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Lua Addon Ideas
サーバ: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-04-22 04:49:22
Thought it may be helpful to have a plugin so mages know who has current hate - so they know who they can expect to cure
Also would/is their a way via Send to cure others in you/ally that need it? all via 1 button press. It can tell who needs cure and what cure to give
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-24 06:34:00
Thought it may be helpful to have a plugin so mages know who has current hate - so they know who they can expect to cure If you do an /assist macro on the mob, it will target the player it is targeting. Not sure if mob's target is one of the things can be pulled from game.
Quote: Also would/is their a way via Send to cure others in you/ally that need it? all via 1 button press. It can tell who needs cure and what cure to give I believe it would be 'simple' enough, but I don't think there is anything currently written that can do that.
Bismarck.Tragedie
サーバ: Bismarck
Game: FFXI
Posts: 322
By Bismarck.Tragedie 2013-04-24 10:17:36
Thought it may be helpful to have a plugin so mages know who has current hate - so they know who they can expect to cure If you do an /assist macro on the mob, it will target the player it is targeting. Not sure if mob's target is one of the things can be pulled from game. Mappy (original post with program information) does this, so there's functionality somewhere for it... this would be pretty awesome to see.
Quote: Also would/is their a way via Send to cure others in you/ally that need it? all via 1 button press. It can tell who needs cure and what cure to give I thought I saw someone set this up a while ago in the Spellcast Scripting section. I can't find the post though, and I might be getting confused with something else; I know it used a trigger spell, but I don't remember if it checked to see who in the party/alliance had a low HP, or if it just looked at the HP of one character and cast the correct strength cure spell accordingly (although that meets the 2nd requirement you mentioned, I see why you're asking for both). Search for 'changespell', as what you're trying to do would use that... there is some interesting reading in there:
Scan nearby party members to use if curaga is needed instead of cure
(was going to post more links but gotta run... you get the idea)
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-24 16:26:49
Bismarck.Tragedie said: »Thought it may be helpful to have a plugin so mages know who has current hate - so they know who they can expect to cure If you do an /assist macro on the mob, it will target the player it is targeting. Not sure if mob's target is one of the things can be pulled from game. Mappy (original post with program information) does this, so there's functionality somewhere for it... this would be pretty awesome to see.
You're correct that it is obviously possible to do, however, that doesn't mean it can be done via a lua addon. Keep in mind that lua is limited to what the Windower folks have provided us access to. Everything we do is based off of some function that they've released.
http://dev.windower.net/wiki/doku.php?id=dev:lua:interface_functions:input_functions:start
The function we would most likely rely on is get_mob_by_id, but I don't think any of the listed entries are mob's target. Perhaps one of the Windower folks (Hi, Ihm) can chime in.
By Toren 2013-04-24 16:33:14
Is an on-screen treasure hunter counter possible? One that could keep track of the TH lvl as applied by any thf in an alliance?
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Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-24 16:36:50
Is an on-screen treasure hunter counter possible? One that could keep track of the TH lvl as applied by any thf in an alliance? Yes, it is possible as long as it shows up in the chat log. (meaning not out of range)
By Toren 2013-04-24 16:38:35
Is an on-screen treasure hunter counter possible? One that could keep track of the TH lvl as applied by any thf in an alliance? Yes, it is possible as long as it shows up in the chat log. (meaning not out of range) I ask because I've lost track of the number of times I've left TH gear on simply because I missed the chat log line that TH proc'd
Bismarck.Tragedie
サーバ: Bismarck
Game: FFXI
Posts: 322
By Bismarck.Tragedie 2013-04-24 16:55:19
Is an on-screen treasure hunter counter possible? One that could keep track of the TH lvl as applied by any thf in an alliance? Yes, it is possible as long as it shows up in the chat log. (meaning not out of range) I ask because I've lost track of the number of times I've left TH gear on simply because I missed the chat log line that TH proc'd It's worth noting that the TH message does not appear if it procs during a weaponskill, due to a limitation of SE's programming (devs mentioned in a thread, I can find it somehow if you need). It'd still be a valuable add-on to have (since it would track based on the messages that are presented), but it's something to keep in mind.
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-24 16:59:30
Bismarck.Tragedie said: »Is an on-screen treasure hunter counter possible? One that could keep track of the TH lvl as applied by any thf in an alliance? Yes, it is possible as long as it shows up in the chat log. (meaning not out of range) I ask because I've lost track of the number of times I've left TH gear on simply because I missed the chat log line that TH proc'd It's worth noting that the TH message does not appear if it procs during a weaponskill, due to a limitation of SE's programming (devs mentioned in a thread, I can find it somehow if you need). It'd still be a valuable add-on to have (since it would track based on the messages that are presented), but it's something to keep in mind. I thought it simply couldn't proc on weapon skills. Nice to know.
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-24 21:19:15
Is an on-screen treasure hunter counter possible? One that could keep track of the TH lvl as applied by any thf in an alliance? Yes, it is possible as long as it shows up in the chat log. (meaning not out of range) I ask because I've lost track of the number of times I've left TH gear on simply because I missed the chat log line that TH proc'd Unless the Windower folks find something wrong with my submission, THTracker should be available via the updater tonight.
