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Power Rangers: A Guide to Pewing
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 18:18:07
Rotate Decoy Shot in tandem with standard PLD enmity utilities, with the added bonus of the PLD now being able to hit things
And again, the hate reset is one of six available TP moves and is single-target
And again, again-- I don't think people with Annihilators should be using Surefire, I'm just presenting an alternative for people without those resources
Edit: Feel guilty throwing a third addendum in a single post, but oh well: for the bee in particular, I imagine that properly buffed WF RNG would make all of this even simpler, but without knowing a lot of things about the target, that isn't something I can demonstrate
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-28 18:38:30
Armageddon suffers from -30 ranged accuracy (relative to anni), so I doubt it'd be very useful. At least weapon skills would potentially be accurate. I've honestly yet to see a t4-t5 delve NM that doesn't resist wildfire, though. I seriously doubt that the bee wouldn't resist it. Not entirely, but I think you'd get a lot of half resists. Correct me if I'm wrong. There must be some CORs who can speak to this.
PLDs are almost never placed in the DD party, especially in timed events. I'm not saying you're wrong in doing so, but you lose the ability to sacrifice (the spell) the PLD, which is important in some of these fights, especially for things like zombie. BRDs would have to erase, which could be problematic if they're rotating/casting. Obviously, you also lose some measure of DPS by not having another DD in the slot.
I also doubt that a PLD would hit the mob, even with songs/rolls. RNGs have trouble hitting the bee, and they have an accuracy bonus JT of +60 accuracy. They also have the opportunity to eat sushi. I don't remember what our PLDs ate, but I'm guessing it was a taco.
I honestly hope that a strategy without relic RNG does work, because we won't be killing the harder ones otherwise. Doesn't change how I feel though, but I'm rooting for it.
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 18:49:39
Just seen the /DRG and /WAR debate.
If you cannot kill it in time with RNG/DRG's then the bottom line is your RNG's are not good enough. That might sound harsh but it really isn't.
You can get to Bee with like 25-30 minutes remaining. We managed to kill it in 15 with 4 RNG's. You could conceivably take 6-8 RNG's without any real sacrifice.
So if with 6-8 RNG/DRG's you cannot do in 25-30 minutes what 4 RNG/DRG's can do in 15 minutes then your RNG's simply are not pulling their weight. Hell if you cannot do it in 25-30 minutes with 4 RNG/DRG's then they are still not pulling their weight.
Either your RNG's are not performing to their potential or they are underbuffed.
EDIT: Sorry if that comes across elitist, it's not intentional. Even if you considered our RNG's to be absolute top tier (which tbh they can't all be as there is a very clear gulf between just the RNG's within our LS). It is not remotely unreasonable/elitist to expect your RNG's to do like 60-65% of the damage that ours do (and that's assuming only 4 RNGs)
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 18:50:49
Most importantly, it exceeds the calculated requirement for Surefire RNG-- I don't know if you recall what I previously posited as a setup, but included it PUPs in the RNG parties in order to Ventriloquy the enmity away in lieu of having it placed onto the tanks instead. In short, no real damage was lost.
The Sacrifice bit is an inconvenience for some fights, but fortunately this isn't one of them.
Oh, and I don't see sole+1 being a terrible thing for PLD on this. I can't attest to that with experience on my side, but increasing your defense post-update still has severely diminishing returns after a point
Asura.Ccl
サーバ: Asura
Game: FFXI
Posts: 1997
By Asura.Ccl 2013-05-28 18:56:43
You all are scaring me to try again, talking about timing out with 6-8rng etc !
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 19:00:50
Followup on this:
PLD RNG RNG RNG BRD COR
PLD RNG RNG RNG BRD COR
WHM RDM BRD SCH GEO XXX
Enmity problems solved
If you felt so inclined, you could go ahead and toss an additional RNG in the mage party. They won't get COR buffs, but still benefit from the BRD and GEO. 7 Surefire RNG should be more than sufficient
サーバ: Bismarck
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Posts: 334
By Bismarck.Raistlinratt 2013-05-28 19:03:19
Just seen the /DRG and /WAR debate.
If you cannot kill it in time with RNG/DRG's then the bottom line is your RNG's are not good enough. That might sound harsh but it really isn't.
You can get to Bee with like 25-30 minutes remaining. We managed to kill it in 15 with 4 RNG's. You could conceivably take 6-8 RNG's without any real sacrifice.
So if with 6-8 RNG/DRG's you cannot do in 25-30 minutes what 4 RNG/DRG's can do in 15 minutes then your RNG's simply are not pulling their weight. Hell if you cannot do it in 25-30 minutes with 4 RNG/DRG's then they are still not pulling their weight.
Either your RNG's are not performing to their potential or they are underbuffed.
