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Dev Tracker - news, discussions
Phoenix.Keido
サーバ: Phoenix
Game: FFXI
Posts: 122
By Phoenix.Keido 2016-02-04 14:59:18
Loading times: boo
Having to fix organizer again: boo
More space: yay, but who the hell is using 240 inventory slots
One job masters that have everything for every situation. They literally have the Kitchen Sink.
サーバ: Fenrir
Game: FFXI
Posts: 11681
By Fenrir.Nightfyre 2016-02-04 14:59:25
More space: yay, but who the hell is using 240 inventory slots Is that a challenge?
サーバ: Shiva
Game: FFXI
Posts: 273
By Shiva.Larrymc 2016-02-04 15:14:11
I just focus on 3 jobs at the moment, and never have any free inventory space. (maybe 5 slots open max at any point in time)
sch, blu, bst
Sch has MB set, MB MP return set, nuking set, enfeebling set, cure set, regen set.
Bst has ready set, physical set, magical set, idle set.
Blu has magical set, physical spell set, TP set, ws sets, idle set. (Thank you SE for separating BLU & SCH nuking sets .. so now now they take twice the inv space...).
I'm sure I'm forgetting another 5-6 sets like -DT sets for each job etc.
Also carrying around pop items for the various NMs - thats around 40 slots.
The new space is welcomed.
Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2016-02-04 15:36:30
Loading times: boo
Having to fix organizer again: boo
More space: yay, but who the hell is using 240 inventory slots
One job masters that have everything for every situation. They literally have the Kitchen Sink. Forget the kitchen sink, some people bring the whole kitchen!
Cerberus.Avalon
サーバ: Cerberus
Game: FFXI
Posts: 1214
By Cerberus.Avalon 2016-02-04 15:40:29
I have one of those! And I get nothing but Pea Soup from it. :S
サーバ: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2016-02-04 16:06:31
then don't be a potato and cast paralyna before sacrifice, this isn't a hard concept
Yes, you can cast Paralyna before Sacrifice. That's not the problem with Sac. The real problem is when you pick up multiple eraseables along with potent Slow.
Erase is what's screwed up, really. There needs to be an Erase 2 that removes 2-3 erasables. That should have been WHM's JP gift, with a 2nd gift that gives a spell to cure Amnesia. As it is, WHM's gifts are garbage.
Caitsith.Mahayaya said: »At least WHM doesn't have to support a huge group of whiny DDs anymore now that melee DD jobs are shunned from content. And if they aren't shunned, there's usually only room for 1 or 2 as 3 DDs will end up WSing over each other and drop in SC damage.
I'm kind of glad it's turned to mage-only... Fewer pompous DDs screaming for erase/na spells instead.
That's the good side, but on the other hand XI has become extremely boring, as someone who played both white mage and melee, depending on content. Now I can't melee, and on white mage you had better have some coffee, because healing just a tank in many fights gets boring. WHM is mainly a trust job now. Gear requirements are basically nil, skill requirements are low, and it's not like there's a plethora of workable healing classes to switch to like in other MMOs.
By Takisan 2016-02-04 16:43:49
Creaucent Alazrin said: »I must say buffs have made the game too easy especially on blu stick Erratic Flutter and mighty guard up and you are pretty much set. Then you get berserk with no def- and an insane level of job traits thanks to JPs for a small amount of spells... it is rather stupid to have 2k+ attack and defense solo.
If you put in the work to get all those JPs and hunt all those spells and gather all types of gear for nuking, ws, tp, macc, healing, acc, dual wield, pdt, mdt, blu skill, and skill up all relevant skills for blu and set up a gearswap lua for blu then yes...with good knowledge of your capabilities you are and should be a force to be reckoned with. It makes some content doable solo with trusts but it does not make the game too easy. Talk to any experienced blu in "The beast within" forum and there are plenty of fights that even Tizona 119 Magus Master Top tier armored blus can't pass with trusts.
Creaucent Alazrin said: » I was doing 135 unms with trusts on blu in alluvion skirmish gear and killing them in about 2-3mins 5mins on some of the more annoying ones can't remember the names though.
