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Power Rangers: A Guide to Pewing
Quetzalcoatl.Hidegger
サーバ: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-05-29 15:01:13
@RandomGuy: An additional 16 seconds is not required for a BRD rotation. Your party doesn't know how to drop/invite people. I speak with quite a while with 99 harps, so if we can do it with four songs/BRD, you should probably step up your game.
@Jem: I'd say that's taking situational to a whole new level. It makes the assumption that you both haven't already used Troubadour for the rotation, and that you don't need it for the following one. @ the first part, the game doesn't allow you to cast another spell for 2-3 sec, so 4 songs rng = 8sec, pianissimo has recast time 5 sec, pianissimo 4 songs to pld = 17 sec, Pianissimo at least 2 more songs to the whm = 10 sec, disband, invite lets say 2 sec, repeat.
1:10 for 2 pts buffs, let alone the 3rd pt that will need buffs, which if they are not N/T will need to be reapplied at separate intervals. Which goes right along with what I said barely able to play songs for 2 pts before N/T wears.
Now take away N/T for reapplying buffs, on a stacked brd you are looking at 6 sec between songs. x10 songs = 1 min per pt for 3:24 duration songs leaves almost no room for error between swapping all 3 pt and reapplying all songs with horn for full buffs. And as we all know there needs to be room for error when the ppl inviting have ***they need to be doing besides invites.
@ the second part, the whole point of using the 2 relic pieces for N/T is that both abilities will be up for the same duration to extend your buffing period, if you take away merits from one you ruin even having those pieces for the purpose intended.
The unerring effect is not just situational, I use it on any mob that has potential resist to elegy/nocturne/threnody at the end of a buff cycle, which is a nice perk almost everyday, as I play brd to almost every event. As Jem has also said, the only time we've saved and use Troubadour alone for an unerring affect has been Kurma, which should be defeated w/o brd or cor buffs anyway to prevent the resetting of dmg multipliers. Theres far more applications for brd to have 5/5 N/T than there is for your HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE 1 situation of dirge use.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-29 15:19:24
anni or yoichi for this crap
dont want to buy 6 of the weaker one
(@merit ***: you act like its a problem to change the merits as needed, there are still people who arent sitting on 30 merits with all ***capped..?)
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-29 15:23:25
Get 3 of each and then you're covered?!
At the moment I'd say Anni is the better bet. When the R/E/M's update come in future then it will probably be a bigger increase for Yoichi than Anni since there's a huge base DMG gap between Yoichi and Echidna's. Not so much for Anni and Donderbuss.
If you play SAM at all then probably Yoichi as the gap between the two isn't really that large.
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-05-29 15:24:43
Anni, they pretty even now, but new bullet gonna make it a no contest.
サーバ: Leviathan
Game: FFXI
Posts: 6052
By Leviathan.Comeatmebro 2013-05-29 15:26:08
Alright, was just concerned that the distance penalty would be problematic on annihilator. Thanks much for the info.
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-29 15:58:19
The distance penalty is universal for all ranged weapons if you're speaking specifically to accuracy. All ranged weapons are more accurate at melee range, and less accurate further away.
If you're talking about damage penalty then ignore me.
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 16:01:39
Quetzalcoatl.Hidegger said: »@ the first part, the game doesn't allow you to cast another spell for 2-3 sec, so 4 songs rng = 8sec, pianissimo has recast time 5 sec, pianissimo 4 songs to pld = 17 sec, Pianissimo at least 2 more songs to the whm = 10 sec, disband, invite lets say 2 sec, repeat.
1:10 for 2 pts buffs, let alone the 3rd pt that will need buffs, which if they are not N/T will need to be reapplied at separate intervals. Which goes right along with what I said barely able to play songs for 2 pts before N/T wears.
Now take away N/T for reapplying buffs, on a stacked brd you are looking at 6 sec between songs. x10 songs = 1 min per pt for 3:24 duration songs leaves almost no room for error between swapping all 3 pt and reapplying all songs with horn for full buffs. And as we all know there needs to be room for error when the ppl inviting have ***they need to be doing besides invites.