EDIT: Sorry if that comes across elitist, it's not intentional. Even if you considered our RNG's to be absolute top tier (which tbh they can't all be as there is a very clear gulf between just the RNG's within our LS). It is not remotely unreasonable/elitist to expect your RNG's to do like 60-65% of the damage that ours do (and that's assuming only 4 RNGs)
I was mainly talking about trex. how many RNG did you take? with what buffs? and killed with 30 seconds left?
Also he is talking about taking non relic RNG/DRG, which is a big difference between relic. I'll believe it when I see it, but don't think they can spam LS and not take hate.
Overall I have no idea what i'm talking about though, gear up those surefire RNG and let me know how tojil goes.
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 19:12:36
We took 6 RNG's. 8 Songs + 4 Rolls. One of our RNG's DC'ed midfight and going from the parse results it effectively became 5.5 RNGs.
I mean lets put this into perspective. To kill in 26 mins like we did (and honestly we should have had way longer) with 6 RNG's you only need them to do 139 DPS each. Since 1 of our RNGs DC'ed, it jumped up to 152 DPS required. It's not a huge ask.
And people timing out on Bee with 7 RNG's. I have no idea how. You only need 71 DPS from 7 RNG's in a 25 minute fight to down Bee. That's 71 DPS in a piercing weak fight where you have a 3k+ WS average. Our RNG's managed ~210 DPS so you only have to do 1/3rd of our RNG's damage to win.
Bismarck.Helel
サーバ: Bismarck
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Posts: 1335
By Bismarck.Helel 2013-05-28 19:14:15
Stinger Volley: Conal damage, Curse (Recovery), Paralysis
Does he not use this move? I saw someone post on BG that they wiped because they couldn't sacrifice PLD fast enough. If he doesn't, I'd love to know so my WHMs don't need to watch out for it.
My original intention this afternoon was to post DT set that raist requested. So, I put that up.
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 19:16:01
He does use it. Been nailed by it myself.
One thing to watch out for. At one point I got tagged with weakness. I have no idea wtf did it because none of his moves apparently do it so I can only assume it was an aura. His HP bar also flashed up when he did this.
Bismarck.Helel
サーバ: Bismarck
Game: FFXI
Posts: 1335
By Bismarck.Helel 2013-05-28 19:17:29
We took 6 RNG's. 8 Songs + 4 Rolls. One of our RNG's DC'ed midfight and going from the parse results it effectively became 5.5 RNGs.
I mean lets put this into perspective. To kill in 26 mins like we did (and honestly we should have had way longer) with 6 RNG's you only need them to do 139 DPS each. Since 1 of our RNGs DC'ed, it jumped up to 152 DPS required. It's not a huge ask.
And people timing out on Bee with 7 RNG's. I have no idea how. You only need 71 DPS from 7 RNG's in a 25 minute fight to down Bee. That's 71 DPS in a piercing weak fight where you have a 3k+ WS average. Our RNG's managed ~210 DPS so you only have to do 1/3rd of our RNG's damage to win.
The problem isn't DPS, it's pulling hate. DPS was only mentioned relative to relic RNG's output. If PLDs can hold hate fine against RNG/DRGs spamming last stand then great. I have a hard time believing it, but I admit the possibility.
サーバ: Bismarck
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By Bismarck.Raistlinratt 2013-05-28 19:18:10
My whole argument with him was tojil and the hate associated with RNG spamming LS.
I don't think a bunch of surefire LS rngs will be able to do tojil without taking hate. Are you saying you agree with him? with your own personal experience?
Ranger can spam LS and never take hate?
I've seen relic RNGs pull hate all the time, so i have a really really hard time believing it.
We do things differently tho, so it might be possible with 2 pld and /drg. still doubtful
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 19:26:39
You shouldn't sub WAR in there even with Relic and you most assuredly shouldn't take non-relic RNG's. If you're taking non-relic RNG's then you might as well take melees instead.
That being said, if your Relic RNG's are pulling hate when /DRG then you need to slap either them or the tanks. Across Tojil and Muyingwa combined, our RNG's pulled hate only once for a grand total of 2 seconds. The mob literally did not even reach the RNG to hit them before turning back to the PLD.
The only damage any RNG took in the entire 2 fights was ironically from running in to High Jump.
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By Bismarck.Raistlinratt 2013-05-28 19:28:41
You shouldn't sub WAR in there even with Relic and you most assuredly shouldn't take non-relic RNG's.
That being said, if your Relic RNG's are pulling hate when /DRG then you need to slap either them or the tanks. Across Tojil and Muyingwa combined, our RNG's pulled hate only once for a grand total of 2 seconds. The mob literally did not even reach the RNG to hit them before turning back to the PLD.
The only damage any RNG took in the entire 2 fights was ironically from running in to High Jump.
