A Scholar's Education (Guide) |
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A Scholar's Education (Guide)
IMO you need to cap RP on Agwu's if you're doing an Ongo V25 fight using Agwu's.
Gasho said: » should i stick with Acuity Belt or change it to Hachirin-no-obi Helices automatically get the weather buff guaranteed, so obi isn't necessary. I would at least focus on RPing the legs. Then you can cap MBB1. Then the hands. You can make it work with Empy pieces in other places. That said, with your current gear, I would swap to 5/5 empy +3. Change waist to skrymir +1 and shield for culminus. I would also consider changing your TVR ring to medada's for this fight. I'd use it in place of freke for helix and mujin for normal magic burst.
Your elemental magic set should also be reconfigured to something similar to the above, with the obi and ammurapi back in place. Obscure info but highly relevant: Tupsimati enmity- applies separately from gear cap enmity, and functions like empyrean body enmity-. It applies multiplicatively after gear bonus.
You can do some serious magic bursting and almost never get hate for it. Ragnarok.Marquiss said: » Obscure info but highly relevant: Tupsimati enmity- applies separately from gear cap enmity, and functions like empyrean body enmity-. It applies multiplicatively after gear bonus. Assuming it's the same term as Arbatel Gown +3, that would give SCH another -48 Enmity on top of their normal -50 enmity. That's pretty amazing for self enmity suppression. Testing Tupsimati
Can confirm that with /sam, proper sTP set, haste, and AM3, SCH can self burst all spells to include Impact. Impact can only if you pre-cast Alacrity for only that spell in particular. I save so many stratagems meleeing that swapping arts or casting ebullience every spell is possible. Myrkr solves all MP issues. In long range fights can obviously go /rdm for MAB, fastcast, convert, and use staff AM2. Extremely versatile staff in the hands of a wise mage. quick question, what would be better for MB ( nukes and Helix ) Mpacca Staff R25 or Bunzi Rod R15 ( need that damn tree dead in V20 lol )
Depends on how the rest of your gear looks. On SCH, I don't think MP was ever an issue, so having staff for Myrkr wasn't a factor. Though depending on the scenario (lack of support or too long of a fight), having access to Myrkr could be appealing.
Bunzi's Rod has MBB +10 on it for what it's worth. I've always gone with Bunzi's Rod + Ammurapi Shield (or Culminus for Helix). yeah MBB +10 sounds better then MBB II +2, but, with Agwu R25 and +4 AF/Relic, isnt it easy to cap out the hard cap of MB I 40 ?
Sure, but you get some flexibility to swap something like Agwu hands in for Empy hands.
Side by side comparison of Bunzi R15 + Ammurapi Shield vs Mpaca's Staff R25 & Enki Strap - +18 Magic acc, +28 MAB, -15 Magic Damage, -2 MB II, +10 MB I At a glance, the only reason to use Mpaca's would be for MP management reasons. ok cool ty
Any recommendations for a good Shining Strike set?
What does a modern healing set look like? Just Kaykaus +1 or anything specific?
depends if you are worried about getting hit or not.
ItemSet 378846 probably still farily accurate though I haven't looked in a long time. focus is on cure potency, enmity- and conserve MP. edit to add a DT primary focus set. ItemSet 338349 feel free to improve on it, just made it in a minute based on getting DT cap. with as few other swaps as needed. This actually reminds me at mastery rank 7+ I should be using Hoxne earring for cure potency too across all my jobs.
As far as tankier cure sets go I do really like to fit in empy body if I can both for dt and -enmity. I figured the Relic hands +4 would outpace the kaykaus, thanks for that tip. Just need to save money for the set.
Gearing a SCH alt for Oddy/Sortie, and kinda browsing through here and the all jobs sets. Anyone got some more ideal sets to aim for? Also, looking at that cure set, should I actually get the Chatoyant and Twilight?
Here is what I use when I solo on Sortie.