@ the second part, the whole point of using the 2 relic pieces for N/T is that both abilities will be up for the same duration to extend your buffing period, if you take away merits from one you ruin even having those pieces for the purpose intended.
The unerring effect is not just situational, I use it on any mob that has potential resist to elegy/nocturne/threnody at the end of a buff cycle, which is a nice perk almost everyday, as I play brd to almost every event. As Jem has also said, the only time we've saved and use Troubadour alone for an unerring affect has been Kurma, which should be defeated w/o brd or cor buffs anyway to prevent the resetting of dmg multipliers. Theres far more applications for brd to have 5/5 N/T than there is for your HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE 1 situation of dirge use.
So in summary of your near unreadable response:
1) You can't overbuff your paladin without 5/5 N/T, which is an issue
2) You can't buff a third party, which I never suggested
3) The equipment you spent an hour augmenting no longer does what it originally did
3) Three borderline irrelevant debuffs that you could just spam without consequence until they land can't be applied in the first few seconds of a fight
4) Changing merits is too hard
5) Dispelling Kurma is somehow less niche than enmity reduction
And yet you still have yet to read the now three(?) times I've stated that Dirge doesn't turn out to be necessary.
Less time calling me HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE, more time on rudimentary literacy and reading comprehension
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 16:05:30
The distance penalty is universal for all ranged weapons if you're speaking specifically to accuracy. All ranged weapons are more accurate at melee range, and less accurate further away.
If you're talking about damage penalty then ignore me.
I imagine he was referring to the culmination of any penalties, but regardless, you're sure that the accuracy penalty works in this fashion? I was under the impression that the 'sweet spot' was ideal for both accuracy and damage
Edit: Having trouble finding anything to support that, or whether or not the accuracy penalties are a direct subtraction or more akin to level correction. The latter should be simple enough to deduce in practice, but I wouldn't trust the former unless someone did dedicated testing to confirm it
Edit2.0: Helel, do you know of any testing regarding the pDIF reduction on RA that are performed outside of the 'sweet spot'? Nothing seems to specify whether or not, again, this reduction is additive or multiplicative. The two would produce quite different results
Shiva.Kinzu
サーバ: Shiva
Game: FFXI
Posts: 42
By Shiva.Kinzu 2013-05-29 16:56:07
Quetzalcoatl.Wakmidget said: »This is my WS set for Namas for Odin v2 and fodder content
ItemSet 295797
With Delve bosses needing a lot of racc etc. What do you all think of this for Namas Arrow? I mean Namas is no Sidewinder( in terms of whiffing). I just wasn't sure how much racc to include in my WS set (if any).
ItemSet 302454
Thanks for your time!
ItemSet 277779
I just used my standard Namas Arrow set on bee, our 1st attempt, WS Accuracy was just fine, missed like one WS the entire fight.
Was only the Ranged Accuracy in TP set that was having issues.
Yeah I've never had Namas issues on the bee. TP phase can be ugly though.
Thank you all for the advice!
Quetzalcoatl.Hidegger
サーバ: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-05-29 17:17:57
Jem said: So if with 6-8 RNG/DRG's you cannot do in 25-30 minutes what 4 RNG/DRG's can do in 15 minutes then your RNG's simply are not pulling their weight. Hell if you cannot do it in 25-30 minutes with 4 RNG/DRG's then they are still not pulling their weight.
Either your RNG's are not performing to their potential or they are underbuffed. Kaparu said: Leviathan.Kaparu said: »
PLD RNG RNG WHM BRD COR
PLD RNG RNG WHM BRD COR
RDM RNG DRG GEO BRD SCH Jem said: Your buffers will want to throttle you for making them cycle through 3 parties. followed by
Kaparu said: I realize that it's substantially more obnoxious than what you're using to win followed by
Kaparu said: Preludex2, Minuetx4, Etudex2?
At what point here do you think you are not going to buff that "underbuffed" RNG in the mage pt or the DRG for that matter.
If you even thought about what Jem has already suggested and has already used in their setups that have clearly gotten them wins, Separating the PLDs and puting them out of a whm pt is not smart.
