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The Beast Within -- A Guide to Blue Mage
By Shichishito 2024-07-02 17:13:04
Of course Malignance and Tizona AM3 go well together but WS frequency shouldn't be much different compared to naegling mainhand and a glass canon set? the big difference is the additional safety malignance provides.
He also mentioned he's using ambuscade weapons on both jobs so I assume he doesn't have REMA yet.
Bismarck.Drakelth
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By Bismarck.Drakelth 2024-07-02 17:57:52
I would still run dt on the fact a dead dd does no damage
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By spicychai 2024-07-22 22:20:00
Can BLU run support role in any capacity in things like team ambu runs when it needs to in a tight spot?
I know it's mostly a DD main, but I've seen a few BLUs go healer for a bit (though in a pinch, not as a main role). What kind of spells can it use for enfeebling and preventing debuffs / removing debuffs besides winds of promy (on party) and geist wall (on enemy) and armor crush copies (like tenebral crush), any other useful utility spells?
Perhaps a comparison of RDM vs BLU as support role would be nice to hear about, (obviously RDM will win out here but just curious about what kind of things BLU can do in the support role and how potent it is)
Carbuncle.Maletaru
サーバ: Carbuncle
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Posts: 2555
By Carbuncle.Maletaru 2024-07-22 22:53:44
Buffing is tough because other than Stoneskin, all your party buffs depend on Diffusion which is 10m cooldown so without random deal you have 1 buff per fight, essentially. That said:
Mighty Guard is incredible for capping magic haste (with some extra nice defensive stuff on top)
Carcharian Verve is a really long duration Aquaveil and a nice, though short, attack boost
Magic Barrier can be a nice magical-Stoneskin, but not very practical for aoe uses since it's a one-time kinda thing
Saline Coat is a nice aoe magic defense buff
For removing buffs you mentioned Geist Wall, but there's also Rending Deluge which is water elemental.
For debuffing enemies, we have basically every debuff in the game. Attack down, multiple defense downs, paralyze, silence, slow, stun, terror, petrify, MDB down, sleep, bind, gravity II, doom. Essentially every debuff under the sun.
BLU can also be a VERY effective healer other than the fact that it can't remove debuffs. BLU/SCH or BLU/WHM would be a very potent healer, especially with some MP support. White Wind is bonkers strong and there are several other cures as well.
It doesn't really compare to RDM because RDM has higher-tier versions of most of those debuffs, has Distract and Frazzle, has access to all of them at once, can do enspells, stronger nukes (can MB them at-will), has full-time access to Haste II, longer duration sleeps, stymie, and is more reliable at landing debuffs on the harder stuff.
BLU is really versatile and can be scrappy in low-man or solo situations, and when you get really creative with it you can pull off some neat tricks, but it doesn't really fit into endgame, fully buffed situations that much (in the RDM slot) because it can't...really do what RDM is doing in a lot of cases. They're similar when they're solo, but not very similar in a party setup.
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By drakefs 2024-07-22 23:19:23
BLU can cap party haste for 3 mins (with a Random Deal from COR), provide a 33% defense down (best in game, tied with BST), CC and Healing. A BLUs buffs are best for a short fight. Their CC is some of the best AoE CC in game.
In a tight spot? Not really. The more you plan for "maybes" the more you nerf your own damage output.
If you only have to cover 1 thing, then sure, take a slight hit to DPS and set the appropriate spells. You will not be changing your spells mid fight, 1 minute CD + the time it takes to change all the spells, is too much to likely make a difference.
Magic Barrier has some niche use, a 660+ magic absorb can be a really nice safety for the group.
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By Valefor.Prothescar 2024-07-22 23:44:52
Carbuncle.Maletaru said: »but there's also Rending Deluge which is water elemental.
I've typed this 1000 times now but this isn't true. Rending Deluge deals water damage but the dispel is nonelemental and can not miss. Ignoring that, the only example of a spell that I can think of off the top of my head that actually changes its elemental affinity because it is a different element in the list is Bitter Elegy on SMN, which is a wind aspected Slow. Otherwise, debuffs either respect their usual element regardless of the damage type of their attached attack, or they're infallible.
