[Dev] Nyzul Isle Uncharted Adjustments |
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[Dev] Nyzul Isle Uncharted Adjustments
That's not very comforting, considering how many 95/99 relic holders running around without a clue what they're doing.
Siren.Kalilla said: »
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates Bismarck.Snprphnx said: » Siren.Kalilla said: »
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates after an error you need to wait 30s before you can light them again Fenrir.Sylow said: » Now all the peasants will have NNI gear :( Now the Legit players can finish there Nyzul Isle gear sets. If anything this event brought the worst out in people, not that you can overall blame the player base, for one it shouldn't of been feasible & more importantly SE made Nyzul Isle to much of a grind, the obvious was going to happen. Yes, all of the player base can collect there gear now, though I believe SE has learn't a lesson here, you get the feeling they've washed there hands with the intended rarity & time investment for these gear sets. So many arrogant Muppets have 15/15, like... months ago bro. I personally can't wait to move onto Salvage & to be done with this event & it's Primark rewards. Cheers, Menty Fenrir.Sylow said: » Now all the peasants will have NNI gear :( As a card-carrying peasant, I approve! Sylph.Decimus said: » Cerberus.Celll said: » I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it. I use SCH as an example, because it's the only job people shout for or need when they put these groups together. As someone already pointed out 1 piece every week (legit) Is probably the better change. I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs? For sure you didn't bother in getting enh 500+ Before this update there was very little point in getting 500 Enhancing Magic Skill, and there was never any point in the +.
I started at around 400, but I got to 15+/15 before I hit 500. I think it's sitting around 497.
Phoenix.Zohno said: » Bismarck.Snprphnx said: » Siren.Kalilla said: »
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates after an error you need to wait 30s before you can light them again didnt know you could get an error on same time lamps Sylph.Peldin said: » Leviathan.Comeatmebro said: » The players who just got their first group together because of these issues and have to deal with a much tougher nyzul than everyone else has had to do are upset, perhaps rightfully so. Anyway, to me, these changes are welcome. Yes, there are still situations that are going to bone you. SE wants it so that not every run can be legitimately won. With that in mind, your group needs to have the patience to realize this. The bolded part is what makes NNi a stupidly designed event. You could run with 100% maximum efficiency, clear your lamp orders first try every time (or hell, never get a single lamp). Jump 40 times in your 30 minutes and still not be on floor 90. Albeit that is a really low probability, it still is a possibility. Something you have 0 possible control over. In legion if you had a perfect run and stunned/avoided/gear swapped every dangerous move and had maximum damage output from your DDs with clutch status cures & heals, you're going to succeed and you'll succeed every single time you can reproduce this level of play. NNi has no such guarantee, even if tho the proposed measures are a step in the right direction. But when you succeed in Nyzul every single person gets at least 1 mildly awesome to awesome thing + alex which isn't something you can say about most other events.
Bismarck.Snprphnx said: » Phoenix.Zohno said: » Bismarck.Snprphnx said: » Siren.Kalilla said: »
i dont read this as the system doing a faster confirmation once all lamps are activated. i read this as the time from one lamp being triggered until the next lamp needs to be triggered. i know the Same Time lamp window is large once the first person triggers their lamp, but once triggered, i have never seen a delay of 30 secs until the floor lamp activates after an error you need to wait 30s before you can light them again didnt know you could get an error on same time lamps you dont do them at the same time? aka you find 4 u click same time.. 20 secs later u find a 5th who clicks.. ahh all active but not at same time.. wait 30 seconds Sylph.Decimus said: » But when you succeed in Nyzul every single person gets at least 1 mildly awesome to awesome thing + alex which isn't something you can say about most other events. Either way, no matter what event you do, you're intended to walk away without meeting your goal the vast majority of the time. Whether it's low probability of getting a drop or low probability of getting to the boss, SE's preference is for you to fail time and time again. You can't really blame someone if that leaves a bad taste in their mouth at times. Asura.Aikchan said: » Sylph.Decimus said: » Cerberus.Celll said: » I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it. I use SCH as an example, because it's the only job people shout for or need when they put these groups together. As someone already pointed out 1 piece every week (legit) Is probably the better change. I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs? For sure you didn't bother in getting enh 500+ Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. Phoenix.Valory said: » You could run with 100% maximum efficiency, clear your lamp orders first try every time (or hell, never get a single lamp). Jump 40 times in your 30 minutes and still not be on floor 90. Albeit that is a really low probability, it still is a possibility. Something you have 0 possible control over. In legion if you had a perfect run and stunned/avoided/gear swapped every dangerous move and had maximum damage output from your DDs with clutch status cures & heals, you're going to succeed and you'll succeed every single time you can reproduce this level of play. NNi has no such guarantee, even if tho the proposed measures are a step in the right direction. Luck is & always has been a huge part of ff. It's in EVERY event, just in different forms. Look at legion, you can have a perfect run, stunned/avoided/gear swapped every dangerous move and had maximum damage output from your DDs with clutch status cures & heals and STILL not get good drops. I swear we've done over 30 of the fking ironclads and still not seen an Esper Earring. Back in the day people camped hundreds of Behemoths without seeing a single DRing off of KB. All NNI did was take the luck factor from the end of the event (loot pool) and change it so it was during the event. Cerberus.Celll said: » Asura.Aikchan said: » Sylph.Decimus said: » Cerberus.Celll said: » I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it. I use SCH as an example, because it's the only job people shout for or need when they put these groups together. As someone already pointed out 1 piece every week (legit) Is probably the better change. I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs? For sure you didn't bother in getting enh 500+ Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. The sixth tick is the key.