SCH / DNC ML45 ------------------------------------------------------------------------------- -- INIT ------------------------------------------------------------------------------- function get_sets() mote_include_version = 2 include('Mote-Include.lua') end ------------------------------------------------------------------------------- -- HUD (Windower texts) ------------------------------------------------------------------------------- local ok_texts, texts = pcall(require, 'texts') local hud = nil local rapture_cure = false local perpetuance_enhancing = false local offensive_cure = false local function hud_update() if not hud then return end local lines = {} table.insert(lines, 'SCH HUD') table.insert(lines, ('Casting: %s'):format(state.CastingMode and state.CastingMode.value or '')) table.insert(lines, ('Weapon: %s'):format(state.WeaponMode and state.WeaponMode.value or '')) table.insert(lines, ('LockMelee: %s'):format(tostring(state.LockMelee and state.LockMelee.value))) hud:text(table.concat(lines, '\n')) end local function hud_init() if not ok_texts then return end if hud then return end hud = texts.new() hud:pos(20, 220) hud:size(12) hud:bold(true) hud:bg_alpha(128) hud:stroke_width(2) hud:stroke_alpha(180) hud:show() hud_update() end ------------------------------------------------------------------------------- -- JOB SETUP ------------------------------------------------------------------------------- function job_setup() state.CastingMode:options('Normal','MB') state.IdleMode:options('Normal','DT') state.Move = M(false, 'Move') -- Weapon modes state.WeaponMode = M{['description']='WeaponMode','Botulus','Ghatjot','Dhartok','ClubShield_BlackHalo','ClubShield_Nuke','Heal'} state.WeaponMode:set('Botulus') -- Lock weapon slots only state.LockMelee = M(true, 'LockMelee') info = info or {} state.Buff.Perpetuance = buffactive['Perpetuance'] or false state.Buff.Ebullience = buffactive['Ebullience'] or false state.Buff.Rapture = buffactive['Rapture'] or false end function sub_job_change(new, old) update_weapons(true) end function user_setup() end ------------------------------------------------------------------------------- -- GEAR SETS ------------------------------------------------------------------------------- function init_gear_sets() sets = sets or {} sets.precast = {} sets.midcast = {} sets.idle = {} sets.precast.WS = {} ---------------------------------------------------------------- -- PRECAST FAST CAST ---------------------------------------------------------------- --Arts 10 FC88 Total: 98/90 sets.precast.FC = { ammo="Incantor Stone", --FC2 head="Pedagogy Mortarboard +4", --FC13 body="Pinga Tunic", --FC13 hands="Agwu's Gages", --FC6 legs="Pinga Pants", --FC11 feet="Merlinic Crackows", --FC12 neck="Baetyl Pendant", --FC4 waist="Embla Sash", --FC5 left_ear="Malignance Earring", --FC4 right_ear="Loquac. Earring", --FC2 left_ring="Kishar Ring", --FC4 right_ring="Prolix Ring", --FC2 back="Fi Follet Cape +1" --FC10 } ---------------------------------------------------------------- -- WEAPONSKILL: SKILLCHAIN CLOSER (Black Halo / Shining Strike) ---------------------------------------------------------------- sets.sc_close1 = { ammo="Oshasha's Treatise", head="Nyame Helm", body="Nyame Mail", hands="Nyame Gauntlets", legs="Nyame Flanchard", feet="Nyame Sollerets", neck="Null Loop", waist="Sailfi Belt +1", back={ name="Lugh's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%',}}, left_ear="Malignance Earring", right_ear="Regal Earring", left_ring="Metamorph Ring +1", right_ring="Epaminondas's Ring", } sets.sc_close2 = { ammo="Oshasha's Treatise", head="Nyame Helm", body="Nyame Mail", hands="Nyame Gauntlets", legs="Nyame Flanchard", feet="Nyame Sollerets", neck="Warder's Charm +1", waist="Fotia Belt", back={ name="Lugh's Cape", augments={'MND+20','Accuracy+20 Attack+20','MND+10','Weapon skill damage +10%',}}, left_ear="Malignance Earring", right_ear="Regal Earring", left_ring="Metamorph Ring +1", right_ring="Epaminondas's Ring", } sets.precast.WS['Black Halo'] = sets.sc_close1 sets.precast.WS['Shining Strike'] = sets.sc_close2 -- Myrkr (MP) sets.precast.WS['Myrkr'] = { head="Kaykaus Mitra", body="Nyame Mail", hands="Nyame Gauntlets", legs="Nyame Flanchard", feet="Nyame Sollerets", neck="Nodens Gorget", waist="Luminary