BLU can cap party haste for 3 mins
Close to 4 and a half actually.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-07-22 23:54:55
Valefor.Prothescar said: »I've typed this 1000 times now but this isn't true. Rending Deluge deals water damage but the dispel is nonelemental and can not miss.
Fair enough, TIL. Either way the intent is the same: It's useful for situations where dark-based dispel won't land (Ramuh ambu comes to mind) so that's its primary purpose. Neat that you can also use it on water-based mobs, if that comes up.
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By Valefor.Prothescar 2024-07-22 23:56:14
yeah Deluge and Osmosis are among the most reliable dispels in the game (Atomos is similar but so much slower and more *** to work with). Still not as good as a RDM's double Dispel but that doesn't help much when the monster is resistant to Dispel/Dark Dispel.
By zeta 2024-08-16 09:19:45
Hoping to do some Bumba V25 here soon and will be going BLU for KI2 and wanted to try and be ready. So had some questions
1) Idle set - I was going to use the MEVA idle set on the main page. Is this the correct set to idle in with tizona/sakpata
Should the neck/back be something different?
ItemSet 250766
2) using this spell set, correct? Code <bumba>
<slot01>magnetite cloud</slot01>
<slot02>saline coat</slot02>
<slot03>delta thrust</slot03>
<slot04>actinic burst</slot04>
<slot05>magic barrier</slot05>
<slot06>tenebral crush</slot06>
<slot07>plenilune embrace</slot07>
<slot08>jettatura</slot08>
<slot09>quad. continuum</slot09>
<slot10>temporal shift</slot10>
<slot11>searing tempest</slot11>
<slot12>osmosis</slot12>
<slot13>ice break</slot13>
<slot14>erratic flutter</slot14>
<slot15>barbed crescent</slot15>
<slot16>reaving wind</slot16>
<slot17>feather tickle</slot17>
<slot18>fantod</slot18>
<slot19>scouring spate</slot19>
</bumba>
3) Do i need a SIRD set? Never made one for blu so not sure if needed
4) Enmity set for hate spells, needed? If so is there one floating around or just put together best i can.
5) Reaving Wind just use the set posted recently/ Feather tickle MACC or recast? I suppose in general should I focus on getting low as possible recast for them or no?
Thanks for indulging me. Happy Friday!
By Taint 2024-08-16 09:34:55
Never tanked him on BLU but absorbed damage gives the mob TP.
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By zeta 2024-08-16 09:57:53
Never tanked him on BLU but absorbed damage gives the mob TP.
Which item is absorbing? I must be over looking it.
By Pantafernando 2024-08-16 10:12:35
Valefor.Prothescar said: »
Whats Proths avatar?
At first, I thought it was a Matamata but looking better, it seems some monstruous bird
Ragnarok.Creaucent
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Posts: 134
By Ragnarok.Creaucent 2024-08-16 11:43:35
Valefor.Prothescar said: »
Whats Proths avatar?
At first, I thought it was a Matamata but looking better, it seems some monstruous bird
Looks like a Vanu Vanu from FFXIV.
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By fillerbunny9 2024-08-16 15:59:10
Ragnarok.Creaucent said: »Valefor.Prothescar said: »
Whats Proths avatar?
At first, I thought it was a Matamata but looking better, it seems some monstruous bird
Looks like a Vanu Vanu from FFXIV.
It's a Hanuhanu from the latest expansion, which are offshoots of the Vanu Vanu.
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Quetzalcoatl.Carste
サーバ: Quetzalcoatl
Game: FFXI
By Quetzalcoatl.Carste 2024-08-16 16:44:49
Hoping to do some Bumba V25 here soon and will be going BLU for KI2 and wanted to try and be ready. So had some questions
1) Idle set - I was going to use the MEVA idle set on the main page. Is this the correct set to idle in with tizona/sakpata
Should the neck/back be something different?
