Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By Nariont 2021-01-10 11:01:03  
It still gets the +40 acc/macc at all times, dyna-d just adds +10
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 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2021-01-11 10:47:58  
Morihei said: »
Question! Ankusa Axe doesn't give the pet any stats except in Dyna, right? Or is it just the master acc that's affected, and the pet still gets all of those?

hmm.. I'm not actually sure. Its only a 10 acc difference being in dynamis vs not being in dynamis, so its not really that big of a deal.

I don't know the next time I'll enter on bst.
 Asura.Sirris
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By Asura.Sirris 2021-01-11 12:47:17  
Hoping the update content is friendly for beastmaster! Or at least that pets will be viable, would be fun to have a new piece of content where we can shine.
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By Quetzalcoatl.Xilkk 2021-01-12 09:26:04  
Ha! I didn't notice before that Falkirk Added the new Art to the ToC of the Guide. That looks Fantastic!

Looks like todays update has a replacement piece for Physical Ready Moves:

Hesperiidae
Accuracy+10 Enmity-3 Pet: Accuracy+10 Ranged Accuracy+10 Magic Accuracy+10
[1]Pet: Attack+15
[2]Attack+5


Its the first piece that actually has Pet Attack in the ammo slot. Certinaly worth trading 5 acc for 15 attack imo.


This one probably new BiS ammo for master TP set and Ruinator also:

Coiste Bodhar
"Double Attack"+3% "Store TP"+3
[1]Attack+15
[2]STR+5


Honorable mention for this one:

Beithir Ring
STR+3 DEX+3 VIT+3 AGI+3 Weapon skill damage +2%
[1]Weapon Skill Acc.+15
[2]Attack+5


It certainly doesn't trump Epaminondas's or Karieyh ring +1, but its still a very good ring for Mistral axe and Calamity.
Not bad for Primal Rend and Cloudpslitter also.

question just popped into mind also. Does Weaponskill accuracy translate into magic accuracy for magical weaponskills?

Guess I posted too quickly before looking it up.
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By shamgi 2021-01-13 13:46:14  
So, I remember reading something about how a lot of pets seem to have subtle blow, even where you wouldn't normally expect them to?

Edit: I guess to explain my thinking.

As Fatso can drain TP with the only major limit being your charges, and as it's now pretty simple to hit the Subtle Blow cap on BST without much issue, I'm curious about having such a setup where you can deny whatever you're fighting TP moves entirely.
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 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2021-01-13 13:59:50  
shamgi said: »
So, I remember reading something about how a lot of pets seem to have subtle blow, even where you wouldn't normally expect them to?

Quetzalcoatl.Falkirk said: »
I'm curious about the enemy TP feed adjustment that they'll concoct, since a while back dasva had found most pets already had a heaping helping of Subtle Blow:

dasva said:
Right now numbers for tp received to give are:

Voracious Vickie: 75/10. Looks like full capped 50 also no change with +5 pet subtle blow
Suspicious Alice: 68/9. Looks like full capped 50 also no change with +5 pet subtle blow
Fleet Reinhard: 85/16. Looks like ~33 subtle blow goes down to 15 with +5 which comes out to about 37.5
Bouncy Bertha: 75/14 Looks like ~33 subtle blow goes down to 13 with +5 which comes out to about 38.
Acuex Familiar: 75/14 Looks like ~33 subtle blow goes down to 13 with +5 which comes out to about 38.
Mosquito Familiar: 44/7 Looks like ~42 subtle blow but no change with +5 so thinking just weird rounding and maybe was capped.

Not sure how much further I want to go into this. Lots of random jugs are just capped on subtle blow while others still have a ton. And my main reason was wanting to see if pets had different caps and that's clearly a no so trying to do a pet subtle blow build seems even more useless
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By Quetzalcoatl.Xilkk 2021-01-14 10:19:05  
I'm going to publish an idea I had a discussion about months ago because its been awhile and seems pertinent. Credit goes to Ruaumoko for this idea, and whomever else he figured it out with before I heard about it.