Discussion closed! lol
we do things differently and have less buffs
Bismarck.Helel
サーバ: Bismarck
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Posts: 1335
By Bismarck.Helel 2013-05-28 19:31:22
You shouldn't sub WAR in there even with Relic and you most assuredly shouldn't take non-relic RNG's. If you're taking non-relic RNG's then you might as well take melees instead.
That being said, if your Relic RNG's are pulling hate when /DRG then you need to slap either them or the tanks. Across Tojil and Muyingwa combined, our RNG's pulled hate only once for a grand total of 2 seconds. The mob literally did not even reach the RNG to hit them before turning back to the PLD.
The only damage any RNG took in the entire 2 fights was ironically from running in to High Jump.
Yeah, the whole argument got started because he believed non-relic rng/drg would work, so he was specifically talking about 6-8 non-relic rng/drgs, which seems problematic to me. I don't think anyone would believe that 6-8 relic rng/drg would have issues. In fact, you probably wouldn't need /drg since the mob would die so fast.
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 19:36:40
I don't even know why you would want to take non-relic RNG's over melees. You take away the Relic and you take away the entire point of using RNG in the first place.
And you would be surprised. I know for a fact people have been failing Bee with 6-8 Relic RNG's and good players at that. I can't work out what they are doing wrong though, must be overlooking something because I know these people are definitely good players.
Slightly related but I'm surprised we haven't received any decent applicants due to our wins tbh with how much people are struggling. Not like we're full.
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 19:42:27
You're free to correct my math, but my revised setup shouldn't have extraordinary enmity issues
サーバ: Bismarck
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Posts: 334
By Bismarck.Raistlinratt 2013-05-28 19:43:20
maybe potential applicants don't bother applying because they know some people in your LS they wouldn't get along with/like? If I was looking for an LS, ironguy alone would stop me from applying to yours. Just being honest. He probably would veto my app anyways!
I know lunies got an influx of applicants after first bee win
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 19:44:26
Your revised set-up doesn't even have Angon and having the PLD's not in the same party as healers is silly.
Ironguy isn't even in the LS. Hell, Ironguy doesn't even play anymore.
サーバ: Bismarck
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By Bismarck.Raistlinratt 2013-05-28 19:47:04
oh? wtf i thought i just saw a post about someone saying that. shows how much i know
then nvm i have no idea why !
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 19:49:31
Someone earlier in the thread did say it and I don't know where they got the info from. They've probably looked at my LS'es and assumed which is silly considering Ccl isn't in either of those LS'es.
サーバ: Bismarck
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By Bismarck.Raistlinratt 2013-05-28 20:23:11
I thought he was, and with how messed up the LS's are now with community being down, i'm sure a lot of others still do
he was in CCL's LS wasn't he? back when legion was big event and he was talking about sam namas in bg forums?
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 20:27:43
Here's the crazy thing. Our 17-18 Mul kill Legion runs where those two were in the same group weren't even an LS. It was a mish mash of players. For instance I went with that group and I never had a pearl.
サーバ: Bismarck
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Posts: 334
By Bismarck.Raistlinratt 2013-05-28 20:29:33
the power of association!
maybe ppl will read this and flock to apply
Bismarck.Meibourne
サーバ: Bismarck
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Posts: 15
By Bismarck.Meibourne 2013-05-28 20:41:36
Just to check, will a NQ jacket be better for Namas as compared to AF3 +2 body?
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 20:55:26
Your revised set-up doesn't even have Angon and having the PLD's not in the same party as healers is silly.
PLD RNG RNG WHM BRD COR
PLD RNG RNG WHM BRD COR
RDM RNG DRG GEO BRD SCH
Pretty simple to adjustment, and still meeting the requirements to remain inside the enmity limits
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 21:07:37
Your buffers will want to throttle you for making them cycle through 3 parties.
Nobody is going to be able to say yay or nay to your set-up because nobody has tried it. All I can say is that it isn't the same as the set-up we used to win. We don't even decoy shot the PLD's.
Leviathan.Kaparu
サーバ: Leviathan
Game: FFXI
Posts: 949
By Leviathan.Kaparu 2013-05-28 21:13:37
I realize that it's substantially more obnoxious than what you're using to win, but it's theoretically sound and the most pragmatic option for people who don't already have an Annihilator arsenal
Asura.Jem
サーバ: Asura
Game: FFXI
Posts: 183
By Asura.Jem 2013-05-28 21:20:26
Thing is, if you don't have Relic RNG's then you likely don't have 99 Harp/Horn BRD's either.
[+]
Leviathan.Kaparu
サーバ: Leviathan
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Posts: 949
By Leviathan.Kaparu 2013-05-28 21:25:39
99 horn is a lot fluffier for RNG than it is for typical melee(march tiers), and I assumed you were suggesting that as a default based on your swapping comment. If every BRD in the aforementioned setup had 99 harp, that'd make excessive swapping superfluous
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