ItemSet 250766
You should be taking 0 damage the entire time, so swap the earrings out for mdb/meva. I used Sanare and Eabani. Should be able to ditch the dring for more mdb. Shadow mantle is good for when you accidentally have the pet bound on top of you, but not defensive against Bumba himself. I also swapped a couple pieces of the nyame for the more mdb on gleti's, hands and legs specifically. All this is completely assuming his auto attacks are magic and not breath, but this setup worked for me.
2) using this spell set, correct? Code <bumba>
<slot01>magnetite cloud</slot01>
<slot02>saline coat</slot02>
<slot03>delta thrust</slot03>
<slot04>actinic burst</slot04>
<slot05>magic barrier</slot05>
<slot06>tenebral crush</slot06>
<slot07>plenilune embrace</slot07>
<slot08>jettatura</slot08>
<slot09>quad. continuum</slot09>
<slot10>temporal shift</slot10>
<slot11>searing tempest</slot11>
<slot12>osmosis</slot12>
<slot13>ice break</slot13>
<slot14>erratic flutter</slot14>
<slot15>barbed crescent</slot15>
<slot16>reaving wind</slot16>
<slot17>feather tickle</slot17>
<slot18>fantod</slot18>
<slot19>scouring spate</slot19>
</bumba> Looks good. Alternatively, you can swap osmosis and ice break to rending deluge and winds of promy to get refresh and keep the same tier of mdb
3) Do i need a SIRD set? Never made one for blu so not sure if needed Nope. You're getting hit for 0 magic damage the entire time.
4) Enmity set for hate spells, needed? If so is there one floating around or just put together best i can. I went full dt then enmity. At the start you're competing for hate against the opening gambit and rayke. If you can't hold or regain hate asap through that, there's risk of the pet wrecking the backline.
5) Reaving Wind just use the set posted recently/ Feather tickle MACC or recast? I suppose in general should I focus on getting low as possible recast for them or no?
Thanks for indulging me. Happy Friday! I used my standard reaving tickle set for this and saw zero tp moves. Having frazzle 3 should also give you some more freedom to focus on recast over macc
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By zeta 2024-08-22 18:42:19
Quote: You should be taking 0 damage the entire time, so swap the earrings out for mdb/meva. I used Sanare and Eabani. Should be able to ditch the dring for more mdb. Shadow mantle is good for when you accidentally have the pet bound on top of you, but not defensive against Bumba himself. I also swapped a couple pieces of the nyame for the more mdb on gleti's, hands and legs specifically. All this is completely assuming his auto attacks are magic and not breath, but this setup worked for me.
I was wondering about this if i may. I am no expert so could be wrong but is +15 MDB and +11 VIT from Gleti's out do nyame?
Gleti's
hands
DEF:138 HP+68 VIT+43 INT+14 MND+30
Evasion+72 Magic Evasion+75 "Magic Def. Bonus"+12 Physical damage taken -7%
Legs
DEF:165 HP+79 VIT+37 INT+30 MND+20
Evasion+77 Magic Evasion+112 "Magic Def. Bonus"+14 Physical damage taken -8%
---
HP+147 VIT+80 INT+43 MND+50
EVA+149 MEVA+187 MDB+26 PDT-15
Nyame
Hands
DEF:142 HP+91 MP+73 VIT+39 INT+28 MND+40
Eva.+80 Magic Eva.+112 "Magic Def. Bonus"+4 Damage taken -7%
Legs
DEF:169 HP+114 MP+59 VIT+30 INT+44 MND+32
Evasion+85 Magic Evasion+150 "Magic Def. Bonus"+7 Damage taken -8%
---
HP+205 MP+132 VIT+69 INT+72 MND+72
EVA+165 MEVA+262 MDB+11 DT-15
Wouldn't the MEVA+75 outweigh the MDB? Genuine question here i really am not sure. Thanks for the help either way.