Monk and Beastmaster have fantastic synergy for TP suppression and Damage Dealing. Especially when using Fatso Fargann.

1. Counterstance has a crippling -50% def. However Acid mist is -50% attack on the mob. This effectively cancels the downside to counterstance for a mnk. Remember hits from counter do NOT feed the enemy TP.

2. Monk caps subtle blow more easily than any other job. Pair this with Penance (inhibit tp) and shijin Spiral (disease) there is alot of tp suppression.

Tandem Blow makes it so bst can now do some pretty awesome subtle blow (and counter) builds also. 70 from master and 65 from pet is often not hard to accomplish without help from another support job.

Fatso Fargann's TP Drainkiss can fill the last gap to potentially completely shut out mob from generating enough tp to use any moves.

Left-handed Yoko and Fluffy Bredo also land Disease if Shijin Spiral is not convenient, but TP drainkiss should be superior if trying to completely suppress tp generation.

3. Mnk and bst have fantastic coverage between the 2 jobs for making skillchains. Monk has more in the light and double light, bst with darkness and double darkness, but both cover all the level 2 properties very well with only monk lacking distortion. Beastmater also cover magical weaponskills which is a deficit for Monk, while monk will do more damage in general.

Anyway, it looks like a fantastic pairing for a tp suppression strategy. You cover both TP suppression and damage very effectively with these 2 jobs alone.

It looks like I'll want to test subtle blow on Fatso Fargann in lieu of Dasva's testing before.

I really appreciate the new pets we got last August. There are still 3 more I would love to have back at level 119 with high priority: Leech, Sabotender, FlyTrap :D
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By SimonSes 2021-01-14 10:32:50  
Quetzalcoatl.Xilkk said: »
Remember hits from counter do NOT feed the enemy TP.
Quote:
The player will not gain TP from a counter attack, but an enemy will receive TP from a successful counter-attack against them.
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By Quetzalcoatl.Xilkk 2021-01-14 10:34:08  
SimonSes said: »
Quetzalcoatl.Xilkk said: »
Remember hits from counter do NOT feed the enemy TP.
Quote:
The player will not gain TP from a counter attack, but an enemy will receive TP from a successful counter-attack against them.
Eh? might want to update bg wiki monster tp gain page with sources on that.

I don't know which is correct. I was trusting the wiki.
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By SimonSes 2021-01-14 10:40:09  
Quetzalcoatl.Xilkk said: »
SimonSes said: »
Quetzalcoatl.Xilkk said: »
Remember hits from counter do NOT feed the enemy TP.
Quote:
The player will not gain TP from a counter attack, but an enemy will receive TP from a successful counter-attack against them.
Eh? might want to update bg wiki monster tp gain page with sources on that.

I don't know which is correct. I was trusting the wiki.

This one is from wiki too.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2021-01-14 11:03:49  
Quetzalcoatl.Xilkk said: »
Monk and Beastmaster have fantastic synergy for TP suppression and Damage Dealing. Especially when using Fatso Fargann.

--

--


Join me in Odyssey, fellow BSTs and let's do battle together!
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By shamgi 2021-01-14 11:20:04  
Lakshmi.Buukki said: »
Join me in Odyssey, fellow BSTs and let's do battle together!

I'm honestly curious how fast 6 BSTs charming the monsters on the floors could clear halos and mob groups.

The mobs in Odyssey hit very hard, and charming them allows you to bypass a lot of the headache of halos, for example.
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By Quetzalcoatl.Xilkk 2021-01-14 11:40:14  
I'm pretty sure Buukki is talking about the new NM fights in Sheol: Gaol. TP suppression should be a very good strategy there.

As far as charming and tearing thru halos goes, It might be fun, but I would not take 6x bst. I would take 4x at most.

definitely want a corsair, and probably a geomancer.

though I would very much like to do pet parties again ;.;
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