The Last Dance II: The Show Must Go On

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2010-06-21
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The Last Dance II: The Show Must Go On
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 Shiva.Kienasia
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By Shiva.Kienasia 2015-02-23 05:56:14  
I meant critical hit dmg. Sorry if I wasn't clear earlier. I saw a pic. of sapphire's augments earlier on the random augments thread. http://www.ffxiah.com/forum/topic/45848/random-augments/2/
 Valefor.Sapphire
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By Valefor.Sapphire 2015-02-23 06:01:36  
Duskslit stones give up to +2% crit. hit dmg. which is the 3rd slot.

You should be getting your TA and Dual wield from Leafslit stones so they don't overlap.

Acc+Atk combo augment comes from snowslit stones

I made Acc+Atk/TA/Crit pieces for a AM3 fullbuffed tp set where +dual wield augments would become useless if you hit the delay reduction floor.
[+]
 Carbuncle.Skudo
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By Carbuncle.Skudo 2015-02-25 13:02:13  
I come back from being sick and what do I get?

ItemSet 333566

(Not meant to be completely serious, but still not horribly far from The Truth™.)

Augment Taeon with enough DW+ to cap delay reduction and fill up with TA+2. Leafslit Stones all the way. At really high Haste levels, remove even more DW+ gear for better stuff, namely multi-attack and/or Store TP.

Relevant augments...

Snowslit: ATK+, ACC+, ATK+/ACC+.
Leafslit: TA+, DW+.
Duskslit: Critical hit damage+, STR+, VIT+, STR+/VIT+.
Dusktip: Critical hit rate+, STR+, DEX+, STR+/DEX+. inb4 AGI augments are relevant.

"Combo"-augments seem to top at 20/20 (8/8 for base stats?), single ones at +25 (10 for base stats?). NQ/HQ1/HQ2 stones all seem to be capable to hit that cap, but the range is much more narrow, the higher the stone quality is. Also, fewer "non-relevant" augments from higher quality; I got quite a bunch of completely unrelated things like RACC/RATK from NQ Snowslits, which I didn't get with HQ1 Snowslits.

Yeaaaaaaah. Time to update the guide. By this weekend.
[+]
 Carbuncle.Skudo
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By Carbuncle.Skudo 2015-02-26 08:25:53  
Ermahgerd, Errperrterrm (aka Ipetam) with errgmerrrnts...

If you feel like spending some $$$ (or use your Duskslit Stones, as well as other stones), it now is a real contender for your main hand slot. It obviously is a lot stronger in Ionis areas (with Ionis active, duh), but even without, a good Save TP augment (probably +250 or more) and a good set of augments in the other slots (some decent Acc/Atk and DA/Store TP (I'm a Store TP fanboi) will put it ahead by a fair bit.

With that said, OP was updated accordingly.

/edit: The DMG+ augment is a tarp, obv. Because Save TP is in the same slot.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-02-26 12:29:18  
Anyone have proof that Ipetam can get more than 100 Save TP?
 Asura.Wormfeeder
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By Asura.Wormfeeder 2015-02-27 11:39:35  
I updated my toetapper mantle Saturday with +3 dual wield,
+3% crit and +15 reverse flourish. When I do reverse flourish I only receive 1075tp. 5/5 merits on reverse flourish. Shouldn't it be 1150tp.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-02-27 15:17:47  
https://www.bg-wiki.com/bg/Reverse_Flourish

No, 1075 is correct. 1150 is what you get with +30 Reverse Flourish. Also, Crit isn't a possible augment on Toetapper's Mantle. I assume you meant WS damage.


PS. How excited is everyone about the reforged Empyrean? It kind of makes this Dual Wield Taeon Tabard I just made a piece of crap, but I don't even care because I'm so excited about Empyrean! whoo!
[+]
 Bismarck.Branden
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By Bismarck.Branden 2015-02-27 15:46:58  
Lakshmi.Byrth said: »

PS. How excited is everyone about the reforged Empyrean? It kind of makes this Dual Wield Taeon Tabard I just made a piece of crap, but I don't even care because I'm so excited about Empyrean! whoo!

