Battlemod V2 |
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Battlemod v2
I got an Error while Logging into FF, so i leave you a Picture there.
since last push im getting
invalid number of method arguments expected 2 got 3 on any spell done on self also just had a Lost Soul cast ice spikes on self which caused same error , in fact seems all mobs self buffs do the same Quote: Additional Feature: * The "__damage" colors don't do anything, but have been left in the settings file for potential future uses. * Potentially add a delay. * Make it display the amount of ammunition remaining when you fire a shot. * Somehow add a filter for monsters that you are currently fighting? * Add a filter to change the color when debuffs vs. buffs wear off * Filter for item usage * Filter for "gains the effects of" messages * Need to incorporate Resist vs. Normal AoE buff pools when there's a mix. * Need to condense "wears off" messages. * I need to try and integrate SE's chat filters into this. LuaCore or Hook related problems: * Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes? (Your guess is as good as mine) * Many usable weapons do not show up due to next() corruption issues? -- work-around implemented (thanks Arcon!) * Fomor TP move ready messages are not displayed because I cannot distinguish humanoids from non-humanoids without more information, so I don't know which ability table to pull from. Battlemod problems: * Fix the pet-identification algorithm (somehow) - May be fixed * Re-generating the settings files is not working - Should be fixed * Healing magic filter is not be working properly. - May be fixed * Condense settings don't really work when they're turned to false. (Consider reinstating the colorful setting). * Fix the grammar. (Low priority because it would be very hard to do.) Unreplicated bugs: * Mining/Harvesting may be affected in some way? - Okay, I fixed the above error and Suji/Arcon fought the items bug with me. Arcon landed the killing blow. - Fomor TP moves are difficult. Humanoid monsters seem to pull from the jobabilities.xml player ability table, while other types of monsters pull from mabils.xml. The indices overlap and I have no way to differentiate them when they're "readying" the move, but I think fomor TP moves should show properly when they're actually using the move now. - The Spikes/Retaliation/Counter filtering problem should be fixed, as should the Additional Effect/Spikes/Retaliation/Counter damage color problem. - The "2 expected" error is fixed. I don't know why, but it doesn't like me to use :gsub inside of add_to_chat. - Blood Weapon was giving duplicate chat log messages, but I couldn't see anything wrong with its value necessarily. I fixed the duplicate problem. This was probably also Drain Samba's problem. - The red "target is out of range" message will no longer be generated by battlemod because I can't block the normal message without also blocking a bunch of system messages that I can't generate. If you do not see your problem on the list, I think I've fixed it and need to be told about it again. Edit: Looks like I only really have one more bug to squash (that I know of and can squash) before I go back to adding features! Just saw this when someone else used an item.
X uses a dream hat +1. X uses a dream hat +1. X obtains a dream hat +1. Shiva.Shazam said: » I got an Error while Logging into FF, so i leave you a Picture there. ![]() Having this exact issue with battlemod, and my dynamishelper wont load, gives me a bunch of lines that say missing files from the playonline folders. He may have fixed, but if you look at line 73, you'll notice an extra parenthesis.
"items = parse_resources(itemsGFile:readlines())}" Remove the extra parenthesis. Jimmothy, you need to re-run launcher.
Yinx: A new challenger emerges. I know what's wrong with this but it's going to take a resources update and battlemod update to fix. I'll probably do it tonight or tomorrow morning. Edit: Actually, I lied. Yinx, that should be fixed now. You should just need to re-run launcher. Lakshmi.Byrth said: » Jimmothy, you need to re-run launcher. Yinx: A new challenger emerges. I know what's wrong with this but it's going to take a resources update and battlemod update to fix. I'll probably do it tonight or tomorrow morning. Edit: Actually, I lied. Yinx, that should be fixed now. You should just need to re-run launcher. Okay i'll try it when I get home from work. Any idea about about dynamis helper? it's doing what battlemod used to do before it started this line 73 thing. Dynamis Helper isn't my project, so I don't know anything about it. I recommend this thread:
http://www.ffxiah.com/forum/topic/37747/dynamis-helper/ Byrth, I noticed something last night while fighting Mictlantecuhtli in Aby-Tahrongi. As you know he absorbs melee while not casting and vice versa. There were a couple times I didn't turn at the right time at which he absorbed my damage, but in chat log it simply showed as:
Ithorien → Mictlantecuhtli The arrow was blue indicating a heal, but there was no number present in the front as opposed to the regular Ithorien 386 → Mictlantecuhtli I didn't take a screenshot but I'm sure you know what I mean. I didn't see this on your list but if it's something you're already aware of disregard. I didn't realize that was happening, but it should be easy to check out later. Thanks!