Sash", left_ear="Regal Earring", right_ear="Etiolation Earring", left_ring="Persis Ring", right_ring="Mephitas's Ring +1", back="Fi Follet Cape +1" } ---------------------------------------------------------------- -- MIDCAST: HEALING / ENHANCING / NUKES / HELIX ---------------------------------------------------------------- sets.midcast.Cure = { head="Kaykaus Mitra", body="Pinga Tunic", hands="Telchine Gloves", legs="Pinga Pants", feet="Vanya Clogs", neck="Nodens Gorget", waist="Hachirin-no-Obi", left_ear="Malignance Earring", right_ear="Etiolation Earring", left_ring="Janniston Ring", right_ring="Mephitas's Ring +1", back="Twilight Cape" } sets.midcast.Curaga = sets.midcast.Cure sets.midcast.CureSelf = sets.midcast.Cure sets.midcast.EnhancingDuration = { head={ name="Telchine Cap", augments={'"Fast Cast"+5','Enh. Mag. eff. dur. +9',}}, body={ name="Telchine Chas.", augments={'"Fast Cast"+4','Enh. Mag. eff. dur. +9',}}, hands={ name="Telchine Gloves", augments={'"Fast Cast"+5','Enh. Mag. eff. dur. +9',}}, legs={ name="Telchine Braconi", augments={'Enh. Mag. eff. dur. +10',}}, feet={ name="Telchine Pigaches", augments={'"Fast Cast"+4','Enh. Mag. eff. dur. +10',}}, neck="Incanter's Torque", waist="Embla Sash", left_ear="Malignance Earring", right_ear="Regal Earring", left_ring="Stikini Ring +1", right_ring="Stikini Ring +1", back="Fi Follet Cape +1", } sets.midcast['Enhancing Magic'] = sets.midcast.EnhancingDuration sets.midcast.Embrava = set_combine(sets.midcast.EnhancingDuration, { main="Pedagogy Staff", sub="Clerisy Strap +1", }) sets.midcast.Regen = set_combine(sets.midcast.EnhancingDuration, { main="Pedagogy Staff", sub="Clerisy Strap +1", head="Arbatel Bonnet +3", hands="Arbatel Bracers +3", body={ name="Telchine Chas.", augments={'"Regen" potency+3',}}, legs={ name="Telchine Braconi", augments={'"Fast Cast"+4','"Regen" potency+3',}}, feet={ name="Telchine Pigaches", augments={'"Regen" potency+3',}}, back={ name="Bookworm's Cape", augments={'INT+3','MND+2','Helix eff. dur. +12','"Regen" potency+9',}}, }) sets.midcast.Stoneskin = { head="Telchine Cap", body="Telchine Chas.", hands="Telchine Gloves", legs="Shedir Seraweels", feet="Telchine Pigaches", neck="Nodens Gorget", waist="Siegel Sash" } -- Aquaveil sets.midcast.Aquaveil = { head={ name="Chironic Hat", augments={'Pet: Mag. Acc.+20','Accuracy+6','"Treasure Hunter"+1','Accuracy+11 Attack+11',}}, legs="Shedir Seraweels", waist="Emphatikos Rope", } sets.midcast['Dark Magic'] = { ammo="Pemphredo Tathlum", head="Pixie Hairpin +1", body="Arbatel Gown +3", hands="Arbatel Bracers +3", legs="Arbatel Pants +3", feet="Agwu's Pigaches", neck="Erra Pendant", waist="Hachirin-no-Obi", left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Evanescence Ring", right_ring="Archon Ring", back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}}, } sets.midcast.Enfeebling = { ammo="Pemphredo Tathlum", body="Cohort Cloak +1", hands="Arbatel Bracers +3", legs="Arbatel Pants +3", feet="Skaoi Boots", neck="Argute Stole +2", waist="Null Belt", left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Stikini Ring +1", right_ring="Stikini Ring +1", back="Aurist's Cape +1", } sets.midcast['Impact'] = { ammo="Pemphredo Tathlum", body="Twilight Cloak", hands="Arbatel Bracers +3", legs="Arbatel Pants +3", feet="Arbatel Loafers +3", neck="Argute Stole +2", waist="Null Belt", back="Null Shawl", } -- Nukes (Normal) sets.midcast.Nuke = { ammo="Pemphredo Tathlum", head="Arbatel Bonnet +3", body="Arbatel Gown +3", hands="Arbatel Bracers +3", legs="Arbatel Pants +3", feet="Arbatel Loafers +3", neck="Argute Stole +2", waist="Hachirin-no-Obi", left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Metamorph Ring +1", right_ring="Freke Ring", back="Null Shawl", } -- Nukes (MB) sets.midcast.NukeMB = set_combine(sets.midcast.Nuke, { ammo="Pemphredo Tathlum", head="Pedagogy Mortarboard +4", body="Agwu's Robe", hands="Agwu's Gages", legs="Arbatel Pants +3", feet="Arbatel Loafers +3", neck="Argute Stole +2", waist="Hachirin-no-Obi", left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Metamorph Ring +1", right_ring="Mujin Band", back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}}, }) -- Helix (Normal) sets.midcast.Helix = { ammo="Ghastly Tathlum +1", head="Arbatel Bonnet +3", body="Arbatel Gown +3", hands="Arbatel