Quetzalcoatl.Carste
サーバ: Quetzalcoatl
Game: FFXI
By Quetzalcoatl.Carste 2024-08-22 20:02:05
Wouldn't the MEVA+75 outweigh the MDB? Genuine question here i really am not sure. Thanks for the help either way. I can't provide any kind of resist rate info since I only saw 0 damage, and with everything working just fine, didn't consider changing anything. I was initially banking on Bumba's macc being relatively low, and never sought actual numbers for the same no-damage reason. I'm certain you'll be fine with the 75 extra meva - might also give you enough resist for any debuff spells that happen.
Carbuncle.Maletaru
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By Carbuncle.Maletaru 2024-08-22 20:25:05
I think the opposite is true, Bumba's macc is so high (or there is no macc check) that meva is an irrelevant stat for his auto-attacks. A similar thing is true of Aminon; you just straight up aren't magically evading any of the damage of their auto-attacks so MDB is a much more valuable stat for this scenario, IMO.
Disclaimer: haven't fought this specific fight, not scientifically proven, just like...my opinion man.
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Game: FFXI
Posts: 145
By Asura.Illuminate 2024-08-30 19:48:18
I haven't made it to bumba V25 yet, but I know BLU tanking can play a role in the fight. I made a table in case it proves useful for anybody listing the blue mage spell, cumulative (CE) and volatile (VE) enmity values, spell element, casting time, duration, etc. I compiled the values as listed for each spell on BG wiki. Spells without enmity values were not included. Descending order relative to VE. Please let me know if I made any mistakes!
Note. *Battery charge is affected by refresh potency gear. **MP Drainkiss is affected by blue magic skill and magic accuracy; also affected by day/weather bonuses.
By Shichishito 2024-09-01 12:50:28
Can someone decipher what he's doing in this dhartok solo? YouTube Video Placeholder
he's BLU/WAR since he used warcry, berserk and agressor vs the esurient botolus but can't tell what food he used or what spells he set.
I've used rolanberry daifuku for macc, marine stewpots would be kinda pricy for daily runs. I think he used the odyssey club and sword where I had to resort to maxentius/kaja club. Scrambled this set together:
magic hammer (MP sustain)
barbed crescent (dual wield)
delta thrust (dual wield)
tenebral crush (for MACC trait, DMG sucks)
erratic flutter
magic fruit (probably not necessary but feels safer)
battery charge (#could be dropped, magic hammer seems sufficient enough)
palling salvo (tenacity to avoid some poison stacks)
magic barrier (#could be dropped)
memento mori
anvil lightning (main DMG)
subduction (MATT trait, DMG is okish)
spectral floe (MATT trait, DMG sucks)
searing tempest (INT down, also main DMG although it's a water based mob)
blinding fulgor (main DMG + magic evasion trait)
*edit* You can see part of what he set at the 8 minute mark, looks like he doesn't even exchange the full melee set as you can see 2 fire spells in his set and the only magic one I could think of worth setting is searing tempest, maybe sound blast for another MATT trait tier together with cursed sphere.
I've also tried cornelia instead of joachiem, figured the extra haste would help ygnas with -na and me for recast timers but dhortak shat way more clouds than he does in his video. He used a couple of lightning spells back to back at some point, looks like unbridled wisdom thunderbolt and maybe crashing thunder.
Only spells that did somewhat acceptable dmg were anvil lightning and blinding fulgor but no where near his numbers, I think my highest was around ~10k.
his did between 15-20k with spikes up to 30-40k which I can't explain with just master levels, I assume they were empy set procs.
He was done after ~15ish minutes, I had him down to maybe 85% after ~15 minutes. If he used empy the macc difference could explain some of the DMG difference due to resists but I think I'm still missing something.
By Nariont 2024-09-01 14:56:27
Looks like he threw in tearing gust at around the 11:30 mark. which is where you start seeing the heavier dmg spikes, keeps applying searing tempest to keep the burn effect going
By SimonSes 2024-09-01 15:21:32
He was done after ~15ish minutes, I had him down to maybe 85% after ~15 minutes.
Have you pulled it away from its cloud?