I'm stoked, been waiting a year for reforged empy.. I'll admit though that I'm a bit dissapointed they aren't releasing it as part of new high tier abyssea or abyssea-adoulin (abyssea-morimar/abyssea-kamihr <yes,please>)

Still, lot of new BiS gears coming out for a lot of jobs (DNC, store tp sets for RNG, etc)

Much excite..
 
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 Phoenix.Brixy
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By Phoenix.Brixy 2015-02-27 15:58:51  

These 3 with stat vomit are going to be amazing. I was kinda sad that Charis Casaque finally died this update but it's coming back next month baby!
 Asura.Wormfeeder
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By Asura.Wormfeeder 2015-02-27 16:04:34  
Lakshmi.Byrth said: »
https://www.bg-wiki.com/bg/Reverse_Flourish

No, 1075 is correct. 1150 is what you get with +30 Reverse Flourish. Also, Crit isn't a possible augment on Toetapper's Mantle. I assume you meant WS damage.


PS. How excited is everyone about the reforged Empyrean? It kind of makes this Dual Wield Taeon Tabard I just made a piece of crap, but I don't even care because I'm so excited about Empyrean! whoo!
I just figured with bangles +2 5/5 merits and +15 from mantle it would be 1150 with 5 finishing moves.
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By mortontony1 2015-02-27 16:07:18  
Bismarck.Josiahfk said: »
But SE will likely try to make Alluvion Outer Ra'k skirmish Tabard+1 a strong competition in ~a year anyway lol

Or they've got it all ready to go now, 2 weeks after AF3 reforge 'oh hai gaiz, new skirmish buh-buy new reforge and augments after +1 lol.'

Or more realistically, yeah it'll be a while. I can have hope.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-02-27 16:17:54  
The potential enhancements to unique stats is significant. Also, just putting stat vomit on the few pieces that we currently have is pretty huge.

For instance, Striking Flourish with the current AF3+2 body forces a crit ~50% of the time, only consumes 2 FMs, has a 100% CHR mod, and is on a 30 second recast. If SE bumps the crit rate up to 75% with the reforge, SF Rudra's could be competitive with Climactic in some situations.

On the other hand, Climactic currently has a 20% damage boost with AF3+2 head (and gives #FMs+1 critical hits). They could easily bump that up to a 30% damage boost on reforged AF3+2, which would make it even more awesome.

Either way, gaining DEX from wearing reforged AF3+2 instead of Charis Tiara +2 is going to be nice for Rudra's.


For the hands, of course I hope for more Reverse Flourish. For the feet, I hope they increase the potency of the Feather Step enhancement, and perhaps add a few more STP so that they could be a viable alternative to reforged relic+1 shoes.
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By Aikota 2015-02-28 21:45:04  
Is your new base TP gain sets going to be all Taeon? I see no reason for them not to be if you have the money to augment them with 20/20 and DW or TA depending on your magic haste.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-02-28 22:43:41  
Until empyrean reforged comes out, I find that the ideal almost completely involves Taeon at the moment. Horos Toeshoes +1 are better than Taeon most of the time, but with Haste 2 the set is something like DW+5 x1 and TA+2 x3 Taeon (with horos feet).
 Asura.Psylo
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By Asura.Psylo 2015-03-01 03:00:05  
Have a question about ipetam, atm i try to get some nice augment, want to know if i get on both WS dmg 4%, i will get 8% boost ?

The idea is to made a taeon Set with WS dmg on each.
 Carbuncle.Skudo
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By Carbuncle.Skudo 2015-03-01 06:41:16  
Lakshmi.Byrth said: »
PS. How excited is everyone about the reforged Empyrean? It kind of makes this Dual Wield Taeon Tabard I just made a piece of crap, but I don't even care because I'm so excited about Empyrean! whoo!

