shamgi said: »
Too bad jug pets don't have an ACC buff to provide, or you're be almost self sufficient.
If you would have strong acc buff from pets, KC would go up to 999M XD
Killer Instinct: The Beastmaster Compendium |
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Killer Instinct: The Beastmaster Compendium
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shamgi said: » Too bad jug pets don't have an ACC buff to provide, or you're be almost self sufficient. If you would have strong acc buff from pets, KC would go up to 999M XD Asura.Sirris said: » ^ This highlights some of my frustration with BST and wave 3. You benefit greatly from bringing at least one beastmaster, it's got broad benefits and doubly so if you can deal consistent magical damage since stacking many CORs has diminishing returns, but it's pretty limited to GenerousArthur and Bredo/Zhivago from the pet standpoint. It would be nice if beast pets got an inherent macc bonus and S-E gave us a way to see debuffs on a target. Even Tandem Strikes +50 macc is not quite enough. Pets have very good and unique debuffs so let us use them! Primal Rend w/ Aymur and Cloudsplitter w/ Farsha should do pretty good Magic damage from the master even if pet is purely support. Definitely works well w/ Corsair/Rng magic damage party. Are you using a filled out Pet Macc set for ready moves? Tali'ah +2 set, there are several earrings/ammo/rings etc now that have 10~15 pet macc. it stacks up alot pretty quickly. You are not restricted to those pets for good magical damage, though they are the best when it comes to reducing MDB or Defensive stuff. Left-Handed Yoko (Mosquito) is really great for Dispelga and darkness damage matching the weather. Also self curing and plague. Mosquito is actually really helpful. Beastmen put up alot of buffs. The more you dispel them, the more time they are buffing and not doing damage, OR they will take more damage. Lynx of course for Charged Whisker but the paralyze and silence are VERY reliable also. I don't know about you, but sometimes the player mages are slow to silence the blm, rdm, sch, geo, whm type mobs. Also Snapweed is kinda Beastmaster's response to a Magic Cleaving Blue mage. It has 3 good AoE and conal Magic damage moves but they stack on ALOT of debuffs at the same time: Blind, Paralyze, Poison, Drown, Weight. Certainly not as potent as the blu, but similar style. The gravity effect is just as potent as subduction. So you only hit 1/2 of the good magic Damage options. I really dont' see us as that limited. Its only a perception. just gotta broaden the perspective on playstyle. shamgi said: » Too bad jug pets don't have an ACC buff to provide, or you're be almost self sufficient. You could use the evasion down "Hi-Freq Field" from Energized Sefina (Gassy Sap). Pretty much an Acc boost but for everybody ! Offline
Shiva.Flowen said: » Do you know any other notable 100% land rate debuffs for BST? Pardon the delay, but I wanted to personally test all of these with a sufficient amount of certainty before posting. Enfeebles: Direct Application
Enfeebles: Additional Effects
The additional effects of Corrosive Ooze practically never miss. Unfortunately the Acuex's Pestilent Plume and Tulfaire's Swooping Frenzy didn't receive the same treatment. You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect. The STR Down effect of Spoil can be continuously overwritten. The Stun effects from Numbing Noise and Predatory Glare have a high Magic Hit Rate, similar to the spell. A good pet Macc set makes pet enfeebles quite reliable.
If you REALLY need to boost it up you can use familiar (+60 int from JP) and/or Run Wild which is not confirmed, but PROBABLY gives a 25% boost to Pet Magic accuracy. Those 3 things add alot to your pet magic accuracy meaning the enfeebling ready moves are reliable tools beyond just Corrosive ooze and Swooping frenzy. Lakshmi.Buukki
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Great tests Falkirk. I didn't see Pentapeck (Amnesia) listed. I wouldn't assume that would guarantee to land anyways, but just wondering.
Asura.Beanen
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Awesome testing, Does Swooping Frenzy enfeeble still land if they attack misses? i.e. W3 Dyna D missing on a high evasion mob.