I added a filter for "items" and "uses" messages that will block item-specific messages. Edit: I think that I just pushed a fix for the Fomor WSs. It'll either fix Fomor WSs or (with my luck), break monster WSs entirely and I'll get people reporting that monster WSs don't show up for two days despite patching it 15 minutes after I'm first told. mob moves in aby generating error 127
Pushed a fix for that, but I would have expected it to occur when you use TP moves and not the monster. Actually, I never would have expected it to occur. Tell me who shows up with blank missing TP moves now I guess.
One fixed, another occured. :>
While fighting Mictlantecuhtli, absorbed dmg on melee attacks isn't displayed correctly. [Yinx] -> Mictlantecuhtli It's working on WS thoough. I believe the fomor tp moves do display 'after' the readying message. Definitely not a big issue, just a warning to anyone doing SSR2 to watch out for aegis schism.
This add-on is great for KC RNG btw. I can actually see my WS damage now before the club damage hides it. That should be fixed now, Helel.
The Mictl thing is also known and I can fix it when I get home tonight. I just don't handle absorb messages for category 1/2 (melee/ranged - and I don't know what they are, so I can't do it from here.) I think it's probably #263, but I can't be sure until I get home and go hit him. Lakshmi.Byrth said: » That should be fixed now, Helel. The Mictl thing is also known and I can fix it when I get home tonight. I just don't handle absorb messages for category 1/2 (melee/ranged - and I don't know what they are, so I can't do it from here.) I think it's probably #263, but I can't be sure until I get home and go hit him. Oh, okay great. I haven't fought any since yesterday. Appreciate it. Just a quick question, mostly out of curiosity really...
With BattleMod loaded, whenever I check a mob, it gives a numerical value for its level. Now, is this because that info is sent to me in some fashion or does battlemod pull from some database to get that data? Quetzalcoatl.Morari said: » Just a quick question, mostly out of curiosity really... With BattleMod loaded, whenever I check a mob, it gives a numerical value for its level. Now, is this because that info is sent to me in some fashion or does battlemod pull from some database to get that data? Absorbs should work now.
Also, yeah. It's sent normally but not displayed normally. When there's nothing to Dispel it is coming up as a resist, and apparently twice.
Resists and No Effect messages should show up as their respective values now, as well as Immunobreaks.
I don't know if this has already been mentioned, but singling out WS damage from melee damage would be nice.
I'd love to see what my party members WS numbers are like without having to see ALL of their melee hits, especially in small groups like Salvage where we're skillchaining. Also, this might just be the effect of me being slightly drunk and tired but are those new filters not added into the updated filters.xml file? Or not added at all yet? I don't see 'em. That's one of the original filters. Turn the "melee" filter to true.
So I noticed today I was receiving debug messages. If I try to use an ability that isn't ready. (I'm a compulsive hasso spammer between mobs don't judge me). I would also see debug messages if I tried to ws when I was unable to see targets (Cleave-style mob spinning and whatnot).
Yeah, sorry. I uploaded a copy this morning that had debug enabled. It's fixed now.
Kinda found this in besieged lol
Not sure if it's been addressed or it's something on my end: ![]() edit: When I use a Megalixir* Getting this error when trying to load both battlemod and dynahelper (i know that ones not yours but it's the exact same error)
Lua error C:\Program Files (x86)\Windower4\\addons\libs\colors.lua:13: attempt to index a nil value. EDIT: Nevermind, I completely uninstalled windower4 again, deleted all the files the uninstall didn't and then reinstalled and reloaded all my settings and everything works perfect now. Got the following 2 lines during Ig-Alima fight. Believe was a MNK JA, but not sure with everything that was goin on.
event_action lua:183 attempt to concatenate local 'effect_val' (a nil value) event_action lua:183 attempt to concatenate local 'ability' (a nil value) |
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