QFT.
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By Andromida 2015-03-01 08:48:36  
I am really finding your guide useful and I want to help and contribute something. So, please feel free to make use of this table I have just written to help you get started with your "Job Points & Gifts" section of your guide. I will try and do table for Job Points later when I have time.

Gift Job Points Description
Physical Defense Bonus 5 Increases physical defense by 6.
Capacity Points Bonus 5 Increases acquired capacity points by 5%
Physical Attack Bonus 10 Increases physical and ranged attack by 6.
Physical Evasion Bonus 20 Increases physical evasion by 9.
Capacity Points Bonus 25 Increases acquired capacity points by 7%
Physical Accuracy Bonus 30 Increases physical and ranged accuracy by 9.
Magical Evasion Bonus 45 Increases magic evasion by 5.
Superior 1 50 Enables the player to equip items marked as Superior 1 (Su1).
Capacity Points Bonus 55 Increases acquired capacity points by 9%
Magical Accuracy Bonus 60 Increases magic accuracy by 5.
"Subtle Blow" Effect Bonus 80 Increases "Subtle Blow" effect by 3.
Capacity Points Bonus 95 Increases acquired capacity points by 11%
Maxmium Finishing Moves Bonus 100 Increases the maximum number of finishing moves that may be store by 2.
Up to 5 finishing moves may be consumed at once.
Critical Damage Bonus 125 Increases critical damage dealt by 2%.
Capacity Points Bonus 145 Increases acquired capacity points by 13%.
Skillchain Bonus 150 Increases skillchain damage by 2%.
Physical Defense Bonus 180 Increases physical defense by 9.
Capacity Points Bonus 205 Increases acquired capacity points by 15%
Physical Attack Bonus 210 Increases physical and ranged attack by 9.

Code
[table]
 [tr]
  [th]Gift[/th]
  [th]Job Points[/th]
  [th]Description[/th]
 [/tr]
 [tr]
  [td]Physical Defense Bonus[/td]
  [td]5[/td]
  [td]Increases physical defense by 6.[/td]
 [/tr]
 [tr]
  [td]Capacity Points Bonus[/td]
  [td]5[/td]
  [td]Increases acquired capacity points by 5%[/td]
 [/tr]
 [tr]
  [td]Physical Attack Bonus[/td]
  [td]10[/td]
  [td]Increases physical and ranged attack by 6.[/td]
 [/tr]
 [tr]
  [td]Physical Evasion Bonus[/td]
  [td]20[/td]
  [td]Increases physical evasion by 9.[/td]
 [/tr]
 [tr]
  [td]Capacity Points Bonus[/td]
  [td]25[/td]
  [td]Increases acquired capacity points by 7%[/td]
 [/tr]
 [tr]
  [td]Physical Accuracy Bonus[/td]
  [td]30[/td]
  [td]Increases physical and ranged accuracy by 9.[/td]
 [/tr]
 [tr]
  [td]Magical Evasion Bonus[/td]
  [td]45[/td]
  [td]Increases magic evasion by 5.[/td]
 [/tr]
 [tr]
  [td]Superior 1[/td]
  [td]50[/td]
  [td]Enables the player to equip items marked as Superior 1 (Su1).[/td]
 [/tr]
 [tr]
  [td]Capacity Points Bonus[/td]
  [td]55[/td]
  [td]Increases acquired capacity points by 9%[/td]
 [/tr]
 [tr]
  [td]Magical Accuracy Bonus[/td]
  [td]60[/td]
  [td]Increases magic accuracy by 5.[/td]
 [/tr]
 [tr]
  [td]"Subtle Blow" Effect Bonus[/td]
  [td]80[/td]
  [td]Increases "Subtle Blow" effect by 3.[/td]
 [/tr]
 [tr]
  [td]Capacity Points Bonus[/td]
  [td]95[/td]
  [td]Increases acquired capacity points by 11%[/td]
 [/tr]
 [tr]
  [td]Maxmium Finishing Moves Bonus[/td]
  [td]100[/td]
  [td]Increases the maximum number of finishing moves that may be store by 2. 
Up to 5 finishing moves may be consumed at once.[/td]
 [/tr]
 [tr]
  [td]Critical Damage Bonus[/td]
  [td]125[/td]
  [td]Increases critical damage dealt by 2%.[/td]
 [/tr]
 [tr]
  [td]Capacity Points Bonus[/td]
  [td]145[/td]
  [td]Increases acquired capacity points by 13%.[/td]
 [/tr]
 [tr]
  [td]Skillchain Bonus[/td]
  [td]150[/td]
  [td]Increases skillchain damage by 2%.[/td]
 [/tr]
 [tr]
  [td]Physical Defense Bonus[/td]
  [td]180[/td]
  [td]Increases physical defense by 9.[/td]
 [/tr]
 [tr]
  [td]Capacity Points Bonus[/td]
  [td]205[/td]
  [td]Increases acquired capacity points by 15%[/td]
 [/tr]
 [tr]
  [td]Physical Attack Bonus[/td]
  [td]210[/td]
  [td]Increases physical and ranged attack by 9.[/td]
 [/tr]
[/table]