Lakshmi.Buukki
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Additional effects don't land if the attack misses.
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Nice findings.
That makes the Tulfaire a great asset when using elemental/hybrid weapon skills on W3 Divergence. Geo-Frailty is nerfed to a mere 10% Defense Down. Geo-Malaise is likewise hit down to -11 MDB. Tulfaire blows those both out of the water. Quetzalcoatl.Falkirk said: » The additional effects of Corrosive Ooze and Swooping Frenzy practically never miss. Unfortunately the Acuex's Pestilent Plume didn't receive the same treatment. You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect. Carbuncle.Papesse said: » Quetzalcoatl.Falkirk said: » The additional effects of Corrosive Ooze and Swooping Frenzy practically never miss. Unfortunately the Acuex's Pestilent Plume didn't receive the same treatment. You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect. I was feeling pretty certain, until you asked. c: The tests have been on a variety of high level monsters with only level 99 jug pets, so the magic hit rate is floored. Must've been having some obscenely good luck with Tulfaire... You're correct, it can be resisted and miss entirely. It's a shame, but thank you for bringing your insight to an important BST topic. Asura.Beanen
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Quetzalcoatl.Falkirk said: » Carbuncle.Papesse said: » Quetzalcoatl.Falkirk said: » The additional effects of Corrosive Ooze and Swooping Frenzy practically never miss. Unfortunately the Acuex's Pestilent Plume didn't receive the same treatment. You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect. I was feeling pretty certain, until you asked. c: The tests have been on a variety of high level monsters with only level 99 jug pets, so the magic hit rate is floored. Must've been having some obscenely good luck with Tulfaire... You're correct, it can be resisted and miss entirely. It's a shame, but thank you for bringing your insight to an important BST topic. What do you think is better to ensure it lands, Pet: Magic Acc/Int or Pet: Acc? Asura.Beanen said: » What do you think is better to ensure it lands, Pet: Magic Acc/Int or Pet: Acc? As a practical matter, just go with the Macc set on page 1 since almost every piece in that set has strong Acc AND Macc (Tali'ah +2 set, JSE neck, C.Palug Ring, Enmerkar and Handler's +1 or Kyrene's earrings, Incarnation Sash, Voluspa Tathlum... ). The max Pet:Acc set has some pieces with a little more Acc, but that are totally devoid of Macc (Heyoka, Klouskap, Thurandaut Ring) so probably not a great call for trying to ensure enfeebles land. Cape is really the only slot that's even a choice, IMO. But for the theoretical question of which is better... it totally depends on what you're fighting and any relevant food/buffs/debuffs (Drachen's Roll, Distract/Frazzle, GEO-Torpor, etc.). You need to hit the move before you even have a chance to get to Macc check, so you'd want to first prioritize having enough Pet:Acc to cap physical hit rate, then stack as much additional Pet:Macc as possible. If I had to prioritize as a general rule, for any slot I'd choose: 1) Any piece with large amounts of BOTH Pet:Acc/Macc 2) Pet:Acc if I'm fighting anything fairly difficult/evasive (e.g., wave 3 Divergence) 3) Pet: Macc Flip #2 and #3 if you're fighting content where you know you can easily cap pet accuracy. When in doubt, go for Acc. Offline
Well, Swooping might not land 100%, but I can confirm it can land on the Wave 3 Jeuno boss. And it makes a pretty huge deal, got a W3 clear tonight in Jeuno with RUN COR RNG BRD GEO SMN BST BRD RDM SMN.
My damage wasn't anything to write home out about, 1million in total on the boss(though of course I get to claim 2million from the slug) but seeing Primal's in the 40k felt nice, and MBD down from the bird was very noticeable when Odin showed up and killed it. Still need me a belt, so those numbers can get higher, but as it stands, feels pretty good. Offline
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Afaik Wave 3 boss has pretty low resistance to everything if you kill Fetters.
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The new Odyssey equipment is absurdly good, even without augments.