By Shichishito 2024-09-01 15:36:36
Have you pulled it away from its cloud? yes, but in my attempt he placed a lot more clouds than in marutais video and consequently I wasted a lot more time repositioning.
I'll try again with joachiem instead of cornelia, maybe a extra -na caster reduces clouds that much over cornelia's haste.
Also considering to cast in resist set instead of full nuke (hands, feet, legs empy +2 instead of amalric +1, aurists's cape +1 vs rosmerta, 2 macc focused earrings instead of matt and similar for 1 ring slot.
Not sure about acuity belt +1 vs orpheus as marutai explicitly seems to cast right on top of dhartok. Still I'd be surprised if it made that much of a difference.
By Shichishito 2024-09-02 00:00:11
I have to correct myself, magic hammer is no where near enough MP sustain. After a couple of hammers it drains 0 MP.
Although they dealt 2-5 times as much DMG as I would have needed to refill my MP so probably could drag it out a bit by fine tuning a hammer set.
Explains why he waited quite a bit and pretty much restricted himself to searing tempest, blinding fulgor and anvil lightning. The odyssey sword would also make sense for the refresh and magic stats at the same time.
The resistance set performed better, got him down to around 20% befor I timed out but even if I didn't run out of MP I'm pretty sure it would take more like 40 minutes rather than 15.
By Shichishito 2024-09-07 01:59:43
Despite having 3 -na capable trusts in both his melee and magic attempts Dhartok seems to place more clouds in the melee one. Even if we only compare the first 6 minutes, since apururu dies in his melee attempt fairly early, he placed about as many clouds during those 6 minutes than he did in the magic attempt during the entire 15 minutes
the wiki says:
Quote: When the aura from Cesspool is active, TP moves leave behind miasma clouds that apply Drown and Magic Defense Down. But I thought the only thing in this battle that has a aura effect are the miasma clouds themselfs.
I figured the clouds only appear if dhartok gets another attack in befor poison has been removed, but in his video you defenitely see clouds appear even though poison got removed.
Are the clouds maybe just TP related and he drops one when ever he does one of his attacks + has enough TP?
What's also a riddle to me is how he doesn't run out of MP despite just having
~4-5 Refresh/tic most of the time, I think he only had to magic hammer 5 times. He's got around 2-3 spells worth of MP though probably due to beeing taru.
By Argisto 2024-09-07 02:53:39
When Dhartok uses Cesspool it gains an aura that lasts for 3 minutes. During this time, Dhartok will use 2 TP moves in a row instead of one. When the animation of the second TP move finishes a cloud will be placed at the location of it's target. This aura is a buff to Dhartok only and is separate from the Drown effect the clouds give.
With some practice you can run away from Dhartok when the second TP move begins and place the clouds off to the side and return to fight close to your original position.
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Ragnarok.Creaucent
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Game: FFXI
Posts: 134
By Ragnarok.Creaucent 2024-09-07 04:51:46
Have you pulled it away from its cloud? yes, but in my attempt he placed a lot more clouds than in marutais video and consequently I wasted a lot more time repositioning.
I'll try again with joachiem instead of cornelia, maybe a extra -na caster reduces clouds that much over cornelia's haste.
Also considering to cast in resist set instead of full nuke (hands, feet, legs empy +2 instead of amalric +1, aurists's cape +1 vs rosmerta, 2 macc focused earrings instead of matt and similar for 1 ring slot.
Not sure about acuity belt +1 vs orpheus as marutai explicitly seems to cast right on top of dhartok. Still I'd be surprised if it made that much of a difference.
Orpheus will make a difference and you should be casting in full EMPY+2/3 if you have it as it has a lot more macc than Amalric+1 and better stats for spells since they arent all INT based.
By SimonSes 2024-09-07 05:51:40
5/5 Empy+3 is definitely the first thing I would focus on for anything related to soloing with magic damage on BLU.
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Game: FFXI
Posts: 1399
By Asura.Toralin 2024-09-07 06:11:01
Anyone tried BLU/RUN ML50 Aminon tank yet, could BLU do it or Aegis is needed to keep up stoneskin
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