The Beast Within -- A Guide To Blue Mage

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2010-06-21
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The Beast Within -- A Guide to Blue Mage
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By amadis 2015-02-02 08:03:46  
Ragnarok.Worldslost said: »
Luloo its in here somewhere that 1) never wear subligar 2)the iluti are still better due to the STP and 3) never wear subligar 8)

last I looked on the spreadsheet subligar was best when you have capped magic haste unless you have AM3 up in which case iuitl +1 won
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By Nazrious 2015-02-02 08:13:13  
amadis said: »
Ragnarok.Worldslost said: »
Luloo its in here somewhere that 1) never wear subligar 2)the iluti are still better due to the STP and 3) never wear subligar 8)

last I looked on the spreadsheet subligar was best when you have capped magic haste unless you have AM3 up in which case iuitl +1 won

But, SUBLIGAR, so -9000.
 Shiva.Larrymc
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By Shiva.Larrymc 2015-02-03 02:26:46  
Looks like blue is getting a change this month regarding the stat that helps us land our additional effects - Is this a good thing?

Is this additive to magic accuracy, or does magic accuracy for these effects get completely replaced with blue skill?

"The accuracy of the additional effect of blue magic spells will now vary based on blue magic skill."
 Valefor.Prothescar
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By Valefor.Prothescar 2015-02-03 02:43:09  
I knew it. Skill never factored into add effect MACC
 Ragnarok.Martel
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By Ragnarok.Martel 2015-02-03 03:01:33  
Hmm. After this, BLU stunning might become rather awesome even at high content levels. Imagining landing full duration sudden lunge for more than 1~2 stuns...
 Valefor.Prothescar
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By Valefor.Prothescar 2015-02-03 03:03:05  
Tourbillion actually landing will put BLU far ahead of any other job in that DEF down slot
[+]
 Sylph.Traxus
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By Sylph.Traxus 2015-02-03 03:10:54  
I figured they were just talking about the broken spells like tourbillion, barbed crescent, etc. If those were missing a skill check it would explain a lot.
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By Valefor.Prothescar 2015-02-03 03:12:36  
It was my explanation for why you could land them on lv 50 mobs but not higher ones
 Ragnarok.Worldslost
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By Ragnarok.Worldslost 2015-02-03 03:18:43  
Does this put blu near the top of the stun list if effect boost is potent pro?
 Valefor.Prothescar
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By Valefor.Prothescar 2015-02-03 03:19:36  
only other job with a 10-12 second stun is SMN, which can't spam it as readily as BLU can. so yeah. only downside is Sudden Lunge has a 2 stage acc check whereas normal stuns are just 1
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By Nazrious 2015-02-03 10:11:44  
Valefor.Prothescar said: »
only other job with a 10-12 second stun is SMN, which can't spam it as readily as BLU can. so yeah. only downside is Sudden Lunge has a 2 stage acc check whereas normal stuns are just 1

And Blu/Drk (or blm) just became something to look into. Was pondering this like last weak but basically everyone said not even to bother but SL + Stun as backup would put Blu ahead of even best geared schs with minimal effort, on stuff like Toji anyway...

But SE, so the adjustment could be total fail.


Edit: previous post if care to see.
 Asura.Highwynn
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By Asura.Highwynn 2015-02-03 10:48:52  
Sudden Lunge stun has a weird diminishing returns effect that normal stuns don't seem to have. Normal stuns work for like 10+ min but sudden lunge, at least when i used to stun lock NMs in abyssea at 95, would taper off. First one would last 10-12s then 10, thrn 8, then, 5, eventually it'd last 1s, then stop procing. Normal black magic stun doesn't usually hit a wall for like 10min or so.

This adjustment may usher in an era of BLU stunners for Tier1 delve. Blu is already one of the best dds for all 3 (requeiscat mastop/crabs/muywinga) and can hit all 3 bosses with each of their weaknesses(clubs and flashnova destroys tojil 100->75, 75->50 sinker drill and glut dart spam;50->25 cdc and thrashing assault; 25->0 heavy strike and realmrazer spam. Bring 2 blus to overlap lunges incase one misses a lunge due to 95% acc cap.
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By Odin.Llewelyn 2015-02-03 11:44:43  
Whether BLU stunning becomes viable or not, GEO is still very worthwhile to bring due to their insane buffs so you'd might as well leave it to them on bosses. BLU's stuns will still be useful on 1-5 NMs, though, since those can dish out TP moves faster than 9 seconds. Also, we still don't know if BLU can even actually keep a Delve boss stunned through the duration of the fight or if they'll start getting full resists before they die. I can see Sudden Lunge stunning at ~80% on Muyingwa being nice, though, to keep her aura from showing up for as long as possible.
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By Nazrious 2015-02-03 11:45:42  
Asura.Highwynn said: »
Sudden Lunge stun has a weird diminishing returns effect that normal stuns don't seem to have. Normal stuns work for like 10+ min but sudden lunge, at least when i used to stun lock NMs in abyssea at 95, would taper off. First one would last 10-12s then 10, thrn 8, then, 5, eventually it'd last 1s, then stop procing. Normal black magic stun doesn't usually hit a wall for like 10min or so.