Edit: Job Points

It would make sense to get the Job Points in the order that most benefits your play style. I personally intended to obtain them in this order: Samba Duration, Flourish II Effect, Flourish I Effect. I would leave Jig Duration until last as I feel it adds little value beyond the potential of unlocking more gifts in the future.

Effect Description
Trance Effect Increase TP when Trace is actived.
Increase TP by 100.
Grand Pas Effect Increases damage while under the effects of Grand Pas.
Increase damage by 1.
Step Duration Increases the effect duration of all steps.
Increase effect duration by 1 second.
Samba Duration Increases the effect of duration of all sambas.
Increase duration by 2 seconds.
Waltz Potency Increases Waltz potency.
Increase Waltz potency by 2.
Jig Duration Increases the effect duration of jigs.
Increase effect duration by 1 second.
Flourish I Effect Enhances the effect of Flourishes I.
Enhance different effects depending on the flourish.
  • Animated Flourish: Increase volatile enmity by 10.

  • Desperate Flourish: Increase physical accuracy by 1.

  • Violent Flourish: Increase additional effect: accuracy by 1.

Flourish II Effect Enhances the effect of Flourishes II.
Enhance different effects depending on the flourish.
  • Reverse Flourish: Increase TP by 2.

  • Building Flourish: Increase weapon skill damage by 1%.

  • Wild Flourish: Increase skillchain damage by 1%.


Code
[table]
  [tr]
    [th]Effect[/th]
    [th]Description[/th]
  [/tr]
  [tr]
    [td]Trance Effect[/td]
    [td]Increase TP when Trace is actived.
Increase TP by 100.[/td]
  [/tr]
  [tr]
    [td]Grand Pas Effect[/td]
    [td]Increases damage while under the effects of Grand Pas.
Increase damage by 1.[/td]
  [/tr]
  [tr]
    [td]Step Duration[/td]
    [td]Increases the effect duration of all steps.
Increase effect duration by 1 second.[/td]
  [/tr]
  [tr]
    [td]Samba Duration[/td]
    [td]Increases the effect of duration of all sambas.
Increase duration by 2 seconds.[/td]
  [/tr]
  [tr]
    [td]Waltz Potency[/td]
    [td]Increases Waltz potency.
Increase Waltz potency by 2.[/td]
  [/tr]
  [tr]
    [td]Jig Duration[/td]
    [td]Increases the effect duration of jigs.
Increase effect duration by 1 second.[/td]
  [/tr]
  [tr]
    [td]Flourish I Effect[/td]
    [td]Enhances the effect of Flourishes I.
Enhance different effects depending on the flourish.
[ul]
  [li]Animated Flourish: Increase volatile enmity by 10.[/li]
  [li]Desperate Flourish: Increase physical accuracy by 1.[/li]
  [li]Violent Flourish: Increase additional effect: accuracy by 1.[/li]
[/ul][/td]
  [/tr]
  [tr]
    [td]Flourish II Effect[/td]
    [td]Enhances the effect of Flourishes II.
Enhance different effects depending on the flourish.
[ul]
  [li]Reverse Flourish: Increase TP by 2.[/li]
  [li]Building Flourish: Increase weapon skill damage by 1%.[/li]
  [li]Wild Flourish: Increase skillchain damage by 1%.[/li]
[/ul][/td]
  [/tr]
[/table]
[+]
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-03-01 10:23:52  
So far my goal is to make:
Code
1 full set of 2% TA, 7STR/DEX, 20 Acc/Atk
Body with DW+5%, 7STR/DEX, 20 Acc/Atk
Body with Fast Cast +5
Hands/Legs/Feet with Fast Cast +5, 20 MAcc
Head with 20 MAcc