PLD PLD DRG WHM BRD SCH - 2 song sets
RNG RNG RNG WHM COR BRD - 2 song sets
RNG RNG GEO RDM COR BRD - 2 song sets
sch can accession enmity + or - in far less casts, brds finish rotation faster and cast 4 less songs per pt, geo can recieve refresh 2 from rdm and probably wont need ballads.
The way you described was far less efficient or leaves ppl underbuffed.
Elegy, Nocturne, Threnody and Finale are borderline irrelevant debuffs? YA OK
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-05-29 17:19:45
Why is there a rdm in your alliance ?
Quetzalcoatl.Hidegger
サーバ: Quetzalcoatl
Game: FFXI
Posts: 130
By Quetzalcoatl.Hidegger 2013-05-29 17:24:15
I only copied his jobs in a different setup, I'd assume rdm for enfeeble, stun, Magic burst on twitherym, and to assist cures, which shouldn't really be needed with so many rng.
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 20:52:36
The whole point of that setup was that it didn't require relic RNG. And I was asking what her buffs were, not proposing ones for my alternative. Jem's is more efficient in every way. Back to the reading comprehension thing
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 20:56:31
Why is there a rdm in your alliance ?
The RDM was copied from a proposed setup of either yours or Jem's on BG. I don't remember who, though
I assumed it was a necessary component of capped pDIF. If that isn't the case, it should obviously be changed
サーバ: Fenrir
Game: FFXI
Posts: 3012
By Fenrir.Leoheart 2013-05-29 20:59:39
Saboteur Gravity II?
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 21:02:54
That could certainly stand to benefit people on Muyingwa, but I imagine she's pretty resistant to it
I'll see if I can track down the reasoning for it from the thread, but Ccl would know better than I would if RDM has anything relevant to offer
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 21:06:05
And so this doesn't get lost under Hide trying to light a fire that went out a while ago:
The distance penalty is universal for all ranged weapons if you're speaking specifically to accuracy. All ranged weapons are more accurate at melee range, and less accurate further away.
If you're talking about damage penalty then ignore me.
I imagine he was referring to the culmination of any penalties, but regardless, you're sure that the accuracy penalty works in this fashion? I was under the impression that the 'sweet spot' was ideal for both accuracy and damage
Edit: Having trouble finding anything to support that, or whether or not the accuracy penalties are a direct subtraction or more akin to level correction. The latter should be simple enough to deduce in practice, but I wouldn't trust the former unless someone did dedicated testing to confirm it
Edit2.0: Helel, do you know of any testing regarding the pDIF reduction on RA that are performed outside of the 'sweet spot'? Nothing seems to specify whether or not, again, this reduction is additive or multiplicative. The two would produce quite different results
@Helel, whenever you stumble upon this
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-05-29 21:10:55
Why is there a rdm in your alliance ?
The RDM was copied from a proposed setup of either yours or Jem's on BG. I don't remember who, though
I assumed it was a necessary component of capped pDIF. If that isn't the case, it should obviously be changed
Don't need rdm, dia II light shotX2 does the same thing as dia III.
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-29 21:25:56
Thought so, assumed that the incorporation was due to them allowing Light Shot to apply to Dia3 or something.
Like I said, don't recall the original reasoning, it was one of the aspects that I copied from the thread on BG
Ragnarok.Bepe
サーバ: Ragnarok
Game: FFXI
Posts: 202
By Ragnarok.Bepe 2013-05-29 21:27:25
How would the following set up fair on the bee, this is what we probably will be using on our attempt.
rng rng rng rng sch cor
pld pld sch whm brd geo
drg thf cor brd smn ?
All rngs will have 99 annihilator or 99 yoichi(ranged acc aftermath hrmmm). I think it is a 2 for 2 split.
DRG is there to be decoyed shotted on, and do angon and extra DD.
THF is to feint during the auras every 25% (probably will only be up at 75% and 25%)
BRDS have 99 ghorn but only 90 harp so we are down to 6 songs instead of 8. So probably minuet x4, prelude x2.
SCH in rng pt with keep animus minuo and adoloquiem on rngs.