All it does is display the last treasure hunter message on screen.
Code Authors: Krizz
Version: 1.0
Date: 20130424
TH Tracker
Abbreviation: //th
Commands:
* help - Shows a menu of commands in game
* pos <x> <y> - Positions the TH box. Default location is 1000,200.
* hide - Hides the box
* show - Shows the box
Screenshot:
By duos 2013-04-25 03:54:32
Would it be possible to receive the logs unfiltered and the parser would read them (in the background) but something like battlemod able to filter them out ?
サーバ: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-04-25 04:00:03
^ whats the question xd is it ... can we filter and still pick up a message - if so im guessing its possible
Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2013-04-25 04:04:30
Would it be possible to receive the logs unfiltered and the parser would read them (in the background) but something like battlemod able to filter them out ?
That is exactly what is happening. Battlemod has its own filter system, and Scoreboard works independently of the chatlog, purely off the action packet.
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-25 06:41:17
TH Tracker is now available in the windower launcher.
By duos 2013-04-25 07:19:32
That is exactly what is happening. Battlemod has its own filter system, and Scoreboard works independently of the chatlog, purely off the action packet.
Thanks always thought that parser will look into what i see, thats really neat i should try it tonight.
Got two idea that might be useful:
1# Show mobs recent used Tp move ( useful for dispelling spikes and other mobs self buffs or knowing when to turn around/what mode the enemy is at and so on)
2# In range for cure/buff check: Keep track of how far your party member are from you such that green dot next to their name means that he is in range and you can cure/erase them. ( this will be very useful for main healers when you try to heal someone using <stal> and they are out of range ) you could have ran closer until he is in green ( reachable area ) then start casting
ps: long day at work :)!
By Toren 2013-04-25 07:47:05
TH Tracker is now available in the windower launcher.
That's awesome, I'll be trying that out later this afternoon after work. Thx for the quick work!
サーバ: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-04-25 11:48:27
i think redshift suggested this few pages back and i know i dismissed it .. but ... is it possible to get mules to follow you when you are invisible (without going to the mule screen!)
サーバ: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2013-04-25 20:18:39
CPU Booster
Primary function:
makes the focused game window get above normal cpu priority.
open game window but unfocused gets normal cpu priority
minimized game windows gets below normal cpu priority
The purpose of this is to help the game run smoothly while multitasking
and/or
to reduce the effect of cpu lags when multiboxing by "Pushing" lag to the game windows no the users focus
Secondary function:
when games is minimized remove shadows and weather effect and cut rendering length to something rally small.
open but unfocused game
full reading length
reduced/no shadows and no weather effect
open and in foccuses
full rendering lenght
user shadows choice and weather effect choices
Purpose:
Reduce lag during multi boxing by removing rendering of unneeded/unnoticed effect.
third function
if fps drops below a certain tressshold it will remove shadows and weather effect
Purpose:
Reducing lag spikes and trying to keep games as high quility as possible.
basically the entire purpose is to utilize the available cpu/gpu as optimal as possible to create a smooth experince as possible.
im already using a 3party program to handle my cpu priority so that focused game get above normal cpu priority and it helps alot qaud boxing on my lappy
[+]
Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2013-04-25 23:58:33
i think redshift suggested this few pages back and i know i dismissed it .. but ... is it possible to get mules to follow you when you are invisible (without going to the mule screen!)
That is already doable through the Send addon (and, in fact, was doable for years on the old Windower with XI-Util's Send, for example). Just have to make a keybinding alias (called "follow", for example) for a lock > run > autorun sequence and then send "input /target <mainname>;follow" to your mule.
Phoenix.Gaiarorshack said: »CPU Booster
Unfortunately, none of those suggestions are currently possible, and I'm somewhat sure the CPU priority thing never will be. The others are also very unlikely in addon form, although doing it through plugins may be doable, but I don't know how easily ( if at all, I'm really just guessing here, I don't know if there's a way to determine from within the game if the focus is on it, maybe in regular window form, but for borderless windows I wouldn't be surprised if it was impossible).
By Toren 2013-04-26 08:55:16
TH Tracker is now available in the windower launcher.
That's awesome, I'll be trying that out later this afternoon after work. Thx for the quick work!
Is there a way to get the TH Tracker to reset it's count once a mob that's been tagged has died?
サーバ: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-04-26 09:01:20
^ yes that would be handy xd
Valefor.Omnys
サーバ: Valefor
Game: FFXI
Posts: 1759
By Valefor.Omnys 2013-04-26 09:25:28
I'd an in-game clock addon to show game time. has always annoyed me that you can't see clock during combat besides when you stop at the proper point when selecting a ja/ws/magic via menu.
I'd also suggest an addon that crafters/magian trial people might appreciate. It would show game days of the week, always starting with today.