You don't sound very credible right now if you can't even remember the names of the 135 UNMs, let alone claiming you can beast them solo with squishy trusts on blu in lolskirmish gear in 2-5 mins.
pls double check yourself before making yourself sound silly
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By BlaTheTaru 2016-02-04 16:48:29
Loading times: boo
Having to fix organizer again: boo
More space: yay, but who the hell is using 240 inventory slots
Anyone that is serious about sch.
Ragnarok.Afania
サーバ: Ragnarok
Game: FFXI
Posts: 2822
By Ragnarok.Afania 2016-02-04 16:50:54
Creaucent Alazrin said: »I must say buffs have made the game too easy especially on blu stick Erratic Flutter and mighty guard up and you are pretty much set. Then you get berserk with no def- and an insane level of job traits thanks to JPs for a small amount of spells... it is rather stupid to have 2k+ attack and defense solo.
If you put in the work to get all those JPs and hunt all those spells and gather all types of gear for nuking, ws, tp, macc, healing, acc, dual wield, pdt, mdt, blu skill, and skill up all relevant skills for blu and set up a gearswap lua for blu then yes...with good knowledge of your capabilities you are and should be a force to be reckoned with. It makes some content doable solo with trusts but it does not make the game too easy. Talk to any experienced blu in "The beast within" forum and there are plenty of fights that even Tizona 119 Magus Master Top tier armored blus can't pass with trusts.
Creaucent Alazrin said: » I was doing 135 unms with trusts on blu in alluvion skirmish gear and killing them in about 2-3mins 5mins on some of the more annoying ones can't remember the names though.
You don't sound very credible right now if you can't even remember the names of the 135 UNMs, let alone claiming you can beast them solo with squishy trusts on blu in lolskirmish gear in 2-5 mins.
pls double check yourself before making yourself sound silly
Some 125 unm are soloable in 2-5 min with trusts though, may be a typo if not trolling? 135 and 125 aren't too different when you type!
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 18:54:23
Bismarck.Snprphnx said: »Damn. They're looking at a 3rd and 4th Wardrobe too. Not bad. I'd be happy with them just changing the case and satchel into areas we can equip from.
Yep no more "PS2 limitations" on system memory so they can start adding this kind of stuff.
Caitsith.Mahayaya said: »Ya bra, I accidentally spawned some Warder of Courage mob on ny first day back in sparks gear and it died in like 4 WS. ***'s too easy. Not shocked to hear you PWNXZ0Ring 135 UNMs in Skirmish gear.
Dude this happened to me too, but I didn't have to even engage, it just looked me and died from sheer terror.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-04 19:06:43
then don't be a potato and cast paralyna before sacrifice, this isn't a hard concept
Yes, you can cast Paralyna before Sacrifice. That's not the problem with Sac. The real problem is when you pick up multiple eraseables along with potent Slow.
hello pls panacea exists. either the whm or dd can use it, there is literally alternatives to everything.
damage taken/debuffs received isn't even the issues with DDs, it's dispels on songs/rolls and the acc requirements being way too high right now. vex, attune, wilt, and to a lesser extent barrier are all really powerful. yagrush WHM paired with divine caress and vex/attune almost never has to cast ***
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By Draylo 2016-02-04 19:15:03
Yeah I agree, dispel and acc is a bigger issue.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 19:52:40
hello pls panacea exists. either the whm or dd can use it, there is literally alternatives to everything.
Those are really really REALLY expensive to make. 200K a stack on Asura, that's more expensive then food.
Each synth requires a Philosopher's Stone and makes 4 panaceas. One stack of Philosopher's Stone costs 240K and they are hard to get in large quantities, typically as singles in voidwatch chests and so forth. I keep a stack on me at all times for emergencies, but asking people to use them as a primary source of status removal is beyond stupid. Remedies and Holy waters are pretty cheap to get so those are understandable, but not Panaceas.
Quote: Alchemy (98)
Light Crystal
Philosopher's Stone x1
Mercury x1
Sulfur x1
Rock Salt x1
On the topic of WHM, I've been saying for years they need Erase II and Erasega. Erase II should remove a number of status debuffs based on healing skill. Yagrush should be updated so that it's aoe effect has the possibility of removing multiple-status debuffs and restoring HP based on the number of debuffs removed. Also lower Curaga III to level 49 and make the LA effect on Regen work from /SCH but at the sub level of potency.
