The Beast Within -- A Guide To Blue Mage

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2010-06-21
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The Beast Within -- A Guide to Blue Mage
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By DaneBlood 2026-05-22 20:41:21  
EverlastingFFXI said: »
Would someone mind sharing or linking to a modern 2026 spell list for a melee-focused Job Trait build, just Nageling with 1k TP offhand.

<dd>
<slot01>delta thrust</slot01>
<slot02>barbed crescent</slot02>
<slot03>thrashing assault</slot03>
<slot04>heavy strike</slot04>
<slot05>empty thrash</slot05>
<slot06>paralyzing triad</slot06>
<slot07>sinker drill</slot07>
<slot08>erratic flutter</slot08>
<slot09>fantod</slot09>
<slot10>sudden lunge</slot10>
<slot11>diffusion ray</slot11>
<slot12>nat. meditation</slot12>
<slot13>magic fruit</slot13>
<slot14>barrier tusk</slot14>
<slot16>searing tempest</slot16>
<slot17>tenebral crush</slot17>
<slot18>glutinous dart</slot18>
<slot19>frenetic rip</slot19>
<slot20>vanity dive</slot20>
</dd>

<hybrid>
<slot01>delta thrust</slot01>
<slot02>barbed crescent</slot02>
<slot03>thrashing assault</slot03>
<slot04>heavy strike</slot04>
<slot05>empty thrash</slot05>
<slot06>paralyzing triad</slot06>
<slot07>sinker drill</slot07>
<slot08>erratic flutter</slot08>
<slot09>fantod</slot09>
<slot10>sudden lunge</slot10>
<slot11>nat. meditation</slot11>
<slot12>subduction</slot12>
<slot13>battery charge</slot13>
<slot14>magic fruit</slot14>
<slot15>dream flower</slot15>
<slot16>glutinous dart</slot16>
<slot17>barrier tusk</slot17>
<slot18>tenebral crush</slot18>
<slot19>diffusion ray</slot19>
<slot20>sound blast</slot20>
</hybrid>


im not sure if hese are super up todate but should work for you.
DD is fully DD focussed where as hybridg tries to keep a bit of utility and crow control around
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By DaneBlood 2026-05-22 21:54:54  
Phoenix.Capuchin said: »
Shichishito said: »
The only other thing debatable imho are Luhlaza Shalwar +4 over Hashishin Tayt +3 if you get damage resists, additional effect resists or want to negate some more damage.

At least for spectral flow I could imagine Hashishin trousers even win from a damage perspective due to the 1% extra procs from set effect, not sure about entomb and subduction though cause of Luhlaza trousers 11 extra VIT.

The rest should be BiS afaik.

Personally, I'm Hashishin Tayt +3 all the way. A minor MAB loss but you gain so much for it. Breaks down as:

Hashishin +3: INT+5 Macc+13 Blue Magic Skill +33 (a lot more Macc, even some SIRD), and an extra 1% chance of set proc. PLUS better defensive stats by Meva+33/DT-12%/MDB+2.

versus

Luhlaza +4:
VIT+11 MAB+7

I'll take my chances giving up 7 MAB, in exchange for all that skill/Macc to avoid resists, better ensure add. effects, and supplement my defensive stats.

I guess Entomb is the most significant possible outlier due to 80% VIT WSC mod (Subduction's 10% VIT/10% STR is too little for me to pay it much mind). But even in that case, I could see the argument to still go with the higher acc/skill option due to the spell's petrify effect.


So i did some quick and dirty testin and hare right outside of sandy

Entomb with relic +4 = 19050
Entomb with Emp+ +3 = 18697

So this is worstcase for emp+3 since we dont benefit at all from the macc
the spell that gets the most benefits from relic +4 due to strong Vit mod

The difference is 1.9%

i think just for the added defense alone ill stick wit emp+3
Instead im making a Vit nuke cape for entomb to make up for the loss.

i also makes me reconsider using gelatious ring (15vit) vs the standard nukes ring with 16 int and >11 macc

---
The above test was in standar nuke set. no entomb specific ring or neck

changing neck and ring gives entomb 19458
more than making up for the loss of max dmg in pants.

entomb neck only upgrade is 19381
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