Firesday --> Earthsday --> Watersday --> Windsday --> Iceday --> Lightningday --> Lightsday --> Darksday
Earthsday --> Watersday --> Windsday --> Iceday --> Lightningday --> Lightsday --> Darksday --> Firesday
Watersday --> Windsday --> Iceday --> Lightningday --> Lightsday --> Darksday --> Firesday --> Earthsday
Better yet, it could do it with graphics.
Sylph.Xtinae
サーバ: Sylph
Game: FFXI
Posts: 8
By Sylph.Xtinae 2013-04-26 09:45:21
just brainstorming - but sometimes, you take on too many goals at once so....
Sticky notes! usually built-in stickies from winxp/7 would work, but it doesn't play nice with full screen, multi-monitors, etc. Also some logic behind it would be needed.
example HUD:
Daily Routine (re-appear every earth day no matter if you check the box)
[ ] Turn in guildpoints for xyz guild
[ ] Do HELM/Digging/Fish til xxx limit
[ ] Check AH for Item ABC
One time Events (removed once done)
[ ] Do Trial 123
[ ] Mule stuff
[ ] Get +2 head items for XYZ job
and someway to check the box. Each line could just be user defined text.
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-26 15:05:21
TH Tracker is now available in the windower launcher.
That's awesome, I'll be trying that out later this afternoon after work. Thx for the quick work!
Is there a way to get the TH Tracker to reset it's count once a mob that's been tagged has died? ^ yes that would be handy xd I've been debating how I want to do this. I'll fool with it this afternoon, and should have something out later.
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-26 15:58:44
I just pushed an update to TH Tracker so that it will make the box disappear if a mob of the same name is defeated.
Immediately afterwards I realized a flaw in this. If someone around you kills a mob of the same name, then the box will disappear.
There are a couple ways around this, but neither would be particularly quick to implement.
1) Use the mob ID to track mobs. This could potentially enable me to open up the addon to be able to track multiple mobs so that you could see what level is on each mob you've procced.
[Edit: But I just realized I don't think I'm able to get the ID of the mob that was defeated. I'll have to experiment with this.]
2) Do a check to see if the defeater is in the alliance.
Leviathan.Arcon
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サーバ: Leviathan
Game: FFXI
Posts: 666
By Leviathan.Arcon 2013-04-26 16:53:23
1) Use the mob ID to track mobs. This could potentially enable me to open up the addon to be able to track multiple mobs so that you could see what level is on each mob you've procced.
[Edit: But I just realized I don't think I'm able to get the ID of the mob that was defeated. I'll have to experiment with this.]
You can periodically check for its status.
Code mob = get_mob_by_id(mob_id)
if mob['status'] == 2 or mob['status'] == 3 or mob['distance'] > 900 then
-- Consider mob dead or out of range, reset TH box
end
Bahamut.Krizz
サーバ: Bahamut
Game: FFXI
Posts: 3158
By Bahamut.Krizz 2013-04-26 16:57:43
1) Use the mob ID to track mobs. This could potentially enable me to open up the addon to be able to track multiple mobs so that you could see what level is on each mob you've procced.
[Edit: But I just realized I don't think I'm able to get the ID of the mob that was defeated. I'll have to experiment with this.]
You can periodically check for its status.
Code mob = get_mob_by_id(mob_id)
if mob['status'] == 2 or mob['status'] == 3 or mob['distance'] > 900 then
-- Consider mob dead or out of range, reset TH box
end Ah, I didn't think about that. Thanks.
Ragnarok.Zirael
サーバ: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-04-27 04:40:18
Weaponskill Latent Breaking Tracker
As suggested here
https://github.com/Windower/Issues/issues/239#issuecomment-17111837
a plugin that displays a number of weapon skill points accumulated on your currently equipped weapon (http://wiki.ffxiclopedia.org/wiki/Weapon_Skill_Points).
[+]
サーバ: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-04-27 10:50:02
TH tracker didnt work on the Ironclad in altep today
nvm : just reloaded it and it worked
Hello everyone!
With the exposed action packet come a much larger range of potential Lua addons that windower users can create. Because FFXIAH has a up-voting system and this handy subforum, I think making a thread here for people to post their plugin ideas in (and get voted on) would be useful.
For more information on what is possible with Lua, see the wiki:
https://github.com/Windower/Lua/wiki
Lua can use all the information obtained from Input Interface Functions to react at times defined by Events in ways limited to the Output Interface Functions.
For instance, I am currently writing an addition to battlemod that will allow it to display skillchain damage even when the skillchain is blocked by blinking. I do this using "event_action" for the closing weapon skill, which contains the skillchain information that is sometimes blocked. I then output this to the chat log using the output interface function "add_to_chat" and block the original message (if it would have displayed) using the "event_incoming_text".
When making posts in this thread, don't worry too much about going through the wiki and making sure something is possible before you suggest it. Just throw the idea out there and see how many votes it gets. However, be aware that some things are impossible because your client does not receive the required information.
Please limit yourself to one idea per post so that it is possible to vote on your ideas.
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