Note on fotia, we tend to treat fotia as +100/1024 fTP to every WS but that's not actually what it's doing. It's +100/1024 multiplier on all WS's that SC property match's the current day. It doesn't work on WS's that don't have SC properties, like Energy Drain or Sanguine Blade. The first physical component of Hybrids doesn't have a SC property and thus Fotia wouldn't work on it, we're not sure about the magic component as that is far harder to test without knowing the result of the physical one.
I'm a little confused at this. I thought Fotia applied on WS that had SC properties, because it's based on belts that had to match the SC properties, and that it was Gavialis helm that had to match the day. Did I miss something?
this was my understanding as well. fotia is just a combination of all the old one which is an fTP increase
Note on fotia, we tend to treat fotia as +100/1024 fTP to every WS but that's not actually what it's doing. It's +100/1024 multiplier on all WS's that SC property match's the current day. It doesn't work on WS's that don't have SC properties, like Energy Drain or Sanguine Blade. The first physical component of Hybrids doesn't have a SC property and thus Fotia wouldn't work on it, we're not sure about the magic component as that is far harder to test without knowing the result of the physical one.
I'm a little confused at this. I thought Fotia applied on WS that had SC properties, because it's based on belts that had to match the SC properties, and that it was Gavialis helm that had to match the day. Did I miss something?
Yes I typed that wrong, I mean the SC property of the WS needs to match the belt and if the WS doesn't have a SC property it doesn't use the belt.
To be clear, it's mostly the same as what we already thought with some nuance. Fotia does 'double dip' for hybrid WS but additional damage from the second dip will not get multiplied by all of the other related magic WS terms (WSD, MAB, affinity, etc.) I don't think they intentionally designed it to work this way, it's more likely just weird behavior of legacy code that was written without the scope of newer items like Fotia Gorget.
That would indicate that there are three phases, first being the physical, second being the magical, third being adding them together. It's like fotia is being applied to the third? I'm more concerned if it works on the first or not cause I wasn't seeing any damage on it when I would SA a level 0 bunny with Koki, Kagero or even Chi.
It definitely works on the physical portion of Flaming Arrow without issue. I plan on testing Teki/To/Chi to see if it's consistent and if the physical strikes have a replicating modifier and to look for the same weird behavior on the magic portion.
Slight redaction on my Ei results. I was not adding enough to the weapon level in my calculator, thus I ended up with the weird dstat value. The final results are 1.0 - 3.0 - 5.0 modifier values and 32 for the dstat term cap.
I did some additional testing with Chi and To using Kujaku.
3000 TP Chi
[6161, 6157, 6851, 6811, 6747, 6783, 6743, 6763, 6621, 6824, 6702, 6883, 6819]
Mean - 6777
Expected Mean - 6763
3000 TP To
[4380, 4301, 4420, 4319, 4485, 4420, 4350]
Mean 4382
Expected Mean - 4398
2000 TP To
[3129, 2993, 3124, 3112, 3005]
Mean - 3072
Expected Mean - 3063
I didn't test the 2000 TP scaling values for Chi and Teki although I think it is safe to assume that they will scale similarly to To and Flaming Arrow/Hot Shot. The final fTP values for Teki/To/Chi.
Teki - +0.5/+1.375/+2.25
To - +0.5/+1.5/+2.5
Chi - +0.5/+1.375/+2.25
You might want to reconsider spamming these weaponskills at 1000 TP as the modifiers for the magic damage scale very differently than previously thought.
I couldn't tell you what the best watermark to use, just stating that before we thought the scaling was 0.5 - 0.75 - 1.00, so going from 1000 -> 3000 TP only yielded a 2x increase, but we now know that for Teki and Chi it's a 4.5x increase and a 5x increase for To.
I've been trying to test them, but am getting confused.
I'm using Namikirimaru. It's D60. fSTR cap should be 60//9 + 8 = 14. 74 * 3.85 * 1.05 = 299 max per strike, but I'm only getting 279. A linkshell friend came out on SAM main for a bit and was only able to get 386 (didn't test for that long.) The heck?
i got weird values with a zanbato too. my range should be 351 - 368 on SAM and a few hits and none were in that range, they do fall in the range of 3.5 before PDL trait
Alright, more testing with the D60 weapon. I never got less than 266 and never more than 279, so it lines up with 3.5 + 0.1 pDIF cap. I don't know if it has always been this way or if it's a bug.
I kinda feel that some people would notice if that was a ninja nerf. People like Ejin for example, who use SAM all the time, would probably notice drop in damage. So I kinda think that it's at 3.5 for a long time now.
Byrth tested caps for most weapons, but after doing dagger, great sword, great axe, staff, katana, and club, he assumed other weapons fell into the simple 1-handed/2-handed categories. If GK is the only other special case, it may have been partly to compensate for Overwhelm being a thing.
I went back a few pages, but I didn't really see a lot of discussion regarding the Hitaki. Does anybody have any in-game numbers to compare SB Naegling/Hitaki vs. Blade: Ten (R15) Heishi/Hitaki?
I don't really play NIN (yet), but I was wondering how those compare to Metsu and the other popular options?
I'm getting to the point where I can afford some +1 gear, but I'm having a hard time seeing any meaningful difference but price in +1 kendatsuba head and hands and +1 adhemar head and hands. I have the abjs but the jinxed pieces don't pop up on the ah often.