This adjustment may usher in an era of BLU stunners for Tier1 delve. Blu is already one of the best dds for all 3 (requeiscat mastop/crabs/muywinga) and can hit all 3 bosses with each of their weaknesses(clubs and flashnova destroys tojil 100->75, 75->50 sinker drill and glut dart spam;50->25 cdc and thrashing assault; 25->0 heavy strike and realmrazer spam. Bring 2 blus to overlap lunges incase one misses a lunge due to 95% acc cap.

Makes for the sads when no one wants to try MAB/Club burning toji. Sure can melt it normal way, but not the point. Sometimes this game tips to far towards business rather than pleasure for some people.
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By Nazrious 2015-02-03 11:51:48  
Odin.Llewelyn said: »
Whether BLU stunning becomes viable or not, GEO is still very worthwhile to bring due to their insane buffs so you'd might as well leave it to them on bosses. BLU's stuns will still be useful on 1-5 NMs, though, since those can dish out TP moves faster than 9 seconds. We still don't know if BLU can even actually keep a Delve boss stunned through the duration of the fight or if they'll start getting full resists before they die. I can see Sudden Lunge stunning at ~80% on Muyingwa being nice, though, to keep her aura from showing up for as long as possible.

Can melt toji wit out geo np and the option of tossing another DD in and just knocking it out is welcomed. I rather not have to look/wait on sch or geo. there are maybe 5 stuners, if you are lucky, on at any given time, and they get busy really quickly. Notice I said stunners and not job capable of stunning but just a fail waiting to happen.
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By Odin.Llewelyn 2015-02-03 12:22:55  
Nazrious said: »
Can melt Tojil without geo no problem.
Sure, not like I'm saying it's hard without it, but 37% def down and 45% att up makes it go a lot faster. Also, being unable to find a competent GEO is only a few peoples' problem, so saying "Bahamut's pick-up GEOs are bad" isn't really an argument against the GEO slot. Not to mention it's the most useful job you can bring if you ever wanted to play around with your elemental weapon skills thing.
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By Sylph.Oraen 2015-02-03 13:42:29  
I absolutely love GEO, and with the proper gear, they can easily stun Delve bosses. Not to mention, as Llewelyn said, the absolutely massive offensive benefits that a GEO brings to the table.

On topic, though, I am very very excited to see how BLU stunning will be able to perform with the upcoming changes. I'm able to reliably stunlock Incursion adherents for the entirety of their life, and can land a few stuns on Mini-bosses up to level 130 so I would be very interested to see if the changes will allow BLU to possibly even be main stunners on end-game MBs. Of course, our double accuracy check could end up being an issue if we're a solo stunner.
 Shiva.Larrymc
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By Shiva.Larrymc 2015-02-03 14:28:18  
Even if blue cant stun with 100% success, lets say it is 90% - that would still be enough for most high level content - letting a few TP moves get through should not be the end of the world.
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By Dantol 2015-02-03 16:19:48  
So if I build gab path A for blue nuking, subduction, etc do they also work good for flash nova? Or are there other clubs would work better for flash nova and or realmrazer?
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By Odin.Llewelyn 2015-02-03 16:27:14  
Still best for Flash Nova. They're not bad for Realmrazer, but you could find better options.
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By Sylph.Hyunkyl 2015-02-03 16:45:28  
Neshutan x2 for Realmrazer ;)
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By Asura.Highwynn 2015-02-03 16:46:26  
Btw judgement is ridiculous. Was using bolebunga and messing around as blu/thf in salvage and did like a 25k sa 200% judgement with a half assed set. Might be better than realmrazer. Was getting 6-7ks at 100% on mandies outside town too, again with a half assed set.
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By Asura.Xavierreivax 2015-02-03 16:54:02  
Considering TP set 1 on first page let's say you put Zoar Subligar in for legs and swapped brutal for Tripudio earring. The STP lost from Iuitl +1 is now made up and the DA lost from brutal is also made up with Zoar. The benefit of this is you gain 3%TA. Unless I'm missing something this seems to be superior.
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By Odin.Llewelyn 2015-02-03 17:13:53  
The drop from Iuitl to Zoar+1 is -10 STP, so you're still giving up 6 STP for 3 TA with your proposal. But anyway, "cancelling out stats" with other pieces of gear doesn't really work like that; 5 STP doesn't suddenly compete with 5 DA because another piece of gear has a similar negative stat (unless it's contributing to some x-hit, but that still changes from job to job). Kind of like how SAMs used to think Brutal Earring was useless for Fudo if you were using Prosilio Belt because -5 + 5 = 0 while completely disregarding already-existing DA from subjob trait and other gear.