We got a personal and a hybrid axe, and the hybrid looks BiS for us in almost every situation. Huge buff for melee on pets as well. And we got a Lv. +1 item finally, so that's great. shamgi said: » The new Odyssey equipment is absurdly good, even without augments. We got a personal and a hybrid axe, and the hybrid looks BiS for us in almost every situation. Huge buff for melee on pets as well. And we got a Lv. +1 item finally, so that's great. Finally having iLvl Desultor Tassets will be cool. Gleti's Mask DEF:152 HP+68 STR+33 DEX+28 VIT+30 AGI+23 INT+19 MND+19 CHR+19 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+83 Magic Evasion+86 "Magic Def. Bonus"+13 Haste+6% Enmity-8 Physical damage limit +6% "Regain"+2 Critical hit rate +5% Physical damage taken -6% Pet: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Gleti's Cuirass DEF:184 HP+91 STR+39 DEX+34 VIT+39 AGI+26 INT+26 MND+26 CHR+26 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+94 Magic Evasion+102 "Magic Def. Bonus"+15 Haste+3% Physical damage limit +9% "Waltz" potency +10% "Regain"+3 Critical hit rate +8% Physical damage taken -9% Pet: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Gleti's Gauntlets DEF:138 HP+68 STR+20 DEX+42 VIT+43 AGI+15 INT+14 MND+30 CHR+24 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+72 Magic Evasion+75 "Magic Def. Bonus"+12 Haste+3% "Regain"+2 Physical damage limit +7% Critical hit rate +6% Physical damage taken -7% Pet: Damage taken -8% Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Gleti's Greaves DEF:165 HP+79 STR+49 VIT+37 AGI+23 INT+30 MND+20 CHR+17 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+77 Magic Evasion+112 "Magic Def. Bonus"+14 Haste+5% Physical damage limit +8% "Sic" and "Ready" ability delay -5 "Regain"+3 Critical hit rate +7% Physical damage taken -8% Pet: Acc.+50 Ranged Acc.+50 Magic Acc.+50 Gleti's Boots DEF:119 HP+57 STR+28 DEX+29 VIT+26 AGI+33 MND+12 CHR+26 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+110 Magic Evasion+112 "Magic Def. Bonus"+13 Haste+3% "Regain"+2 Physical damage limit +5% Critical hit rate +4% Physical damage taken -5% Summoned Pet: Lv.+1 Pet: Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Agwu's Axe DMG:192 Delay:288 DEX+15 CHR+15 Accuracy+40 Attack+30 Magic Accuracy+40 Axe skill +255 Parrying skill +255 Magic Accuracy skill +242 "Store TP"+10 Weapon skill damage +5% Pet: Melee DMG:+10 All Attr.+20 Accuracy+50 Ranged Accuracy+50 Magic Accuracy+50 Ikenga's Axe DMG:192 Delay:288 STR+15 DEX+15 Accuracy+40 Attack+30 Magic Accuracy+40 Axe skill +255 Parrying skill +255 Magic Accuracy skill +242 Critical hit rate +10% Weapon skill damage +5% Quetzalcoatl.Falkirk said: » Gleti's Greaves DEF:165 HP+79 STR+49 VIT+37 AGI+23 INT+30 MND+20 CHR+17 Accuracy+40 Attack+40 Magic Accuracy+40 Evasion+77 Magic Evasion+112 "Magic Def. Bonus"+14 Haste+5% Physical damage limit +8% "Sic" and "Ready" ability delay -5 "Regain"+3 Critical hit rate +7% Physical damage taken -8% Pet: Acc.+50 Ranged Acc.+50 Magic Acc.+50 This makes me so happy to see, I missed that scrolling through the new gear. S-E did right by us here. I'm excited to see what the augments will be. Offline
Really, this set alongside the axe looks like an incredible hybrid set for us. You barely have to swap anything when making ready calls, for example.
And yea, that axe offhand is going to be nutty. Good master damage for us while it's huge pet buffs. Only sad thing is I don't see any pet haste. Asura.Kronkeykong
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Since I haven't played Summoner.
