IiPunch - Monk Guide |
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iiPunch - Monk Guide
Must have missed the testing numbers due to the flames being so high around them! :^)
Asura.Azagarth said: » This is my thought progression on what is best to upgrade to +3 for dps gains: hands>body>head>feet>legs. Does this seem about right? Plus I am realistically thinking you could probably stop at head, as feet/legs arent really worth doing at all? Or what are your thoughts? I got 80~ cards so trying to decide if I am about done in omen on mnk or to go for the full 5/5. Hands are nicey but unless they gonna tweak the Boost JA, its bonus isn't enough still to make Boost useful in the majority of situations. I feel like future reforged armor could overshadow all of the current AF+3 options, except for JobEnhancing traits, and for feet, which I feel might retain its usefulness even in the future. We gonna have this discussion again once we see the stats on reforged Relic, hopefully coming in August or September. Offline
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Just upgrade everything and wait for SE one day will make MNK great again.
Asura.Sechs said: » Asura.Azagarth said: » This is my thought progression on what is best to upgrade to +3 for dps gains: hands>body>head>feet>legs. Does this seem about right? Plus I am realistically thinking you could probably stop at head, as feet/legs arent really worth doing at all? Or what are your thoughts? I got 80~ cards so trying to decide if I am about done in omen on mnk or to go for the full 5/5. Hands are nicey but unless they gonna tweak the Boost JA, its bonus isn't enough still to make Boost useful in the majority of situations. I feel like future reforged armor could overshadow all of the current AF+3 options, except for JobEnhancing traits, and for feet, which I feel might retain its usefulness even in the future. We gonna have this discussion again once we see the stats on reforged Relic, hopefully coming in August or September. The hands arent for the boost really, its aimed more at the massive 10 wsd you get in that slott. Thats a big deal even on our crappy ws dmg. The body is BiS for VS and not bad on other ws's too, also not terrible in high acc needs. The head I thought for 3rd because it enhances focus so regardless it will always stay useful, but that 8% crit seems very nice. I know VS has other options, but none that have this much acc AND 8% crit is nothing to sneeze at. I find my mnk has an acc deficiency so each little bit I can get I go for. I know adhemar+1 with its 6 crit dmg is BiS for VS, but I also see you lose like 40~ acc using it which imo is to much of a hit when you barely can break 1100 on mnk. Fenrir.Cherrywine
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I made AF+3 body and stopped there, since testing showed other weapon skills as even more disappointing than previously believed. However, if you want to optimize MNK, the hands are very good. The weapon skills themselves are bad. I figure, if the job is ever adjusted, I can always go back and make them later.
And I feel the same way about the feet. If I didn't have perfect SR pants (one of the few perfect SR pieces I have that are worth the trouble), I'd feel differently. But since I do have them, and really great Herc feet, I'm just using what I have. New gear may surpass the feet--SE doesn't seem to know what else to do with MNK feet than put Kick DMG on them. So, I'm waiting before I invest in them. When looking at your accuracy, make sure your weapon skill sets have the same amount of accuracy as your TP sets. Quote: On the docket this month are the monthly changes to Ambuscade, adjustments to several monk abilities, and more. IT'S HAPPENING! We'll see. I'm not gonna get my hopes up yet
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Phoenix.Capuchin said: » several monk abilities What I would like: - A return of Asuran Fists - Make Victory Smite, Victory Smite, not losing smite - Counterstance defense penalty eliminated. If war gets reduced movement speed from Retaliation but is able to get TP from retaliated attacks, make it so MNK recovers HP from every counter landed or give us the same - TP! - Chi Blast: Reduces Targets defense/atk/removes one beneficial status + with penance merited adds a plague effect. - Kick attacks: deals 5x current Agi - Boost: adds +5% WSDMG to your next WS, not cancelled when you land a normal atk. Can stack! (5x MNKs boost for 2 minuets and one shot everything in game, I know - not like we aren't doing that ***right now with SMNs) - H2H DMG - Now calculated as a flat 5x Weapon Dmg x by H2H skill!!!! What we will probably get: -Increasing Mantra by 1% hp -Reducing Boost timer to 5 seconds -Adding another Martial Arts trait -Focus increase in duration -Dodge increase in duration -Boost will now grant a 1% chance of having 10 hp recovered when used during full moon and having a pole shoved up your rear. MNK HYPE IS BACK ON THE TABLE BOYS. MNK MASTERRACE CONFIRMED.
