A Scholar's Education (Guide)

言語: JP EN DE FR
2010-06-21
New Items
342 users online
フォーラム » FFXI » Jobs » Scholar » A Scholar's Education (Guide)
A Scholar's Education (Guide)
First Page 2 3 ... 92 93
Offline
Posts: 1250
By Chimerawizard 2022-06-18 14:50:53  
Asura.Wolfiex said: »
Been following the BG guide for gearing up sch, one thing I did not see however is what augment path people are using for the amalric +1 pieces. Can anyone help me out :D ?

thanks.
path A or D, your preference.
Generally go w/ A for Myrkr potency, but hands most everyone does D.
 Bismarck.Snprphnx
Offline
サーバ: Bismarck
Game: FFXI
user: Snprphnx
Posts: 2640
By Bismarck.Snprphnx 2022-06-18 16:23:55  
The good thing about those, it’s cheap to swap. So you can try each path, and see what’s best for you
 Asura.Bippin
Offline
サーバ: Asura
Game: FFXI
user: Gunit
Posts: 854
By Asura.Bippin 2022-06-18 16:29:04  
Can just buy more then one its a really nice system to be honest.
[+]
Offline
Posts: 10
By Annikkia 2022-06-19 12:36:28  
Hello! I started now gearing my sch, where I can find an actual equipment guide?

Thanks!
 Asura.Disclai
Offline
サーバ: Asura
Game: FFXI
user: Disclai
By Asura.Disclai 2022-06-19 14:04:45  
Annikkia said: »
Hello! I started now gearing my sch, where I can find an actual equipment guide?

Thanks!

https://www.bg-wiki.com/ffxi/Community_Scholar_Guide
 Asura.Trickflo
Offline
サーバ: Asura
Game: FFXI
user: Efan
Posts: 31
By Asura.Trickflo 2022-06-20 02:18:48  
Hands D rest A boots can be A or D D probably better for nukes but A doubles as a Myrkr piece the difference is pretty small for both sets tho
 Asura.Trickflo
Offline
サーバ: Asura
Game: FFXI
user: Efan
Posts: 31
By Asura.Trickflo 2022-06-23 17:44:44  
Does anybody know how grimoire casting time works with fast cast? I did some testing and it seems like going from 65% fc 10% grimoire to 71%fc no grimoire is faster casting time so my assumption is that its (cast time*100-fc)*Grimoire casting but cant find the formula anywhere and eyeballs are somewhat unreliable thanks.
Offline
Posts: 1250
By Chimerawizard 2022-06-23 18:21:33  
casting teleport-yhoat in rabao w/
*FC+0 & no arts: hands up at 73~74%
*FC+0 & arts: 66~67%.
*FC+50 & no arts: 37~38%.
*FC+50 & arts: 35~36%.
*FC+50 & arts+12: 29~30%.
*FC+50 & arts+13: 29~30%.
*FC+50 & arts+25: 28~29%.
*FC+80 & no arts: 15%.
*FC+80 & arts: 13~14%.
*FC+80 & arts+12~25: 11~12%.

someone else math it out...my brain quit on me. M.SCH31/WHM55.
 Cerberus.Shadowmeld
Offline
サーバ: Cerberus
Game: FFXI
Posts: 1225
By Cerberus.Shadowmeld 2022-06-23 21:03:49  
grimoire is it's own term(multiplier) on cast time with fast cast. Both are subject to an overall 80% reduction in cast time.

If you have just base grimoire, you need 78% fast cast to cap cast time reduction. If you have 25% grimoire from gear (which is grimoire cap), you need 74% fast cast to get to 80%

It can be represented by the equation:
cast time = (1 - fc) * (1 - gr)
fc = total fast cast (fast cast, cast speed)
gr = total grimoire (10% base + gear amount up to 25% total)
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 8449
By Asura.Sechs 2022-06-24 05:07:47  
Has it been tested if excess FC (above 80%) can compensate for negative bonuses?
For example casting a healing spell when in dark arts and vice-versa.
But... I guess we could apply the same logic for a situation where you're affected by Addle.