Does "Pet Level +1 while equipped" override every other piece of gear for that slot for Ready as an example? Lakshmi.Buukki
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Getting ilvl legs for Ready moves is very helpful to get rid tassets. At first I was confused because "Gleti's Greaves" sounds like footwear, but it's probably a translation error.
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Can't wait to see /checkparam output with Pet+1 feet and Stats+20 Axe, respectively (Thats basically an Su5 Familiar, full-timed ?)
Also, the pet Melee damage +10 is an important distinction from Sic/Ready abilities OR the fact that BST pets don't do Ranged Damage (or perhaps both??? I'm not sure). Without further ado, my wall-o-text analysis of new bst gear:
Gleti set replaces Tali'ah for pet, except for legs for pet DT (though I expect Nukumi +2/3 legs to replace this) Also tali'ah body as a huge TA for master is still useful, but other 3 pieces are going to storage coupon. Hands obviously stomp other options for pet damage reduction. AND they have master pdt as well. very fantastic combo. Really Gleti set seems hybrid between Tali'ah, Malignance, and Heyoka sets. which means you might mostly use this set over the other 3. Just swapping others as specifically needed. We have never figured out exactly what stats(STR, DEX, etc..) are on ilvl 119 pets. It will be tricky to figure out how well those feet fit. for pet level +1. First thing to test will be if they need to stay equipped (I think so) or if they only need to be used when calling pet. (Should be testable w/ call beast and checkparam hopefully). The Gleti feet will definitely be BiS for every ready move which focuses on Pet Acc or Pet Macc (hence earlier enfeebling discussion). However the lack of Attack or MAB is a HUGE difference for pet damage. IF you have lots of pet attack + or mab+ from cor and geo, feet will probably be BiS for all ready moves, but don't REALLY know w/out having the numbers. Hate to nitpick since the sets ARE really good, but Agwu Axe I wish it were simply Pet Damage + 10 instead of just melee Damage. Pet damage mostly only matters for ready moves. White damage would be nice but would need pet haste as a bonus because it won't be a priority unless something more fundamental changes. building tp on bst pet is not a priority, though if pet is actually hitting targets it will help some. Agwu Axe Looks like fantastic offhand for Aymur. It has BIG stat bonuses for Primal Rend (CHR & DEX), 10 STP which stacks nicely for Aymur AM3, AND WSD 5% for even more Primal Damage, but also good for other ws's. Not only do the stats synergize with Aymur for master, but the pet stats Synergize really well also. I haven't use Arktoi for a long time now.. Agwu might be the nail in the coffin to drop it (BUT KILLER EFFECT ;.;) All pet attrib +20 is really fantastic. pet acc/racc/macc +50 seems to be splattered on alot of gear now, so don't want to take it for granted, but its really great compliment to Aymur's pet attack bonus and tp bonus. I think I will likely give up my tp bonus offhand here. Not sure, but I want the axe to try it out. Really curious about augments. Its also pretty clear that SE has been pushing an image of bst (and other dd's) of NOT capping out attack. They are jobs which rely on Crit damage for melee white damage. you can see this in Heyoka set as well. The difference for bst is, that our WS are definitely NOT focused on CRIT damage like say, thief and dancer. I don't mind this. I honestly like a hybrid pet/master tp set, and focusing on primal rend magical damage, and pet doing support and bursting. I rather like this style. 