Adding approximately 80 MAcc to my Violent Flourish set should dramatically improve its reliability in current content. I already have added something like 50 MAcc and it's much more reliable in Alluvion skirmishs.
 Carbuncle.Skudo
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By Carbuncle.Skudo 2015-03-01 18:37:17  
Lakshmi.Byrth said: »
So far my goal is to make:
Code
Hands/Legs/Feet with Fast Cast +5, 20 MAcc
Head with 20 MAcc

You could go up tp 25 MACC, because it's the MACC/MAB augment that caps at 20, isn't it?

Also, stop giving me new things to spend $$$ on. There I thought I was "done" with Taeon... (Admittedly, my Taeon Tabard w/ DW+5 is pretty gimp, because only DEX+6 and Acc/Atk+18 or so. And I'm not trying to un-gimp it anymore, because I'm totally believing in the reforged Charis Casaque +2! #hype)
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By Aikota 2015-03-01 19:44:56  
Lakshmi.Byrth said: »
Until empyrean reforged comes out, I find that the ideal almost completely involves Taeon at the moment. Horos Toeshoes +1 are better than Taeon most of the time, but with Haste 2 the set is something like DW+5 x1 and TA+2 x3 Taeon (with horos feet).


Am I completely overlooking something about horos feet?
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By Sylph.Oraen 2015-03-01 20:03:39  
5/5 Closed position gives you a total of 20stp with those feet, which is colossal.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2015-03-01 20:26:56  
Carbuncle.Skudo said: »
Lakshmi.Byrth said: »
So far my goal is to make:
Code
Hands/Legs/Feet with Fast Cast +5, 20 MAcc
Head with 20 MAcc

You could go up tp 25 MACC, because it's the MACC/MAB augment that caps at 20, isn't it?

Also, stop giving me new things to spend $$$ on. There I thought I was "done" with Taeon... (Admittedly, my Taeon Tabard w/ DW+5 is pretty gimp, because only DEX+6 and Acc/Atk+18 or so. And I'm not trying to un-gimp it anymore, because I'm totally believing in the reforged Charis Casaque +2! #hype)

MAcc Augment on Taeon only goes up to +20. Augment ranges (and availability) are not constant across the different sets. JPwiki has it split up.
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By Fenrir.Arcto 2015-03-05 10:33:49  
WIth having inventory space issues at hand... how much more beneficial would it be to stack Crit rate > TA on a TP set at this time?

Right now 3/5 of my pieces are at 2%WSD with the other 2/5 being 3% WSD and 5/5 TA+2 with acc/attk mods. Do I stand to gain quite a bit going with another set and inventory issues to have the extra crit rate?
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By Carbuncle.Skudo 2015-03-07 21:29:55  
Fenrir.Arcto said: »
WIth having inventory space issues at hand... how much more beneficial would it be to stack Crit rate > TA on a TP set at this time?

Right now 3/5 of my pieces are at 2%WSD with the other 2/5 being 3% WSD and 5/5 TA+2 with acc/attk mods. Do I stand to gain quite a bit going with another set and inventory issues to have the extra crit rate?