I always was under the impression that while you cannot exceed 80% FC, if you have more than 80 it "works" to compensate other negative statuses and allow you to still reach the 80% cap.
But I've never seen thorough tests about it so I wonder if my assumption was right or wrong.
 Asura.Toralin
Offline
サーバ: Asura
Game: FFXI
user: toralin
Posts: 1121
By Asura.Toralin 2022-06-24 06:32:20  
I built 2 sets
Precast.FC
Precast.FC.Grimoire

If spell matches arts use .Grimoire else use fastcast
 Asura.Sechs
Offline
サーバ: Asura
Game: FFXI
user: Akumasama
Posts: 8449
By Asura.Sechs 2022-06-24 06:53:39  
Your sets exist under the assumption that my hypothesys is correct, I suppose, but is it?
I've always taken it for granted but I don't think I've ever read tests about it...
 Asura.Toralin
Offline
サーバ: Asura
Game: FFXI
user: toralin
Posts: 1121
By Asura.Toralin 2022-06-24 07:06:54  
I remember years ago testing with the grimoire set about getting a tier5/4 in on my own sc, but with my fastcast set I couldnt get it in. So I think it was generally accepted that the grimoire set breaks the cap
 Asura.Trickflo
Offline
サーバ: Asura
Game: FFXI
user: Efan
Posts: 31
By Asura.Trickflo 2022-06-24 13:38:31  
So my testing combined with chimeras testing seems to verify that if your fc isn't capped FC is better then grimoire casting time but grimoire casting time does exceed the cap.
 Quetzalcoatl.Jakey
Offline
サーバ: Quetzalcoatl
Game: FFXI
user: Jakey
Posts: 151
By Quetzalcoatl.Jakey 2022-06-24 13:48:45  
Yes Grimoire definitely exceeds the cap and is a sperate multiplier which means basically always cap fast cast first, I remember some debate about if the base 10% from just light/dark arts goes over cap or not as its really hard to definitively say if you are casting at 20% vs 18% of base casting time but with the gear you are definitely going past the cap.
 Cerberus.Shadowmeld
Offline
サーバ: Cerberus
Game: FFXI
Posts: 1225
By Cerberus.Shadowmeld 2022-06-24 14:37:06  
The cast bar is not an accurate measure of cast speed in that way.

edit: case in point
Quote:
FC+0 & no arts: hands up at 73~74%
 Asura.Yottaxa
Offline
サーバ: Asura
Game: FFXI
user: Yottaxa
Posts: 61
By Asura.Yottaxa 2022-06-24 23:34:39  
Cerberus.Shadowmeld said: »
The cast bar is not an accurate measure of cast speed in that way.

edit: case in point
Quote:
FC+0 & no arts: hands up at 73~74%

Is there any reliable way we can test? I was quickly looking at this today trying to use os.clock() timestamps difference calculated directly from gs, between the precast equipping and aftercast triggering, and there was a lot of variance even on longer casting spells, which I would assume is the randomness of the packet returning indicating spell cast complete.?
 Cerberus.Shadowmeld
Offline
サーバ: Cerberus
Game: FFXI
Posts: 1225
By Cerberus.Shadowmeld 2022-06-25 11:53:23  
I'm going to correct myself. I've just done a bunch of testing and light_arts does definiely break the 80% cap.

There is definitely variance on os.clock() or socket.gettime() when trying to measure it but, the results are pretty conclusive imo.

I tested using Teleport-Holla, which has a 20 second cast time.

I used a set that has 80% FC, and here are the results: casting multiple times to get a range
80% FC, no arts: cast between 4.08 sec and 4.4 seconds range
80% FC, light arts: cast between 3.6 sec and 3.8 seconds
80% FC, light arts + celerity: 1.27-1.3 sec

Edit: Here is the code I used if anyone is interested.
Code
require("luau")
require("functions")
local res = require("resources")
local socket = require("socket")
require("packets")
require("actions")
require('tables')

cast_data = T{}

function action_handler(action)
    local actionpacket = ActionPacket.new(action)
    local category = actionpacket:get_category_string()
    local current_time = socket.gettime()

    if category == "casting_begin" then
        cast_data:clear()
        local spell = actionpacket:get_spell()

        cast_data.spell = spell.english
        cast_data.cast_time = spell.cast_time * 1000
        cast_data.time_start = current_time

    elseif category == "spell_finish" then
        local spell = actionpacket:get_spell()

        cast_data.time_end = current_time
        cast_data.actual_cast_time = math.floor((cast_data.time_end - cast_data.time_start) * 1000)

        table.vprint(cast_data)
    end
end

ActionPacket.open_listener(action_handler)
[+]
First Page 2 3 ... 92 93
Log in to post.