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Why can't they just let us save the god damn floor and put a very low drop rate on the gears. We can still use the old system of making goal to stop the jump at 100 or try our luck to get a few more jumps after floor 100. Hey they can even lower the jumps from 1-3 max and require multiple run to reach 100, but at least I can see the end of the tunnel without dealing with that god awful RNG.
Good God, yes! This event has caused minor drama with some of my friends.
Well I'm a little happy about the change to the asteria. At least the 4 80s I have stored up won't go to complete waste. I get to keep 1! Huzzah!
Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players.
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Ramuh.Austar said: » Cerberus.Celll said: » Asura.Aikchan said: » Sylph.Decimus said: » Cerberus.Celll said: » I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it. I use SCH as an example, because it's the only job people shout for or need when they put these groups together. As someone already pointed out 1 piece every week (legit) Is probably the better change. I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs? For sure you didn't bother in getting enh 500+ Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. Sylph.Peldin said: » Ramuh.Austar said: » Cerberus.Celll said: » Asura.Aikchan said: » Sylph.Decimus said: » Cerberus.Celll said: » I'm glad they did this, it will open up more jobs to NNI instead of just 2 sch and 4 dd's. Not everyone wants to take the time to lvl sch and get all the gear that comes with it. I use SCH as an example, because it's the only job people shout for or need when they put these groups together. As someone already pointed out 1 piece every week (legit) Is probably the better change. I think it's fine opening anything up to more jobs, but 1 to 99 sch and getting the necessary +2 literally took me 3 days. If that ~15 hours of effort combined with overnight afk leveling is too much to ask then how great are your other jobs? For sure you didn't bother in getting enh 500+ Huge difference in burning a job to 99 overnight and getting +2 items within ~3 days. And knowing how to play the job and getting your skill @ or above 500. Jassik said: » Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players. They could just change the asteria to a trade up system like battle trophy's in Abby.... Can't beat 100 , do 200 floor 20 runs lol. It will be a time sink but I can't imagine anybody being unhappy.
Ragnarok.Hotkarl said: » They could just change the asteria to a trade up system like battle trophy's in Abby.... Can't beat 100 , do 200 floor 20 runs lol. It will be a time sink but I can't imagine anybody being unhappy. This already exists for NNI All things considered, this is a fair adjustment. Fair because now, 90% of groups will probably be able to collect 80 clears (far more consistantly) and get a new piece of gear every 5-7 tags or so.
That being said, 2-11 is a nice improvement, but is there any way to alter the chances of getting the lower floor jumps? like on the 2-11 scale it so maybe the average jump is more in the 5-7 range with 11 being a nice bonus and 2 floor jump being like 5% chance? or at the very least make it so you dont get more than X 2 floor jumps in a row? the other day we went like this: 1, 3, 5, 7, 9, 11, 13, 17, 23, 25, 27 (embrava wore and we said screw it) also, not QQing, done nni but still like to help people get clears Bismarck.Altar said: » Jassik said: » Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players. Obviously someone using spellcast or windower macros will be faster at engaging and changing gear, etc. Its a ratio. The time spent from choosing the assault till you are off and rinning is constant, the rest of the time is not. Giving legit players slightly more time actually doing the assault will offset the extra time it takes to do actions without tools. Jassik said: » Bismarck.Altar said: » Jassik said: » Simply starting the timer when you hit F1 would do wonders for less than perfect groups. Would definitely level the playing field for legit players. Obviously someone using spellcast or windower macros will be faster at engaging and changing gear, etc. Its a ratio. The time spent from choosing the assault till you are off and rinning is constant, the rest of the time is not. Giving legit players slightly more time actually doing the assault will offset the extra time it takes to do actions without tools. I don't think it should even be about giving any certain people an advantage. The whole process is stupid. Why should the timer even be started, you're not at Floor 1 yet. It would make more sense to have a separate 5 minute time limit in the lobby and start the timer after you pick Floor 1. Hell, I'd even be satisfied if there was an auto-purchase option with Sorrowful Sage that caused the items in your 'preferred list' to be in your inventory when you appear in the lobby prepaid for. For some people using the lobby efficiently is actually skillful. Being able to use a body boost and a sprinter's drink and obtain another of each before setting off in the least amount of time gives you an advantage over other players. It's cases like this where I can see SE wanting the lobby clock to count against you (besides the obvious wanting you to fail so you pay for more months of service) so it's better to make the time worth it.
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