Bracers +3", legs="Arbatel Pants +3", feet="Arbatel Loafers +3", neck="Argute Stole +2", waist="Skrymir Cord", left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Mallquis Ring", right_ring="Freke Ring", back="Null Shawl", } -- Helix (MB) sets.midcast.HelixMB = set_combine(sets.midcast.Helix, { ammo="Ghastly Tathlum +1", head="Arbatel Bonnet +3", body="Arbatel Gown +3", hands="Arbatel Bracers +3", legs="Arbatel Pants +3", feet="Arbatel Loafers +3", neck="Argute Stole +2", waist="Skrymir Cord", left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Mallquis Ring", right_ring="Freke Ring", back="Null Shawl", }) ---------------------------------------------------------------- -- BUFFS ---------------------------------------------------------------- sets.buff = {} sets.buff.Perpetuance = { hands="Arbatel Bracers +3" } sets.buff.Ebullience = { head="Arbatel Bonnet +3" } sets.buff.Rapture = { head="Arbatel Bonnet +3" } sets.buff.Alacrity = { feet="Peda. Loafers" } ---------------------------------------------------------------- -- IDLE ---------------------------------------------------------------- sets.idle.Normal = { ammo="Homiliary", head="Arbatel Bonnet +3", body="Arbatel Gown +3", hands="Agwu's Gages", legs="Assid. Pants +1", feet="Herald's Gaiters", neck="Warder's Charm +1", waist="Embla Sash", back={ name="Lugh's Cape", augments={'INT+20','Mag. Acc+20 /Mag. Dmg.+20','INT+10','"Mag.Atk.Bns."+10','Phys. dmg. taken-10%',}}, left_ear="Malignance Earring", right_ear="Arbatel Earring +2", left_ring="Stikini Ring +1", right_ring="Stikini Ring +1" } sets.idle.DT = set_combine(sets.idle.Normal, {}) sets.Move = { feet="Herald's Gaiters" } ---------------------------------------------------------------- -- ENGAGED ---------------------------------------------------------------- sets.engaged = {} sets.engaged.Normal = { ammo="Oshasha's Treatise", head="Blistering Sallet +1", body="Nyame Mail", hands="Gazu Bracelets +1", legs="Nyame Flanchard", feet="Nyame Sollerets", neck="Null Loop", waist="Null Belt", left_ear="Crep. Earring", right_ear="Mache Earring +1", left_ring="Chirich Ring +1", right_ring="Fickblix's Ring", back="Null Shawl", } ---------------------------------------------------------------- -- WEAPON SETS ---------------------------------------------------------------- sets.weapons = {} sets.weapons.Botulus = { main="Daybreak", sub="Bunzi's Rod" } sets.weapons.Ghatjot = { main="Maxentius", sub="Bunzi's Rod" } sets.weapons.Dhartok = { main="Bunzi's Rod", sub="Daybreak" } sets.weapons.ClubShield_BlackHalo = { main="Maxentius", sub="Ammurapi Shield" } sets.weapons.ClubShield_Nuke = { main="Bunzi's Rod", sub="Ammurapi Shield" } sets.weapons.Heal = { main="Chatoyant Staff", sub="Clerisy Strap +1" } end ------------------------------------------------------------------------------- -- HELPERS ------------------------------------------------------------------------------- local function is_tier3_nuke(spell) if not spell or not spell.english then return false end return spell.english:match(' III$') ~= nil end local function apply_melee_lock(slotfiltered_set) if not state.LockMelee.value then return slotfiltered_set end local cleaned = {} for k, v in pairs(slotfiltered_set) do if k ~= 'main' and k ~= 'sub' then cleaned[k] = v end end return cleaned end function update_weapons(reapply_lock) local mode = state.WeaponMode.value local wset = sets.weapons[mode] if wset then enable('main','sub') equip(wset) if state.LockMelee.value or reapply_lock then disable('main','sub') end add_to_chat(122,'[WeaponMode] '..mode..' | Lock='..tostring(state.LockMelee.value)) hud_update() end end local function is_helix(spell) return spell.english and spell.english:lower():find("helix") end local function is_elemental_nuke(spell) return spell.skill == 'Elemental Magic' and not is_helix(spell) end local function is_regen(spell) return spell.english and spell.english:contains('Regen') end local function is_embrava(spell) return spell and spell.english == 'Embrava' end local function is_offensive_cure(spell) if not spell or not spell.english or not spell.english:startswith("Cure") then return false end if not spell.target then return false end local t = spell.target.type if t == 'MONSTER' or t == 'NPC' then return true end return false end ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- PRECAST ------------------------------------------------------------------------------- function job_precast(spell, action, spellMap, eventArgs) if spell.type == 'WeaponSkill' then if sets.precast.WS[spell.english] then equip(sets.precast.WS[spell.english]) end return end if spell.english == "Impact" then disable('body') end if spell.action_type == "Magic" then rapture_cure = false perpetuance_enhancing = false offensive_cure = false if spell.english and spell.english:startswith("Cure") and buffactive['Rapture'] then rapture_cure = true end if is_offensive_cure(spell) then offensive_cure = true end if spell.skill == 'Enhancing Magic' and buffactive['Perpetuance'] then perpetuance_enhancing = true end if is_regen(spell) or is_embrava(spell) then enable('main','sub') local fc = table.copy(sets.precast.FC) fc.main = nil fc.sub = nil equip(fc) return end equip(apply_melee_lock(sets.precast.FC)) end end ------------------------------------------------------------------------------- -- POST PRECAST ------------------------------------------------------------------------------- function job_post_precast(spell, action, spellMap, eventArgs) if spell.action_type == "Magic" then if buffactive['Alacrity'] or buffactive['Celerity'] then equip({feet="Peda. Loafers"}) add_to_chat(122, '[PostPrecast] Alacrity/Celerity feet equipped') end end end ------------------------------------------------------------------------------- -- MIDCAST ------------------------------------------------------------------------------- function job_midcast(spell, action, spellMap, eventArgs) if spell.english == 'Aquaveil' then equip(apply_melee_lock(sets.midcast.Aquaveil)) return end if spell.english and spell.english:startswith("Cure") then if offensive_cure then equip(apply_melee_lock(sets.midcast.Nuke)) else if spell.target and spell.target.type == "SELF" then equip(apply_melee_lock(sets.midcast.CureSelf)) else equip(apply_melee_lock(sets.midcast.Cure)) end end return end if spell.skill == 'Enhancing Magic' then if spell.english and spell.english:contains("Stoneskin") then equip(apply_melee_lock(sets.midcast.Stoneskin)) return elseif is_regen(spell) then enable('main','sub') equip(sets.midcast.Regen) return elseif is_embrava(spell) then enable('main','sub') equip(sets.midcast.Embrava) return else equip(apply_melee_lock(sets.midcast.EnhancingDuration)) return end end if spell.skill == 'Enfeebling Magic' then equip(apply_melee_lock(sets.midcast.Enfeebling)) return end if spell.skill == 'Dark Magic' then equip(apply_melee_lock(sets.midcast['Dark Magic'])) return end if spell.english == "Impact" then equip(apply_melee_lock(sets.midcast['Impact'])) return end end ------------------------------------------------------------------------------- -- POST MIDCAST ------------------------------------------------------------------------------- function job_post_midcast(spell, action, spellMap, eventArgs) if spell.english and spell.english:startswith("Cure") then if offensive_cure then equip(apply_melee_lock(sets.midcast.Nuke)) add_to_chat(122, '[Cure] Offensive undead mode') if rapture_cure then equip({head="Arbatel Bonnet +3"}) add_to_chat(122, '[Cure] Rapture undead head equipped') end else if rapture_cure then equip(apply_melee_lock(sets.buff.Rapture)) add_to_chat(122, '[Cure] Rapture head equipped') end end return end if spell.skill == 'Enhancing Magic' then if perpetuance_enhancing then equip(apply_melee_lock(sets.buff.Perpetuance)) add_to_chat(122, '[Enhancing] Perpetuance hands equipped') end return end if is_helix(spell) then if state.CastingMode.value == 'MB' then equip(apply_melee_lock(sets.midcast.HelixMB)) add_to_chat(122, '[Helix Mode] MB') else equip(apply_melee_lock(sets.midcast.Helix)) add_to_chat(122, '[Helix Mode] Normal') end if state.Buff.Ebullience then equip(apply_melee_lock(sets.buff.Ebullience)) end return end if is_elemental_nuke(spell) then if is_tier3_nuke(spell) then equip(apply_melee_lock(sets.midcast.Nuke)) add_to_chat(122, '[Nuke Mode] Tier III forced Normal') else if state.CastingMode.value == 'MB' then equip(apply_melee_lock(sets.midcast.NukeMB)) add_to_chat(122, '[Nuke Mode] MB') else equip(apply_melee_lock(sets.midcast.Nuke)) add_to_chat(122, '[Nuke Mode] Normal') end end if state.Buff.Ebullience then