Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By Veydal1 2026-01-01 02:08:20  
The axe isn't a requirement. It's just a huge -DT slot (-25%). You can easily just remove the Chirich Rings for a Defending + Murky Ring combo for 48% DT.

The focus of the set is the Counter+, which is going to come down to RP on Gleti's Mask, and the gil for upgrading Bathy Choker.
 Cerberus.Kylos
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By Cerberus.Kylos 2026-01-01 08:11:43  
Counter set isn't possible for me. I'm not doing any Odyssey augments anytime soon. I was looking to see how possible it is to solo Dyna D without having to resort to making a set like that.

I was hoping someone had tried it and had first hand experience. I'll do it myself at some point. If I get killed doing it, it's no problem.
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By Nariont 2026-01-01 09:37:34  
Youll lose 10 counter by not having that. Bit of a blow but still fairly effective overall
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2026-01-01 12:20:37  
Cerberus.Kylos said: »
Would you not skillchain the statue first? They hit pretty hard and gaining TP while you're killing others feels a bit of a risk. I learned this while soloing on DNC. x2 Primal Rend should wreck a statue.
you can go for statue first or last. I prefer First


Statues can hit a bit harder than the normal mobs, but as long as you not feeding them tp, they are moderate risk.

Ankusa axe works fine instead of pangu and costs much less. In fact there are many alternative builds that can be used. I just showed what I already had a itemset on bg-wiki made of.

the point was that adapa shield and counter make an incredible tanking set which can hold all the mobs you worried about.

you could use any axe and murky ring, defending ring, alabaster earring to have just as much damage reduction. lots of other combinations as well.


edit: looks like others replied already.

I like gleti's for dancer counter build too... but there are other options. Not sure what jobs you take seriously or not based on posts. if you don't want to gear up your jobs well, then goin w/ a group is alot more reliable. Soloing activities requires better gear than w/ a group.

I think counter set is very good option for any of the jobs that can do it. may of the pieces are all jobs anyway: amar cluster, cryptic earring, bathy choker, and cornelia's belt. None of these are high cost or hard to get. bathy choker most expensive... but I farmed it all myself. Its not niche use for just bst solo'ing dynamis.

the jobs I know worth making counter sets: Mnk, bst, blu, dnc, drg, sam, nin

not sure but I think would be great for:
Pup, Drg, War, thf, drk

I really should figure options for pld and run too, but they seem to have less need.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-01 14:40:14  
Quote:
Would you not skillchain the statue first? They hit pretty hard and gaining TP while you're killing others feels a bit of a risk. I learned this while soloing on DNC. x2 Primal Rend should wreck a statue.

You'd be completely out of range. Patrice takes half physical damage, ski they're not a threat if she super tanks them. They have no magical attacks, so there is no threat. Pull all and hold on Patrice, kill one by one.
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 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2026-01-03 22:41:02  
Lakshmi.Buukki said: »
Quetzalcoatl.Xilkk said: »
I really like Presto Julio for crowd control. Soporific can last 4.5 minutes. Give you plenty of time to kill a group of mobs.

Julio is 108 max before gear but with Beast Affinity Merits+Gloves, so with Stage 5 prime, JSE Earring and Gleti's Boots you can force it to Level 113, right (Pet Level +5)? I'm assuming there's not a cap on Pet Level+ Gear.

NamePresto Julio
Jugjug of chirping grasshopper broth
Natural Lvl Cap93
Maximum Lvl Cap108
Attack Adj.-
Defense Adj.-
SpeciesFlytrap
EcosystemPlantoid
JobWAR
TP/hit70
Damage TypeSlashing

iLvl 108 Stats:
Max HP5110
Accuracy640
Attack617
Evasion544
Defense731


Used Atma of the Bushin to confirm Presto Julio has a MaxHP Modifier of -20%.
Master Level 50 gives pets 350 Max HP before the modifier, so using the stats table above:
iLvl 108 Max HP = 5110 + [350 * 0.8] = 5390

2695 * 2 = 5390

With a similar process, the Pet's growth looks like this from level 108 to level 113:
ConditionLevelMaxHP
iLvl 119 Axe Mainhand1085390
iLvl 119 Axe + Nukumi Earring1095396
iLvl 119 Axe + Nukumi Earring + Gleti's Boots1105404
Spalirisos III1115410
Spalirisos III + Nukumi Earring1125416
Spalirisos III + Nukumi Earring + Gleti's Boots1135424

For Pets that are above Item Level 99, there is currently no reachable cap on Pet:Lvl+ gear. :)
The idea extends to all of the Level 114 cap pets which can be raised to Level 119 with all of the available Pet:Lvl+ gear.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-01-03 23:06:29  
Respect Falkirk! I was just curious if the gear might have brought older pets up to level that made them usable for anything. Xilkk mentioning Julio made me think about others, but after looking at the list, there's not much utility. I hope SE continues to add Pet Level+ gear, though I would prefer new pets to call. Everything charmable should have a familiar version (camels, scorpions, bugards etc)
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 Odin.Upbeat
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By Odin.Upbeat 2026-01-09 00:11:24  
a little late in more ways than one
this is how I was doing dyna d daily before the nerf to aoe damage
I haven't tried once since that update
YouTube Video Placeholder

was making great gil
kinda just dont want to be disappointed if the aoe dmg is lower because it would slow everything down but im sure it is
still id imagine the strategy would work fine it would just be slower and make less gil, the enemies would start at 100% not 40-50% and no unleash for a quick group kill.
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