That should end game healing such that multiple jobs can do the job but in different ways. RDM gets Haste II and Refresh III but would have to choose between /SCH and /WHM and stuck with sub level status removals. SCH keeps it's powerful regen spells but has to choose between /WHM and /RDM while WHM keeps it's godly AoE healing and gets ST and MT multiple level status removals. RDM, SCH and WHM could main heal but with different strategic concerns. Also give RDM Dispel II, which can remove multiple buffs based on enfeebling magic skill.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-04 20:09:20
Panacea are sold by the Curio Moogle for 20k each
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 20:14:43
Panacea are sold by the Curio Moogle for 20k each
You realize that puts it OVER the AH price right...
From moogle = 240K / stack
AH = 200K / stack.
That's why I mentioned how annoying it was to get P. stones
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-04 20:15:15
Yes. Stop complaining.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 20:19:16
Wow you troll a lot. Looked over your history and it's just you pissing on everyone else whenever possible.
*Click* problem solved.
By Ulthakptah 2016-02-04 20:21:53
As an Alchemist I hoard philosopher stones, so it isn't that much of a problem for me, but it isn't a profitable synth. Not to mention that since no one does melee anymore there isn't demand so would probably just lose money on AH fees before having them mailed back to me.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-04 20:22:27
Yes, clearly I'm trolling. People are whining about debuffs being problematic so I give a reasonable solution and suddenly I'm trolling. I never once anywhere said SPAM PANACEA ALL THE TIME SUCK LESS LOL XD LMAO????? If you're really crippled by *THAT* many debuffs there is nothing stopping you from occasionally popping a panacea to help your WHM. This has been a concept since before-Legion. 240k for a stack is not a whole lot in a world of 100k sparks cap, if you don't want to put in the effort to make your life easier then I guess you don't deserve to progress as a melee? I don't know what the *** you want me to tell you
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 20:32:22
As an Alchemist I hoard philosopher stones, so it isn't that much of a problem for me, but it isn't a profitable synth
I do too, got stacks of em on my mule for when I need to make my own. On Asura it's a profitable synth but Panacea's just don't sell fast enough quantity to justify making then in bulk. Instead I'll just synth up a stack or two at a time on my mule and send it over to my main whenever I start running low. And it's because I keep my eyes peeled for those stones that I know how annoying they can get in large enough quantities to use as a primary form of erase. One panacea will remove all erasable status ailments, it's like a remedy of sorts, they are just too damn expensive to be using on fights where the boss's spam aoe debuffs. Useful for emergencies but that's it.
By Draylo 2016-02-04 20:46:43
240k isn't really expensive for what it provides. I keep a stack on me at all times like my other meds.
サーバ: Asura
Game: FFXI
Posts: 44
By Asura.Akildas 2016-02-04 20:55:40
If your a melee hell even a mage and dont have multiple types of food depending on need acc, att, mp, int etc or have echos, holy water, remedy, eye drops, antidote, panacea etc on you at all times your prolly not a player people strive to do events with. I suck but i can atleast not be an mp sink for the healer constantly whining silenced or paralyzed etc
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 20:58:39
240k isn't really expensive for what it provides
20K per use. How many times per fight do you need Erase? Would you be pissing away 20K every time on every fight? How many fights per day would you be using them? How many days per week are you doing those fights? Tabulated over time, what would the maintenance cost be and what else could be done with that gil? You are talking burning a few stacks per session of NMs with how much they do AoEs (assuming melee DD). Or the healer can just cast a cheap low level spell, costing them zero gil in the process. Echo's, remedies, holy waters, and antidotes are all cheap to mass produce and cost effective to spam. Panaceas are an order of magnitude more expensive and would need to be spammed just as often.
So yes it's absurdly expensive to rely on as a primary source of erase. It's fine for emergencies, though to be honest if the DD need to use them the fight is probably already lost. For mages they are invaluable, getting hit with a random set of status ailments due to error in positioning can cause a wipe, so pop a panacea and try not to make the same mistake again.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 21:04:21
If your a melee hell even a mage and dont have multiple types of food depending on need acc, att, mp, int etc or have echos, holy water, remedy, eye drops, antidote, panacea etc on you at all times your prolly not a player people strive to do events with. I suck but i can atleast not be an mp sink for the healer constantly whining silenced or paralyzed etc
Read what I wrote.
