clearlyamule said: »
Can't you just have it swap idle sets when pettp is >999?
You can but run into the issue of puppet holding tp for whatever reason, only really hurts you when youre meleeing with it but annoying regardless
Animator's Workshop: A Puppetmaster's Guide 2.0 |
||
Animator's Workshop: A Puppetmaster's Guide 2.0
Offline
Posts: 2615
clearlyamule said: » Can't you just have it swap idle sets when pettp is >999? You can but run into the issue of puppet holding tp for whatever reason, only really hurts you when youre meleeing with it but annoying regardless Offline
Nariont said: » clearlyamule said: » Can't you just have it swap idle sets when pettp is >999? You can but run into the issue of puppet holding tp for whatever reason, only really hurts you when youre meleeing with it but annoying regardless But yeah if you are melee is different but then can't you just put in rules based on your tp as well? Or lock pet ws pieces for a few seconds after master ws if auto has tp? I mean auto has some firm rules on wsing that you can also make rules in your luas I'd assume the only annoying part being the annoyingly long 3 second wait times between making decisions Offline
Posts: 2615
im sure you could work something in, but im not lua savvy and equipsets usually do just fine, pop it in when its about to ws, and gs swaps me back immediately after ws goes off
Nariont said: » im sure you could work something in, but im not lua savvy and equipsets usually do just fine, pop it in when its about to ws, and gs swaps me back immediately after ws goes off So what I gather is that I'll have to come up with my own command to put on the WS manually before the Automaton decides it's going to WS, and if its takes a few melee rounds I'll just take the damage hit. Now what I want to know is what are the specifics of the self command function in the GS to make it so I can hit 1 button to put my pet WS gear on? Do I put in the precast function? Midcast? Or do I put in self_command and use it as a straight on/off toggle? straight forward on/off toggle
Phoenix.Thorbean said: » Use the kiting set, it's a simple toggle on/off and it has highest priority, regardless of being engaged or not. Not like we need a kiting toggle on pup anyway. The one comment I overlooked turned out to be super useful, got it working thanks to this idea! Now that I sorted that out, has anybody got an Updated set for Pet WSs I should work towards? Offline
Posts: 161
kithaofcerb said: » Now that I sorted that out, has anybody got an Updated set for Pet WSs I should work towards? Bone Crusher/String Shredder: 5/5 Herc = VIT/(Acc)/Att/DA/Crit I say just use Taupe stones for VIT+15 on each (VIT+75) and hope you get a nice bonus of the other stats as well. Shulmanu Collar (Empath Neck is 2nd best option) Domesticator's/Handler's +1 (or Enmerkar) Earrings Thuraundaut/Varar Rings Visucius' Back (pet augments naturally) Incarnation Sash (Klouskap will suffice) Accuracy likely won't be an issue for your automaton. I've seen BC miss at times, but it isn't often enough to stress having loads of accuracy. Arcuballista/Armor Shatterer: Karagoz Capello +1 4/5 Herc= DEX/R.Acc Taupe again for highest DEX augments Empath Neck Enmerkar/Burana Earrings Thuraundaut/Varar Rings Visucius' Back (pet augments naturally) Incarnation Sash (Klouskap will suffice) Other: Knockout and Slapstick can both put out some high numbers w/ Flame holder and Speedloaders. Knockout is AGI and fTP so Capello/Dispersers should go w/ that set should you choose to play around with one. Some of the stuff got me interested in here about pet ws. I dont have enough pet WS gear to notice any difference, but you could try this.
