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(Don't) Fear the Reaper: A Dark Knight Guide
By SimonSes 2022-07-08 10:04:32
Bahamut.Justthetip said: »Only time I ws at 2k+ tp is multihit procs from am3.
Im talking about 2000+ effective TP, so with 250TP bonus from Moonshade. Also holding TP to 1500+ is simply several % better DPS, unless you need to WS faster to close SC.
Ofc in real scenario it will varies. For example if you use Liberator in Sheol C the best way would be to hold TP to achieve WS damage that can finish of the target (which can even be 2500 TP, but can also be 1000TP if mob is at low HP% because BRD WSed it or something).
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サーバ: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2022-07-08 10:44:18
Bahamut.Justthetip said: »Only time I ws at 2k+ tp is multihit procs from am3.
Im talking about 2000+ effective TP, so with 250TP bonus from Moonshade. Also holding TP to 1500+ is simply several % better DPS, unless you need to WS faster to close SC.
Ofc in real scenario it will varies. For example if you use Liberator in Sheol C the best way would be to hold TP to achieve WS damage that can finish of the target (which can even be 2500 TP, but can also be 1000TP if mob is at low HP% because BRD WSed it or something). Ahh okay I got what you saying now was like if you hold tp 2k+ you gotta be super low on damage. Makes more sense now my bad.
サーバ: Asura
Game: FFXI
Posts: 20
By Asura.Zacheus 2022-07-08 11:31:01
While on the topic of Liberator, what sets are you guys using for AM3 these days?
By SimonSes 2022-07-08 12:09:12
While on the topic of Liberator, what sets are you guys using for AM3 these days?
With SAM roll semi glass cannon STP set (odyssean legs, Valorous feet, flamma head, Hjarrandi body, Sakpata hands) is only 6% ahead of full Sakpata, so I'm not sure if it's even worth it to use it in most cases. Without Sam roll it's 9% ahead.
Potentially some empy +2 piece might get some huge sTP+
サーバ: Asura
Game: FFXI
Posts: 20
By Asura.Zacheus 2022-07-08 13:35:40
That’s essentially what I’ve been using now and I agree, I’m not sure if the glass cannon aspect really makes it worthwhile. Hoping you’re right and some empy upgrades look like Nyame path A.
サーバ: Odin
Game: FFXI
Posts: 73
By Odin.Kingofthenorth 2022-07-08 15:21:37
Ok, thanks everyone!
Asura.Xelus
サーバ: Asura
Game: FFXI
Posts: 1
By Asura.Xelus 2022-07-08 20:01:24
Is the TP sets up to date? I have R0 sakpata and am stuggling.
Asura.Otomis
サーバ: Asura
Game: FFXI
Posts: 166
By Asura.Otomis 2022-07-08 20:08:24
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By Xelus435 2022-07-08 20:30:29
Thank you! whats the GS to use before cald?
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サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-07-08 20:37:45
Raetic Algol +1 or R15 Montante +1
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Fenrir.Aladeus
サーバ: Fenrir
Game: FFXI
Posts: 350
By Fenrir.Aladeus 2022-07-09 03:42:00
isn't the nq montante supposed to be better cuz of the delay?
サーバ: Bahamut
Game: FFXI
Posts: 974
By Bahamut.Justthetip 2022-07-09 04:44:38
isn't the nq montante supposed to be better cuz of the delay? It shouldn't be at all tbh with the r15 anyway its 21 extra damage and 40 acc from just augments.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-07-09 06:42:42
isn't the nq montante supposed to be better cuz of the delay? No, not even close. +1 is better even without the augment.
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Asura.Bippin
サーバ: Asura
Game: FFXI
Posts: 1085
By Asura.Bippin 2022-07-09 14:08:55
isn't the nq montante supposed to be better cuz of the delay? Where does this idea even come from?
Ramuh.Austar
サーバ: Ramuh
Game: FFXI
Posts: 10481
By Ramuh.Austar 2022-07-09 14:34:25
isn't the nq montante supposed to be better cuz of the delay? Where does this idea even come from? 2008 when store TP was harder to come by
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2022-07-09 16:20:20
Also when fTP scaling was a tiny fraction of what WSs have today, meaning extra TP was usually basically a waste.
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By noodleman 2022-08-29 18:52:52
What elemental ws are you guys using in sortie to proc elementals? And what does your gear set look like?
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2022-08-29 21:27:26
What elemental ws are you guys using in sortie to proc elementals? And what does your gear set look like?