All that stuff is fine except Pancea's. As you are a crafter who knows how to eyeball for profit, you should know what a few million or more per week thrown in the Ocean can mean in the long run.
Hell using the aforementioned logic just drop the healer entirely, waste of a slot, and just have people use Potions and Elixirs to cure HP. Why even bring the healer if they aren't going to cast restorative magic. That is another slot for a BRD, COR or GEO who will actually use their magic.
Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-04 21:08:28
Caitsith.Mahayaya
サーバ: Caitsith
Game: FFXI
Posts: 3341
By Caitsith.Mahayaya 2016-02-04 21:41:40
240k isn't really expensive for what it provides
20K per use. How many times per fight do you need Erase? Would you be pissing away 20K every time on every fight? How many fights per day would you be using them? How many days per week are you doing those fights? Tabulated over time, what would the maintenance cost be and what else could be done with that gil? You are talking burning a few stacks per session of NMs with how much they do AoEs (assuming melee DD). Or the healer can just cast a cheap low level spell, costing them zero gil in the process. Echo's, remedies, holy waters, and antidotes are all cheap to mass produce and cost effective to spam. Panaceas are an order of magnitude more expensive and would need to be spammed just as often.
So yes it's absurdly expensive to rely on as a primary source of erase. It's fine for emergencies, though to be honest if the DD need to use them the fight is probably already lost. For mages they are invaluable, getting hit with a random set of status ailments due to error in positioning can cause a wipe, so pop a panacea and try not to make the same mistake again.
Don't really need to panacea every little debuff, just things like Impact or Slow. And if you're BLU or DNC, you've got a handy self-erase on hand for single debuffs.
Phoenix.Capuchin
サーバ: Phoenix
Game: FFXI
Posts: 3613
By Phoenix.Capuchin 2016-02-04 21:45:07
You don't sound very credible right now if you can't even remember the names of the 135 UNMs, let alone claiming you can beast them solo with squishy trusts on blu in lolskirmish gear in 2-5 mins.
Naw bro he's right I beat 135 UNMs and Reisen HELM mobs all the time on my lv84 DRK with relic armor and 5x DD trusts (OK I use a BRD sometime too). Takes like 9min cause I still need to finish capping my axe skill LOL so lazy. This gaem too easy mode.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9917
By Asura.Saevel 2016-02-04 22:10:05
Caitsith.Mahayaya said: »Don't really need to panacea every little debuff, just things like Impact or Slow. And if you're BLU or DNC, you've got a handy self-erase on hand for single debuffs.
They are arguing to use it for every erasable debuff.
Mostly it was the troll doing his thing and screwing with people about how overloaded the status debuffs are right now. High end content puts out insane numbers of aoe status debuffs, over three to five at a time. He decided to chime in with "but you have panaceas!" much the same way people say "you have echo's / remedies", but without realizing the astronomical cost of using them. After I pointed that out he had to stick with his line and so doubled down as though he's willing to blow millions per day to avoid having the WHM cast erase. Akildas jumped in without reading the context and thought it was about people not bringing appropriate meds with them.
Essentially they are all arguing that WHM's shouldn't cast -na's (remedy) or erase (panacea) because there are meds for that. Which I would answer at that point to just dump the WHM entirely and use meds or a trust healer. After all if the WHM is only going to cast Cure then why even bother with a real one who will want a share of drops and raise's the NM's HP.
Status ailment removal spells exist and should be utilized. Medicines are for emergency use when the healer is overloaded during a critical moment of the fight, this is the reason I keep a pharmacy on me at all times. Using meds lowers your DPS, which is the entire job of melee in the first place. Sometimes it can't be helped, but asking the melee's to nerf themselves so that the healer doesn't have to do their job, that's just dumb on a whole new level. Slow is one of the most damage crippling and over used debuff in the game, it needs to be removed ASAP and haste reapplied. Any healer that doesn't use status removals should be dropped immediately and replaced with a more competent one.
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Fenrir.Ramzus
サーバ: Fenrir
Game: FFXI
Posts: 1387
By Fenrir.Ramzus 2016-02-04 22:12:46
ok
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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