12 Regain is REALLY awesome and all... but Gleti set SO FAR is rather inferior tp set. (I have a 3% quad attack valorous mask which has better regain and other tp stats... but not the def or pet stats...) Its a hybrid dt/melee/pet melee set, BUT 12 Regain doesn't come close to the loss of STP from Malignance or Multi-attack from other pieces when it comes to TP building. also it has much higher mdb than Malignance, but lower Meva and not MDT. so it seems mostly a wash for magic damage taken, but probably get enfeebled more. Which is an acceptable trade off in many if not most situations. The other issue as tp set is HASTE it doesn't have enough. we need to pick up 6% somewhere. I usually like DW in waist and earring, but Gleti is a haste problem for both master and pet. For bst, what I want to see in Augments is STP and or Multiattack for master, and haste for pet. I dont' think this is terribly hard to get, so any bst's who haven't built up malignance, Tali'ah or Heyoka, this can get you into melee endgame faster imo. really, requirements? run thru sheol a,b,c find someone who has atonement 1 and 2 clears, and do one lowest level boss fight, then purchase set for 30 mil. You instantly have a bst in good shape. Edit: looks like first 2 augments are posted in drg forum. not too encouraging. attack +15 on each piece. from from head to feet: counter 5, da 5, stp 4, sb 8, eva 8 still a 3rd slot w/ no info though. da and stp are alright. sb and counter have uses... but in general disappointing as tp set. Felgarr said: » Can't wait to see /checkparam output with Pet+1 feet and Stats+20 Axe, respectively (Thats basically an Su5 Familiar, full-timed ?) Also, the pet Melee damage +10 is an important distinction from Sic/Ready abilities OR the fact that BST pets don't do Ranged Damage (or perhaps both??? I'm not sure). There are a few ready moves which are RANGED. only one off top of my head I'm sure of is Needle Shot, but I think maybe leaf dagger from many is ranged also. so its not completely irrelavent. I really should check more which are ranged. there is an easy nm to use to test it. Agwu axe alone is kinda like pet level +2~3 methinks. maybe more. iirc above level 100 pets are just getting like 5~6 to each stat per level? not certain. Regain is really nice for /dnc
oh wait! is the idea on this set to encourage master to NOT engage? just stand back and regain and use tp for /dnc while pet engages ? :P Quetzalcoatl.Xilkk said: » Edit: looks like first 2 augments are posted in drg forum. not too encouraging. attack +15 on each piece. from from head to feet: counter 5, da 5, stp 4, sb 8, eva 8 still a 3rd slot w/ no info though. da and stp are alright. sb and counter have uses... but in general disappointing as tp set. I'm a bit relieved, since the grind is astronomical to max them out. Quetzalcoatl.Xilkk said: » iirc above level 100 pets are just getting like 5~6 to each stat per level? not certain. Here's an example of a BST pet's iLvl growth: Code SPIDER, Spider Familiar:(Natural Cap: 118) level 99 Acc: 504 Atk: 584 Eva: 418 Def: 365 MaxHP: 5372 level 100 Acc: 520 Atk: 585 Eva: 434 Def: 366 level 101 Acc: 533 Atk: 586 Eva: 442 Def: 373 level 105 Acc: 615 Atk: 664 Eva: 500 Def: 425 level 106 Acc: 634 Atk: 683 Eva: 515 Def: 438 level 109 Acc: 696 Atk: 741 Eva: 558 Def: 476 level 113 Acc: 799 Atk: 819 Eva: 617 Def: 528 level 115 Acc: 819 Atk: 856 Eva: 646 Def: 554 level 117 Acc: 860 Atk: 895 Eva: 675 Def: 579 Level 118 Acc: 881 Atk: 931 Eva: 689 Def: 603 MaxHP: 5500 Level 119 Acc: 901 Atk: 932 Eva: 704 Def: 605 MaxHP: 5508 That jump from 118 to 119 was quite modest... Going from level 119 to 120 will give Pet:MAB+1, most likely. Interested to see the results when we get those feet. Quetzalcoatl.Xilkk said: » 12 Regain is REALLY awesome and all... but Gleti set SO FAR is rather inferior tp set. Part of me wishes that we got the Killer Effects that the PUP armor set has, but Regain is nice too! I dont think this is better than malignance for tp gain for am3.
Under non AM3 situations the lack of multiattack could make it worse offensively, though its defensive stats and pet stats are very appealing Asura.Beanen
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Pet Axe Aug is +10 dmg, +30 atk power
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