Code p = require('packets') windower.raw_register_event("incoming chunk", function(id, data) if id == 0x028 then local packet = p.parse('incoming', data) -- Starting TP Move. if packet["Category"] == 7 then if pet.isvalid == true and packet["Actor"] == pet.id then send_command('gs c petWS') end end end end) You can then trigger a function for applying gear, and removing it for WS? Or is it just that this method is not fast enough, again I can't tell because I don't really have that good of gear to mess with. I pretty much see the same damage regardless; also I am a PUP noob. (Gear locked on/off) You would obviously need to add code in to the command section to finish, but this does detect when your automaton begins a ws. Offline
Posts: 2615
Not an ashita user but if you want to t3st it, slot in some pet tp bonus gear (empy helm, reive back, etc) and try arcu/daze/any sort of dmg varies ws, itll show clear results
Offline
The problem isn't detecting the pet ws so much as by then it's already too late. You use that to know when to swap back though
clearlyamule said: » The problem isn't detecting the pet ws so much as by then it's already too late. You use that to know when to swap back though The above will detect it prior to it physically showing an animation; which should be faster than standard midcast detection I would think. I just dont have gear to test if it actually is applying. I just got home going to mess with it some more. (I can't help myself, probably the only reaosn I play anymore) I can be your guinea pig for testing stuff out for this stuff Elidyr. I have a full Bonecrusher set that I've been swapping to manually (similar to what Teuphist posted above) that would make results pretty clear.
... But you would really need to spell it out for me, lol. Tell me exactly what to copy/paste and where in my gearswap lua. Feel free to bring this to PM's so we don't clutter the thread. https://www.youtube.com/watch?v=cJdJF13kvNw&feature=youtu.be
FU one pup zerg versus SMN ^^ So close, we can do it ! transform the smn hate on us ^^ Offline
Lakshmi.Elidyr said: » clearlyamule said: » The problem isn't detecting the pet ws so much as by then it's already too late. You use that to know when to swap back though The above will detect it prior to it physically showing an animation; which should be faster than standard midcast detection I would think. I just dont have gear to test if it actually is applying. I just got home going to mess with it some more. (I can't help myself, probably the only reaosn I play anymore) Offline
Asura.Psylo said: » https://www.youtube.com/watch?v=cJdJF13kvNw&feature=youtu.be FU one pup zerg versus SMN ^^ So close, we can do it ! transform the smn hate on us ^^ clearlyamule said: » Lakshmi.Elidyr said: » clearlyamule said: » The problem isn't detecting the pet ws so much as by then it's already too late. You use that to know when to swap back though The above will detect it prior to it physically showing an animation; which should be faster than standard midcast detection I would think. I just dont have gear to test if it actually is applying. I just got home going to mess with it some more. (I can't help myself, probably the only reaosn I play anymore) Everything I test seems to come up as working, I just can't use any physical numbers because my gear is garbage. Fabian is gonna test in a bit for me. Maybe it will check out. Everything is working just as it would when you used a WS though. Yes they are separate packets. I thought PetMidcast might only be using readies, that why I was messing with it. No loss if it doesn't work though. Offline
Lakshmi.Elidyr said: » clearlyamule said: » Lakshmi.Elidyr said: » clearlyamule said: » The problem isn't detecting the pet ws so much as by then it's already too late. You use that to know when to swap back though The above will detect it prior to it physically showing an animation; which should be faster than standard midcast detection I would think. I just dont have gear to test if it actually is applying. I just got home going to mess with it some more. (I can't help myself, probably the only reaosn I play anymore) Everything I test seems to come up as working, I just can't use any physical numbers because my gear is garbage. Fabian is gonna test in a bit for me. Maybe it will check out. Everything is working just as it would when you used a WS though. Yes they are separate packets. I thought PetMidcast might only be using readies, that why I was messing with it. No loss if it doesn't work though. clearlyamule said: » Lakshmi.Elidyr said: » clearlyamule said: » Lakshmi.Elidyr said: » clearlyamule said: » The problem isn't detecting the pet ws so much as by then it's already too late. You use that to know when to swap back though The above will detect it prior to it physically showing an animation; which should be faster than standard midcast detection I would think. I just dont have gear to test if it actually is applying. I just got home going to mess with it some more. (I can't help myself, probably the only reaosn I play anymore) Everything I test seems to come up as working, I just can't use any physical numbers because my gear is garbage. Fabian is gonna test in a bit for me. Maybe it will check out. Everything is working just as it would when you used a WS though. Yes they are separate packets. I thought PetMidcast might only be using readies, that why I was messing with it. No loss if it doesn't work though. Wish I did, but if I dont hear anything back, I may go upgrade it this evening. I got some time off this week. how in the world does af3 head improve daze/arcuballista???