Anyhow, from my spreadsheeting with Zoar +1, I have it pulling ahead *very* slightly (like .001%) of unaugmented Iuitl +1. One critical hit rate or DA would push it ahead, although that result may change depending on varying STP values from job traits, buffs or other gear.
 Asura.Xavierreivax
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By Asura.Xavierreivax 2015-02-03 17:21:02  
Ahh wow I totally fudged that math. Guess I'll stick to my Iuitl+1.
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By Nazrious 2015-02-03 21:04:49  
Odin.Llewelyn said: »
Nazrious said: »
Can melt Tojil without geo no problem.
Sure, not like I'm saying it's hard without it, but 37% def down and 45% att up makes it go a lot faster. Also, being unable to find a competent GEO is only a few peoples' problem, so saying "Bahamut's pick-up GEOs are bad" isn't really an argument against the GEO slot. Not to mention it's the most useful job you can bring if you ever wanted to play around with your elemental weapon skills thing.

wow, yeah don't hack up a quote and then try to make an argument when there isn't one.

Quote:
Can melt toji wit out geo np and the option of tossing another DD in and just knocking it out is welcomed

The above is exactly what I said, and of course if you have a competent geo then take that. HOWEVER if you can not find one capable of stunning it is NICE to have the option of just doing it yourself.

Now if you are trying to argue a bad geo is better then a stun for toji, you are wrong.
Also if you are arguing a bad geo is worth the spot of a competent DD for toji, may be... depends how bad.
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By Ragnarok.Luloo 2015-02-04 09:44:34  
Odin.Llewelyn said: »
The drop from Iuitl to Zoar+1 is -10 STP, so you're still giving up 6 STP for 3 TA with your proposal. But anyway, "cancelling out stats" with other pieces of gear doesn't really work like that; 5 STP doesn't suddenly compete with 5 DA because another piece of gear has a similar negative stat (unless it's contributing to some x-hit, but that still changes from job to job). Kind of like how SAMs used to think Brutal Earring was useless for Fudo if you were using Prosilio Belt because -5 + 5 = 0 while completely disregarding already-existing DA from subjob trait and other gear.

Anyhow, from my spreadsheeting with Zoar +1, I have it pulling ahead *very* slightly (like .001%) of unaugmented Iuitl +1. One critical hit rate or DA would push it ahead, although that result may change depending on varying STP values from job traits, buffs or other gear.

Thanks mate, i can finally do jome jps without spending my game time running around vana farming accolades :3
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By Bahamut.Lykinia 2015-02-05 03:47:34  
Nazrious said: »
Asura.Highwynn said: »
Sudden Lunge stun has a weird diminishing returns effect that normal stuns don't seem to have. Normal stuns work for like 10+ min but sudden lunge, at least when i used to stun lock NMs in abyssea at 95, would taper off. First one would last 10-12s then 10, thrn 8, then, 5, eventually it'd last

Makes for the sads when no one wants to try MAB/Club burning toji. Sure can melt it normal way, but not the point. Sometimes this game tips to far towards business rather than pleasure for some people.
Nazrious said: »
Asura.Highwynn said: »
Sudden Lunge stun has a weird diminishing returns effect that normal stuns don't seem to have. Normal stuns work for like 10+ min but sudden lunge, at least when i used to stun lock NMs in abyssea at 95, would taper off. First one would last 10-12s then 10, thrn 8, then, 5, eventually it'd last 1s, then stop procing. Normal black magic stun doesn't usually hit a wall for like 10min or so.

This adjustment may usher in an era of BLU stunners for Tier1 delve. Blu is already one of the best dds for all 3 (requeiscat mastop/crabs/muywinga) and can hit all 3 bosses with each of their weaknesses(clubs and flashnova destroys tojil 100->75, 75->50 sinker drill and glut dart spam;50->25 cdc and thrashing assault; 25->0 heavy strike and realmrazer spam. Bring 2 blus to overlap lunges incase one misses a lunge due to 95% acc cap.

Makes for the sads when no one wants to try MAB/Club burning toji. Sure can melt it normal way, but not the point. Sometimes this game tips to far towards business rather than pleasure for some people.
Sounds like fun Naz,lets try it sometime.
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By Bahamut.Lykinia 2015-02-05 03:52:02  
Nazrious said: »
amadis said: »
Ragnarok.Worldslost said: »
Luloo its in here somewhere that 1) never wear subligar 2)the iluti are still better due to the STP and 3) never wear subligar 8)

last I looked on the spreadsheet subligar was best when you have capped magic haste unless you have AM3 up in which case iuitl +1 won

But, SUBLIGAR, so -9000.

Lol
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By Ragnarok.Martel 2015-02-05 07:02:33  
Odin.Llewelyn said: »
Nazrious said: »
Can melt Tojil without geo no problem.
Sure, not like I'm saying it's hard without it, but 37% def down and 45% att up makes it go a lot faster. Also, being unable to find a competent GEO is only a few peoples' problem, so saying "Bahamut's pick-up GEOs are bad" isn't really an argument against the GEO slot. Not to mention it's the most useful job you can bring if you ever wanted to play around with your elemental weapon skills thing.
That frailty value is substantially off the mark. And I guess the GEO guide guy hasn't been around to correct it. No one's edited the wiki either.

But anyway, at 800 skill + dunna, Frailty potency is -27%.
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