserts. The fight entirely relies on this opening stun.
Once positioned, the PLD uses appropriate /BLU spells (Jettatura, Geist Wall, Sheep Song etc.) when adds spawn to hold hate. Everyone should abuse the hill terrain to be a good 23' away from the NM and avoid aura. We had both of our GEOs Bolster + have the SCH TR + Embrava both PTs and just zerged it down with Firaja->Fire 6 MBs in under 2 min.
The PLD+WHM should use Charm Buffer before 50% (around 60 is pretty good) as it goes down pretty fast, and might use charm fairly fast. It has a fairly large range on it, as our WHM got hit by it on our first win, so assume that it'll probably be 20'.
Every time we've fought it, SC+MB proc'd it around 60% and made it take very massive damage (i.e. multiple 99,999 Fire MBs) which made it drop really fast, I'm not sure how easy it is to replicate this.
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