equip(apply_melee_lock(sets.buff.Ebullience)) end return end end ------------------------------------------------------------------------------- -- AFTERCAST ------------------------------------------------------------------------------- function job_aftercast(spell, action, spellMap, eventArgs) rapture_cure = false perpetuance_enhancing = false offensive_cure = false if is_regen(spell) or is_embrava(spell) then update_weapons(true) end if spell.english == "Impact" then enable('body') end end ------------------------------------------------------------------------------- -- IDLE ------------------------------------------------------------------------------- function customize_idle_set(idleSet) if state.IdleMode.value == 'DT' then idleSet = set_combine(idleSet, sets.idle.DT) end if state.Move.value then idleSet = set_combine(idleSet, sets.Move) end return idleSet end ------------------------------------------------------------------------------- -- BUFF CHANGE (for HUD refresh) ------------------------------------------------------------------------------- function job_buff_change(buff, gain) if buff == 'Perpetuance' then state.Buff.Perpetuance = gain end if buff == 'Ebullience' then state.Buff.Ebullience = gain end if buff == 'Rapture' then state.Buff.Rapture = gain end hud_update() end ------------------------------------------------------------------------------- -- SELF COMMANDS ------------------------------------------------------------------------------- function job_self_command(cmdParams, eventArgs) local cmd = (cmdParams and cmdParams[1] and cmdParams[1]:lower()) or nil if not cmd then return end if cmd == 'nuke' then state.CastingMode:set('Normal') add_to_chat(122,'[CastingMode] Normal') hud_update() return elseif cmd == 'mb' then state.CastingMode:set('MB') add_to_chat(122,'[CastingMode] MB') hud_update() return end if cmd == 'move' then state.Move:toggle() add_to_chat(122,'[Move] '..tostring(state.Move.value)) hud_update() return elseif cmd == 'lockmelee' then state.LockMelee:toggle() if state.LockMelee.value then disable('main','sub') else enable('main','sub') end add_to_chat(122,'[LockMelee] '..tostring(state.LockMelee.value)) hud_update() return elseif cmd == 'weap' then state.WeaponMode:cycle() update_weapons(true) return elseif cmd == 'Botulus' then state.WeaponMode:set('Botulus') update_weapons(true) return elseif cmd == 'Ghatjot' then state.WeaponMode:set('Ghatjot') update_weapons(true) return elseif cmd == 'Dhartok' then state.WeaponMode:set('Dhartok') update_weapons(true) return elseif cmd == 'ClubShield_BlackHalo' then state.WeaponMode:set('ClubShield_BlackHalo') update_weapons(true) return elseif cmd == 'ClubShield_Nuke' then state.WeaponMode:set('ClubShield_Nuke') update_weapons(true) return elseif cmd == 'Heal' then state.WeaponMode:set('Heal') update_weapons(true) return end end ------------------------------------------------------------------------------- -- LOAD ------------------------------------------------------------------------------- windower.register_event('load', function() hud_init() update_weapons(true) end) What’s your sortie solo route/galli yield? Curious.
Asura.Lunafreya said: » What’s your sortie solo route/galli yield? Curious. Talking for myself of course, I'm doing A and E boss and everything in between, depending on placing of the lesser NMs etc.. Doing all that I usually yield around 15k Galli. Which leads me to another SCH/Sortie related question. I'm trying C Boss for a while now and while I think I have the order of things / mechanics down, my Rapture / Cure IV's seldomly do the 28k damage I've seen on YouTube, but more like 8-15k, mostly 8k. I'm using full empy+3 for this, un-augmented Bunzi Rod/Daybreak, MND/MAB/MACC cape, light obi, etc., so I don't see how I could improve my gear (other than augmenting the Bunzi Rod, but 25MAB and some MACC cannot explain the numbers?). Maybe I have the whole healing magic as damage formula wrong, so if anyone is doing C Boss on SCH: Any tips for me? And finally, I'd really like to expand my galli yield, and just one more basement boss would almost double the 15k, so if anyone would like to run with another SCH sometimes, please let me know. I'm playing at GMT times, usually in the evening. |
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