SCH in tank pt (we may not have a second sch and will probably be repped with another mage) will keep animus augeo on tanks and help heal etc. SCH in rng pt job is to also keep impact up as much as possible, probably every 25% when the aura pops.
The ? will probably be a strong DD since this set up seems it may be lacking DD. We may be able to bring a third annihilator.
What are the best 4 rolls for the cors for the rngs? Chaos and hunters are given. The other two should be two of the following 3 correct(?): Tacticians, samurais, coursiers.
The geo is doing topor and frailty (Is it feasible for the geo to stand in range of this mobs AOEs with pdt sets?)
Finally, is gravity II landable on this mob and is it worth bringing a rdm to gravity II? We are trying to lowers its evasion as much as possible through topor, diamond storm, feint, impact etc. Also does ice shot boost the potency of diamond storm?
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-29 23:29:53
You'll want the GEO in the RNG party with precision up to boost accuracy.
Gravity does not land. It might with ES.
Animus minuo is pointless for relic RNG, especially with annihilator (they already have -50 enmity with aftermath).
I'd recommend one party dedicated to regular melee jobs, just so you can kill the preceding 2 NMs faster.
RDM had no trouble curing PLDs even with zombie up, so I see no reason not to bring one. (this is in response to previous posts).
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-30 10:25:10
RNG parse from the bee last night.
This was my set:
ItemSet 301921
Preludex2,minx4,2etudes,hunters,chaos,sam,regain
Going to merit bow 8/8 (Krisstina had bow merits)
Jaeger mantle, volley, earring, Hawkers+1
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2013-05-30 10:46:59
[+]
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-30 10:47:48
Lakshmi.Byrth
VIP
サーバ: Lakshmi
Game: FFXI
Posts: 6184
By Lakshmi.Byrth 2013-05-30 10:49:01
Did you guys have a Geo keeping evasion down on it?
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-30 10:50:10
Did you guys have a Geo keeping evasion down on it?
Yes.
Incase you are mathing the Racc. I just fixed the set to have the exact gear I used. The parse is also skewed by the blinks he gets, especially at lower HP.
Ragnarok.Fasaga
サーバ: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Fasaga 2013-05-30 10:52:43
RNG parse from the bee last night.
This was my set:
ItemSet 301921
Preludex2,minx4,2etudes,hunters,chaos,sam,regain
Going to merit bow 8/8 (Krisstina had bow merits)
Jaeger mantle, volley, earring, Hawkers+1 How was hate management? Debating what weapon to use, if the -enmi or the added racc would be more beneficial.
Cerberus.Taint
サーバ: Cerberus
Game: FFXI
Posts: 1514
By Cerberus.Taint 2013-05-30 10:55:39
RNG parse from the bee last night.
This was my set:
ItemSet 301921
Preludex2,minx4,2etudes,hunters,chaos,sam,regain
Going to merit bow 8/8 (Krisstina had bow merits)
Jaeger mantle, volley, earring, Hawkers+1 How was hate management? Debating what weapon to use, if the -enmi or the added racc would be more beneficial.
We went /DRG and use a COR as a decoy dummy. Geno pulled hate but he probably wasn't managing his hate well.
The bee never came at me or Krisstina (99 Yoichis) but we were jumping everytime it was up.
Ragnarok.Fasaga
サーバ: Ragnarok
Game: FFXI
Posts: 192
By Ragnarok.Fasaga 2013-05-30 11:01:55
RNG parse from the bee last night.
This was my set:
ItemSet 301921
Preludex2,minx4,2etudes,hunters,chaos,sam,regain
Going to merit bow 8/8 (Krisstina had bow merits)
Jaeger mantle, volley, earring, Hawkers+1 How was hate management? Debating what weapon to use, if the -enmi or the added racc would be more beneficial.
We went /DRG and use a COR as a decoy dummy. Geno pulled hate but he probably wasn't managing his hate well.
The bee never came at me or Krisstina (99 Yoichis) but we were jumping everytime it was up. Alright thanks, grats on your win! Also idk how you managed to get two HQ acc rings, I'm jelly.
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