Not played the content but the main elemental weaponskills for DRK are Infernal Scythe, Dark Harvest and Shadow Of Death. You also have Herculean Slash on great sword. Are you trying to kill them or simply repeat it often?
By noodleman 2022-08-30 19:15:19
Need to do high damage with elemental ws I think it needs to be over 15k
By Nariont 2022-08-30 19:58:20
Best 2 handed magic ws youll get is shadow of death at 2k+ not sure drk has access to anything better
By Sylph.Brahmsz 2022-08-30 20:27:23
Need to do high damage with elemental ws I think it needs to be over 15k
Go to the High-End Sets thread. The front page should have a set for Shadow of Death. The community guide on bg also has sets for reference.
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2022-08-31 00:52:02
Yeah, not looked at the sets but I'm guessing for the highest damage you'll need Pixie Hairpin +1, Archon Ring, and a ton of magic attack bonus.
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By SimonSes 2022-10-31 16:23:37
I was making pumpkins with my son, so I decided, that I will make one with my favourite weapon in the game :)
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By Sylph.Brahmsz 2023-01-06 15:53:11
Good evening!
Had a passing thought and figured I'd ask as I'm not ML50 and there isn't an explicit answer on bg:
Does Endark/II have a known cap?
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2023-02-03 15:49:19
Funny little set I made.
ItemSet 389657
Waist is Cornelia's Belt, back has Counter +10.
It's mostly for maximum survival. With capped augments, it's got 50% DT, 55 Subtle Blow, 60 Counter, and solid defense/MEVA.
Some possible swaps are:
Agwu's Claymore to a REMA if you want better DPS over 10 counter.
Schere to Assauge or Dignitary's if you don't want to kill your MP
Sacro to Dagon if you'd prefer 65 SB/45 counter over 55 SB/60 counter
Heathen's Flanchard +3 to Sakpata and Schere to Heathen +1/2 or Odnowa +1 for less SB but more defense/MEVA
サーバ: Asura
Game: FFXI
Posts: 284
By Asura.Aquatiq 2023-02-03 15:52:50
I'd almost take 70 vit over 10 counter in a vacuum
Cerberus.Kylos
サーバ: Cerberus
Game: FFXI
Posts: 4458
By Cerberus.Kylos 2023-02-03 22:47:42
Good evening!
Had a passing thought and figured I'd ask as I'm not ML50 and there isn't an explicit answer on bg:
Does Endark/II have a known cap?
Both Endark II and Enlight II work the same in that they each go up a tier every 20 magic skill. So, having 601 or 619 skill would be the same as having 600, so you can work in defensive or spell interruption rate stats if slots are free. Nobody has found a cap on these spells yet. I'm guessing they are like Temper II, which also has no known cap. I believe most (not all) spells with caps default to 500.
サーバ: Asura
Game: FFXI
Posts: 3185
By Asura.Geriond 2023-02-03 23:57:53
Good evening!
Had a passing thought and figured I'd ask as I'm not ML50 and there isn't an explicit answer on bg:
Does Endark/II have a known cap?
Both Endark II and Enlight II work the same in that they each go up a tier every 20 magic skill. So, having 601 or 619 skill would be the same as having 600, so you can work in defensive or spell interruption rate stats if slots are free. Nobody has found a cap on these spells yet. I'm guessing they are like Temper II, which also has no known cap. I believe most (not all) spells with caps default to 500. Endark II's tiers are actually every 13 skill, not 20. The skill tiers for Endark II between 600 and 700 are 604, 617, 630, 643, 656, 669, 682, and 695.
By Sylph.Brahmsz 2023-02-04 06:44:56
Good evening!
Had a passing thought and figured I'd ask as I'm not ML50 and there isn't an explicit answer on bg:
Does Endark/II have a known cap?
Both Endark II and Enlight II work the same in that they each go up a tier every 20 magic skill. So, having 601 or 619 skill would be the same as having 600, so you can work in defensive or spell interruption rate stats if slots are free. Nobody has found a cap on these spells yet. I'm guessing they are like Temper II, which also has no known cap. I believe most (not all) spells with caps default to 500. Endark II's tiers are actually every 13 skill, not 20. The skill tiers for Endark II between 600 and 700 are 604, 617, 630, 643, 656, 669, 682, and 695.
Appreciate y'all (eventually) chiming in and answering. Came to the same conclusion on my own. (Same can basically be said for RDM Enspells) So yeah, no known cap has been reached--even with 50 additional skill levels due to Master Levels. Cheers anyway. :)
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