the only thing it gives is Accuracy? its not giving any pet dex. Quetzalcoatl.Xilkk said: » how in the world does af3 head improve daze/arcuballista??? the only thing it gives is Accuracy? its not giving any pet dex. Think he meant Empy. TP-Bonus Offline
Quetzalcoatl.Xilkk said: » how in the world does af3 head improve daze/arcuballista??? the only thing it gives is Accuracy? its not giving any pet dex. Teuphist said: » kithaofcerb said: » Now that I sorted that out, has anybody got an Updated set for Pet WSs I should work towards? Bone Crusher/String Shredder: 5/5 Herc = VIT/(Acc)/Att/DA/Crit I say just use Taupe stones for VIT+15 on each (VIT+75) and hope you get a nice bonus of the other stats as well. Shulmanu Collar (Empath Neck is 2nd best option) Domesticator's/Handler's +1 (or Enmerkar) Earrings Thuraundaut/Varar Rings Visucius' Back (pet augments naturally) Incarnation Sash (Klouskap will suffice) Accuracy likely won't be an issue for your automaton. I've seen BC miss at times, but it isn't often enough to stress having loads of accuracy. Arcuballista/Armor Shatterer: Karagoz Capello +1 4/5 Herc= DEX/R.Acc Taupe again for highest DEX augments Empath Neck Enmerkar/Burana Earrings Thuraundaut/Varar Rings Visucius' Back (pet augments naturally) Incarnation Sash (Klouskap will suffice) Other: Knockout and Slapstick can both put out some high numbers w/ Flame holder and Speedloaders. Knockout is AGI and fTP so Capello/Dispersers should go w/ that set should you choose to play around with one. For now, i have made the same set, but focus on STR instead of VIT since i see more often Chimera Ripper proc and put a caped dispersal instead of Visius (testing that atm) + Karagoz Capello head, so 4/5 herculean STR/acc/att/some da/crit. So i using the kitting mode to switch on it but if i made another set for DEX, someone know if we can create 2 kitting set or use another set from kinetic lua ? EDIT : i made some test between Chimera in TP.pet set VS ws.pet set, and mostly i have a boost of 40%, so i think during an overdrive we can have some nice number. About overdrive, i know overdrive add haste to the pet and put one maneuver count for 3, but if we put 2 fire mnv, this work or its a waste ? Offline
Posts: 2615
all an additional fire under OD would do is add some STR, so yeah its kind of a wash unless you just have nothing else worth putting up
Asura.Psylo said: » So i using the kitting mode to switch on it but if i made another set for DEX, someone know if we can create 2 kitting set or use another set from kinetic lua ? Make the Kiting set point to a variable set using an index (Similar structure to a TP set toggle). Eg. Code sets.PetWS = {} sets.PetWS.index = {'Vit','Dex'} PetWS_ind = 1 sets.PetWS.Vit = { *Add pet vit gear here* } sets.PetWS.Dex = { *Add pet dex WS gear here* } sets.Kiting = sets.PetWS[sets.PetWS.index[PetWS_ind]] Add a self command to cycle your PetWS index: Code function self_command(command) if command == 'toggle PetWS set' then PetWS_ind = PetWS_ind +1 if PetWS_ind > #sets.PetWS.index then PetWS_ind = 1 end send_command('@input /echo <----- Pet WS Set changed to '..sets.PetWS.index[PetWS_ind]..' ----->') end end Should work. Offline
Nariont said: » all an additional fire under OD would do is add some STR, so yeah its kind of a wash unless you just have nothing else worth putting up Offline
Posts: 2615
Fair, though as you said it depends on ws speed, OD auto typically gains before i can put up a 2nd fire, sides under OD you already get max potency for flame holder no?
OD triple effect doesn't apply to attachments that consume maneuvers.
Nariont said: » OD auto typically gains before i can put up a 2nd fir Overdrive makes each maneuver you have value at 3, but you cannot go above 3. so 2 fire maneuvers under overdrive does NOT equal 6. Under Overdrive you want to choose exactly 3 maneuvers of different elements to max out your performance with whatever attachments/gear you are using. ah, you talking about flame holder... no point using flame holder w/ Overdrive imo |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|