I haven't run exact numbers for non-Mythics, but when I was pondering over that the other day, I found that TA+2 > Critical Hit rate +3 when putting against something with around 1.0 ratio (your attack and the target's defense are equal). For non-Mythics, TA+ has more value and more TP over time also helps with Rudra's Storm.

It'd "only" be worth for Evisceration, if you really want to find a reason for Taeon with Critical hit rate+ on it.
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By Carbuncle.Skudo 2015-03-07 23:18:46  
Andromida said: »
I am really finding your guide useful and I want to help and contribute something. So, please feel free to make use of this table I have just written to help you get started with your "Job Points & Gifts" section of your guide. I will try and do table for Job Points later when I have time.

Thanks a lot!

What you couldn't know though: I'm planning to migrate the guide to GitHub flavoured Markdown soon. Right now, I'm writing a converter to essentially convert GFM to ffxiah.com compatible "markup". Which also means easy tables for me:
Code
| Header 1 | Header 2 |
| -------- | -------- |
| Row 1    | More...  |
| Row 2    | Blabla.  |


So unfortunately, most of your hard work (copypasta is tedious!) will go to waste. But at least I won't have to check what ossum gifts I actually have, let alone writing them down... ;-D
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By Andromida 2015-03-08 17:23:43  
Good call, I would be able to issue you a pull request instead :)

You might want to look at something like this and extend it: https://github.com/feralhosting/markdown-to-bbcode or https://github.com/vishnevskiy/bbcodejs

And hey, I typed it out by hand so if there is a typo thats why^^
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By Phoenix.Capuchin 2015-03-12 14:14:37  
Lakshmi.Byrth said: »
Until empyrean reforged comes out, I find that the ideal almost completely involves Taeon at the moment. Horos Toeshoes +1 are better than Taeon most of the time, but with Haste 2 the set is something like DW+5 x1 and TA+2 x3 Taeon (with horos feet).

I've always been the one who didn't love that Horos feet dictated 5/5 CP merits, but eventually I did begrudgingly accept it. However, now that Taeon exist I've gone back to swap merits for 3/5 CP and 5/5 NFR and I just use Taeon (I have a TA+2/DEX+10/Acc+25 pair, and a DW/DEX/Atk+Acc pair for unbuffed solo stuff).

Even where Horos win, the difference is even smaller than before and it frees me up to max out NFR. I personally prefer the added NFR utility at the cost of potentially slightly better offensive performance just comparing feet slot. Like NFR for stuff like stronger self SCs (say, WS #1, WS#2 self SC with CF+Rudra, follow with instant NFR & Reverse Flourish for another closing WS), instant TP to quickly get a bigger TP bump in time to close someone else's SC, more free TP in between mobs, etc.

Caveat of course that NFR is probably less useful for Terpsichore users, but works well for my non-mythic DNC (ended up agonizing over my mythic choice and went for Kenkonken over Terps due to bigger buff to the job, currently nearing completion).

I get why people like the Store TP (even if you don't exactly care about x-hit, more TP = stronger Rudra), but I personally just don't always find it as useful in practice as it is in ideal spreadsheet conditions.
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By Andromida 2015-03-18 09:15:12  
I have been thinking about the Teaon/Horos feet lately, and I'm starting to think in situations where I have high/capped haste its value to me is reduced significantly. My problem is when I'm being buffed like that I'm also fighting with up to 3 mythic BLU's so me keeping hate constantly isn't going to happen and reduces the value of CF. If what your saying is true Capuchin it would probably be worth me switch from Horos to Teaon for these situations. I'm not sure how to do maths on this because it can vary so much.
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By Carbuncle.Skudo 2015-03-26 03:07:08  
Derp.











The "Toeshose" typing fail obv. is a photoshop fail on my end. Of course...

Oh, and I really hope +1 will be a lot better than this. ;-/
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