BLUS QUITTING THEIR JOBS EN MASSE. The fact they talk about "abilities" leads me to believe that
1) they won't fix WS 2) they won't fix Job traits 3) they won't "fix" the lame Gifts and Job Points Which is no bueno. Improving Boost is nice though, maybe it will noticeably improve WSs and will be furtherly improved by gear that affect boost. Would still be annoying being forced to boost each time you want to WS but it might come out as an acceptable compromise, I dunno. What I would love, and at this point I'm afraid it's not happening, is: 1) Make Vsmite transfer FTP (ideally would love a tweak to other WSs as well but let's keep it simple) 2) Make so Boost applies to all of the WS hits and also applies X% Crit rate, X% crit damage, X% WSdamage. Values boosted by AFhands 3) Increase Kick Attack base damage, so that kicks with AF+3 boots do more damage than a punch from Godhands 4) Change the Impetus penalty so that each missed attack gives a reduction in the bonus built so far, instead of completely resetting it 5) Give MNK a further tier of HP+ bonus 6) Increase Chiblast base damage by 10x, give 5/5 penance to it by default, change the effect of Penance merits so that it just increases the duration of the effect (making it 3 minutes with 5/5) 7) Reduce the Def penalty on Counterstance, it's way too severe. Maybe make it static and not %. Offline
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Ws is an ability tho.
Hopefully they do something for MNK, its in the worst position atm.
Add a fair amount of TP bonus (1000 perhaps?) to Boost would be a good start, this would buff monk's WS and at the same time not affect on other jobs.
geigei said: » Ws is an ability tho. It's a WS, which by itself it's something different from a JA (there's no cooldown for instance, but it requires a resource to be executed). /ja command doesnt' work for WS Yet Amnesia, which blocks abilities, also blocks WS. So... I dunno, how do we wanna define them? Furthermore if they were to adjust WS (which I would love!) they wouldn't just affect MNK but PUP as well, which leads me to believe they would have said so in their message, yet they purposedly chose to say they were fixing MNK abilities specifically. Quetzalcoatl.Alvon said: » Add a fair amount of TP bonus (1000 perhaps?) to Boost would be a good start, this would buff monk's WS and at the same time not affect on other jobs. MNK WS are kinda meh even at 3000tp, so giving them a 1000tp bonus would be a nice but kinda not-so-relevant change. Vsmite scales ***with TP. Howling Fist and Raging Fists scale nice, but it's not like they're so "OMG!" even at 3000, like I said before. Sooo... yeah, MNK needs something more than this. Ragnarok.Camlann
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Step 1: dare to dream
Step 2: get your hopes up Step 3: get your hopes and dreams sh*t on MNK BUFFS ARE LITERALLY DRAGON BALL. SE IS JUST CHARGING UP THE BUFFS SINCE 5 SEASONS. SOME DAY WE WILL BE FULLY TRAINED AND READY TO BATTLE.
Mnk defense is too strong they cannot make it a good dd, watch them give us more HP boost / Subtle blow II and defensive ability :D
Incoming: <SE> For buffing MNK, we will make it possible to have Double Attack Kicks! You know, in case you have DA gear, now you might be able to kick attack twice!
Fenrir.Cherrywine
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Bahamut.Tychefm said: » MNK BUFFS ARE LITERALLY DRAGON BALL. SE IS JUST CHARGING UP THE BUFFS SINCE 5 SEASONS. SOME DAY WE WILL BE FULLY TRAINED AND READY TO BATTLE. lol! I'm going to say enhanced counterstance and enhanced dodge, and that's it lol...
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Boost - Now increases Weapon Skill Damage as well as Attack.
Impetus - Penalty for missing is now only -1 rather than a full reset. Counterstance - Successive counter-attacks increase Weapon Skill Damage. Even then, that might not be enough. Weapon skills themselves still need fixing. Lakshmi.Buukki
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Focus: Enhances accuracy and applies a Store TP effect to melee attacks
Dodge: Enhances evasion and adds Subtle Blow to melee attacks Counterstance: Enhances Counter. Successful counters reduce damaget taken. Footwork: Kick Attacks are first priority in the attack sequence, and are subject to Multi-attack. Fists will occur afterwards (i.e. TA Footwork = 3 kicks > 2 punches) Chi Blast: Greatly lowers target's evasion and critical hit evasion Impetus: Momentum bonus is no longer lost upon missed attack. Everyone is gonna be so mad when the only change will be Chakra Recast merits will be 12 seconds per instead of 10.
Mantra becomes a regular JA and merits give a subtle blow effect, there mnks fixed
Lakshmi.Buukki
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Bismarck.Nariont said: » Mantra becomes a regular JA and merits give a subtle blow effect, there mnks fixed I do see the bolded becoming a thing. The next thing they can do is make the effects of Chakra AOE. Not much in the damage department, but hey. In previous FF games, Chakra was sometimes aoe. Chi Blast: does 99,999 none-elemental damage base. Ignore all resists. 5sec cool down. Requires Monk to perform a dance routine before activation.
Boost: increases running speed by 100% for 5sec but only when engaged. Dodge: causes the monk to dodge everything but monk is prevented from any other action on the mob. Needs to be near the mob to activate. Fenrir.Richybear said: » Everyone is gonna be so mad when the only change will be Chakra Recast merits will be 12 seconds per instead of 10. |
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